tier-4

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  • World of Wardrobe: Going out in Outland for tier 4

    by 
    Anne Stickney
    Anne Stickney
    09.29.2011

    Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how. Now that we've finished our whirlwind tour of Medivh's home and have two pieces of tier 4 in our pockets to show for it, it's time to head to the main highlight of The Burning Crusade expansion and dig up the rest of it. While Karazhan existed on Azeroth, the rest of tier 4 exists in Outland, scattered between two smaller raids -- the lairs of the pitlord Magtheridon and Gruul the Dragonkiller. Both raids were mercifully short when compared to the length of Karazhan, but both required some precision timing by raids to complete successfully. Last week, we touched a little on attunement chains for The Burning Crusade. Long, arduous and a complete pain for those trying to get in on raiding late in the game, the attunement chains in Burning Crusade were systematically removed as the expansion went on. For those who jumped into raiding when The Burning Crusade was launched, however, both Gruul and Magtheridon were required kills to get to the next level of raiding content with the next tier of raiding gear. %Gallery-133615%

  • World of Wardrobe: Kicking around Karazhan for tier 4, part 2

    by 
    Anne Stickney
    Anne Stickney
    09.22.2011

    Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how. Last week, we started the journey to pick up the first raiding tier of The Burning Crusade. Tier 4 was a bit of a revolution in the way that tier gear was obtained. Players no longer had to wait for their particular piece of gear to drop; instead, they looted tokens that were then turned in for the gear of their choice. We saw the beginnings of this back in tier 2.5, but the organizational element of it was sadly missing. By the time The Burning Crusade launched, players no longer had to obtain secondary items for their tier; the tokens were all that was required. But there were other differences that were unique to Burning Crusade raids -- mainly, the placement of tier loot. If you wanted to raid in vanilla WoW, doing so required attuning yourself to the various raids available. In the case of Molten Core, Blackwing Lair and Onyxia's Lair, this was done by completing a quest chain and obtaining an item or clicking an object that would allow you passage into the raid zone. When Ahn'Qiraj was launched, raiders had to complete an epic quest chain in order to open the gates to the raid, and non-raiders had to gather resources and supplies for the battle that would happen after. By the time the 40-man version of Naxxramas rolled around, all that was required was reputation, some gold, and a few items to get in. This all changed with The Burning Crusade, and so did tier sets. %Gallery-133615%

  • World of Wardrobe: Kicking around Karazhan for tier 4, part 1

    by 
    Anne Stickney
    Anne Stickney
    09.15.2011

    Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how. After the sheer confusion of tier 2.5, players had one more opportunity to get tier pieces in the form of tier 3, available solely from the 40-man version of Naxxramas. As of the launch of Wrath of the Lich King, Naxxramas relocated to Northrend and tier 3 went goodbye, to the disappointment of tier collectors. It's been hinted that the new Darkmoon Faire in patch 4.3 may offer ways to obtain tier sets that are no longer obtainable -- hopefully, this includes the long-lost tier 3. Tier 4, on the other hand, was a step in a new direction. Players were no longer required to obtain additional materials to pick up their tier pieces; all they needed was their class token, and they were good to go. However, tier 4 wasn't found in just a single raid dungeon; it was spread all over Outland in a series of introductory raids meant to prepare raiders for the rigors of Serpentshrine Cavern, Tempest Keep, and eventually The Battle for Hyjal and Black Temple. Tier 4 is scattered through three different raid zones, and today we're going to venture into a zone that still stands out as a favorite in many raider's eyes -- the incomprehensible tower of Karazhan. Once the home of Medivh, Karazhan also offers a variety of cool weapons and off-set armor pieces along with the elusive tier 4. %Gallery-133615%

  • Power play: Warhammer Online's 1.4.2 patch improves Tier 4 [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    It's been a quiet month or so following Warhammer Online's 1.4.1 patch, so it's a relief to see Mythic swinging back into action with the sequel: patch 1.4.2. The servers are coming down this morning and should be back up and ready for action by 1:00 p.m. EDT. According to the patch highlights, patch 1.4.2's main focus will be on improving WAR's Tier 4 RvR combat. Power levels and power gaps are due for a tune up, and Mythic claims to have taken in a lot of feedback about the end game in order to make these changes. As it's done in the past, Mythic is changing the scenario lineup for this new update, temporarily retiring some of these PvP instances while bringing others back online. The patch will also introduce a couple additional vanity pets, including the powder monkey and imp skeleton, which can be purchased via the EA Store. Some of these pets give you 5% additional gold when you loot corpses, making them very desirable indeed. [Update: Mythic has posted the full 1.4.1 patch notes for your perusal!]

