tier-5

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  • Star Conflict adds a fleet of tier five ships

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2013

    While it soft launched on Steam a while back, Star Conflict is still in technical beta, awaiting a technical kiss from a technical prince to become an officially released game. The strategic space sim hasn't been biding its time doing nothing, however; Star Conflict just released patch 0.9.0, and with it, a new tier of ships. Players can check out the new tier five ships, which include 27 fun varieties and complementing implants. All ships are less expensive and will be easier to visually customize now, with cheaper prices for decals and colors. Other improvements rolled out in patch 0.9.0 include a redesigned weapons system, a better PvE menu, new hangers, and a cool PvE mission that challenges pilots to attack a pirate space station and rescue a few scientists.

  • The 15 nastiest trash clears of WoW

    by 
    Allison Robert
    Allison Robert
    03.26.2013

    I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW. Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

  • Patch 3.2.2 PTR Druid changes

    by 
    Allison Robert
    Allison Robert
    08.20.2009

    There really aren't a ton of Druid changes on the 3.2.2 PTR as yet, but two of them are rather intriguing means of handling current PvP concerns for the weaker PvP specs (Balance and Feral). Anyway, I wanted to get our commenters' take on them because PvP is definitely not my area of expertise.MOONKIN FORM: This form now also reduces the damage the druid takes while stunned by 15%. Ghostcrawler mentioned recently that the main concern for Balance PvP isn't damage or CC -- it's just survivability, pure and simple. This is a very welcome change in that vein, although I'm surprised that it went to us over other casters, who are arguably more vulnerable to melee stuns. Well...maybe not. Shadow Priests have Dispersion, Warlocks have Demonic Circle, Mages have Ice Block and Blink, and so on. All of these are instant-cast, which might be part of why they're more effective "Oh s^$t!" buttons than Roots and Cyclone, both of which can be interrupted and silenced. Travel Form leaves you more vulnerable than you are in Moonkin, Bear Form has limited options given that most moonkin PvP builds I see still don't put any points in Feral despite the change to Survival Instincts, and Nature's Grasp -- well, you have to get hit for that to trigger that anyway. We'll see if this helps, although if the root of Balance arena issues lies in the vulnerability of caster form (which was one of the factors driving the "tankiness" of Trees in Season 6), this change just nudges the Druid to stay in moonkin more than they already are. Still, I'm curious to see what effect this will have.

  • WoW Rookie: Hear, hear for tier gear

    by 
    Lisa Poisso
    Lisa Poisso
    03.11.2009

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.Reader Nick writes in with a question we've been planning to tackle here at WoW Rookie for a while now: "Hey, I'm semi-new to the game, but I don't understand what a 'tier' is. My bro has a level 80 Blood Elf Hunter, and he's always saying 'Oh, he has Tier 5; I got Tier 8.' What does that mean?"The answer to all this math is nothing more complex than the progression of class-specific armor sets. (Oh, and tell your brother he can't possibly have T8 on the live servers yet -- that's going to drop in Ulduar.) Over the course of the game, Blizzard has introduced three-, five- and eight-piece armor sets for each class. These are the so-called "Tier #" or "T#" sets that you hear so much about, all obtained by raiding. Distinguishing between the sets grew confusing as new dungeons, raids and expansions were added, so players began referring to these armor sets in numerical order.

  • Shifting Perspectives: Patch 3.0.8 for Druids

    by 
    Allison Robert
    Allison Robert
    01.16.2009

    Every Tuesday, or sometimes Friday when the writer's internet has gone AWOL between Sunday evening and Thursday afternoon, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we take a look at the upcoming patch 3.0.8. while penning an angry letter to our ISP.Greetings, folks. Patch 3.0.8 is coming, bringing a few significant changes for the Druid class. Feral attack power is disappearing from the game entirely alongside bonus armor contribution from non-leather items. Restoration is receiving a nerf in the form of a 6-second cooldown to Wild Growth but is otherwise getting some buffs. Balance is also getting a few buffs, including one that will make a big difference to PvP combat versus Rogues and Hunters. But I think, dear readers, we are overlooking the most important part of patch 3.0.8:Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran. Oh, thank God. That drove me nuts.(Really).(I'd also love to see them do something about the underground Tiger Lily spawn in Sholazar).(It's just south of River's Heart).(Really annoying).(Anyone? Anyone? Bueller?).

