traits

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  • The Road to Mordor: Power to the levelers

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2011

    With Rise of Isengard creeping up on us, I've seen an increasing number of people begin to freak out about it, not because they're upset it's coming but because they're not prepared to partake in the expansion on day one. Now, this might not be important to you, but I assure you it's quite important to many -- lots of people like to be in on the excitement from the very beginning, and it's a special kind of torture to contemplate having to sit there and listen to your friends oohing and ahhing over the new zones and content while you're still poking your way through Moria. So because of this, some players really, really want to get a character up to level 65, prepared to do a dive roll right into Dunland when September 27th hits. It's understandable. Even I, a normally laid-back type of guy, am pushing hard to finish up Enedwaith with my Lore-master so that I'll have one character good to go on I-Day (that's Isengard Day). But what about those who don't have a level 65 in their pockets? Is it too late to get your act in gear and get up there before it's too late? Of course it isn't. I'm pretty convinced that you could even roll a fresh toon today and get him or her up to the endgame by I-Day, depending on how much time you can dedicate to it. Today we're going to look at a few leveling tips I've picked up over the years to aid those of you who want to kick in the afterburners of the leveling process so that you can make sure you're where you want to be. It's not even that hard!

  • The Mog Log: Traits of war (and magic)

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.23.2011

    One of the areas in which Final Fantasy XIV really dropped the introduction ball is its handling of traits. They're an interesting way to put together the character you want; unfortunately, they're fenced behind a wall made out of Guild Marks and a moat of 20 ranks before you can purchase most of them. (I'm sure there's a boiling oil of misunderstood applications somewhere in there, but we can't spend the whole column on our trip to Metaphor Castle.) The fact is that you get a lot of points to equip traits long before you probably have any, to the point that other rewards probably look more appealing. It's a shame, since the game's traits can often make a set of Guild Marks more valuable than another pile of gil. So today I'm going to look at the traits for the Disciples of War and Magic, along with a few ideas about how the traits can be used in a character setup and which ones have the broadest application.

  • The Road to Mordor: Creating your roadmap

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2011

    I wish to preface this week's column by saying that I'm not advocating just one way to play a game. I think it's equally valid to explore at your own pace, team up as a duo, maximize TP revenue, or set whatever goals you like and pursue them. But after leveling one character to the cap and playing several others, I've begun to develop a roadmap, if you will, that helps guide my progress somewhat efficiently. It's this roadmap that I want to share with you today. The thing is, for all I love about Lord of the Rings Online, the game is definitely littered with timesinks of epic proportions. It already takes a long, long time to get your character up to 65 and through the two expansions, and that's only going to increase as the game grows. There are a lot of distractions and unnecessary grinds (such as virtues you will never use) that can bog you down too long and perhaps dishearten you. So when I created a Minstrel in LotRO a little while back, I decided to map out his progress from level 1 through 65 by creating a broad framework -- an outline, really -- that serves to keep me on track so I don't have to backtrack as much later on to get these goals done. I have a very "two birds with one stone" mentality, so if I'm doing one task in a zone, I'd rather be accomplishing two or three at the same time. So for example, if I'm grinding out a deed, I'd rather do it at level at which I'm getting XP than 20 levels later when I'm not (although the latter has its merits for rapid deed completion). Hit the jump and I'll give you the rundown of how to eliminate some of the confusion and speed bumps of leveling.

  • The Road to Mordor: If the road goes ever on, I'm gonna need a GPS

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2010

    Recently in our kinship chat, I asked my mates what they were most looking forward to in next week's patch. Scaled instances and the wardrobe were popular, but probably the most-cited change was simply the influx of new players. It's not that we were worried Lord of the Rings Online was dying, but that we love this game so much that we genuinely want others to experience it as well. Plus, new players bring a rush of excitement for everyone involved. It's always a treat to look at an old game through a fresh set of eyes, and I hope that everyone logging in to LotRO for the first time will enjoy the sights of the Eriador, the quirkiness of the world, and the rich lore behind it. In the spirit of welcoming these fledgling adventurers to Middle-earth, I wanted to hand out a few pieces of advice today that I would give to myself if I were just starting out (and I guess there'd be some sort of weird time travel paradox event going on there, but hopefully you catch my gist). What should you do in your first week in LotRO? Speak "friend" and enter.

  • The further adventures of Captain Vault and the amazing LotRO!

