Too Human

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  • GDC08 Highlights: Baldur, Big Daddy and cake

    by 
    Ross Miller
    Ross Miller
    02.26.2008

    Playing (and being) Too Human Elsewhere that day, Silicon Knights' boastful Denis Dyack held a press conference showing off the latest build of Too Human (photos) and, lo and behold, the framerate was consistent and the game looked much improved from previous demonstrations. Our hands-on impressions were decidedly mixed, however; as one commenter aptly put it, "the controls hindered Baldur's gait." Besides Microsoft, the other keynote of the conference was futurist Ray Kurzweil who, among other mind-blowing points, confirmed that by 2023 we will be injecting ourselves with plasmids. Speaking of which ... BioShockTacular! One of the Big Daddies of the conference (yes folks, plenty more puns to come!) was BioShock, with total rock star Ken Levine drawing quite a crowd. Levine et al. showed off early footage of the game, advised to keep story simple, talked Steamworks and even sent a splicer to check up on us. GDCA and IGF Awards BioShock was a major winner at the Game Developers Choice Awards (GDCA), walking away with honors for audio, visuals and writing (Ayn Rand woke from the dead to claim the writing award). Also announced that night were the Independent Games Festival awards, with World of Goo winning three nods and Crayon Physics Deluxe earning the Seamus McNally award. Cheer up, World of Goo fans, they already have a distribution deal for the Nintendo Wii. The best part of the award presentations were probably Mega64 and Zero Punctuation's hilarious videos. Despite three accolades, BioShock didn't win Best Game. That award went to Portal along with design and innovation nods. Portal: This was a Triumph Remember last year when Portal was just a bullet point during the Experimental Games session? A lot has changed since GDC 2007, with almost everyone singing the game's praises. The night of their GDCA win, Valve revealed that Jonathan Coulton's Portal song "Still Alive" would be featured in Rock Band. Though we missed that performance (Coulton only hit 95% on vocals), we did happen to catch his concert on Friday where he, along with Leo LaPorte and Mahalo Daily's Veronica Belmont, managed to fail the song live on stage (video). As one of the last sessions of the conference, designer Kim Swift and writer Erik Wolpaw delivered a Portal post-mortem (photos) for an overpacked crowd (did you see the line to get in?). Among other little details, the duo talked about the origins of the Weighted Companion Cube and the various final levels they tested. Next: Spore, Street Fighter and Nintendo

  • GDC08: Dennis Dyack is worried about GDC

    by 
    Xav de Matos
    Xav de Matos
    02.25.2008

    During the Game Developers Conference, 1UP.com was able to record interviews with developers in the guise of their weekly 1UP Yours podcast, one such episode was with outspoken Silicon Knights boss Dennis Dyack. In the episode on February 21, Dyack outlined his worries for the future of GDC based on the marketing spin put on the, "once sacred," developer gathering."I worry about GDC [because] how many talks are you learning something versus when somebody is trying to sell you a product?" Dyack asked the crew made up of editors Garnett Lee, Shane Bettenhausen, Bryan Intihar and former 1UPer Mark MacDonald. "Are we calling this the Game Developers Conference [or] are we calling it the Game Demo Convention?"

  • GDC08: Surviving the war of words in 'The Future of Story' session

    by 
    Ross Miller
    Ross Miller
    02.21.2008

    First off, kudos to the GDC organizers for putting such different-minded people together for "The Future of Story" panel, which ended up being an insightful and vitriolic debate. The panel, hosted by indie writer Deborah Todd, included Saber 3D's Matthew Karch and Michael Hall (Time Shift), Silicon Knights' Denis Dyack (Too Human), Eidos Montreal's Mary DeMarie (previously: Myst III, IV and Dungeon Siege), Matt Costello (7th Guest) and Director of id Software Tim Willits.A focus of the panel was the the dichotomy of story and gameplay, with both Dyack and Karch taking opposing viewponts and everyone else scattered somewhat in the middle. Early on, Karch asserted his view that some genres don't need to value story as much, citing Call of Duty 4 as a game where no one cared about the story. Later, he summed his viewpoint up best saying, "My whole argument is, it doesn't need to be a story written by Steinbeck, it needs to be someone who just keeps the game moving on."Said Dyack, "In five to ten years, there will not be a shoter genre. It's gonna be more literative -- horror, science fiction, etc." When Karch asked if Bruckheimer would go away (referencing the "high-octane" film producer), Dyack retorted that "He's McDonald's, thats what he is. and people love McD's." The back and forth continued, culminating in the following exchange:Dyack: "We should still aspire to this. you could have bubble gum like, Transformers [the film] for example, but in the end its what entertains."Karch: "I'll take bubble gum."

