Thrall

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  • Know Your Lore: Current Horde politics - the Orcs

    by 
    Anne Stickney
    Anne Stickney
    03.27.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Now that we're done with the dragonflights coverage, it's time to move on to other, more... explosive topics of conversation. Yes, that was a thinly veiled attempt at a Cataclysm reference. With the events of Cataclysm, both the Alliance and the Horde are due for some shake-ups, but it's the Horde that stands in a particularly shaky position, politically speaking. Cataclysm promises to shake up not just the physical world, but the political world of the Horde as we currently know it -- so I'll be taking a look at each of the Horde races, what they've been up to in the World of Warcraft, and why Cataclysm may do much more than simply set the Alliance and the Horde at odds. Today's topic, the orcs -- the green-skinned Draenor natives that have established a foothold and a home on Azeroth, for better or for worse, and founded the current Horde as we know it today. While rumors are just that, rumors for now, they're well founded in current events and lore regarding the orcs and quite frankly, the rumors do not surprise me in the least. To begin, let's go back to the beginning of the current Horde and talk a little bit about their leader, their savior, the orc behind all the current stress the Horde is experiencing -- Thrall.

  • PC Gamer UK gives you 50 reasons to play Cataclysm

    by 
    Anne Stickney
    Anne Stickney
    03.12.2010

    WARNING: This post contains spoilers for Cataclysm, the upcoming expansion to World of Warcraft. If you'd like to keep everything a surprise, don't read any further. If you'd like to know more about the upcoming content, read away! Issue 212 of PC Gamer UK has hit the stands, and includes a fascinating six-page article with fifty reasons why lapsed subscribers should probably return to Azeroth. Forget the lapsed subscribers, there's enough information in here for current subscribers to drool over with unbridled glee. For those of you on this side of the pond, some highlights from the article. We requested comment from PC Gamer as to whether this information came directly from Blizzard, but we haven't yet received a response, so keep that in mind as we cover the highlights: Reason number twelve: Cataclysm chooses fun over efficiency. The talent trees will be completely redone, something we've covered a little with previous posts on the new mastery system that will be made available. A quote from Tom Chilton states "I'd expect to see a further pruning of critical class buffs and debuffs, because it's still a little more restrictive than what we'd like to see. A lot of what Mastery and the talent changes are about is making sure that the choices players make about their character are interesting. Hopefully that will add character depth without making the game more complex."

  • Breakfast Topic: Loremaster for a day

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.07.2010

    It's been a pretty alright time to be a lore nerd the past few days. Not only have we had some intriguing spoilers about the new goings on with the gnomes and the trolls, but we've had a look at the Ruby Sanctum, and with it had some hints of whats to come with the Cataclysm. Of course, at the same time, there's frustrations as well. Having had a chance to peek at Stormrage, I can tell you I'm not completely thrilled with the way they chose to advance certain portions of the lore there. I generally give Blizzard the benefit of the doubt on lore and retcons, but there's some stuff in there I just did not like. That brings me to a thought. Let's say Chris "God" Metzen comes up to you on the street. He doesn't need a reason, he's Chris Metzen. He's awesome. And he says to you, he says, "Hey, I heard you like WoW lore. So I'm going to let you make a choice. You take any existing lore thread, and you tell me how to change. I can retcon whatever you want, or I can just make it go forward any way you want. You name it, I'll do it."

  • World of Warcraft 5th Anniversary mosaic finally complete

    by 
    Zach Yonzon
    Zach Yonzon
    03.04.2010

    It looks like the fans followed through, after all, and we finally get to see the Battlecry mosaic much sooner than I'd previously thought. The completed mosaic reveals a truly awesome piece of art by Wei Wang depicting all the current faction leaders. By awesome I mean truly mind-blowing, and Blizzard has high resolution versions of both the mosaic and the actual painting available for download in different versions. The full mosaic, for example, can be viewed in all its 14400 x 6150 pixel glory. Arguably the best version is the dual screen wallpaper which shows the most detail, although there are also much smaller versions for mobile phones. The Battlecry mosaic is comprised of 20,000 player-submitted pictures called out by Blizzard as part of the World of Warcraft 5th Anniversary celebration. Each section of the multi-part mosaic unlocked various content over the past few months, which included sneak peeks at conceptual art and even a piece of the game's musical score. The final artwork is arguably the best and coolest rendition of all the faction leaders so far, including a dual-wielding Magni Bronzebeard in armor that's significantly different from what he's wearing in-game, which may or may not hint at a possible model change come Cataclysm. Congratulations to all the fans who contributed to the mosaic!

