Tomb Raider

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  • Square Enix: Lara Croft brand for digital, Tomb Raider for retail

    by 
    Justin McElroy
    Justin McElroy
    04.15.2010

    It seems that Lady Croft isn't having quite the identity crisis we once assumed, what with her new series, Lara Croft and the Guardian of Light, having neither "tomb" nor "raider" in the title. It's all according to plan, says Square Enix Europe CEO Phil Rogers, who told Develop, "I'm not saying this is a split – we're not driving a huge wedge through this – but we had always planned separating the two, with the Lara name in digital and the Tomb Raider brand at retail." Aside from its method of distribution, Lara Croft and Guardian of Light is also set apart from traditional Tomb Raider games by ... well, by being an isometric co-op puzzle shooter thing. You definitely won't confuse the two.

  • Lara Croft statue is worth every penny

    by 
    Justin McElroy
    Justin McElroy
    04.08.2010

    Yeah, we see you staring. And why wouldn't you? This Sideshow Collectibles statue dubbed "Snow Day" is more than easy on the eyes. But this isn't some Saturday night good-time girl, man. This is Lara Croft we're talking about here. Lady Lara Croft. If you want to make her yours, you're going to need to pull out all the stops. In this case "all the stops" translates to $250. Now, we know that's a big commitment, but she's also not available yet, so you have a little time to decide if you're ready to take the plunge. We have a suspicion, though, that she's worth every penny.

  • Xbox Live April schedule: Final Fight, Mega Man 10 DLC

    by 
    David Hinkle
    David Hinkle
    04.06.2010

    Microsoft has unfurled some of its plans for Xbox Live downloadable content for April, including new additions to Games on Demand and Deals of the Week, as well as the April 14th release of Final Fight: Double Impact. On top of that, look for a half-priced The Maw on the week of April 12 and two add-ons for Mega Man 10 this week: Bass and Special Stage 1. Head past the break for the full list. %Gallery-79231%

  • Crystal Dynamics GM lays out downloadable games strategy

    by 
    JC Fletcher
    JC Fletcher
    03.29.2010

    The downloadable Lara Croft and the Guardian of Light isn't just an odd one-off from Crystal Dynamics, it's the first effort in a new strategy from the developer. General manager Darrell Gallagher told Gamasutra that Crystal Dynamics is using Guardian of Light, and future digitally-distributed titles, as a way to bridge larger-scale console installments. Gallagher said that it's a plan that Crystal Dynamics intends to continue with -- and one that other publishers will also pick up. The use of a smaller, downloadable game as a promotional device or stopgap release for a console game has been catching on even before Guardian of Light was announced, mostly with Capcom, whose Dark Void Zero and Bionic Commando Rearmed were released to warmer receptions than either of their disc-based counterparts. Gallagher told Gamasutra that because downloadable games have shorter development cycles, they can be used to bring people into a franchise or keep it popular while the next major installment is still in development.

  • Impressions: Lara Croft and the Guardian of Light

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.17.2010

    Giant spiders. Why'd it have to be giant spiders? Mind you, seeing Lara Croft gun down squealing, eight-legged monstrosities doesn't bring with it the tinge of regret that I've come to associate with her tendency to permanently cross off creatures from the endangered species list. Had Crystal Dynamics opted to switch out the spiders with tigers, there'd be enough fur coats left over to give everyone in the world a warm winter. Lara Croft and the Guardian of Light is heavy on the action, with territorial enemies swarming the eponymous explorer and a newfound partner, the Mayan warrior Totec, from all directions. Thankfully, the guy knows how to fire a gun and toss a spear -- though I pray he doesn't mix the two up when the situation gets out of hand. If you're playing the game with a co-op partner, either online or on couch, you'll have someone to yell at should that happen. The game's isometric camera angle and twin-stick shooting mechanics bring to mind Assault Heroes (or Geometry Wars, at a basic level), but the pacing here is different. A more apt comparison -- that takes into account the lulls in action -- would be Left 4 Dead, especially when one player is tasked with manipulating a puzzle object while the other defends the rear. %Gallery-87912%

