thunder-bluff

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  • WoW Archivist: Two weeks as a noob in 2004

    by 
    Scott Andrews
    Scott Andrews
    08.29.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? When I took on the WoW Archivist mantle last year, I wanted to tell some personal stories as well as provide in-depth looks into the game's past. My first column talked about an early but extraordinary world PvP experience. Today I'd like to tell you about my first weeks of WoW in 2004, in a very different Azeroth than our modern version, with a very different incarnation of the hunter class. A hunter will rise In December 2004, a hunter stepped forward in Red Cloud Mesa. He was new to the ways of Azeroth, but eager to learn. What followed would be painful. But when the narrator shut up and the hunter proudly accepted his first quest from the Navajo minotaur guy with giant punctuation over his head, this new hunter set forth. He had nothing but a bow and a hope that his trials would forge him into a hero. He would become a hero, many months and scars later. His first two weeks, however, were marked with terror, failure, and shame in roughly equal parts.

  • My first week as Horde

    by 
    Joe Perez
    Joe Perez
    02.14.2013

    I've been playing World of Warcraft for a very long time. Since it was closed beta, in fact. Back when the game was still brand new, I mean right when the servers first opened up, I played for team red. I was a Horde shaman, and proud to be so. My first shaman was not named Lodur, in fact it was what I thought at the time was the ever clever name of Rum. I played with one of my buddies who named his warrior Coke. We played with a bunch of coworkers and friends from college until partway through Classic WoW when they either got promoted at work, graduated or stopped playing. Some of our group though decided to move to another server and see how things were going on the Alliance side of things. Off to Zul'jin we went, and with moving servers and factions in a time before server transfers or faction swaps were around, came a new toon. Abigail, the night elf hunter was born. She's traveled servers, and been race changed multiple times since she was born. I finished Classic WoW on her raiding with friends all the way through the original Naxxramas. I still gave a lot of love to Rum though, and even found time to run him through Ahn'Qiraj 40. When Burning Crusade released, though, Rum fell to the wayside as Lodur was born over with my Alliance family. I hadn't returned to horde except for a brief tour with the Choose My Adventure here on the site, that was until this past week when I server and faction changed my long time hunter over to play Horde side again with friends.

  • The OverAchiever: In which Alliance has it much worse than Horde

    by 
    Allison Robert
    Allison Robert
    06.28.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are grateful to play Horde. This past week, I was tabbed out of the game writing an OverAchiever on Bloody Rare as a follow-up to our guide on Northern Exposure when something interesting started happening in the background. In the sliver of laptop screen dedicated to WoW, the chat channels exploded with warnings that the Alliance was attacking Orgrimmar. Given that the Midsummer Fire Festival is still going on with lots of players busy stealing enemy fires, this isn't particularly unusual. I shrugged and went back to work. And yet, the warnings just kept coming. Curious, I tabbed back into the game to discover that a full 40-man Alliance raid was fighting its way to Garrosh Hellscream. Other players said that none of the other Horde leaders had been attacked, so I can only assume the raid was starting For the Alliance! with the toughest foe among them. Now, Garrosh is by no stretch of the imagination anywhere near as popular as Thrall was, but lots of Horde players are still willing to defend him from attack because, well, he's got his moments. Orgrimmar's central district quickly became a lagfest of epic proportions as dozens of players who'd been gossiping in trade or loitering around the Auction House rushed to defend Garrosh. The Alliance raid was ultimately defeated, but they rallied and tried again -- unsuccessfully -- an hour later. This was the first of three days that I saw the same Alliance raid desperately trying to kill Garrosh, and something started to niggle at me by day two. Namely, For the Alliance! and For the Horde! are among the very few achievements that are significantly tougher if you play one faction over the other.