  • Know Your Lore: The Third War part one

    by 
    Matthew Rossi
    Matthew Rossi
    02.17.2010

    There's always more lore to discover here at Know Your Lore. I had intended to go over the events of the novel Day of the Dragon this week, but I decided to save that for a more Cataclysm oriented post and instead work on this, the final of our overview of the wars that made the Warcraft setting. In a very real way, Wrath of the Lich King is basically a third chapter in the saga of the Third War that unfolded in the Reign of Chaos and Frozen Throne storylines. Furthermore, while a great many aspects of the setting debuted before it, the Third War introduced the Kaldorei, or night elves, to the setting, helped bring the Burning Legion to prominence, first showed us the Draenei, and otherwise helped set the stage for the world of Azeroth as it appeared when World of Warcraft launched. You can trace the existence of the Forsaken, the loyalty of the Trolls and Tauren to the formerly purely Orcish Horde under Thrall, the establishing of a human colony on Theramore Isle, and even the activities of former and current luminaries such as Illidan Stormrage, Kael'thas Sunstrider, and even the Lich King himself to the events of the Third War. It's hard to say when, exactly, the Third War actually began, since it was really a rather complicated affair. Certainly, the capture of Ner'zhul by Kil'jaeden and his transformation into the Lich King is of great importance to the Third War, but it's not the beginning of that comflict. Not even the moment when a nascent Lich King was hurled into the glaciers of Northrend can be called the start of the Third War, nor the moment when the sorcerer Kel'Thuzad answered the summons of that dread entity and made his way north to become the kernel of the Cult of the Damned. These moments are all important, for without them there would have been no Third War, but they are not the war's starting point.

  • What we know about the Warcraft movie

    by 
    Dawn Moore
    Dawn Moore
    01.19.2010

    Last week, we reported that the Warcraft movie may be on its way. Previously there had been speculation that the film's development would be pushed back, since director Sam Raimi was tied up by problems with Spider-Man 4. Raimi then unexpectedly walked away from Spider-Man 4, citing creative reasons, and it suddenly looked hopeful that he might soon be turning his attention to the Warcraft film. So now, in preparation for more news on the film, we will be bringing you up to date on what we currently know about the Warcraft movie.

  • Man forced to choose between his wife and his orc

    by 
    Zach Yonzon
    Zach Yonzon
    01.08.2010

    The Scottish Sun reports that a Scottish man made the news for having to choose between his wife and his orc. 42-year old Robert Cushnie was the proud owner of a life-sized World of Warcraft Thrall statue, one of several that Vivendi commissioned from Studio Oxmox to promote Warcraft III (along with a Night Elf female statue). The telecommunications manager scored the 185cm. tall statue when a toy store in nearby Falkirk closed down six years ago. Much to the dismay of geeks everywhere, Cushnie's wife Dee wasn't comfortable sharing her home with a green-skinned orc and threatened to move back to her Canadian homeland if her husband didn't ditch the Horde Warchief. His wife reportedly said that there was "no room for (the orc) in our life," and Cushnie prudently chose Dee, whom he married in February 2009, over the huge statue. "I just don't like it," Dee said, "I'm only 5ft 3in, so it towers over me, which is quite creepy." The statue was adopted by a couple in Aberdeen, Michael Thomson, 61, and his wife, Patricia, 55, who report that their 16-year old granddaughter is thrilled with the acquisition. "We wanted him because he's so unusual," said Patricia. Robert and Dee will move to Canada later this month sans the orc. "I'll miss him," Cushnie said, "but I'm glad he's gone to a good home." As this little episode proves, not even the most badass orc can mess with marital bliss!

  • The OverAchiever: 5 of the best lore-related achievements

    by 
    Allison Robert
    Allison Robert
    01.07.2010

    Let's be honest; the best lore-related achievement is without question Loremaster, which requires you to do the vast majority of the game's quests. But that's pretty self-evident -- "To get the best lore experience in-game, do the quests, which contain virtually all of the actual lore!" -- and thus kind of a cop-out from my perspective. So what I'm going to do with this edition of OverAchiever is pointedly ignore the fact that Loremaster is the most important thing you should do as a dedicated lore junkie, and turn to some other options that tend to be overlooked. As with our article on Twenty-Five Tabards, this is not an exhaustive guide on how to do each achievement, but simply a starting point if you're either interested in Azeroth's history, or interested in your character becoming more deeply involved in the developing story. As an early warning, 1 of the following 5 achievements is no longer doable, but I've decided to include it as I think the inability to do it at this point in time could be considered part of Azerothian history.

