Titans

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  • Know Your Lore, Tinfoil Hat Edition: Azeroth

    by 
    Anne Stickney
    Anne Stickney
    03.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years? Why does Azeroth exist? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, Tinfoil Hat Edition: Everything is connected

    by 
    Anne Stickney
    Anne Stickney
    03.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we looked at the true origins of the mogu as revealed in patch 5.2. Let's face it -- Pandaria is full of mysteries. It's been feeding us answers to questions very, very slowly, but each answer raises another score of questions as a result. And despite getting answers to the unique origins of the mogu, it still leaves us wondering who Ra-den really was. More importantly, it raises the question of Titan Keepers, and how those Keepers are assigned. By all rights, Pandaria should have more than Ra-den to watch over it. The mysterious continent is chock-full of Titan technology, and due to the death of Y'shaarj, it presents far more problems than even Ulduar had to offer up in Northrend. With all that said, where are the other Keepers of Pandaria? Do any still exist? Are they in stasis, or guarding something in an area still unexplored? More importantly -- all of Pandaria is connected, but how? And how does Emperor Shaohao fit into all of this? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: The history and origins of the mogu

    by 
    Anne Stickney
    Anne Stickney
    03.10.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night. Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire. But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture. Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

  • Patch 5.2: Wrathion and the legendary chain

    by 
    Anne Stickney
    Anne Stickney
    03.05.2013

    Wrathion's waiting for you, friends. If you have completed all the steps so far in the legendary chain, Wrathion will have some new tasks for you to complete in patch 5.2. While we still aren't entirely certain whether or not he's telling the truth about his motives -- or even whether those motives are bad or good -- we can be absolutely certain of one thing. As long as we help Wrathion, Wrathion keeps handing over the goods. And you can't really argue with that! Last patch, Wrathion pitted Alliance against Horde in Krasarang Wilds and had us gleefully murdering the opposing faction in an attempt to discover who the true heroes and hearts of the Alliance and Horde really were. While it seems counterproductive to murder the army you're trying to gather together, Wrathion rewarded us with a nice socket for our time. In patch 5.2, Wrathion's concerns have shifted -- and his rewards are worth the effort. Please note that there are potential minor spoilers for patch 5.2 after the break.

  • Lorewalkers guide for the Isle of Thunder

    by 
    Anne Stickney
    Anne Stickney
    03.05.2013

    What, you thought we were done with the Lorewalkers? Not a chance. Patch 5.2 introduces more lore objects to find, scattered around the Isle of Thunder. Collecting all of the objects results in achievements as well as new scenes to watch, courtesy of Lorewalker Cho. The objects themselves are softly lit with a blue glow as shown above, making them relatively easy to spot once you're in the area. I spent some time on the Isle of Thunder and managed to hunt down all of the lore objects while doing quests for the new zone. But if you don't have the time or inclination to explore, we've put together a map and guide of all the new lore objects. Please note -- there are plenty of these lore objects locked behind island progression. You won't be able to nab all of the lore objects until the Isle of Thunder is fully unlocked on your server.

  • The Queue: Vanessa VanCleef with the steel chair!

    by 
    Alex Ziebart
    Alex Ziebart
    02.20.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Vanessa remains one of my favorite World of Warcraft bosses of all time. Rarely are bosses so tied to our personal game experience, and rarely do bosses have so much personality. To this day, I'm a little sad she's already gone. Ricky_Gabriel_Bird asked: Question: If Titans created machine to create the original versions of Dwarves, Gnomes, Humans etc, why did they create female versions? I presume the races were created as workers/builders for the Titans and if the machine creates them, then presumably they were not intended to reproduce. Tol'vir women don't seem to exist for example.

  • Know Your Lore, Tinfoil Hat Edition: Wrathion's Gambit

    by 
    Anne Stickney
    Anne Stickney
    02.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Enigmatic and sly, the black dragon Wrathion has been observing the progress of Pandaria even before our arrival on the continent. He has a plan for this mysterious new place, one that is just as shrouded in mystery as his intentions. And we, the adventurers of Azeroth, are at his beck and call -- performing favors and jumping through hoops in exchange for powerful upgrades to our weapons and gear, happy to assist Wrathion in whatever grand plan he's trying to pull off. Yet at the same time, it has become increasingly obvious that Wrathion's reach is far larger than we'd thought. As players level through Pandaria, more and more often they'll see Blacktalon Agents, casually strolling down city streets or having a drink in a local inn. When asked what they are up to, the agents give gruff, non-committal responses that raise far more questions than they answer. If you have concerns, they say, you should take it up with the Black Prince. Of course, telling a black dragon you have a problem with his plans is likely one of the worst, not to mention last, decisions you'll ever make. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • EVE Evolved: Is EVE becoming a spectator sport?