  • Warhammer Online previews Thanquol's Incursion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.19.2010

    If there's one note that Warhammer Online has been hitting rather steadily of late, it's the solid note of the Skaven. The vicious rat-men have been a popular race in the franchise for years, and the promise of an increased presence for the group has been met with nothing but anticipation. So it's unsurprising that Thanquol's Incursion is the newest element of the game under development as a 24v24 RvR dungeon -- a chance for both Order and Chaos to fight back against a Skaven operation of enormous scope. While the dungeon contains several Skaven bosses, the theme is still RvR, with boss fights tallying victory according to both damage dealt and enemy players slain. Players will engage in battles on multiple fronts, and the preview suggests that there's a definite element of trying to work the bosses to deal the most damage possible to your enemies. Take a look at the full preview for what promises to be an all-out brawl between three different sides for Warhammer Online enthusiasts.

  • Age of Conan director's letter details new content

    by 
    Jef Reahard
    Jef Reahard
    08.31.2010

    Funcom executive producer Craig "Silirrion" Morrison has returned with his monthly development update, and the August edition features a fair number of juicy tidbits regarding new Age of Conan content coming this Fall. In addition to the Dreamworld game engine update, fans of Funcom's Hyboria can look forward to a new 12-on-12 PvP minigame, new PvE zones, additional raid content, and social/guild content. The new PvE zones will open up in Khitai's Pai Kang, and will take the form of two new districts in the imperial capital city. Raid content will include additional Tier 4 instances with three new encounters, as well as further additions that Morrison says may or may not make it into the Fall update package. Finally, new guild city NPCs will allow members to host social events including treasure hunts, demon hunts, and storytelling competitions. Players will also be able to sign up for horse racing, and top tier guilds will gain access to an exclusive area on the rooftops of Old Tarantia. Morrison's letter steers clear of more concrete details (as well as specific dates), but stick with Massively as we'll be bringing you all the latest Age of Conan news as Funcom starts rolling out new content.

  • Loot, rationality, and the Sunwell effect

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath. I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

  • WoW Rookie: Hear, hear for tier gear

    by 
    Lisa Poisso
    Lisa Poisso
    03.11.2009

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.Reader Nick writes in with a question we've been planning to tackle here at WoW Rookie for a while now: "Hey, I'm semi-new to the game, but I don't understand what a 'tier' is. My bro has a level 80 Blood Elf Hunter, and he's always saying 'Oh, he has Tier 5; I got Tier 8.' What does that mean?"The answer to all this math is nothing more complex than the progression of class-specific armor sets. (Oh, and tell your brother he can't possibly have T8 on the live servers yet -- that's going to drop in Ulduar.) Over the course of the game, Blizzard has introduced three-, five- and eight-piece armor sets for each class. These are the so-called "Tier #" or "T#" sets that you hear so much about, all obtained by raiding. Distinguishing between the sets grew confusing as new dungeons, raids and expansions were added, so players began referring to these armor sets in numerical order.

  • Tank Talk: should the main tank position still exist?

    by 
    Allison Robert
    Allison Robert
    09.13.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Today, dear readers, we might make ourselves hated by the entire population of undisputed, royal-bloodlined, main tanks, but that's OK. We are used to staying at the top of someone's hate list.One of the accepted facts of raiding life used to be that the main tank was the guild's gearing priority. As Adam Holisky's observed, "Everything that happens in the raid eventually makes it back to the tank." Healers undergeared? You're screwed. DPS incompetent or just badly grouped? Buh-bye. Random number generator wreaking all manner of havoc on healer crits and boss parries? Thar be the graveyard. A truly cynical mind would opine that the tank should be as well-geared as possible if only because it makes it easier for the raid to forget that person existed as anything other than a rapidly-advancing line on the Omen screen that: a). always stayed above their own, and b). never died. There are enough random variables while the raid's learning a new boss that the tank needs to be eliminated as one, and in vanilla WoW that was certainly the goal. Raid and offtank damage on most encounters hadn't scaled to the point where you could make a compelling argument in favor of gear equilibrium across your tanking roster. What was the point of something like that when 95% of the damage in a fight was going to be absorbed by a single person?That changed.