  • Breakfast Topic: What you hope survives the cataclysm

    by 
    Allison Robert
    Allison Robert
    11.04.2009

    It's no secret that certain things (and even whole zones, in their current state) are going to go the way of the dodo when Cataclysm arrives, and both players and developers have talked a lot about the changes in Azeroth and environs beyond. By contrast, today I'm interested in hearing about what you don't want to see eighty-sixed -- the quests you'd miss, the factions or NPC's you hope will cling to life, the dungeons or raids you don't want to see go gentle into that good night. Personally, as dumb as I know this will probably sound, when I think about old Azeroth my mind immediately returns to a tiny quest called Until Death Do Us Part. It's started by a bitter Forsaken who wants you take a pendant to her husband's grave at the Sepulcher. If you only wanted to look at it in terms of game mechanics, then it's a Fed-Ex quest designed to get you across the ocean and questing in Silverpine, but even with all the improvements to questing today, it stands apart. It's a very long journey for a young character, and when you finally arrive at the Sepulcher and find the husband's grave, you realize you've come all this way to deliver a worthless trinket to someone who threw his life away on a hopeless cause. You turn it in and...that's it. There is no follow-up. There is no happy ending. There is, however, the feeling that there's more to the savagery of the Forsaken than meets the eye. Blizzard is actually trying to move away from quests that emphasize text over cool visuals, and it makes me a little sad just because Until Death Do Us Part was, from a writing standpoint, a masterpiece of effective writing and quick exposition. I'm hoping that, out of all the quests that stand to get axed in Cataclysm, this little gem survives.

  • Ask a Faction Leader: Cairne Bloodhoof

    by 
    Michael Sacco
    Michael Sacco
    10.27.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Prophet Velen, leader of the draenei, and he shed light on several key issues, including city construction, elven ingrates, natural history, and compromising positions. In this installment of Ask A Faction Leader, we'll be sitting with esteemed tauren chieftain Cairne Bloodhoof. Our first reader question: Dear Cairne, Yesterday I was distressed to see a Tauren riding a Hawkstrider. Although I'm not much of a D.E.H.T.A. sympathizer, I think It's a bit cruel to be asking a poor beast like that to be heaving a 2 ton Minotaur up and around Azeroth. What really disturbed me though, is that later in the day, as I was walking through Dalaran, I saw the same Tauren sitting on his mount (hawkstrider) for about 30 minutes. Anyway, just thought I should bring it to your attention. Jabijin, Troll Rogue, Mannoroth Cairne responds: Your concern for the native wildlife of Azeroth is heartening, young rogue. I, too, was worried for the health and safety of the hawkstriders when our blood elf allies originally began instructing us on how to ride them.

  • Patch 3.2 PTR: Tauren Druid conversation may reveal lore and expansion secrets

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2009

    Reader Chad forwarded us this screen shot of a conversation that takes place over on Elder rise in Thunder Bluff between two Tauren on the patch 3.2 PTR. Apparently it actually begins with a new quest by the Dalaran Portals, as pointed out in this thread at Scrolls of Lore, and while the quest leads nowhere, you do get to hear the linked dialogue. In it, Aponi Brightmane, a wounded warrior who wishes to return the front lines in Northrend, and Tahu Sagewind, a Druid, speak together about the history of Druidism, the moon, and the sun. They speak of Elune, whom they know as Mu'sha, one of the eyes of the the Earth Mother. They mention that it seems strange that if Tauren were the first Druids as their legends claim, that all Hamuul Runetotem teaches is the moon power of the Night Elves. Tahu wonders if Druids themselves, because of this, are out of balance. The idea segues back into the idea of the world out of balance due to the influence of the Scourge, wondering if sitting idle in Thunder Bluff is really a good idea when the Northern front is so bleak, wondering if balance must needs to be returned by action.