    by 
    Brendan Drain
    Brendan Drain
    02.03.2013

    This week saw another landmark event in EVE Online grab the gaming community's attention as over 3,000 players from dozens of alliances battled it out in the lowsec system of Asakai on the Caldari border. The battle reached 2,800 concurrent players at peak, falling just short of 2011's record-breaking siege of LXQ2-T which hit 3,110 simultaneous combatants at its peak. There were livestreams, tons of after-action reports, and the story of this immense battle started by one man clicking the wrong button really captured our imaginations. EVE is one of those rare cases in which a lot of people find the media that surrounds the game more fun than the game itself. News of big in-game events like scams, heists, and huge battles spreads across the internet like wildfire, even among people who hate the game or have never tried it. When news of the Asakai battle emerged, someone on Reddit suggested that people should play EVE for only a few months to get some background and then quit and just read the stories. I've seen a lot of similar comments over the years saying that EVE is more fun to watch and read about than play, and it makes me wonder if the game is becoming a bit of a spectator sport. In this week's EVE Evolved, I look at why stories like the Battle of Asakai are so pervasive and explain why I think EVE should embrace its role as a spectator sport.

  • Colossal 3000-man battle rocks EVE Online

    by 
    Brendan Drain
    Brendan Drain
    01.27.2013

    What started out as a few EVE Online alliances forming up PvP fleets last night rapidly evolved into one of the largest PvP battles in the game's history. Reports indicate that a total of over 3,000 players may have been involved in the colossal battle in the lowsec system of Asakai in the early hours of this morning, with hundreds of corporations taking sides in the conflict. The battle officially centred around a Liandri Covenant staging starbase in the Caldari faction warfare system of Asakai, but things rapidly got out of control as practically every major alliance with a capital fleet threw its own forces into the mix for a bit of fun and the chance to kill a titan or two. The system peaked at around 2,800 players fighting simultaneously, just 300 short of beating 2010's world record battle in LXQ2-T. Lag set in with around 700 players in the system, but EVE's Time Dilation feature kept the server running amicably up into the thousands of players. At the peak of the battle, the system was running at just 10% normal speed and people were experiencing several-minute delays on module activations. Dozens of valuable capital ships and supercapitals were destroyed, in addition to several titans worth several thousand dollars each. A few players filmed parts of the action and have shared footage of the slow-motion battle on YouTube. [Thanks to BobFromMarketing for the tip!]

  • Know Your Lore, Tinfoil Hat Edition: In the beginning

    by 
    Anne Stickney
    Anne Stickney
    01.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In the beginning, the Titans created Azeroth. They set the world in motion, and then left to continue on whatever path it was that the mysterious beings followed. Yet something happened to the planet, something bad enough that it warranted the return of the Titans. Upon their return, they discovered the Old Gods, a malignant group of entities that were intent upon sowing chaos. Perturbed, the Titans tried to kill an Old God -- and they discovered to their horror that killing the Old Gods would kill the very planet itself. And yet, instead of simply rebooting and starting over anew, they kept Azeroth. They imprisoned the Old Gods beneath the surface of the world, and planted various fail-safes to make sure the creatures were never freed. And just in case an Old God managed to escape, Algalon the Observer would visit and determine the status of the world. If it was deemed too far gone, he would activate a signal that would re-originate the world -- Azeroth would be destroyed and rebooted. Why did they leave Azeroth alone? Why didn't they simply re-originate the world at the first sign of trouble? Why put in a failsafe to do so, instead of taking care of the problem immediately? But perhaps most importantly ... What is Azeroth? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This edition of KYL also contains some spoilers for patch 5.2 content.

  • Mysteries of the Isle of Giants and patch 5.2

    by 
    Anne Stickney
    Anne Stickney
    12.25.2012

    New maps have been dug up from the patch 5.2 PTR, covering both the new raid and the new zones we'll see in the upcoming patch. One of the maps is for an area called the Isle of Giants -- home to a new world boss, Oondasta. The map, shown above, looks like a mountainous island with a sunken center and the possible existence of tar pits. In fact, it looks a lot like a crater. One that is pretty similar to two fairly substantial craters we already have in game: Un'goro Crater over on Kalimdor, and Sholazar Basin up in Northrend. Given what we've been told so far in regards to the new raid, and how the developers wanted to make something in the style and scope of Ulduar, this raises a few questions. The biggest one being -- what if that similarity to Ulduar isn't just a matter of size and scope?