  • "Inside Higher Ed" compares raiding and teaching

    by 
    Allison Robert
    Allison Robert
    11.04.2008

    Inside Higher Ed was pretty much the last place I ever expected to see a serious article on World of Warcraft. The study of MMORPG's isn't really part of mainstream academia (...yet), so imagine my surprise at finding an article comparing effective raid leading to teaching. Alex Golub, an anthropology professor at the University of Hawaii, contributed an article on his guild's attempts to kill Kael'thas pre-patch.

  • Tank Talk: should the main tank position still exist?

    by 
    Allison Robert
    Allison Robert
    09.13.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Today, dear readers, we might make ourselves hated by the entire population of undisputed, royal-bloodlined, main tanks, but that's OK. We are used to staying at the top of someone's hate list.One of the accepted facts of raiding life used to be that the main tank was the guild's gearing priority. As Adam Holisky's observed, "Everything that happens in the raid eventually makes it back to the tank." Healers undergeared? You're screwed. DPS incompetent or just badly grouped? Buh-bye. Random number generator wreaking all manner of havoc on healer crits and boss parries? Thar be the graveyard. A truly cynical mind would opine that the tank should be as well-geared as possible if only because it makes it easier for the raid to forget that person existed as anything other than a rapidly-advancing line on the Omen screen that: a). always stayed above their own, and b). never died. There are enough random variables while the raid's learning a new boss that the tank needs to be eliminated as one, and in vanilla WoW that was certainly the goal. Raid and offtank damage on most encounters hadn't scaled to the point where you could make a compelling argument in favor of gear equilibrium across your tanking roster. What was the point of something like that when 95% of the damage in a fight was going to be absorbed by a single person?That changed.

  • Tiers: The past, present, and future of dungeon and raid sets

    by 
    Eliah Hecht
    Eliah Hecht
    09.03.2008

    Tier gear is a concept that has been with WoW since the beginning. In Molten Core, the very first WoW raid, each class had a set of gear that looked good together, could only be equipped by that class and that was, supposedly, specially tuned to that class's stat requirements. Priests had Prophecy, Warriors had Might, and so forth. This was called tier 1. Classic WoW had three official raid tiers: tier 1 came from Molten Core, tier 2 from (mostly) Blackwing Lair, and tier 3 from Naxxramas. T3 is notable for a few reasons: It was obtained via multi-class tokens. The bosses would drop, say, the belt token for Priest, Mage, and Warlock. You'd then have to take the token, some mats dropped by Naxx trash, and some crafting mats to an NPC to get the gear. This was useful because the boss drops became more flexible: if your priests all had their belt already, you could give the token to a mage or a warlock; if it had just been a straight drop of the priest T3 belt, you'd have to disenchant it. T1 and T2 filled eight slots, while T3 filled nine, adding a ring. However, the highest bonus was for eight pieces, so you could choose which piece you wanted to leave out and still get the set bonus. This is continued in BC with five-piece sets, but only two- and four-piece bonuses. When Wrath of the Lich King goes live (or possibly when patch 3.0.2 does) you will no longer be able to acquire T3. Naxxramas is being moved from its current location up to Northrend, where it will become the entry-level raid for level 80. Those who already have T3 will get to keep it.