  • GDC08: Hands-on with Too Human

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.20.2008

    As I violently disassembled insectile robots into their constituent sparks and parts, someone asked me which game Too Human reminded me of. Without pause, I pointed towards Devil May Cry, Capcom's over-the-top display of acrobatic swordsmanship and stylish oneupmanship. It made perfect sense -- the dual pistols, the melee mashing, the juggling of enemies and the utter disregard for the forces of gravity made it a close match, with the exception of whimpering demons having been replaced by spidery robots. I don't think the comparison is inaccurate given Too Human's wonderfully chaotic encounters, but I've since come up with one that more closely conveys my somewhat conflicted opinion. Too Human is very much like Mass Effect, and not just in terms of technology, grand science fiction settings and heroic bald men, but in how it presents a role-playing game within the shell of an action game. %Gallery-16464%

  • GDC08: Too Human gameplay trailers

    by 
    Terrence Stasse
    Terrence Stasse
    02.19.2008

    Fresh from GDC, we have the game that the future of Denis Dyack's career rests on: Too Human! These new gameplay trailers actually show off rather a lot, with snippets of combat, displaying of armor and weapons, and some cut-scene bits. Now, when watching the gameplay portions of these it's important to remember that Too Human is not an action game in the vein of Ninja Gaiden, but rather an an action-RPG that is closer to Phantasy Star Online. With that in mind the game is looking rather good, though with a ten-year dev cycle and three changes of platform, people will always find something to complain about. Whether you love it or hate, the game is coming together and looks to be coming together well. All thats left at this point is to release it and see just how good it really is.A second trailer after the break.

  • GDC08: Joystiq live at the Too Human press conference

    by 
    Ross Miller
    Ross Miller
    02.19.2008

    5:23 pm PT -- We're in our seats waiting for the Too Human press event to begin. Stay tuned for more! 5:26 pm PT -- Denis Dyack appears on the stage in a magnificent puff of smoke. (Actually, he just marched on there, but we're sure that's how he envisioned it.)5:27 pm PT -- Denis Dyack gives us some background on Too Human's story. Wars are waged, robots are deployed, and humans do battle against mean-spirited gods. Unfortunately for humans, machines are the only ones not bothered by the ice-age that results from all the nuclear shenanigans.5:28 pm PT -- A video starts... followed by a Frederich Nietzsche quote (of course!) A dark and shady figure directs the main character, as any good trailer, away from the camera.5:31 pm PT -- The character releases a slouched body for rescue just before being attacked by a gigantic beast. His comrades are all killed as he escapes with the body. Seriously, the beast is huge (and reminiscent of Gears of War). A half-cyborg woman looks over a fallen soldier and touches him, also turning him into some robot zombie soldier being.%Gallery-16464%

  • Canada funds new Silicon Knights, Digital Extremes projects

    by 
    Jason Dobson
    Jason Dobson
    02.13.2008

    While Silicon Knights continues to divide its forces between the long-in-development Too Human and the legal mosh pit that is its relationship with Epic Games, the company has apparently marshaled enough energy to begin work on another game, as both it and fellow Canadian dev Digital Extremes have been given a combined $1 million in funding to begin work on a pair of development projects. The investment, awarded by the Ontario Media Development Corporation (OMDC), serves as part of the agency's Video Game Prototype Initiative, which looks to help companies create prototypes of video game concepts in order to attract potential publishers.While Pariah dev Digital Extreme's game is described as a third-person "old school" horror game for the Xbox 360, PS3, and PC, Silicon Knights, which recently expanded its Canadian ops, is apparently using the funds for something a bit farther out, promising a third person action/psychological thriller for release sometime in 2010 for unspecified "next-generation systems" -- which by that time may actually be an accurate moniker.