  • Know Your Lore, Tinfoil Hat Edition: The seventh Sha

    by 
    Anne Stickney
    Anne Stickney
    12.09.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Jade Serpent circled the Vale, and spoke to the beleaguered Emperor. "Pandaria is more than just the Pandaren Empire," she told Shaohao. "Your enemies to the west are as much a part of this land as your empire behind the wall." Seeing that all things were connected in an eternal whole, and that his beloved land was more than just the Pandaren Empire, Shaohao at least understood. We know from the writings in The Emperor's Burdern that all of Pandaria is connected. But is it just Pandaria, or all of Azeroth? This week's Tinfoil Hat Edition leaps off of the theories presented by Matthew Rossi in Wednesday's Know Your Lore. If you haven't read it, I suggest you do so, because conspiracy theories abound in today's edition of Know Your Lore. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore TFH: Flesh of the Makers

    by 
    Matthew Rossi
    Matthew Rossi
    11.07.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Spoilers for Mists of Pandaria and Patch 5.1 in this post First, go read this. This post is a Tinfoil Hat continuing off of concepts found in that previous post, so be warned. Okay, now we jump off from there. Because this all started when discussing the recent patch 5.1 sound files, one of which includes a voice file of a certain king reading aloud a description of the Divine Bell. What's the Divine Bell? Well, according to said voice files, it was a device crafted by the ancient mogu which, when struck, resounded with a sound that caused fury and chaos, and drove the mogu armies into a state of frenzy and rage that made them unbeatable in combat. And it was supposedly "cast from the Makers' flesh, shaped by star's fire, and bound by the breath of darkest shadow." As you might expect, the first question I asked was, what does cast from the Makers' flesh mean? Throughout Pandaria we've seen evidence of the Titans presence and their work in reshaping Azeroth. Both Mogu'shan Palace and Vaults as well as the yet unexplored Terrace of Endless Spring hold hints of being constructed by the Titans or their servants, just as Ulduar and Uldum and Uldaman were. The discs that create Elegon remind us of the discs of Norgannon left behind in Uldaman, although warped by the Mogu. And we've repeatedly been told that the mogu were themselves once a race of brutes exposed to the waters of the Vale of Eternal Blossoms, uplifted by its waters just as the ancient silithid became the Qiraji before being warped by the Old Gods, just as the night elves were. But all of that doesn't quite answer one question - where did the mogu get the flesh of a Maker? And more importantly, if the Divine Bell is merely the greatest creation of the mogu, does that mean they were working with such rare materials before they cast the Bell?

  • Know Your Lore, Tinfoil Hat Edition: When is a well not a well?

    by 
    Anne Stickney
    Anne Stickney
    11.04.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. When is a well not a well? The Well of Eternity is one of the most important objects in Azeroth's history. A font of magical water with incredible properties, it has been the subject of at least two wars. First, there was the War of the Ancients, in which kaldorei fought Highborne while the Burning Legion threatened to invade. Next, the Third War, in which Archimonde sought to dominate Hyjal and the powers of the Well beneath it's roots. But the Well has also changed Azeroth in a significant way. The kaldorei wouldn't even exist if it weren't for the waters of the Well. Neither would the sin'dorei or their curious state of magical addiction. And if rumors are to be believed, there are several races on Pandaria whose roots tie into the mysterious waters of the Vale of Eternal Blossoms -- also speculated to be a remnant of that original Well of Eternity. The origins of the Well are shrouded in mystery. It's simply something the Titans created countless centuries ago. Or ... is it? When is a well not a well at all? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, TFH Edition: The dark secrets of the mogu

    by 
    Anne Stickney
    Anne Stickney
    10.14.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They were once rulers of an empire that rivaled the Zandalar in size and scope, but they possessed powers far greater than the trolls could ever dream of. They used their power to shape the grummels and saurok from the lesser races of Pandaria. They enslaved the pandaren race as a whole, using them to build structures and gather supplies all under threat of their iron fists. Their great empires trace back to thousands of years ago, before even the War of the Ancients, and possibly before the rise of the kaldorei race. The mogu are one of the clear villains of this expansion, and our arrival denotes the sudden uprising of this strange, curious, violent race. While the mogu may have been relatively quiet for centuries, they are certainly far from it now. And as we make our way through Pandaria we see more and more evidence that these violent beings are on the move -- something that disturbs the gentle pandaren greatly. The mogu hide secrets, and over the course of raiding, we uncover a few. But their greatest secret may just be something so unfathomable, so bizarre, that it shakes the roots of everything we currently know and believe. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains some content spoilers from Mists of Pandaria.