  • Tiers: The past, present, and future of dungeon and raid sets

    by 
    Eliah Hecht
    Eliah Hecht
    09.03.2008

    Tier gear is a concept that has been with WoW since the beginning. In Molten Core, the very first WoW raid, each class had a set of gear that looked good together, could only be equipped by that class and that was, supposedly, specially tuned to that class's stat requirements. Priests had Prophecy, Warriors had Might, and so forth. This was called tier 1. Classic WoW had three official raid tiers: tier 1 came from Molten Core, tier 2 from (mostly) Blackwing Lair, and tier 3 from Naxxramas. T3 is notable for a few reasons: It was obtained via multi-class tokens. The bosses would drop, say, the belt token for Priest, Mage, and Warlock. You'd then have to take the token, some mats dropped by Naxx trash, and some crafting mats to an NPC to get the gear. This was useful because the boss drops became more flexible: if your priests all had their belt already, you could give the token to a mage or a warlock; if it had just been a straight drop of the priest T3 belt, you'd have to disenchant it. T1 and T2 filled eight slots, while T3 filled nine, adding a ring. However, the highest bonus was for eight pieces, so you could choose which piece you wanted to leave out and still get the set bonus. This is continued in BC with five-piece sets, but only two- and four-piece bonuses. When Wrath of the Lich King goes live (or possibly when patch 3.0.2 does) you will no longer be able to acquire T3. Naxxramas is being moved from its current location up to Northrend, where it will become the entry-level raid for level 80. Those who already have T3 will get to keep it.

  • Tank Talk: The irresistible fight

    by 
    Allison Robert
    Allison Robert
    07.10.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Since Tank Talk began, we've gotten a few questions from people about raid fights that require tanks to use resist gear. With all of Burning Crusade's raid attunements now removed, and with lots of guilds testing the waters in Tier 5 and Tier 6 before Wrath hits, I figure now's as good a time as any to discuss what resist sets you're going to want if your guild is intent on progression. The resist gear issue is nowhere near as dire as it was in vanilla WoW (Molten Core, anyone?) and in general the raid as a whole rarely needs to worry.Tanks are special. But you knew that already, didn't you?This guide covers all of the existing 10-man and 25-man content in the game outside of Sunwell Plateau:

  • The fate of Season 1 gear in Season 4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.11.2008

    A lot of people -- including John, who asked us about this by email -- are a little confused about what's happening to Arena Season 1 gear when Season 4 goes live on June 24th. Season 1 gear for honor is being replaced by Season 2 gear, but at the same time, Eyonix has posted to say that they don't have plans to switch around the PvE tokens for PvP gear system implemented with patch 2.4. So wait, is Season 1 gear available during Season 4 or not? The answer is yes, but only from Tier 4 PvE tokens. When season 3 went live, as you will remember, Season 1 gear went over to Honor, and bumped the old level 70 High Warlord and Grand Marshal gear completely off the vendors. You could not longer get it. Likewise, when Season 2 gear moves to honor, it will completely knock off the Season 1 gear from the honor vendors, and you will no longer be able to purchase it for honor. However, if you have Tier 4 tokens, you'll still be able to head to the Isle of Quel'danas and turn them in for Season 1 Gladiator gear. If you want Season 2 Gladiator gear from PvE, you'll still have to turn in Tier 5 tokens from Serpentshrine Cavern and Tempest Keep. This might be Blizzard's attempt to keep the balance, although it seems like anyone with the ability to go take down Magtheridon for a Chestguard of the Fallen Hero could get Season 2 much easier and faster by grinding honor. It seems in this case that the dev team either felt that it wasn't worth it to go in and switch up the gear vendors or wanted to keep the amount of balance and challenge they implemented for the PvE token to PvP gear conversion. So is Season 1 gear going away? In short, no. You'll not be able to buy it for honor anymore, but you will be able to buy it with Tier 4 tokens.