  • Silicon Knights expanding with Canadian business incentives

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.31.2008

    Despite Silicon Knights being in the middle of a major lawsuit, the company still needs to make finish games and do business. The Too Human developer is planning to add 80 employees to its studio thanks in part to a Canadian initiative called the Niagara Interactive Media Generator (nGen), which seeks to "nurture a new generation of interactive entertainment companies."The Welland Tribune reports nGen is a partnership that includes Brock University, Niagara College, regional and city governments, Niagara Economic Development Corp. and the Niagara Enterprise Agency. The Ministry of Culture will provide $245,000 to nGen's two-year $560,000 budget. Hopefully Silicon Knights will put those kids to work fast and finally get Too Human out the door sometime in '08.[Via GameDaily]

  • GameStop: Too Human ships May 6

    by 
    Richard Mitchell
    Richard Mitchell
    01.29.2008

    Normally, it's not exactly newsworthy when GameStop decides to slap a date on an upcoming release. This, however, warrants some attention. In an email being sent to GameStop customers, the retailer announces that Too Human, the upcoming Silicon Knights action RPG, will be shipping on May 6. Whether or not this email lends more validity to the claim than the GameStop listing for the game (which has the same date) is anyone's guess. At any rate, it seems the company is comfortable enough with the date that it has seen fit to directly inform customers. Right or wrong, Silicon Knights might be too busy to notice.[Thanks Supafreak and Anthony Pasculli]

  • UE3 devs subpoenaed in SK / Epic suit

    by 
    Richard Mitchell
    Richard Mitchell
    01.24.2008

    Shacknews reports that subpoenas have been served to several Unreal Engine 3 liscensess in a lawsuit against Epic games, filed by Silicon Knights last year. The subpoenas have been served in order to acquire the liscensees' engine contracts as evidence in the upcoming trial. Specific liscensees are not named, though known liscensees include Square Enix, Ubisoft, 2K Boston/Australia, EA, and the US Army.Mark Rein, Epic VP, stated, "I'm leaving the litigation to the lawyers but, if this is the case, I'd like to apologize to any of our licensees who Silicon Knights have inconvenienced." And inconvenienced they may be. If submitted as unsealed evidence, the contents of the contracts could become public record, allowing anyone access to the trade secrets therein. Epic's lawyers can move to seal the documents if this turns out to be the case.The lawsuit was filed last July, with Silicon Knights claiming that Epic did not deliver final code for the Unreal Engine 3 on time, thus hampering the development of Too Human. The company further asserted that Epic purposefully sabotaged UE3 liscensees while promoting its own products such as Gears of War. Epic later filed a counterclaim and a motion to have the case dismissed. The motion was denied in November last year and both suits will come to trial.[Via Joystiq]

  • Subpoenas place other UE3 licensees in midst of Epic, Silicon Knights lawsuit

    by 
    Ross Miller
    Ross Miller
    01.24.2008

    Subpoenas have been issued to multiple licensees of Unreal Engine 3 to testify in the ongoing litigation between UE3 maker Epic Games and Too Human developer Silicon Knights, according to Shacknews. Though no licensees are specified, developers who use the engine include Electronic Arts, 2K Boston/Australia, SOE, Square Enix, Ubisoft and the U.S. Army.Said Rein to Shacknews, "I'm leaving the litigation to the lawyers but, if this is the case, I'd like to apologize to any of our licensees who Silicon Knights have inconvenienced." Should license contracts be submitted as unsealed court evidence, there is a chance the licensing fees and other trade secrets could become public record, though Epic's lawyers can move to seal court documents.In late July, Silicon Knights filed a lawsuit against Epic Games over what it felt was inadequate support for its Unreal Engine 3 that harmed development of Too Human. Epic responded and filed a countersuit. In November, Epic's motion for dismissal was denied.