  • Lara Croft and the Guardian of Light launching this summer for $15

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.10.2010

    Click to enlarge digg_url = 'http://digg.com/pc_games/Lara_Croft_And_The_Guardian_Of_Light_Launching_This_Summer'; It may not have "Tomb Raider" in the title, but Lara Croft and the Guardian of Light -- scheduled to launch on Xbox Live Arcade, PlayStation Network and PC this summer -- will mark the leading lady's return to a crumbling underworld and its unreasonably hostile caretakers. And while the game's aesthetics are unmistakably consistent with previous games, its unique format draws inspiration from a wider range of sources, including last year's polished XBLA hit, Shadow Complex. Like Shadow Complex, the game will launch for $15, offering approximately six hours of two-player co-operative action and puzzle-solving (though your pace may vary). According to developer Crystal Dynamics, Lara Croft & The Guardian of Light will be cognizant of the bar set by other high-production games in the download space, while offering a unique interpretation of the well-established Tomb Raider franchise. Catch Joystiq's impressions of the game and an interview with Crystal Dynamics later this week. %Gallery-87912%

  • 'Guardian of Light' a co-op Tomb Raider action game

    by 
    Mike Schramm
    Mike Schramm
    03.05.2010

    Boy, when Crystal Dynamics said it would be creating "something completely new and very different" for Lara Croft, it wasn't kidding around. GameSpot has posted a first look at Lara Croft and the Guardian of Light, and we don't know where to begin. It's downloadable, it's isometric-view and it's arcade-y action with just a hint of the old platforming ways. There's a heavy co-op element, too (both local and online), with Lara and her companion, Totec (a "Mayan tribesman" wielding a spear) fighting off evil spirits and the undead, as well as combining their various skills to traverse through jungles and temples. Actually, it looks ... good. While the pace seems likely to be a little faster than the standard tomb raiding Lara does, this might be just the thing to spice up the still-aging franchise. We'll check the game out for you at GDC next week, and let you know if this left-turn in genre is the right one for Lara to take.

  • Lara Croft and the Guardian of Light to be an 'original digital experience'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.04.2010

    Crystal Dynamics has announced its first new game since the completion and launch of 2008's Tomb Raider: Underworld. Set to debut in 2010, Lara Croft and the Guardian of Light will see the roadworthy leading lady come to undisclosed platforms -- via download. It wouldn't be the first time the posh pot-smasher and exotic animal extinguisher stars in a downloadable format, as Tomb Raider: Anniversary was digitally distributed in the form of Tomb Raider: Legend DLC on Xbox 360 before getting a regular retail spot. Lara Croft and the Guardian of Light, however, is a standalone title that Crystal Dynamics GM Darrell Gallagher hopes will defy expectations. "This is a really exciting project for Crystal Dynamics, we have created something completely new and very different to what people might be expecting," he said. "Lara Croft is such an iconic character in videogames, with Lara Croft and the Guardian of Light we have created what we believe is a truly original digital experience." We expect to catch our first glimpse of the game at next week's Game Developers Conference in San Francisco, along with an indication on what else Crystal Dynamics has in store. Since the studio is staffed for two projects, we can't imagine this being the only Tomb Raider game in the works. The other one might even have "Tomb Raider" in the title.

  • Crystal Dynamics staffed for two projects, talks life post-Square Enix

    by 
    JC Fletcher
    JC Fletcher
    03.02.2010

    "Essentially it's a partnership," Crystal Dynamics studio head Darrell Gallagher says about working with new owner Square Enix. "We're working really together with our parent company to make sure we're achieving our collective goals." Gallagher told Gamasutra that the new ownership leads to opportunities for sharing of history and technology. What is the new Square Enix-helmed Crystal doing now? It has the staff for two projects, including an in-house brand manager and public relations staff. Neither of those two potential projects are named, though Tomb Raider -- the franchise that the developer specifically focused its studio structure on last year -- did come up in the discussion. "What I can say is Tomb Raider, as a franchise, is absolutely part of the Crystal fabric," Gallagher said. "It's a key franchise and awesome to be part of... we're excited about what we've been exploring, and we're excited to share it with the fans at some point."

  • UK road to be named after Lara Croft thanks to internet

    by 
    Griffin McElroy
    Griffin McElroy
    02.26.2010

    So, remember that story back in December -- about how the town of Derby was holding an internet poll to come up with a name for one of its roads? And Lara Croft was one of the options? Guess what? The buxom relic-gatherer won, and a brand new street connecting Osmaston Road and Burton Road (which we presume are not named after video game characters) will soon be known as Lara Croft Way. Derby Councillor Lucy Care chalked up Croft's 89-percent margin of victory to the fact that the Tomb Raider series was conceived by the now defunct, Derby-based studio Core Design. We personally think the name won because the poll was on the internet, where video game fans could easily flood the ballot box. Yes, you named a road in a town in the U.K. that you'll probably never visit. We live in very, very strange times, friends. And it's kind of amazing.