  • The Queue: More like Porkrend, am I right

    by 
    Michael Sacco
    Michael Sacco
    01.01.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Michael Sacco will be your host today. That's influenza A virus subtype H1N1 up there, but I'm pretty sure you thought it was just a really blurry map of Northrend at first glance. I'm not wrong. You thought it. Mr. Shinra asked... Why exactly are there places where we suddenly and magically cannot mount up (I mean *aside* from combat which is obvious), such as getting killed by the trash after Ionar in Halls of Lightning and having to run all the way back. You've seen how big and expansive those halls are, I don't see a major reason why we cannot mount up to get back a bit quicker. At least in Culling of Stratholme we can ride from that house to the city proper-- so its not a consistent rule entirely either. I'm not suggesting there aren't places where it makes a bit more sense; I can understand small areas such as the various vendors in Orgimmar and their tiny huts, where there just isn't enough room, but a lot of the times, it seems like we have to dismount because... the game said so, and nothing else. For the majority of locations where it occurs, why do we have to dismount? The rule in place for 99% of the game is that you cannot mount indoors. There are some exceptions to the rule, such as Ironforge, but that's the basic idea.

  • Know Your Lore: The Alliance

    by 
    Matthew Rossi
    Matthew Rossi
    12.30.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. This week on KYL, we move away from the Fall of the Lich King (although in the months to come expect more Icecrown related KYL's) and out to the larger world and the major factions that contend across it. I thought we'd start with the Alliance this week for a number of reasons, the first and most important among them being that the Alliance would not exist without the Horde, while the Horde's existence owes itself to forces transcending the Alliance. Because of this, doing the Alliance first will leave open questions that the Horde section next week will help answer. The Alliance as it stands at this moment in time is a far different entity than the one originally known as the Alliance of Lordaeron. That Alliance was one of seven human nations (Azeroth, Lordaeron, Stromgarde, Kul Tiras, Alterac, Dalaran and Gilneas) with the Dwarves of Ironforge, Gnomes of Gnomeregan and High Elves of Quel'Thalas. This Alliance was born directly out of the statecraft of King Terenas Menethil of Lordaeron and the military leadership of Anduin Lothar, the Lion of Azeroth and last living member of the original Arathi bloodline. Each member of this alliance had various reasons for being in it and varying degrees of loyalty to it (the High Elves, for example, were only in the Alliance because as the last Arathi, Lothar could compel their loyalty due to ancient pacts and abandoned it as soon as it was possible for them to fulfill said pacts, while Gilneas retreated behind the Greymane Wall not long after the end of the Second War over differences of opinion with Lordaeron) and it certainly lacked in coherence compared to the Horde it was opposed to.

  • The Queue: Naptime

    by 
    Alex Ziebart
    Alex Ziebart
    10.22.2009

    Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. I'm going to kick off today's edition of The Queue with a question for you, the reader. It's a gravely important question, so read carefully! What should I order from the local Chinese joint for dinner tonight? Should I go with my usual, shameful choice of orange chicken? Or should I go a spicier route and go for the Kung Pao? Heck, maybe I should bring a little variety to the table with a Pu Pu Platter? Help me, WoW.com! Sindrow asked... "Remember how faction switching caused all AT progress to be wiped? Is it safe to say that race change will not have similar effects, since everything is occurring within the same faction? Can you guys think of *any* negative result of a race change?"

  • Garrosh, a raid boss?

    by 
    Mike Schramm
    Mike Schramm
    10.09.2009

    I don't necessarily agree with everything we highlight here on WoW.com, but just because a post seems wrong doesn't mean it isn't interesting to talk about. Such is the case with Loregy's latest post -- they suggest that after all is said and done, the much beloved (whoops, not) Garrosh Hellscream will end up at the wrong end of our weapons. They say that the big fight between Garrosh and Thrall (rudely interrupted by the Wrath of the Lich King) means that Garrosh is in for a whooping at some future point. Matt basically said as much in his post a while back -- Garrosh is a flawed hero, to say the least, and it's likely that sometime here, those flaws are going to catch up with him, possibly in the form of us players.Now of course whether that's true or not is an entirely different question from whether that's what you want or not. Kisirani has already said that there are sides of Garrosh we haven't seen yet, and Blizzard could go either way with him -- either put him through some troubles and teach him to learn some lessons (right now the guy is pretty dumb), or do what Loregy is suggesting and turn him into a raid boss (wouldn't be the first faction leader with such a fate, to be honest). Personally, I think Garrosh is headed for a little redemption -- all he really needs, to my mind, is a little experience and humility, and, as I understand it, war can teach those pretty well.