  • Tank Talk: Do you feel lucky, punk?

    by 
    Allison Robert
    Allison Robert
    06.05.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for. From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

  • Wrath will bring new forum icons

    by 
    Mike Schramm
    Mike Schramm
    05.07.2008

    Tactial mentions on the forums that all of the Rogues (in fact, this is true about almost everyone) are still in Tier 4. When Burning Crusade first came out and we all reached 70, Tier 4 was where it was at -- some people were excited about being in Tier 4, even if they hadn't earned it yet. But nowadays, Tier 4 ain't that great, and yet all of our forum icons shows us in the (now old) armor.Drysc does say that the Armory is a click away from the forum icons, but surely Blizzard could take an afternoon and code a little customization into the icons. It seems like everyone else can render icons out of game -- why can't they? There is some good news for those looking for a forum icon update, though: Drysc says that when we're all level 80, we'll probably have new icons yet again, with shiny T7 on our characters.Which will be great -- until a few big content patches after Wrath, when T9 will be out and we'll all be whining that we're still dressed in T7. Thus goes the circle, the circle of life.

  • Guild recruitment videos

    by 
    Adam Holisky
    Adam Holisky
    04.12.2008

    While randomly browsing my realm forums last night I came across a guild that (surprise!) was looking for more members. I'm not really looking for a new guild (happy with the ones I'm in now), so I looked into this just to see what other guilds on the server were up to. They've started with 25 man content, have cleared Karazhan, and have done some of Zul'Aman. What caught my eye however was the guild recruitment video they had.This got me thinking. Do other guilds have recruitment videos? I've heard of plenty of guilds putting together videos of each other running around and having a good time or downing a raid boss. I've been in a few of those myself. But an above average recruitment video? That I don't know.The guild that started this thought process was Epic, on the realm Eldre'Thalas. I've done a pug or two with a few of their members before, and they're nice folks (although they don't know who I am, I'm sure). The video is very professionally done, has a noticeable 'plot' to it, and is of high quality. Props to Phytrion, a member of their guild, who put it together for them. One thing that I find is a little funny is that the character in the end has a complete Tier 4 protection Warrior armor set and is carrying the Bulwark of Azzinoth that drops off of Illidan. It's a cool shield, so I know why they used it, but the combination is a funny choice.Do you have a guild recruitment video? Post a comment with a link and show off your stuff!

  • Are hybrid tanks going to *be* left behind?

    by 
    Allison Robert
    Allison Robert
    03.13.2008

    In the wake of Alex Ziebart's recent post for Hybrid Theory, we received a number of comments from paladins on their ability to main-tank a 25-man raid. Behind the scenes, the subject was equally controversial; many of us here play tanks and we all feel passionate about our classes. An email discussion started about hybrid tanks in general, and it got to be so interesting that we were threatened with being fired if we didn't post it we were asked to share it with our readers. Warriors? Druids? Paladins? And the people who love them? This one's for you. Now, I've previously fielded complaints that my posts are too long, so far warning; if you're not in the mood for a pretty thorough look at the current state of hybrid tanking, you'll probably want to keep moving. If you play any tank at all, just want to know more about them and the people who choose to play tanks, or are considering rolling a tank class, I hope you find the following to be of interest.Please note that the headers below are not, as in portions of Matthew Rossi's post, quotes from anybody involved; they're just a means of helping me organize my thoughts and translate our email conversations into the blogging format. I'm attempting to condense the content of multiple email conversations.My perspective on Alex's post For reference, my main is a tanking feral druid in a Tier 6 raiding guild. Our main tank is a protection paladin, and we're on Reliquary of Souls at the moment. This guy main-tanked Vashj, main-tanked Kael for a certain period until we found out his computer settings made it really tough for him to see Flamestrikes (so we substituted a warrior for that reason, not because of the pally/warrior divide), and has main-tanked most of Hyjal and a fairish amount of Black Temple.More past the cut.