  • New zeppelin and portals coming in Patch 3.2

    by 
    Adam Holisky
    Adam Holisky
    06.11.2009

    Another patch 3.2 announcement today, this time from Zaryhm concerning a few travel options in Azeroth.First, there will be a new zeppelin route between Thunder Bluff and Orgrimmar. We heard about this before, but now we know in what patch / context it will be released in.Secondly, there will be portal in Stormwind and Orgrimmar leading directly to the Stair of Destiny at the Dark Portal. No more need to haul yourself out there at level 58. Just take a portal instead!The portal in particular should help people level in Outland much easier. It should also help to significantly decrease the use of Hearthstones for traveling back and forth between Outland and Azeroth. Now you can fly to Shat in your 150% flying mount at 60, take a portal to Stormwind to train, and then portal right back to the entrance to Outland where you can hop on your flying mount again and return to grinding levels. Very quick, very easy, very smooth.

  • Zeppelin on its way to Thunderbluff?

    by 
    Mike Schramm
    Mike Schramm
    05.22.2009

    That's right, when a player suggests that maybe a zeppelin should be flying around the Tauren city of Thunderbluff, Kisirani says only, "Okay." So, a zeppelin is coming to Thunderbluff? Certainly seems that way.Makes a lot of sense -- Tauren originally had Plainsrunning, and if you've ever made that jaunt through their starting area, you'll know just how many plains you have to run across (of course, they didn't actually get it until level 40, so it wouldn't have helped them much there anyway, but still -- it's a run). And while you can pretty quickly fly into TB from Orgrimmar, it wouldn't hurt to have another point of departure. Kisirani doesn't say where the zepp will go, but maybe a flght up to Northrend wouldn't be out of the question either.Wow, we got all that from "Okay." Behold the power of Kisirani! Maybe it doesn't mean there's a zepp on the way, but if that's the case we'd be happy with just a cow-tapult.

  • 10 things I learned from a destitute alt on an RP realm

    by 
    Allison Robert
    Allison Robert
    01.17.2009

    I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past. Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

  • Breakfast Topic: What you call home

    by 
    Alex Ziebart
    Alex Ziebart
    01.05.2009

    One of the more amusing things that polarizes WoW players is the various capital cities. Everyone has a favorite, very few people are ever neutral. Some of my friends like Ironforge for its simplicity, it's all laid out in a circle. Some like Stormwind for the truly city-like appearance. Some even like Darnassus because they have a thing for purple. Some of my friends wish we played Horde so we could have Orgrimmar, because I guess they need more spikes in their life or something. Me? I'm a Stormwind (and Silvermoon City) kind of guy, but Dalaran has stole my heart. Plenty of people hate Dalaran too, though.Everyone just wants different things out of their cities. I like cities with tons of flavor, with a very city feel. Stormwind feels like people really live there, despite how small it is. Dalaran most definitely feels like a city of mages, and there's a ton of flavor and neat stuff to look at there. The fact that every single person who gives you directions in Dalaran has a name is crazy neat. The little daily event at 9 PM where you get to help turn on the lights is amazingly cool for how simple it is.How about all of you, what's your favorite? What do you like about it, or dislike about the others? What would your ideal capital have, if you're not very fond of any of them?

  • The Thunderstorm of Thunder Bluff

    by 
    Alex Ziebart
    Alex Ziebart
    11.03.2008

    We've been hating on knockbacks a little bit, but after seeing the video above (from Hellfire-EU if I'm not mistaken) I have to admit they can cause some hilarious situations. This video has certainly been making the rounds- quite a few people wrote in about it, and it appeared in the comments section of our Breakfast Topic the other day.There's plenty of cries of "nerf please!" when people see what happens here, but how often are you going to run across a situation like this? Fifty Alliance tightly packed in a little elevator unable to see what's above them? I think there are three locations like this in all of WoW. Assaulting Thunder Bluff may suck when the Horde knows you're there, but it's not that big of a deal overall. Hilarious when it happens, but it won't happen often. In smaller scale situations like a one on one or a one on two... well, don't get between the Shaman/Mage and the cliff, and you'll be fine, eh?