  • Fancy schmancy Tomb Raider art book

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.09.2010

    The Art of Tomb Raider is looking like a must-have hard-edged coffee table book for any fan of the series and its curvy protagonist. Published by Dreams and Visions Press, the 568-page book actually comes in two volumes, with the first covering "every significant piece of Tomb Raider art" through Angel of Darkness, and the second featuring Legend to Underworld. The set is priced at $110 and only 2,000 copies of the book are being printed. It appears that pre-orders are still being accepted and the books should ship in late February. Guess we can put this right next to our The Splendid Magic of Penny Arcade: The 11½ Anniversary Edition book. [Via Big Download]

  • Eidos 'life president' Ian Livingstone to keynote NLGD's Festival of Games in June

    by 
    Mike Schramm
    Mike Schramm
    02.02.2010

    Now that we've lost both Gygax and Arneson, we have to learn as much as we can from the still-living legends of gaming. One of these is Ian Livingstone -- he co-founded the great Games Workshop back in the day with John Peake and Steve Jackson. Currently, he's serving as the "life president" of Eidos, and lambasting the mass media for their portrayal of games (because if there's one thing a living legend should do, it's tell the kids these days that they're doing it wrong). And now De Nederlandse Gamedagen (NLGD, for short) has announced that Livingstone will be speaking at its annual Festival of Games in Holland this coming June. He'll be talking about his career and how he's integrated Eidos with Square Enix over the last year or so. Just do us a favor if you do end up going to see the show: Start your Q&A question off with, "Mr. Livingstone, I presume?"

  • Tomb Raider studio seeking multiplayer devs for 'AAA title development'

    by 
    Ben Gilbert
    Ben Gilbert
    12.06.2009

    For the last few years, Crystal Dynamics has been pumping out nothing but Tomb Raider games. Normally we wouldn't lead a job listing post with such information, but when Crystal Dynamics says it's looking for developers who are "able to effectively create and lead the multiplayer vision and design effort," it gets us thinking that we could be tomb raiding with (against?) other actual human beings! Considering this year's layoffs, we're not convinced that the developer could be working on another "AAA title" in addition to the Tomb Raider franchise. Given the leaked images of a "reboot" and assurance from Eidos "Life President" Ian Livingstone that Lara's next installment will "reinvigorate the franchise," we're pretty confident that Crystal Dynamics is hard at work on whatever the next game in the TR series will be. For now though, we have a job listing and plenty of educated guesses. [Via CinemaBlend]

  • Lara Croft may have road named in her honor

    by 
    Justin McElroy
    Justin McElroy
    12.01.2009

    They say you can find your stripper name by combining the name of your first pet with the street you grew up on. Keeping that in mind, you may someday find yourself trying to figure out how to politely decline the awkward, compulsory advances of Miss Fluffy Lara Croft. As reported in the Derby Telegraph, the hero of the Tomb Raider series in one of eight potential names for two stretches of a road in the UK city Derby, which was the home of Core Design, the original studio behind Lara. Surprisingly, Lara Croft is not our favorite option, as the idea of being badgered into buying Scruffy John Flamsteed a $13 drink is just too wonderful to imagine. Voting is currently being conducted via a poll on Derby's official website. [Via F*** Yeah, Lara Croft!, Thanks, Jose]

  • The many artistic portrayals of Lara Croft

    by 
    David Hinkle
    David Hinkle
    11.19.2009

    [Nebeziel, deviantART user] A Google image search of Lara Croft is a lot tamer than it used to be these days, though it's still something we wouldn't suggest doing. Thankfully, we have a link to quench your thirst for inspired, non-naked, sexually-deprived-fanboy-fantasy-quasi-porn, courtesy of The Design Inspiration. There are 40 fanworks in total, all originating from deviantART (obviously). There are a lot of great renditions, including the image where Lara is fighting dinosaurs and the one where she's hiding from dinosaurs. We also have a soft spot for this odd image of her fighting Wonder Woman, but the best has to be this image where she defends herself so she can stop and eat the baked potato she brought down into the tomb with her. Tomb raiding takes a lot of carbohydrates, people! [Via Kotaku]

  • Peter Molyneux picks his 5 favorite innovators

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.23.2009

    After discussing his vision for Fable's future, Lionhead's Peter Molyneux recently reiterated his mantra of inclusive gaming innovation to attendees of BAFTA's Annual Video Games Lecture. Citing their ability to challenge "the foundation stones of conventional wisdom," he revealed five titles (documented by That VideoGame Blog) that he considers to be among the most revolutionary within the last two decades.Molyneux praised Tomb Raider for subverting gaming's tough-guy protagonist and named Mario 64 as the genuine precursor to 3D titles like Grand Theft Auto 3. Dune 2 got a nod for its encouragement of more thoughtful tactics, while Bungie's first Halo earned mention for halfway introducing the now-ubiquitous regenerative health system and curtailed weapon swapping. And the fifth title? World of Warcraft, which managed to lure Molyneux to level 40 with promise of a steed. You see? He's human, just like the rest of us.

