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  • The Soapbox: MMO 'nostalgia' isn't nostalgia

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    Here's the Merriam-Webster online dictionary definition of the word nostalgia. nos·tal·gia noun \nä-ˈstal-jə, nə- also nȯ-, nō-; nə-ˈstäl-\ : pleasure and sadness that is caused by remembering something from the past and wishing that you could experience it again 1 : the state of being homesick : homesickness 2 : a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition; also : something that evokes nostalgia And here's where I tell you that nostalgia is the most misused, overused, and overly simplistic word in modern MMO discourse.

  • The Daily Grind: Do you prefer digital copies or boxed copies of games?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2011

    Long ago, you had one way of obtaining a new game -- you went to a store that carried video games and brought it home. The advent of digital distribution has changed that, however -- it's quite easy to pick up a new game on Steam or via download, with certain games like Global Agenda primarily seeing distribution via digital outlets. Considering that most games offer a client download and patches will frequently update the entire game anyhow, getting a box almost seems quaint. Of course, if you're used to having a hard copy on hand, it might not even be an issue of whether or not it's worth buying a boxed copy. You want a game, you go out and buy it. So when you have the option, do you head out to the mall and pick up a boxed copy to have a physical representation of the game? Or do you just download and not fuss about with what amounts to sentimental clutter? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Old Republic: The 50-novel MMO

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2010

    "Would you like some story with that?" seems to be BioWare's talking point these days when it comes to The Old Republic. When talking to CVG, the RPG developer boasted that TOR will contain "50 novels-worth" of story, an impressive number that backs BioWare's commitment to telling a tale, even in a genre where story is seen as disposable. In fact, BioWare isn't afraid to ruffle the feathers of competing MMOs by claiming that they sacrifice fun, story and interesting content while training players to rush through it all to the end game. Despite studios and players resisting change, Lead Writer Daniel Erickson claims that it's time for MMOs to challenge traditional conventions and return to their RPG roots: "The thing that has been a challenge for us on Old Republic is that people tried to convince us these limitations were canon - that they were to be respected, you know? That you could not, in fact, put interesting bits in an MMO because that was now sacrilege." Of course, as with any pre-release boasts, the question is if BioWare can make good on their claims, and if these changes will be embraced by the MMO community or rejected. The answer to that is over a year away, but it doesn't seem to stop fans and critics from trying to provide it now. Read Erickson's full quote over on CVG and let us know what you think!

  • Satire: Xbox Live prepares for its 'annual' holiday weekend outage [update]

    by 
    Mike Schramm
    Mike Schramm
    12.24.2009

    Update: The joke's on us, folks. The source article is, of course, satirical -- something we conveyed rather poorly in the story below. We've seen no signs of Xbox Live so much as flinching this holiday, so far, and it has continued to provide us with a legitimate excuse to ignore that one cousin that nobody seems to know but someone keeps inviting for Christmas lunch. If you can give us your forgiveness for the error, that would be a really fine gift. Can't wait to get home to the family for the holiday this weekend ... and then completely ignore them with a Left 4 Dead 2 marathon on Xbox Live? You're not the only one. Microsoft is bracing itself for a flood of online gameplay this weekend, including players trying catch up on all of the games they were too busy (baking cookies and wrapping presents) to play since November, as well as all the new folks who just unwrapped new games from under the tree. It's become a holiday tradition -- last year two years, the outage lasted for 11 days, from the weekend before Christmas to the end of the year, and spawned not only a free game, but a class action lawsuit to boot. Previously, the problem was compounded by most of the tech staff being offline with their families, but this year, we're sure Microsoft has both servers and staff on notice to solve problems the second a clatter happens to arise. And if not, maybe we'll get another free game. Hopefully one better than Undertow.

  • Gender differences in armor

    by 
    Mike Schramm
    Mike Schramm
    12.06.2009

    A few readers sent us this post over at Border House that has laid bare (heh) the oft-mentioned differences in armor between the genders in World of Warcraft. While there are some exceptions, in most cases, the exact same set of armor (like this chestplate above) shows up as much more skimpy on female characters than it does on male characters. To the point of absurdity in some places -- even plate leggings, designed to serve as solid protection to the legs, appear to be more like plate thong underwear on the ladies. As Border House points out, this isn't just WoW's problem. Fantasy and sci-fi in general have been the domain of boys in the past (even if that is changing quickly), and the sexual depictions in the genre have reflected that, for both traditional and financial reasons. As I pointed out the other day, all of Blizzard's luminaries thus far have been men -- is it any surprise that the game is designed from a mostly male perspective? And as BH also says, fortunately, WoW has lots of different gear. If you don't like what your character is wearing, then you can find something else.

  • Save the Open Apple key (or should we?)

    by 
    Mike Schramm
    Mike Schramm
    08.16.2007

    Thomas from the German site Rettet die sent us this English version of his petition to save the Open Apple key-- that little Apple icon on the Command key that's missing from the new Apple Keyboards. Already, he's received 1600 German comments in favor of keeping the Apple key, and he asked us to bring the petition to America and join the fight to save the Apple key.But is it a fight we want to join or not? Sure, the Open Apple key is a tradition by now-- ever since I was a kid, I've learned to use the Open Apple key instead of the Ctrl key on Windows keyboards, and even when Microsoft trotted out their "Windows key" in Windows 95, it was just a copy of the classic-- their flag didn't come close to the icon design of the bitten apple.But Apple has to have a good reason for taking the key off, don't they? So far, all I've heard is that they did it from a design standpoint-- they didn't want Apple logos all over the place, and the Command key is (and works) exactly the same anyway.For me, that's not a good enough reason. Having a logo on the Command key is a uniquely Apple standard, and no one said that it cluttered up the keyboard before now. Of course, Apple is Apple, and they'll do what they want-- even 16,000 petition signatures probably won't get them to change their product. But that doesn't change the fact that they're wrong to kill the Open Apple.