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2010

    As we barrel toward the September 10th release date of LotRO's Volume III Book 2 update and F2P craziness, Turbine's devs are rushing to cover as many of the changes as possible in their detailed dev diaries. The first diary covers the changes to the metal-clad captain class, which is receiving an overhaul thanks to player feedback and extensive fine-tuning. Ken Burd explained the rearrangement of two traits lines, Leader of Men and Lead the Charge, which have been reworked into tank and DPS specialties, respectively. Burd also discussed the changes to heralds, standards and armaments. For everyone else who isn't a captain (and, OK, captains too), games systems engineer Ransroth gushes over the improved vault system. In an attempt to make the vault easier to peruse, Turbine is changing the bank UI to resemble the shared storage UI, which results in an easier-to-read interface. When beta testers responded negatively to the new vault interface, the devs worked to find a solution to mimic the old structure of multiple chests. Vaults 2.0 also come with a number of spiffy tools, such as dynamic filtering, sorting, automatic stack merges, and searches. Both the captain revamp and the vault improvements are scheduled to hit the servers in a little over two weeks.

  • Guild Wars 2 devs answer questions about combat, gameplay, and traits

    by 
    Rubi Bayer
    Rubi Bayer
    06.16.2010

    Last week's unveiling of the warrior class for Guild Wars 2 sparked a lot of excitement in the Guild Wars community. The introduction of the trait system came at the same time and was another hot topic of conversation. We at Massively were as thrilled as the rest of the community at the news, and just like everyone else, we had quite a few questions. Guild Wars 2 Lead Designer Eric Flannum answered our questions last week, but he's got even more to say. Eric and Designer Ben Miller spent some time going through quite a few of the more commonly asked questions, and added an informative new entry to the ArenaNet blog. Check it out for all the latest on warriors, traits, combat, general gameplay, and more.

  • Warriors, traits, and combat chatter: Massively's interview with the Guild Wars 2 Lead Designer

    by 
    Rubi Bayer
    Rubi Bayer
    06.10.2010

    Yesterday's update to the Guild Wars 2 site brought news that made a lot of fans very happy: confirmation of the warrior class as well as the introduction of the traits system for Guild Wars 2. As always, once ArenaNet decides to give out information, they do it right. We got screenshots, wallpapers, video, and pages of detailed information on this new class and concept. We at Massively -- just like the rest of the Guild Wars 2 community -- were thrilled at the news and had plenty of questions about the new information. Lead Designer Eric Flannum generously spent some time answering those questions (and evading our sneaky attempts to wrangle a third class reveal.) He had some very interesting things to say, so follow along after the jump for our exclusive interview!

  • The Road to Mordor: Walking the virtuous path

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. LotRO's character building system is at once both flexible and a little intimidating to the new player. It combines several systems from other games -- including an achievement system (the Deed Log), collectible traits, skills that improve on use, easy reslotting – into a funky new beast. Frankly, I love being able to constantly tweak my build without having to scrap the whole thing and start all over with a maximum of fuss and funds. However, what always confused me when I was new to LotRO were the Virtue traits – honestly, I had no idea what they were or that they were even there until my third month of playing. The game doesn't give you a huge tutorial on Virtues, and when you do give them a solid glance, they're somewhat underwhelming: seemingly minor stat boosts in a variety of packages. So why bother getting them? Are they too much trouble for what they're worth? What's the best way to accumulating Virtues if not? That's what we're here to help you with. Speak, friend, and enter.

  • We Have a Tabard: A little help from my friends

    by 
    Amanda Dean
    Amanda Dean
    06.19.2009

    The We Have a Tabard series is designed to help guild leaders, officers, members achieve their goals to maximize their cooperative experience.I'm relatively new to leading a raiding guild. I've been working on building and training my team for about six months. I've been leading the recruiting and correcting members, managing raids, and in general trying to make my online family as functional as possible. It's a lot of work for one person, and no matter how much I love my guildies I have to admit that I am tired.The best thing that I've ever done for myself and my guild is to ask for help. I have some great players in my guild that are well respected by other members and the server community. They have expertise in areas that do I do not. Probably most importantly they are less likely to mince words than I do and are willing to do what it takes to get the job done. Having some backup has helped some become more invested in the guild and has really lightened my load.Choosing who to ask for help can be a tough call. It does little good to select only your favorites or your friends, if they are not successful leaders. Take several factors into account when selecting a council of officers:

  • GamerDNA provides insight into how we view our MMOs

    by 
    James Egan
    James Egan
    12.13.2008

    Massively multiplayer online games, and our experiences within them, don't always fit into neat categories like "Fantasy" and "Sci-fi." The depth of these games -- in terms of setting, general tone, opposition faced (players or NPCs), how we envision ourselves in these games, and how that affects our playstyles -- gives way to a wide range of differing viewpoints among players on those very same games. Sanya Weathers of gamerDNA explores how we view our games in her column "MMO Focus: Traits of Popular Subscription Games". For those unfamiliar with gamerDNA, it's a social network for gamers which touts a new feature called the Discovery Engine. It allows its users to assign various traits to the games they play -- or create their own -- which in turn provides metrics for gamerDNA, and a collective glimpse into how we relate to our games. The results Weathers gathered from gamerDNA's trait system were a bit unexpected, leading her to say, "Either we have a massive identity crisis here in the gaming world, or what you think you are has nothing to do with the games you play. Rampant individualists for the win!"

  • LotRO Monster Play class enhancements

    by 
    Shawn Schuster
    Shawn Schuster
    10.31.2008

    As promised, Turbine has delivered yet another informative dev diary regarding the changes coming to Monster Play with the Mines of Moria expansion to Lord of the Rings Online. Yet, this one isn't a simple report on tweaks and adjustments here and there; this dev diary explains the dozens of new skills and traits that will be introduced for your favorite Monster classes come November 18th.Plus, in the second part of the Ettenmoors dev diary we showed you last week, Turbine discusses the mechanics of capturing flags and artifacts, as promised. Why so much information regarding Monster Play lately? As we can see from these dev diaries, the changes to Monster Play will be substantial for several reasons. This includes providing more direct PvMP gameplay, providing greater incentive for players and monster players alike and providing a greater level of advancement for monster players. Be sure to read the entire series if you're a diehard PvMP fan, or even if you're considering getting into LotRO's Monster Play system for the first time.

  • Making the Racial traits more individual

    by 
    Mike Schramm
    Mike Schramm
    09.08.2008

    Hot on the heels of word about all the new changes to racial abilities in Wrath, reader Mike sent us a suggestion he thought up to give a little twist to racial abilities in game: Blizzard could unlock some of them from a few races, and instead give players the ability to choose a few on a peronal basis -- they could pick and choose certain abilities for their characters to have from the beginning. As in, each ability would get put into a budget, and instead of merely choosing a race, players could then choose one or two skills from the budget to give to their characters. You could end up having a Troll with Escape Artist and Diplomacy, or a Human with Hardiness and Magic resistance.Of course, some abilities are pretty strictly defined by the races themselves, so not everything could be pick and choose -- Gift of the Naaru and Will of the Forsaken would have to stick with Draenei and Undead, respectively (they'd have to stay Racial traits, not personal ones). But abilities like Endurance and Quickness are so insignificant in the bigger picture of things that it would be nice to customize your character a little bit more -- match it up to your style of play rather than just want race you'd like to be. Character creation is quickly becoming the one thing in the game that's stayed exactly the same since launch, and for many reasons, from RP to theorycrafting, players would really get a kick out of customizing their characters that little bit more.As Mike told us, each character has their own personal background and insights, so why shouldn't each individual character have their own personal traits to shine in? It's a little late for Wrath, of course, but it's something to think about in the future -- if Pets get their own choices about their strengths, why shouldn't the different ingame races?

  • All the World's a Stage: Character diamonds

    by 
    David Bowers
    David Bowers
    05.25.2008

    All the World's a Stage is your source of roleplaying ideas n' stuff. The usual columnist is grateful to Alex and Matt for covering for him the last couple weeks while he got ready to defend his MA thesis.Getting into character isn't all that easy. First of all, as Matt demonstrated last week, one must have the desire and the gumption to just do it. You can't sit back and say, "But I don't know how to do it right!"or "But what if people don't like my roleplaying?" or any other excuse like that. You have to put your fingers to the keyboard and just start playing your role. Whether people like it more or less depends upon a bunch of things, including your skills and knowledge about how to do it well, but first and foremost it depends on your willingness to go out and try things out -- then look back and learn from your experience. You won't stop having problems and making mistakes, but you will get better over time.Today I'll share with you one idea I found that helped me a lot with a problem I was having: when I found myself having a bit of trouble "logging in" to a particular character's personality, I found the concept of the "Character Diamond" to be extremely valuable in pinning down exactly who this character is, how she would respond, and what it feels like to be inside her head. This concept was originally thought up by a screenwriting teacher named David S. Freeman, but it has gone through a bit of modification to suit the MMORPG world. So, with permission from the folks at Dramatis Personae who first taught me about it, I would like to sum it up for you here as a starter's guide and reference for making character diamonds of your own.