  • After Tomb Raider, Toby Gard crafts consultancy business

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.16.2009

    Tomb Raider designer Toby Gard has told Gamesindustry.biz that his departure from Crystal Dynamics came at the right time -- and after realizing that no single man could control Lara Croft. "I think it's just something you have to learn to realise that there's no one person really in charge of what goes on with a character and they have a life of their own in the hands of the team," he said, noting that his passion for "rather expansive" games had not been extinguished quite yet.While Gard scouts for a team to assemble his next planned project, he hopes to make it big in the consultancy business, something he feels will only grow more crucial in a big games industry. "The way I see it is there's a lot of companies scaling up and down so much, letting everybody go at the end of projects, and then having their core teams do pre-production and all this kind of stuff and it's not really working out the way it should be," he explained. "It seems like the industry wants to move to a more Hollywood model by bringing in experts for shorter periods of time and then leveraging their outsourcing, but also building small teams for projects."His desire to provide a guiding hand (or a stern word) in a less embedded position likely comes from experience on his last title, Tomb Raider Underworld, which prompted several high-profile layoffs after release.

  • Toby Gard off again with Lara, Crystal Dynamics

    by 
    Justin McElroy
    Justin McElroy
    09.15.2009

    Toby Gard has had a hot-and-cold relationship with Lara Croft from the beginning. After helping to create the character at Core, he returned to help relaunch the series with Legend, before directing the cutscenes for Underworld. In June, his LinkedIn profile revealed that he'd been working on a a secret, unannounced project since January; one that we speculated was his latest engagement with the gun-toting adventurer. It seems it's not to be, though. As Develop discovered, Gard's LinkedIn profile again tells the tale: He left the company this month to open his own consultancy business. At this point, we don't know if the project dies with his career at Crystal Dynamics, as both Gard and the development team have refrained from elaborating on recent events. [Image credit]

  • Former Tomb Raider director discusses highs and lows of Underworld

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.02.2009

    Meant to conclude the trilogy that began with the franchise's crucial and critically well-received reboot, Tomb Raider: Underworld ended not only Lara Croft's search for her mystically misplaced mother, but Eric Lindstrom's stint as creative director at Crystal Dynamics. He's spoken out on some elements of Underworld's development before -- particularly with regards to its two DLC expansions -- but a postmortem published on Gamasutra features a complete account of his work on the game. While Lindstrom points out many of the game's successes in terms of design and play mechanics, he admits that several unforeseen factors took a significant bite out of time that was initially set aside for polishing. Getting a shared technology base in place proved unexpectedly difficult, and "acts of god" seemed to target the team, tragically taking the life of the lead level designer during the first half of production. Eidos may have expressed disappointment in Underworld's sales, but the now Square Enix-owned publisher is rumored to be at work on a new direction for the franchise, overseen by original Tomb Raider designer Toby Gard.

  • Rumor: Leaked photos tease Tomb Raider reboot (Update)

    by 
    Griffin McElroy
    Griffin McElroy
    07.11.2009

    Update: We were contacted by Nielsen Entertainment to remove the leaked image, and we obliged (though at this point, a good Google search will help you find what you're looking for). They also asked us to remove the story, adding just a little bit more credence to the rumor. Considering the source, we're guessing the images were part of a Nielsen poll to see how people would react to Lara's new look, and to see what they thought of the few gameplay details which were revealed. For what it's worth, we think it sounds awesome! Original story is below.We're usually pretty hesitant when it comes to accepting the testimony of moles at face value, but this story's got a bit of credibility -- some underground agent, working in conjunction with Four Player Co-Op, snagged some supposed screengrabs of concept art and details for a new Tomb Raider game. According to the text accompanying the art, Lara's new adventure will be open-world, will feature a reworked combat system and -- most importantly -- will serve as an origin story for the young heiress.Anonymity breeds contempt in the gaming news world -- however, this report is supported by four pieces of news that have dropped in the past two months: Eidos' president said the next Tomb Raider game will "reinvigorate the franchise." Crystal Dynamics is hiring folks to work on an installment in a "AAA franchise." Toby Gard, the series' creator, is leading a design group for an "unannounced project." Eidos is terrible at keeping its secret games under wraps.