  • All the World's a Stage: So you want to be a tauren

    by 
    David Bowers
    David Bowers
    09.22.2008

    This installment of All the World's a Stage is the sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The first cultural influence you'll probably think of when you see the tauren and walk around in their villages is "Native American." That's fine as far as it goes, but you should remember that they're mainly based on the stereotypical image of what Native Americans are rather than their actual reality. I'm hardly an expert on Native Americans, however, so rather than try and speak for these differences, I'm just going to put the whole issue aside and take tauren as tauren rather than parallels to any human culture. Besides, aside from certain aspects of architecture, music, clothing, and mythology, the tauren are really their own species. They are quite general enough to remind us of all kinds of different cultures around the world, many of whom cherish the earth, revere their ancestors, and try to live in harmony with the world. Some people say that the tauren are the noblest and most peaceful of the races in World of Warcraft, but for most of their history, they have been at war with the vicious centaur -- though not by choice. The centaur have always been very hostile towards tauren, driving them out of their ancestral homelands, slaughtering them and even cannibalizing them whenever possible. In a way, the centaur seem like four-legged versions of the nastier trolls who never joined the Horde. When Thrall came to Kalimdor and encountered the tauren in the midst of their struggle against the centaur, it marked the beginning of one of the greatest changes in tauren history.

  • Midsummer Fun: Where to begin

    by 
    Alex Ziebart
    Alex Ziebart
    06.22.2008

    The Midsummer Fire Festival is represented relatively equally in all capital cities, so you don't need to worry about the entire Azerothian population being packed into Ironforge and Orgrimmar. Below is a list of where, exactly, the festivities are in each of the capital cities.Alliance Stormwind - Just north of the Mage District, west of the Trade District. Next to The Stockade. Ironforge - At the far back of the city, in the Hall of Explorers. Darnassus - Outside of the city proper, in Rut'theran Village, right by the dock to Auberdine. Exodar - In the center of the Crystal Hall, the northmost wing of the city. Horde Undercity - Above ground in the courtyard, right by the city gates. Silvermoon City - In the Court of the Sun, just outside of Murder Row. Orgrimmar - In the Valley of Wisdom, just outside of Thrall's chambers. Thunder Bluff - On the Spirit Rise, near the northwestern edge of the bluff. Shattrath also has some of the activities these places have, but not everything. If all you're looking for is the Maypole or the daily quest Striking Back, Shattrath will do you fine. Otherwise, head to one of the locations listed above.