  • Alan Wake, Fable 2 and others will release in 2008

    by 
    Dustin Burg
    Dustin Burg
    01.08.2008

    Something we forgot to mention that was included in Dan Mattrick's ever enjoyable memo was the fact that, for the first time ever, a few Xbox 360 games have been confirmed for a 2008 release.Nestled towards the bottom of Mattrick's memo he lists a few games that'll release in 2008 including the not so canceled Alan Wake and Fable 2 as well as Too Human, Halo Wars, Splinter Cell: Conviction and "several exciting yet-to-be-announced titles". Wait, did you get that? Alan Wake is no longer rumored, but is now confirmed for release this year! Double w00t, w00t to that! But don't get us wrong. We're totally happy to hear Fable 2, Too Human and the others are also confirmed for release this year, it's just that we've been in an Alan Wake drought as of late and hearing that it hasn't turned into vaporware makes us giddy. Anyhoo, it's nice to see some of the our 2008 game release predictions coming true and know that we won't be in a gaming slump after last year's amazing lineup. It's time to get your pre-orders lined up fanboys, because this year is going to be grreat![Via Joystiq]

  • Fable 2, Alan Wake and more confirmed for 2008

    by 
    Ross Miller
    Ross Miller
    01.07.2008

    Microsoft Games chief Don Mattrick has confirmed (or, in some cases, reaffirmed) via a memo a handful of exclusive titles to arrive on Xbox 360 in 2008. The list of assuredly not canceled titles include Halo Wars, Too Human, Fable 2, Alan Wake, Splinter Cell: Conviction and "several exciting yet-to-be-announced titles." Following the list of 2008 exclusives, Mattrick continues to say that "Xbox 360 will be home to the next versions of great franchises like Grand Theft Auto and Resident Evil ... Madden and FIFA." We're not sure if he meant to imply Resident Evil 5 is due out this year, but it's certainly a suspicious line. Other than this year, no schedule was given as to the release of these titles, although we now get a sense of what Microsoft feels will keep gamers happy in this post-Halo 3 world.

  • Too Human dev diary 2 discusses game theory

    by 
    Richard Mitchell
    Richard Mitchell
    11.30.2007

    The folks at Silicon Knights have served up the second video in its series of Too Human developer diaries, this time focusing on the company's theory behind game design. The video actually brings in a pair of university professors to discuss the theory behind game design as it relates to film and psychology. Along with these well-versed experts, the Silicon Knights team elaborates on the immersive nature of good video games, noting that they can engage a player on a deeper level than cinema (take that, Ebert). The diary doesn't really go into exactly how Too Human will accomplish this, but asserts that the team is attempting to make the best game possible. As Director of Design Hentry Sterchi puts it, "if they pick up the controller and they're smiling, that's the goal." An admirable goal to be sure.

  • Epic motion denied, Silicon Knights lawsuit goes forward

    by 
    Richard Mitchell
    Richard Mitchell
    11.01.2007

    GameDaily BIZ reports that the lawsuits between Epic Games and Silicon Knights will be moving forward as planned, and Epic's motion to dismiss Silicon Knights' case has been denied. The brouhaha all began in July, when Silicon Knigts sued Epic on the grounds that Epic did not deliver final code for the Unreal Engine 3 -- on which Silicon Knights' Too Human is built -- on time. Epic followed with a counterclaim citing breach of contract (among other things) and also filed a motion to dismiss Silicon Knights' case altogether.Now that the motion has been denied, both lawsuits will move forward. As one might expect, Epic's Mark Rein points out that the denial of the motion does not lend any merit to Silicon Knights' argument, and that such denials are common. Silicon Knights' lawyer, naturally, is "pleased that the court has recognized the merit" in their claims.No date has been set for the trial.[Via Joystiq]

