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	Leica D-Lux 6 and V-Lux 40 hands-on</p>

    Custom-made Troll Rogue action figure by Abotu

    by 
    Mike Schramm
    Mike Schramm
    04.06.2009

    We posted that fan-made Draenei Barbie last week, and a few commenters sent us a note about this figure, custom made by Abotu over on Emerald Dream. The Barbie was just something funny that a few fans did while bored, but this Troll Rogue is the real thing -- custom leather armor fitted onto what used to be a Tomb Raider figure, heavily modified with Sculpey, wood (for the daggers) and even boot laces (for the braids). It's really, really impressive, not only in the way it looks, but in what it took to make: the whole thing took about two months' worth of work (Abotu guesses it might cost over $1000 to make selling these worth it), and many parts of it are completely fabricated. The head is sculpted from scratch, and the hands and feet are from an X-men Nightcrawler figure, but even those have been shaped to look completely different from what they used to be.Quite a piece of work. We've put all of the image in an easily browseable gallery below, to save you from the trouble of cutting and pasting Photobucket links. Our own 15 Minutes of Fame column has also scheduled an interview with Abotu, so stay tuned for more information on how this all came together (and how you too might be able to immortalize your character like this). And as always, if you've heard of some amazing fan art like this, feel free to send it along on our tipline -- we always love seeing what World of Warcraft fans are putting their crafting skill points into.%Gallery-49393%

  • Custom WoW plushies look adorable

    by 
    Mike Schramm
    Mike Schramm
    03.30.2009

    Debbie sent us a note about these plushies that she made, and as you can see, they look pretty awesome. The funny part, however, is that she doesn't know anything about World of Warcraft -- her mom's friend asked her to make a Troll Priestess, and since she makes these dolls on commission (prices start at $60 plus shipping and handling), people have asked her to do a Troll Shaman as well, and she's currently working on a Draenei Paladin. Very cool.You'd probably have to negotiate with her if you wanted something custom made, since these are definitely not coming off of a factory line. But even if you're willing to pay the money for a doll like this, they do look cool. We don't know what it is about Shamans and their little totems that seems to make them perfect for plushie form, but there must be something there. Somehow, we're not sure a plushie Warrior would cause the same fascination. But hey -- be sure to prove us wrong. If you catch any great WoW crafts around the net that we haven't seen yet, drop us a tip.

  • All the World's a Stage: So you want to be a Skinner

    by 
    David Bowers
    David Bowers
    03.22.2009

    This installment of All the World's a Stage is the thirtieth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. I should say at the outset of this article that I am a vegetarian, and I generally think of animals as cute and fuzzy friends of the human race. I have no moral objection against hunting animals and using their bodies for food or clothing, however. Logically, it makes sense that people have needed this to survive, but emotionally speaking, I find skinning and eating animals rather distasteful. Things would have been different for me if I had been raised on a farm or in a hunting community instead of a city thoroughly saturated with the culture of Disney movies about cute animals singing songs and having adventures, but... anyways, you are what you are. Hunting enthusiasts should feel free to write their own articles on the topic if they have different points of view.So, anyway, as my vegetarian brain started churning around this idea of how skinning can be roleplayed in World of Warcraft, I couldn't help but admit to myself that I don't have so much real life experience of the topic. In fact, my first google search of "Skinning" turned up none other than WoWwiki's page on skinning in WoW, and I realized most people living in cities probably haven't got the first clue of what skinning animals is really like.So I searched again for "skinning animals," and this time I found various articles about how to skin an animal for people who are interested in surviving in the wilderness, or just into hunting in general. One site even had simple hand-drawn animations of the proper way to kill and skin a rabbit, and I was struck by how very different this was from my experience of skinning in WoW. In the animation, we see the head and feet get cut off, a slice go down the middle of the animal's body, and the skin slowly peeling away to reveal all the flesh underneath... while in WoW we just right-click on a dead animal, loot its hide, and poof -- it disappears before our eyes.

  • Worlds.com aims to sue over the virtual world of Warcraft

    by 
    Adam Holisky
    Adam Holisky
    03.11.2009

    Business Insider (no relation) is reporting that Worlds.com CEO Thom Kidrin is intending to sue anyone who will not license their virtual worlds product through him, and since Kidrin claims they hold the patent to virtual worlds, everyone has to get a license. Since this is a legal issue I'll lay this out in a few easy to read steps: Thom calls up Blizzard, Linden Lab, etc... Thom says "Hey, I invented virtual worlds! Pay me money since you're making money off the concept." Blizzard and Linden Lab laugh and hang up, assuming it's a prank call. Thom goes to court. That's the gist of it. Kidrin plans on going after a few other companies before knocking on Blizzard's door: notably, Worlds.com has already filed suit against NCsoft, which publishes City of Heroes and Guild Wars. How did Worlds.com wind up with the patent to the idea of a scalable virtual world with thousands of users? Kidrin has said that they invented the virtual worlds with a product for sick kids called Starbright World back in 1997. (Though apparently the concept was thought up back in 1995.)However, let's take a look at the definition of Cyberspace. It was first used in William Gibson's 1982 story "Burning Chrome" and again used in a few of his books, with "Neuromancer" being the most popular. Gibson's definition for Cyberspace reads:

  • Forum post of the day: Raid timers (poll)

    by 
    Amanda Dean
    Amanda Dean
    02.07.2009

    Today's forum post of the day serves a dual purpose: it brings up issues with raid timers and it demonstrates how not to make friends and influence people on the forums. Our hot-headed friend Phearing of Silver Hand is a mighty bit miffed that he zoned into a 10-man Vault run only to find that there were no mobs there. He was saved to the instance, and thus does not get another shot at it until the raid timer resets.Nubbyzor of Whisperwind quickly pointed out that if the raid leader is saved to the instance you join their raid ID. This has happened since the dawn of raid timers. People have been mislead into joining raids in progress and cannot get a second shot at a heroic if their group is under par. Heroics aren't really a big deal, if your group fails, you can try again tomorrow. It's lame, but it's only one day. The week-long timer on raids makes this a little bit harder to swallow.