  • Midsummer Fun: A Thief's Reward

    by 
    Alex Ziebart
    Alex Ziebart
    06.21.2008

    While not the fastest way to earn Burning Blossoms, stealing the opposing faction's flames is the most fun way to do it, I think. How do you steal the enemy's flame, you ask? Easy! Run into the heart of their capital city and click on their bonfire. Okay, maybe that isn't very easy, but knowing where you should be going makes it less difficult, at least.To acquire to flames, simply run up to the bonfire and click on it like you would a chest or similar item. Once the casting bar has completed, the fire will be placed in your inventory automatically. Right click on that item to begin a quest, one quest for each fire. Unfortunately, these quests require level 50 to begin.Alliance Flames Exodar - The Exodar Flame is one of the more hidden simply due to the town's layout, but you'll run into the least amount of player resistance here. You'll find the Flame of Exodar in the back of The Crystal Hall, the northmost wing of the city's three wings. Darnassus - You will run into a little more Alliance opposition here than in Exodar, since Alliance players generally pass through here to begin the Unusual Activity chain. Luckily, you don't even need to enter Darnassus itself to reach the flame. It is in Rut'Theran Village, a few steps away from the dock to/from Auberdine. Ironforge - This is where you'll see the most Alliance interference, most likely. The flame is in the Hall of Explorers, far in the back of the city. If you want to avoid going through the front door and getting slammed by all of the players auctioning and banking at the front of the city, I recommend doing the Stormwind flame first and using the Deeprun Tram since it will take you pretty close to the Hall of Explorers. If Stormwind is highly populated on your server, you may want to do it the other way around. Stormwind - This city has become fairly popular since The Burning Crusade, so this might challenge you more than Ironforge depending on your server. The Stormwind flame is just next to the Stockade. If you don't know where the Stockade is, go west from the Trade District and across the first bridge you see. If you look north along the Canals, you'll see the Stockade Meeting Stone. Run towards that, and the flame will be on your left. If you need to make a quick getaway or drop some heat from guard aggro, pop in there for a minute or two and people will forget all about you. Horde Flames Silvermoon City - If you play on an RP server, you'll probably run into a fair amount of opposition in this city. If you play on a PvP server, you'll probably skirt by without much issue. The Silvermoon flame is right on the edge of the Court of the Sun, just after you exit Murder Row. Murder Row has a distinct lack of guards, so if you need to drop some aggro, flailing wildly in this section is a good way to make the guards give up and go away. Oh, and if you play a gnome, you can hide from players under the lilypads in the fountain. I'm serious. It works. Undercity - This is one of the more populated cities, but that's balanced out by the fact that it has the most exposed flame of them all. Ride straight in the front door, enter the courtyard, and it's on your left. Easy enough. Orgrimmar - The flame is pretty close to Thrall's chambers in the Vallery of Wisdom, just a few steps away from the corpse of Mannoroth. There will be a lot of player interference in this area, but you can dodge and/or leash most of the guards if you enter the city from the side entrance and sneak along the back of the city. If you need to make a quick escape, dip down into the Cleft of Shadow and spend a few minutes inside Ragefire Chasm, just as Horde players can do with the Stockade. Thunder Bluff - Your mileage may vary as far as the opposition you run into. I got in and out pretty clean, but this city's population varies wildly per server. The flame can be found on The Spirit Rise. The easiest route is to simply take the elevator up, ride straight to the bridge across, and then go straight for the flame. The guards from the main area of the city will leash on the bridge, and you likely won't pull more than one or two guards on your way to the flame. What does stealing these flames get you? Well, each of them gives a guaranteed 25 Burning Blossoms, for a total of 100 if you gather all four flames. In addition, each of them allows you to pick one of the following: 5 Elderberry Pies, 5 Midsummer Sausages, 5 Fire-toasted Buns, 5 Toasted Smorcs, 10 Fiery Festival Brew, or 10 Handfuls of Summer Petals. Level 70s also receive 9 gold, 10 silver per quest. If all you want from the festival are those minor goodies, completing these can actually save you a fair amount of Blossoms. If you're after things like the dress or the vanity pet, it's not as good of a deal on the currency front.So, what happens if you turn in all four of the flames? Well, I'm glad you asked! That is where the quest A Thief's Reward comes in. You turn the flames in at any of your own capital cities, and those same people will over this to you when they've gotten all four. 5 gold, 10 silver, and the Crown of the Fire Festival is your prize for all of your hard work. Blizzard really enjoys making hats hard to get, don't they?

  • Why have a bank alt?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.24.2008

    So Zach posted one of my favorite recent articles about making sure your bank toon looks stylish while it's taking care of your business, and I was amazed when I read the comments to see that a few people were wondering what the whole point of a bank alt was at all. I have to admit that I was once like them. Why should I give up one of my precious character spaces for some dude who will just sit around Thunder Bluff or Ironforge and do nothing but store stuff that I should just be using or auctioning anyway? Of course, now that I have a bank alt, I'm pretty happy with the concept. If you're someone who hasn't made one yet, I'll tell you why I think you'd be happy with one too after the break.

  • Breakfast Topic: Major city vibes

    by 
    Amanda Miller
    Amanda Miller
    04.02.2008

    This morning, Damian Olson writes in with a concern that not all of the major WoW cities are created equal. In fact, he goes as far as to suggest that perhaps the Horde "got the short end of the stick" in comparison to their Alliance counterparts. For example, he points out that Ironforge has an impressive entrance and heroic theme-music, while Undercity is a broken, sad place. What do you guys think? Does the lore behind each major city justify the design, or should some of the cities have been given a little more development love?Personally, Undercity is my favorite city in the entire game, and I find parts of the Alliance capitols to be a bit overly patriotic and proud. How do you feel about the major cities, and what would you change if you could? Where do you feel most at home, and why (the racial capitol of your main or first character, etc)?