  • Silicon Knights' suit continues, Epic motion denied

    by 
    Ross Miller
    Ross Miller
    11.01.2007

    Epic Games' motion for dismissal against the Silicon Knights' lawsuit has been denied. Both parties in the lawsuit told GameDaily told that the lawsuit will move forward."Often these requests are denied," said Epic VP Mark Rein. "It is important to note that this was not a decision on the merits of Silicon Knights' claims. We are confident that the evidence will show Silicon Knights breached its license with Epic Games and violated our copyrights and trade secrets."Epic had filed the motion to dismissal alongside a countersuit against Silicon Knights over what it sees as an attempt by the Too Human developer to "take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases." The fate of the counterclaim is unknown.No court date has been set. The lawsuit filed by Silicon Knights claims Epic providing an inadequate Unreal Engine 3 and for providing insufficient support, causing SK's Too Human considerable delay. Given the proliferation of Unreal Engine 3 licensees in the industry right now, we're eagerly waiting to see the list of witnesses called to testify.

  • Too Human trailer shows off actual gameplay

    by 
    Richard Mitchell
    Richard Mitchell
    10.09.2007

    Forget the tiny snippets of gameplay in the recent Too Human video diary, because we've got the real thing right here. Through some sort of wizardry (necromancy, we think) GameTrailers has procured a trailer for Too Human comprised entirely of gameplay footage. Isn't that something? Yeah, we thought so too. Throughout the video you get to see the cybernetic god Baldur doing what he does best, which is apparently killing robotic baddies of all stripes. For those of you out there that have been following the game, we hardly need to tell you that this is one of the very few looks we've had at the game proper. Having watched the video, we can't help but think of Diablo and its dungeon crawling sensibilities, which certainly isn't a bad thing. We're still not convinced about the right stick controlling attacks, but we're still eager to get our hands on a controller and try it out.Watch the video and tell us what you think.[Via Evil Avatar]

  • Too Human surfaces, offers video diary

    by 
    Richard Mitchell
    Richard Mitchell
    10.05.2007

    The first in a series of Two Human video diaries has hit the intertubes. Microsoft protests that the video is also available on Xbox Live Marketplace, but our attempts to locate it thus far have proven unsuccessful. The video features Silicon Knights employees describing Baldur, the game's protagonist, and some of the reasoning behind choosing one of the more obscure Norse gods as a main character. There's also a rather off topic bit about what the developers do to blow off steam. Honestly, we've never thought of starting a club for pitching pencils into ceiling tiles, but we're seriously considering it now. Oh, and if you wait until the very end, you might see a few snippets of gameplay that you haven't seen before. Click. Watch. Enjoy.

  • Sony says they're giving Epic more PS3 support

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.23.2007

    For those who haven't caught on yet, there seem to be some issues with the Unreal Engine 3 and the PS3, resulting in delays for some games and cancellations postponements for others. Sony's Phil Harrison says in a Game Informer interview they didn't do enough initially to support Epic in making the UE3 -- which runs the timed exclusive Unreal Tournament 3 -- run properly with the PlayStation 3. He says Epic "isn't a huge company" and that they've "parachuted in some our [their] SWAT team of super engineers to help them." Harrison says this will increase the performance of the engine on the PS3 and gamers will take notice.Although not a red flag for casual observers, when Sony announced during their press conference that they would be putting more support behind the Unreal Engine 3, it showed a passive acknowledgment of an issue. What that issue is -- well, that's up to the lawyers to decide at this point. The lawsuit by Silicon Knights against Epic showed that the UE3 problems weren't just PS3 based, but Xbox developers are having similar issues too. Microsoft currently has "no comment" on the situation. The UE3 problem issue is something nobody wants to talk about, but could be one deep rabbit hole.[Via GI.biz]

  • Too Human update, new screen

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2007

    Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's Too Human blog. This time, however, Dennis Dyack of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist discussing the Interacting with Immersive Worlds forum, a gathering of game designers and scholars. The purpose of the meeting was to discuss game design and theory. Rather than discuss, say, Too Human, the blog uses the birth of chemistry as an allegory for the game industry. Again, we're not joking. It's an interesting read, sure, but a little Too Human talk wouldn't have hurt. Still, we do get a screenshot, which you can see above (see it in hi-res here). Hit the "read" link for the full article.