  • A critical examination of Garrosh Hellscream

    by 
    Matthew Rossi
    Matthew Rossi
    09.21.2009

    I hate to admit it, but he's starting to grow on me. Yes, he's an arrogant, petulant, mercurial and often ridiculously bellicose orc who has no direct reason for his ridiculous hatred of humans, but he's also out there doing things, which is more than certain other orc heroes can claim. Even if some people think a basic campfire could lead the Horde better than he could. It's possible that the fact everyone hates him made me want to give him another look, I'm weird that way.Yes, I'm talking about Garrosh Hellscream. Everyone's favorite "Oh I hate that guy" guy. And to be frank from the first time my Tauren Warrior stepped off of his kodo in front of the fire in Garadar I've kind of disliked him. He was whiny, dismissive, and petulant, (yes, I said it twice, you're lucky I didn't just type it 3000 times) and frankly even after I went through one of the longest (in terms of what it had me do, anyway) quest chains in BC to finally, finally get Thrall to come out and slap some sense into the kid (which he did with a kicking lightshow - remember Laser Floyd? Yeah, even Laser Floyd didn't have demon lords) I didn't like the new, reinvigorated Garrosh any more than I liked him before. Granted, I didn't expect to ever see him again.

  • Ask a Faction Leader: Garrosh Hellscream

    by 
    Michael Sacco
    Michael Sacco
    09.18.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Horde and Alliance leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Genn Greymane, King of Gilneas and leader of the Worgen, and he shed some light on several key issues, such as how hot Vereesa Windrunner is, why losing the Blood Elves was no big loss, and how to treat mental illness in the undead. This week, we've got incredibly popular Orc leader and captain of the Horde's Warsong Offensive, Garrosh Hellscream. Sitting in with him is Overlord Varok Saurfang, right hand of Warchief Thrall. Our first reader question: Dear Garrosh, There is a growing number of Horde members who believe "a basic campfire" would make a better Warchief than you. What's your response? Thank you, Brakkas

  • Take a wander down memory lane with the History of Warcraft

    by 
    Lesley Smith
    Lesley Smith
    08.21.2009

    Just in time for the inevitable announcement of World of Warcraft: Cataclysm, IGN have decided to turn in the opposite direction and take a peek at this history of this momumental franchise. They've posted an epic five-page retrospective feature on the entire Warcraft franchise as part of the run up to BlizzCon.It looks at everything from the original game, Warcraft: Orcs and Humans, to the failed Thrall-centric loregasm that was Warcraft Adventures right on through to Warcraft II and III. Of course, they also look in detail at World of Warcraft and its two expansions, The Burning Crusade and Wrath of the Lich King. If you only discovered the Warcraft franchise with WoW, as I did, it's a fascinating glimpse into one of gaming's biggest franchises. World of Warcraft is not just a game or a single mythology, it's the culmination of a decade of gaming history. So if you've got an hour to kill before the fun and games today, you might want to check this out.

  • WoW comic #22 preview

    by 
    Michael Sacco
    Michael Sacco
    08.19.2009

    Blizzard and DC/Wildstorm released the preview for the 22nd issue of the official World of Warcraft comic last night. The official soliciation says: The new Council of Tirisfal is formed. Med'an keeps Meryl's possession a secret. Maraad acts on his vision, but what does it have to do with Valeera? The latest issue of the World of Warcraft comic is on sale August 19. Check out the preview pages now! The excerpt is about normal fare for the comic, but includes some tasty plot bits that lend plenty of credence to certain leaked information about WoW: Cataclysm ... if you're looking for it. Half-blood prince shamagaladin Med'an seems to be training heavily to learn all the different schools of magic, which calls Jaina to suggest that they... well, I guess you'll have to read it.Check it out on newsstands (do those still exist?) today!