  • 77 Hunter solos Onyxia

    by 
    Mike Schramm
    Mike Schramm
    08.14.2008

    Chalk up another piece of evidence for just how trivial the old world stuff will be when Wrath releases -- here's a video of a Hunter at level 77 (on the beta servers, obviously) soloing the original raid boss herself, Onyxia. There's a little more info about how it was done over on the WarcraftMovies page -- the only way to deal with all the whelps was to max out AoE, so he used a special talent blend just to do this. And it looks like he just dodged or ate the Deep Breaths, as I doubt even a 77 Hunter would be able to put up enough "dots" to down her before she can do too many. Roar of Sacrifice also got a lot of usage -- it's a pet talent that lets a Hunter avoid half of his pet's health in damage. And he says the two-piece set bonus from Hunter T5 helped a lot, too -- over the fight it added up to quite a bit of healing.Not too shabby. And at 77, this means there's still three levels (not to mention all the endgame gear) to grow. Maybe the fact that Blizzard is revamping/replacing the old endgame isn't so bad after all -- when it's this easy for the highest level players, it's time to move on. Unless, of course, they make soloing Ony an achievement.[via BRK]

  • Warlock talent plus Tier 5 set bonus equals 536 million DPS

    by 
    Mike Schramm
    Mike Schramm
    08.08.2008

    Um, nerf Warlocks? With all of the talking we've been doing about Wrath of the Lich King lately, we haven't really mentioned the one thing players are supposed to be doing on the beta servers: finding bugs. Fortunately, Sneakthief found a very nice one -- when you combine the Warlock 51 point Affliction talent Everlasting Affliction with the set bonus from the Tier 5 Warlock set, you get an everlasting Corruption spell that goes up in damage 10% every time a Shadow Bolt hits. (He's beating up on a Servant of Allistarj, by the way, which is why the mob isn't dying.)Extrapolate a few minutes later, and you've got 536 million damage ticking every time Corruption comes around -- which seems to be the cap, so I'm sure a math major can tell us just why that number's special. And all that damage happens to be, as Sneakthief says, enough not just to take down Kil'jaeden with one tick, but all of Sunwell combined. Of course, this is an easy fix (one way to do it would just be to put a cap on how high Corruption damage can go), but this is exactly what the beta is for: finding hilarious bugs and posting them on YouTube whoops, I mean fixing them.Update: The figure in the video works out to be 2^29. Thanks, math nerds! We love you!

  • Tank Talk: The irresistible fight

    by 
    Allison Robert
    Allison Robert
    07.10.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Since Tank Talk began, we've gotten a few questions from people about raid fights that require tanks to use resist gear. With all of Burning Crusade's raid attunements now removed, and with lots of guilds testing the waters in Tier 5 and Tier 6 before Wrath hits, I figure now's as good a time as any to discuss what resist sets you're going to want if your guild is intent on progression. The resist gear issue is nowhere near as dire as it was in vanilla WoW (Molten Core, anyone?) and in general the raid as a whole rarely needs to worry.Tanks are special. But you knew that already, didn't you?This guide covers all of the existing 10-man and 25-man content in the game outside of Sunwell Plateau:

  • The one you never win

    by 
    Allison Robert
    Allison Robert
    07.02.2008

    Recently the guild hit Supremus again -- or, I should say, Supremus hit us. You'd think this would be a fairly easy fight to master. Supremus has two phases: the first is a lot like Gruul except with no cave-ins, knockback, or Shatter, and during the second phase, he aggros random people and tries to reach them while moving at the approximate pace of a snail. Oh, and he sprouts volcanoes under other players that you have to avoid. These two phases alternate until he's a giant pile of rubble in Black Temple's scenic courtyard.Yep. Easy.We can't do it.The guild's been farming Black Temple for months and most of the usual roster is rocking at least 3 or 4 pieces of Tier 6 -- yet the vast majority of our Supremus fights end with more than half the raid taking a dirt nap. We've reached the point where even this is still usually a one-shot, but it's more than a little disturbing. How can you one-shot Illidan with 24 people still alive...and somehow fail to steamroll the giant McLootLoot?To be fair, it's not just raids. I've seen players break out in a cold sweat over Talon King Ikiss on heroic Sethekk (which always confused me; the great secret of the fight consists of tanking him in the doorway). Others cite Grandmaster Vorpil, the event before the second boss in Blood Furnace when you don't have a Paladin tank, or Warbringer O'mrogg on heroic Shattered Halls (actually, all of Shattered Halls can pretty much bite me. I hate tanking that place). My own personal nemesis is Vexallus on heroic Magisters' Terrace. I've even taken a group with two mages and a rogue in T5/T6 here and wiped 3 times. What gives?