  • Know Your Lore: The Grimtotems

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    03.13.2008

    This has been one of the most-requested Know Your Lore subjects over the months we've had this feature, but I've held off because until recently there just wasn't that much information about the Grimtotems. With the new Dustwallow Marsh content in 2.4 and the revelations in the WoW comic book, it's finally time to explore one of the most mysterious factions in the game -- Magatha Grimtotem and her tribe of tauren outcasts. Who: The Grimtotem Clan. What: 1,430 members of a powerful Tauren clan. History: Way, way back before Cairne Bloodhoof met Thrall and created a new tauren homeland in Mulgore, the tauren were organized into clans, each with their own leader. The Grimtotem were NOT one of these clans. Instead, the Grimtotem name passed down through generations of survival in other clans, until the Tauren were unified under Cairne. Then the Grimtotem banded together as, basically, an opposition party, defined by their distrust of Cairne's alliance with the orcs and trolls.

  • Goon Squad reunites Jaina and Thrall

    by 
    Allison Robert
    Allison Robert
    03.07.2008

    Dipex from Goon Squad contacts us to report on the guild's having brought Jaina and Thrall together for a -- uh -- tempestuous reunion in Orgrimmar. The video above can be seen in a higher quality version here, and it's quite a sight. On occasion I've entertained thoughts of the stunts I'd pull as a GM in WoW, and high on that list would be pitting raid or faction bosses against each other for an ingame version of Two Bosses Enter. Well, Goon Squad actually pulled it off. I won't spoil the video for you, but apparently Thrall and Cairne aren't immune to Jaina's teleportation ability...I can't begin to imagine the kite job this must've been, but if you take a look at their video of Jaina going postal on Org, you get a sense of just how many people it took. Dipex writes toward the end of the first video that this is the quest-spawned version of Jaina, which I can only assume means they were kiting her from her spawn point in Dustwallow Marsh where the Alliance quest "The Missing Diplomat" ends. This certainly would have simplified matters; getting her out of Theramore would have been significantly more difficult, and I daresay this was an elegant solution. Elegant? Do I mean elegant? Maybe I mean something else.

  • The Lunar Festival is underway in Azeroth!

    by 
    Akela Talamasca
    Akela Talamasca
    02.07.2008

    World of Warcraft has a ton of special holiday events all year 'round, most of them in homage to real-world events. The Lunar Festival is no exception. Coinciding with Chinese New Year, the Lunar Festival has more to offer players than just eye candy. Inhabiting every major city in Azeroth, on both sides of the fence, stand elders of each race, ready to provide special Coins of Ancestry to those who show respect. These Coins may be redeemed for various novelty items.And don't forget to check out the fireworks celebration in each city that begins after sunset and runs each hour. This event will run until February 23rd, and today, which marks the actual Lunar New Year, there will be festivities Stormwind, Thunder Bluff, Booty Bay, and Moonglade. For a complete listing of elder locations and rewards, check out this link. Kung Hei Fat Choi, warriors!

  • One Shots: Thunder Bluff in the morning

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.08.2008

    Arka of the World of Warcraft realm Dragonblight who tells us, "I have a hobb .. obsession with taking screenshots. I just love how realitic WoW is compared to some of the scenes you might capture with a real camera." In this particular shot we're looking out across the Tauren capitol of Thunder Bluff sparkling in the morning sun. So what do you prefer -- game screenshots or photographs? (Also check the wallpaper-sized version!) Snapped any good screenshots recently? Send them to us so we can feature your screenshot and story for tomorrow's One Shots! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%