  • Gary Whitta worked on a Warcraft screenplay

    by 
    Mike Schramm
    Mike Schramm
    07.24.2009

    You'll notice that I surreptitiously left the question of "screenwriter" out of the other day's Breakfast Topic. That's because, quite frankly, I have no idea who I want writing the Warcraft movie. The folks I really like in Hollywood are probably too quirky to write an epic movie like this, and the folks who usually write these epic movies are too lame to handle a world like Warcraft. In my mind, only someone like Metzen should wield the pen for this one, and even then, his strengths lie in creating universes, not dialog. So I have no idea.But apparently there's already a screenplay being worked on: with the news that Sam Raimi is taking the helm, screenwriter Gary Whitta (who's written both for games and movies) says he'd been working with both Legendary and Blizzard on crafting a screenplay that included both the sprawling world and a story that would resonate with non-players. But he says that since Raimi took over, it's likely the whole thing will go in another direction, as "his own pretty specific vision of what he wanted to do story-wise." Whitta does say, however, that, from what he's heard, "Raimi is the best possible director for this." Sounds good to us.It'll be quite a tightrope to walk: depending on what Legendary actually wants out of the film, they've got to make the story interesting and pressing enough that even non-WoW players will get into it without ruining and/or ignoring the reason why there are so many players in the first place: the lush and intriguing universe we've all enjoyed playing in. Anyone tasked with putting together a script that uses all of those blocks to build something great will have quite a job ahead of them.[via Blue's News]

  • DC Unlimited Premium Series 2 features Thrall and a Gnome Warlock

    by 
    Mike Schramm
    Mike Schramm
    07.20.2009

    I would hazard a guess that the DC Unlimited series of action figures from the WoW universe is probably the least-heralded licensed product -- whenever Upper Deck releases a new set of the TCG, we get multiple press releases and it gets posted on their main site, but whenever a new set of figures comes out, we always have to find it hidden in among all the other comic news and then make sure it hasn't been released before. But these are new, or at least new to us: DC is planning to release two new Premium Series 2 action figures, including everyone's favorite tortured Horde leader, Thrall, and a Gnome Warlock with a Voidwalker pal.Technically, news of these guys leaked out to distributors in May, but apparently we didn't miss the boat by too much anyway, as they're not set to be on store shelves until next January (or February, even, depending on where you look). Does it really take that long to get these things ready and out? At any rate, there they are, and we wouldn't be surprised to see both figures on display at BlizzCon later this year. We've had a few of you in the comments mention that you'd like to see a Thrall figure before, and so here you go. Personally, I have a completely different Orc I'd like to see immortalized in action figure form.%Gallery-45214%Thanks, KND and Eric W.!

  • The (lack of) reality in the Caverns of Time

    by 
    Mike Schramm
    Mike Schramm
    07.06.2009

    I've always considered the Caverns of Time to be like the theme park of Azeroth -- as we've discussed before, there aren't really any reasons to go to some of those instances in the first place, and the whole thing seems just so ludicrous. If we wipe, or we don't go in there, and Thrall isn't able to escape Durnholde or Arthas isn't able to murder Stratholme or any of the other premises they have set up, then wouldn't the world as we know it change? It seems like fan service -- Blizzard wants us to visit these great parts of lore, and it just seems to me like they've cooked up a weak story around getting us there.Which is why I was surprised to read this post over on Mystic Chicanery. They argue that the Caverns of Time are actually the most "real" of all the instances in the game. If we go into Utgarde Pinnacle, for example, and murder King Ymiron, there's no reason why he should be in there again the next time we head in. And yet he is -- we can go in and murder him time and time again, doing the same thing, and getting loot every single time. But in CoT, there's a logical explanation for why the instances are always the same: to the people we're encountering in the instances, it's the first time we've met them. From the outside world, the CoT instances may seem strange (the first time I was in Durnholde, we wiped with Thrall, and I jokingly checked with my guild to see if Thrall was still standing in Orgrimmar, alive and well -- he was), but inside the continuity of those instances, they work.Of course, we do still get different loot from it every time, as the MC post notices. But it is quite a thought: even though the Caverns of Time instances are the ones in the game that seem to least need us messing around in there, they also might just be the most logical.

  • The Queue: The holy cow it's a crab edition

    by 
    Alex Ziebart
    Alex Ziebart
    06.26.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Half of our questions today are actually about WoW.com rather than... you know, WoW itself. Which is odd, but am I going to complain? Not really! It means you guys care, and that makes me feel all warm and fuzzy inside. Well, I guess that could be food poisoning. My crab rangoons were a little odd last night. Oddly delicious.Of course, if you don't really give a hoot about the inner workings of WoW.com and strictly want questions about the game, the other half of our questions cover that, so we have things for you, too. Read on!brasilnut13 asked..."Do you think Blizz will ever put class related titles in the game?"