  • Tank Talk: Do you feel lucky, punk?

    by 
    Allison Robert
    Allison Robert
    06.05.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for. From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

  • Brutally ugly gear will stay ugly

    by 
    Zach Yonzon
    Zach Yonzon
    05.03.2008

    This morning, Mandy asked how everyone felt about the new Season 4 gear that was recently unveiled on the PTR. The general consensus seems to be that the armor sets are -- for lack of a better word -- underwhelming. Reusing the skins from the token gear that drops from Sunwell Plateau, the armor sets seem to suffer from a case of the Jackson Pollocks. Player feedback, according to the comments on this site as well as the World of Wacraft forums, indicates disappointment with the new sets.Unfortunately, players unhappy with the look of the new gear shouldn't be holding their collective breaths for an update. Drysc has already stated that Blizzard's artists are devoting all of their energy at Wrath of the Lich King. He says that it takes time to develop new armor sets and that he's not surprised that the new (Badge) gear are mostly color shifts. While Arena gear has traditionally been recolored versions of their PvE counterparts -- e.g. Season 1 gear was recolored Tier 4 -- the new sets create problems because they're no longer distinctive to each class but rather to the armor category to which they belong.

  • Why Mount Hyjal and Black Temple attunements still matter

    by 
    Adam Holisky
    Adam Holisky
    04.08.2008

    The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements. Why?I'm glad you asked.

  • Raid Rx: Are tier token drops fair?

    by 
    Marcie Knox
    Marcie Knox
    04.08.2008

    Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. People sure can be pushy when it comes to drops. Hands off, ladies. That Netherweave is mine! Today I share with you one of my deepest secrets. There isn't a week that goes by that I don't lay awake at night, seething about the unfairness of raiding drops. Oh, sure, there's always that elusive piece that has a 0.0002% drop rate that every healer wants. Those are pie in the sky dreams of healing uberness. No, that's not what I mean. I'm talking about the regular gear that's supposed to be dropping at semi-predictable intervals every week. Most bosses have a fairly limited loot table, and in the raiding world, most of that centers around the tier token system. You are supposed to have a 1 in 3 chance of seeing your token on any given kill. But what if that goes horribly wrong? And worse, what if it starts hurting progression? Join me after the jump for a tale of woe and angst, plus what Blizzard has been doing to unintentionally fix the situation (sorta).

  • An "insightful and thoughtful" look at Hunter DPS from the forums

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.07.2008

    Despite the fact that my level 70 Hunter isn't technically my main, she's probably my favorite character. A lot of people will tell you that a Hunter is an overly easy class: sic your pet, turn on Auto Shot, and you're done. While having a built-in tank that you can even heal a bit gives you a pretty strong advantage when going it alone, I'd have to say they oversimplify things a bit. The largest area where the complexity of the Hunter class shows is in end-game DPS. If you want to be the most effective DPSer possible, it takes quite a bit of work. The way that you must weave shots in between your auto shots is a complicated dance that requires split second timing that can mean vast differences in DPS totals between Hunters. Cheeky of the Khadgar-US server (author of the famous Cheeky's Spreadsheet) posted a very concise and well-stated summary of some of the problems with Hunter DPS on the official US forums here a few months back. The post was originally written by Lactose of the Talnivarr-EU Server, who posted it on the EU forms here, where it got some blue love today a while back.