  • Know Your Lore, Tinfoil Hat Edition: The whispers of Azeroth

    by 
    Anne Stickney
    Anne Stickney
    08.12.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sargeras: Fallen Titan, founder of the Burning Legion and destroyer of worlds. Since his fall from his place as the premier champion of the Titans, Sargeras has enjoyed utmost success in his mission of destruction, bringing down endless worlds and wreaking havoc across the universe. Yet one world has eluded his grasp, time and time again -- Azeroth. Though the Burning Legion has visited Azeroth countless times, it has yet to sink its claws into the world and wrench it apart. Despite this, the Legion continues to try. There may be hundreds, thousands, possibly even millions of distinct worlds out there ripe for annihilation, but the Burning Legion and Sargeras himself have focused with certainty on our little world. Is it a matter of revenge? Is it a matter of stubborn persistence? Or is there some other reason we're the focus of the universe's heralds of hatred? What is Sargeras' fascination with our tiny planet, anyway? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Otherworldly mysteries

    by 
    Matthew Rossi
    Matthew Rossi
    05.09.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Draenor has always interested me. Note that I didn't say Outland, which is a part of the former world Draenor. While Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like. While we have a good understanding of one large continent (of which most survived as Outland), we don't know the entirety of that continent, nor do we know whether or not any other pieces of the lost red world survived. What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on. He did this because the warlock magics taught to Gul'dan by Kil'jaeden had effectively rendered Draenor unlivable. While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them. Rather, it was the draenei fleeing the Burning Legion who gave the world its name. Draenor means "exile's refuge" in the eredun language. In addition, it was the arrival of the draenei and the naaru that led to the entrenched ancestor worship of the orcish people, as K'ure's tomb in Oshu'gun (the remains of the draenei vessel) attracted the spirits of the deceased to it. In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually. Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.

  • Know Your Lore, TFH edition: Sargeras was right

    by 
    Anne Stickney
    Anne Stickney
    04.29.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Imagine if you will a perfectly nice little wooded area, teeming with wildlife. Here, there's a bird's nest; there, a small group of deer peacefully grazing on the grass. Over the hill lives a small pack of coyotes that will eventually hunt the deer, but it helps keep the deer population down. Circle of life and all that. Some years, the wildlife flourishes; other years, water is scarce and so is food. Those are the lean times, but somehow the little wooded area continues to thrive on its own, waxing and waning its way through the years. Now imagine that little wooded grove gets targeted for development. All woodland creatures are systematically driven out of the area or killed. The lovely trees are ripped from the ground one by one. The grass is torn up, dirt and earth moved and leveled out. And one by one, houses pop up where the wooded area used to be. Clean and tidy paved roads, white picket fences all in a row, pretty if bland houses plunked into symmetric lots carefully designed for the maximum use of space. Those who live in the houses may occasionally see a deer out the window, a remnant of the wood that no longer exists. Which is better? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore. But they're interesting!

  • Know Your Lore, Tinfoil Hat Edition: The secret of Pandaria

    by 
    Anne Stickney
    Anne Stickney
    04.08.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. "It's just possible that the curious race we're going to meet in this mystic land, may just teach us a thing or two about who we are, and why we fight." -- Chris Metzen, BlizzCon 2011 What do we know about Mists of Pandaria? We've been told that the major conflict highlighted in this expansion will be between Alliance and Horde. We've also been told that this will be one of the bloodiest wars since the days of Warcraft II. We've been told that there will be consequences for our actions, and we were told when the expansion was announced at BlizzCon that the pandaren have something to teach us. So what's up with that? And what's up with the crazy map making a reappearance? That's the funny thing -- it's all interconnected, possibly. Today we're going on a Tinfoil Hat trip through Mists of Pandaria to talk about my favorite crazy map, some theories on Azeroth, and why exactly Garrosh needs to be removed. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Weapons of Lore: Thunderfury, Blessed Blade of the Windseeker

    by 
    Anne Stickney
    Anne Stickney
    04.06.2012

    We spend an extraordinary amount of time in World of Warcraft collecting loot of various shapes and sizes. Whether it's tier sets, trinkets or other best in slot items, a lot of players devote themselves to getting the best of what there is to offer. Enter the legendary weapons of the world -- weapons so powerful, so rare, that they are viewed as the best of their kind ... well, at least until another expansion drops with better stuff. But these weapons aren't just thrown into the world with no explanation. The legendary items of the world are legendary because they are the stuff of legend -- the subject of tales told through time, whether old or new. Thunderfury, Blessed Blade of the Windseeker, is arguably one of the oldest of these weapons. Its story begins at the dawn of creation, when the elements of the world waged war at the behest of the Old Gods.