  • When your fearless leader hasn't played your class

    by 
    Allison Robert
    Allison Robert
    02.20.2008

    Back when I first started tanking 5-mans, there was a particular hunter who pulled off me with irritating regularity. This was partly because the early Druid tanking set at 70 is itemized more for mitigation than threat generation, but partly because he was a young guy, he was good dps, and he knew it. MM-specced Hunters actually do have a lot of control over mobs that get pulled off the tank, and I suspect on some level he made a game out of seeing just how long he could lock something down while the exasperated tank turned her attention elsewhere, usually after bellowing at him in party chat to "DISENGAGE! FEIGN DEATH! DISENGAGE!"Not having played a Hunter at that point, I had a fuzzy notion that Disengage somehow reduced threat and was highly affronted at any hunter with aggro spikes who wasn't using Feign Death over and over again. After starting to level a hunter alt, it quickly became apparent that: a). Disengage was a melee-only skill that still had to "hit" the mob, and b). Feign Death wasn't exactly a spammable ability and could be resisted no matter what you did. I am by no means an expert hunter player, but I have at least learned to bellow, "FEIGN DEATH ON COOLDOWN!" if they're not trapping (and just minding my own business if they are).I am still occasionally reminded of my days as a backseat hunter, and never more so than while listening to my GM trying to figure out what's gone wrong in a raid.

  • Tier sets: Who chooses, guilds or players?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.22.2007

    What classes should have priority on what gear in raiding instances has been a topic of debate for a long time. Tier 4 and 5 -- with their options of tank, DPS and healing sets for hybrid classes -- looked like they might help solve this problem. Feral druids can get their DPS sets, resto shamans can get their healer sets, and protection paladins can get their tank sets, and everyone will finally be happy and stop arguing with the master looter. This looked pretty good until someone on the Raids and Dungeons forum posed a nasty dilemma. Let's say that you're a paladin officer in a raiding guild at 70 that's hoping to progress through content quickly. You have a couple paladins that are protection specced for tanking, maybe one paladin who's retribution specced because he has the gear for it, and a bunch of pallies who are specced to heal. Paul the paladin heals in raids and seems to enjoy his role. One day, Paul wins his first Tier 5 token, and goes and gets ... the Crystalforge Battlegear. "What the heck, Paul!" you say when you inspect him. "You're holy specced! I thought you liked healing! This retribution gear won't help you in raids! How are we going to kill Illidan if people don't upgrade their healing gear?" "I do like healing in raids," says Paul, "and I'll keep doing it, but I need to solo too so I chose the DPS set. I know I won't wear it in raids, but in the end, it's my gear, isn't it? I earned it." This situation is tough. On one hand, the guild helped Paul get that Tier 5 under the expectation that he'd use it to fulfill his primary raiding role, and thus help the guild progress. If everyone picks DPS sets for farming, the guild probably won't be able to handle some fights. On the other hand, it is Paul's gear, and Paul's got to farm sometime. As long as his healing is adequate, shouldn't Paul get to choose which set he wants when it's just him, the token and the gear vendor? I'm glad that as a rogue, I won't have to face this choice. (Should I take the damage set or ... the damage set?) In theory, it would be nice if everyone took the set that they would use in raids, but that's not necessarily going to happen all the time. For those of you who are officers or hybrid classes, I ask: What should our fictional guild do about Paul the paladin? Should guilds have any influence on which sets their hybrid classes pick?

  • Tier 4 set for most builds?

    by 
    David Nelson
    David Nelson
    10.19.2006

    Tonight as I was browsing the WoW.com forums, as is my habit while my wife watches Dancing with the Stars, I noticed that there was a lot of complaining about an alleged deletion of a blue post that shed some light on the tier 4 sets in the upcoming expansion. With Lost just about to start, my interest in getting to the bottom of the issue waned, and I went to the couch to watch TV with my lovely wife (a much more lovely wife than I deserve, btw). Thankfully, one of our beloved readers (thanks Kyle!) saw the post, copied it and shot it over to us via our tips form. Here is the text of the original, and recently undeleted, post from Kalgan: There is a tier 4 set for most builds for each class. The boss drops a "token" for a certain slot for a certain set of classes (it's not really called a "token", but I'm speaking of it mechanically here), which you then turn in for the type of set piece of your choice (ie: for a warrior, the tanking plate or the dps plate, or for a druid you choose between the healing, moonkin, or feral gear). Um...wow. This has been hinted at before, but I think this is the first time someone has come out and said it in any official capacity. Assuming Kalgan is 100% accurate, this would be a phenomenal development for a lot of folks. Feral druids, shadow priests, dps warriors and every non-standard spec out there is going to be very, very happy. I know this is going to come off like I am some crazed fanboy, but it really looks like Blizzard listened carefully over the past couple years and is trying their best to make people happy with this expansion. So, what do you guys think? Will their be dancing Moonkin in Ironforge tonight?