  • Series 3 action figures incoming!

    by 
    Zach Yonzon
    Zach Yonzon
    03.18.2008

    Toy News International reports that the World of Warcraft action figures from DC Direct are coming in the last quarter of this year. I love my toys and I love WoW so this comes as great news, particularly with the new selection of figures -- a Blood Elf Paladin named Quin'thalan Sunfire (hell yeah!); Tamuura, a Draenei Mage; an Undead Rogue called Skeeve Sorrowblade; and a Human Priest, Sister Benedron, who can probably cure your allergies. As with previous World of Warcraft action figures from DC direct, the sculpts are mostly based on existing armor sets that players might recognize.Tamuura sports the Tier 6 raid set Tempest Regalia, while Sister Benedron is depicted in Tier 5 Avatar gear with exaggerated shoulder wings; Skeeve Sorrowblade appears to be wearing a highly-detailed version of Deathmantle, the Rogue Tier 5 set; and Quin'thalan Sunfire looks... well, he looks like he's a generic Silvermoon City guard whom you ask for directions. It's a bit disappointing, personally, although I guess it's cool to have a Silvermoon City guard. It would be kind of like having a named Stormtrooper or something. Historically, DC Direct's action figures have appeared in the World of Warcraft comic, so expect one or more of these new figures to make an appearance in the Chris Metzen-approved canon comic series.More pictures after the jump. So clickety-click, toy lovers (and uh, WoW fans)...

  • Are hybrid tanks going to *be* left behind?

    by 
    Allison Robert
    Allison Robert
    03.13.2008

    In the wake of Alex Ziebart's recent post for Hybrid Theory, we received a number of comments from paladins on their ability to main-tank a 25-man raid. Behind the scenes, the subject was equally controversial; many of us here play tanks and we all feel passionate about our classes. An email discussion started about hybrid tanks in general, and it got to be so interesting that we were threatened with being fired if we didn't post it we were asked to share it with our readers. Warriors? Druids? Paladins? And the people who love them? This one's for you. Now, I've previously fielded complaints that my posts are too long, so far warning; if you're not in the mood for a pretty thorough look at the current state of hybrid tanking, you'll probably want to keep moving. If you play any tank at all, just want to know more about them and the people who choose to play tanks, or are considering rolling a tank class, I hope you find the following to be of interest.Please note that the headers below are not, as in portions of Matthew Rossi's post, quotes from anybody involved; they're just a means of helping me organize my thoughts and translate our email conversations into the blogging format. I'm attempting to condense the content of multiple email conversations.My perspective on Alex's post For reference, my main is a tanking feral druid in a Tier 6 raiding guild. Our main tank is a protection paladin, and we're on Reliquary of Souls at the moment. This guy main-tanked Vashj, main-tanked Kael for a certain period until we found out his computer settings made it really tough for him to see Flamestrikes (so we substituted a warrior for that reason, not because of the pally/warrior divide), and has main-tanked most of Hyjal and a fairish amount of Black Temple.More past the cut.

  • Epic jewelcrafting recipes go factional on the PTR, goggles and tier 6 gear also get changes.

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.23.2008

    World of Raids has discovered something hiding in the latest patch build: All the epic gem cut recipes from current 25 mans will now be available from the Shattered Sun Offensive at various reputation levels.While no vendor has been found for them, the most likely candidate would seem be Shaani, one of the new NPCs we mentioned yesterday. In fact, I would call this even further evidence for the likelihood of epic gem transmutes from the lab set up by Mar'nah from the Razorthorn Rise daily, also mentioned in that article. Certainly, if casuals will be able to learn epic gem cuts from a daily grind reputation, it would make sense that they'd also be able to obtain epic gems to cut from somewhere other than the AH. It really does seem like Blizzard is preparing for Wrath of the Lich King with this patch, giving more and more opportunities for the casual player to catch up so they can start the expansion on a much more equal footing with the raiding player than they did for the Burning Crusade. In other item and trade skill news from the latest build, the new goggles will now require more ingredients to make, mostly extra primals of various types. Finally, most of the new tier 6 gear had previously been stripped of stamina, but now has it back, though in slightly smaller amounts than before. This should be good news to all those Druid Tanks who were a bit concerned about what use the gear would be for them, at the least. Oh, and the scaling bug continues to be hilarious.