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EVE dev blog teases new player customs offices
How does the prospect of a player-owned customs office in EVE Online grab you? Whoa, settle down there, Mr. flying-in-space troll, as we're not talking about Incarna-style player housing here but rather a new mechanic that seeks to add a bit more sand to New Eden's sandbox. CCP Omen has the details in the latest EVE dev blog and in a nutshell, player customs houses exist to enable planetary taxation and to add a new wrinkle to the game's planetary interaction mechanics. You'll need to erect a customs office in orbit around a planet (note: there can be only one), and of course it can be attacked and destroyed by your fellow capsuleers. For a list of materials, costs, and associated corporation functionality, warp on over to the official EVE dev blog.
Movies that could make good MMOs: Highlander
Yes, I know there's a Highlander game coming out, but it's not an MMO, and that's kinda too bad, 'cause there are some features inherent in the franchise that could make fun game mechanics. First, we have characters who actually DO regenerate health over time, proven in both movies and tv show. This is a favorite conceit in many MMOs, and it's rarely explained. Here, it's baked right in.Second, there is a history's worth of weapon and combat styles to choose from, and every conceivable ethnicity and culture type awaiting the player. And they needn't be limited to historical accuracy, either, as dear old Ramirez attests -- your warrior can use any style she likes. After all, she's had centuries to learn, and the whole world to teach her.