  • TTH guides you through the Deeds of Evendim

    by 
    Samuel Axon
    Samuel Axon
    12.04.2007

    Ten Ton Hammer's series of Deed guides for The Lord of the Rings Online continues with a guide to the Deeds of Evendim. Their guides to the North Downs, Ered Luin, and Angmar were all great, and this one's just as helpful.Titles you can earn in Evendim include Slayer of the Gauredain, Enemy of the Giants, Bane of the Kergrim, Keeper of Mysteries, and more. Of course you can get all sorts of helpful traits as well.Evendim was added to LotRO's world in Book 9 and is home to Annuminas, the former capitol of Arnor (the western sister to Gondor). Now it's populated by all sorts of unpleasant northern terrors such as the Gauredain.

  • Doom the Angmarim using the new Angmar Deed guide

    by 
    Samuel Axon
    Samuel Axon
    11.14.2007

    Angmar is not a pleasant place. It's the cornerstone of evil in Eriador, the region on which The Lord of the Rings Online presently focuses. It once was home to the throne of the Witch-king, the most powerful and important of Sauron's servants. Now it's inhabited by trolls, orcs, and hillmen who will not greet you warmly when you approach them.Now ... go there and grind!Ten Ton Hammer have published a guide to the Deeds you can complete in the region. Like their previous two Deed guides, their guide to the Deeds of Angmar is a great resource for players looking for Traits that give them an extra edge, or for cool titles like "Warlord of Angmar," "Doom of the Angmarim," or "Weird of the Worms." If you're brave enough to simply walk into Angmar, check the guide out. It could come in handy.

  • Under The Hood: Of Titles, Badges, and Achievements

    by 
    James Murff
    James Murff
    11.04.2007

    Say what you will about achievement points on the Xbox 360. They may cheapen the experience, or reduce elements of skill down to raw numbers, but anyone who has ever played a 360 knows how addictive the little "Achievement unlocked!" message is. So what happens when you toss that into an MMO? Titles. It seems that a recent trend in MMOs is "titles". When they first debuted in the mainstream with City of Heroes, they didn't do much. All they did was add bragging rights for the person who has them, and a displayable title above the person's head. They were worthless (Well, mostly worthless). And most of the titles in CoX are still worthless. "Oh, I killed 200 Circle of Thorn members. I've got that sweet new title." Some MMOs are actually starting to change things up now, though, including the pioneers of the "Titles" system. Getting the exploration titles in City of Heroes/Villains will enable your Supergroup to teleport to that map from your Supergroup base. Getting certain titles in Guild Wars will allow you to increase your holding cap on faction. Getting all titles in an area in Tabula Rasa gets you a huge experience bonus (noticing a trend here? NCsoft developers seem to love the use of titles).

  • Do the Deed in Ered Luin

    by 
    Samuel Axon
    Samuel Axon
    11.02.2007

    The Deed system makes The Lord of the Rings Online stand out amidst the crowd. While a case can be made that Deeds are just another form of fancy new packaging for the same old tedious and passionless grind, we'll take what little freshness we can get in a genre that presently harbors a Fundamentalist fervor for proven formulas.So, that said, if you dig doing Deeds in LotRO, then you'll appreciate TenTonHammer's Deed guides. A few days ago we plugged their first guide, which listed all the cool stuff you can accomplish in the North Downs, and now we're pointing you to their new one. This time they're covering the Ered Luin zone. Check it out if want to learn how to get a sweet title like "Defender of the Halls."

  • Kill dirty trolls. Win shiny title. Profit.

    by 
    Dan O'Halloran
    Dan O'Halloran
    10.29.2007

    I love the Deeds system in Lord of the Rings Online. It appeals to the completist in me. I will hunt down that last warg, goblin or ancient ruin until every last Deed moves to the Completed page of my book. That's why I love TenTon Hammer's Guide to Deeds of the North Downs.In their guide, they include how many of each monster you need to kill, the location of all the areas you have to discover and the rewards you get for your efforts. Rewards include, of course, Traits, but they also include one of my favorite aspects of the games: Titles.After you finish this round of Deeds, you can forever more be known as Hero of the North Downs, Foe of the Night or my favorite, Troll-hewer.