  • All the World's a Stage: So you want to be a Horde Rogue

    by 
    David Bowers
    David Bowers
    02.01.2009

    This installment of All the World's a Stage is the twenty-third in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Any class needs its role models. Rogues don't have all that many great heroes from lore, but the ones they do have stand out, especially for the prominence of women in this class. Garona Halforcen is probably the most famous of rogue protagonists, one of the main characters of the original Warcraft I storyline that launched the whole Warcraft series. She's been strangely missing ever since the end of the First War, actually, but it seems that she is finally making her comeback to the story in the World of Warcraft Comic Book. Her full story is best left for others to tell (such as the immensely talented Elizabeth Wachowski, or the mysterious collective mind known as WoWWiki), but for now, suffice it to say that she represents a lot of what makes rogues who and what they are. Here's a few reasons why: She's incredibly cool. She doesn't talk about how incredibly cool she is. She has conflicted loyalties, neither all good nor all bad. There's so much we don't know about her, and so much we want to discover. She's something of a lone wolf, extremely independent and active. Her skill with words was just as important as her skill with weapons. She has a great wealth of complicated emotions and ideas that drive her deeper into the story.

  • All the World's a Stage: So you still want to be a Shaman

    by 
    David Bowers
    David Bowers
    01.18.2009

    This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.

  • AdventureQuest Worlds wedding attracts 11,000 guests

    by 
    William Dobson
    William Dobson
    01.16.2009

    How many people would you choose to attend your wedding? Some go for a smaller and more intimate setting with just a handful of people. Over at the other extreme, some folks shell out for 1000+ of their closest friends to enjoy their special moment. Want to take it even further? You could be like the couple from Missouri that just tied the knot and had 11,000 people sitting in on the ceremony. Of course, the catch is that the wedding took place in AdventureQuest Worlds, and their guests attended virtually. Their private wedding room was cloned, which allowed for thousands of gamers to experience the celebrations along with then.The event was a success overall, and undoubtedly a lot easier to organize than a wedding of that scale would be in the real world. Weddings are notorious for the meticulous planning that comes before them, and equally for the little (hopefully inconsequential) things that tend to go wrong on the day. If we had to make a list of things we'd like not to happen during a loved one's wedding, "Troll raid" would be somewhere near the top. As fate would have it, Trolls did show up to raid the AQW wedding, but thankfully the guests took it in their stride, and cake was enjoyed by all.

  • All the World's a Stage: So you want to be a Shaman

    by 
    David Bowers
    David Bowers
    01.11.2009

    This installment of All the World's a Stage is the twentieth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Long long ago, human beings all around the world (of Earth, not Warcraft) investigated different ways of describing how the world around them worked. Many different cultures found that the materials they encountered seemed divided into four or five separate elements, each with its own properties: earth, fire, water, and air. Space, "void," or "aether" was often noted as the fifth element, or, as in the case of China, the understanding of these elements looked a lot different but in the end produced a similar sort of system.In Azeroth, however, these ideas about the elements never got swallowed up by modern science and the periodic table of elements. They turned out to be real forces in the world, each with its own set of elemental spirits, which people could communicate and cooperate with. Shamans are the masters of this magical task, charged with helping to maintain the balance of nature in a very different way from druids. While druids are focused more on nature as a system of energy, life, and growth, shamans focus more on the spirits of the land, flames, waters and skies as they all interact with one another. They gain great wisdom by learning of the different characteristics of these elements, and in turn bring this wisdom to the people they serve.

  • Tattooed for the Horde

    by 
    Mike Schramm
    Mike Schramm
    12.29.2008

    I can't say that I'm the biggest fan of tattoos out there, but that is a nice tattoo -- xstitchfla's son Christopher got it on his arm just recently, and clearly he's flying the Horde flag proudly. It took about five hours to put on there, which seems like it would hurt a lot, but then again, Hordies can take it, right?Christopher is also headed off to Iraq next year, too, so we wish him the best of luck and hope that he stays safe.And while we're at it, just what is it with the Horde and WoW tattoos? Seems like every picture we see is of the Orc/Tauren/Troll/Blood Elf/Forsaken variety. Aren't there any Humans, Gnomes or Dwarves out there getting inked up?

  • All the World's a Stage: So you want to be a Priest

    by 
    David Bowers
    David Bowers
    12.14.2008

    This installment of All the World's a Stage is the seventeenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Priests in the World of Warcraft are a single class that incorporates a wide variety of characters. They are best known for casting spells that call forth the power of the Holy Light, but the priest using these spells in the game mechanics doesn't necessarily have much connection to the Light as such -- rather they have a connection with their own religion which grants them similar effects to those of the Light.When WoW was being developed, Blizzard realized that night elves and trolls, for instance, would not follow the Light in the same way humans and dwarves do, so they tried to represent a bit of this diversity through race-specific spells. It didn't work out, though -- some were too powerful, while others weren't worth reading about, much less putting on one's action bar. The end result was that they made some of these spells universally available to all priests, and completely removed the rest. Here the lore had to surrender to the game mechanics in order to provide the best game balance.In roleplaying, however, there is a lot of room for players of different races to behave differently, and draw their powers from totally different sources. Greater Heal, for instance, could come either from the Light or the power of Elune. A Shadowfiend could either be a spawn of the Forgotten Shadow, or a dark trollish voodoo spirit. If you are roleplaying a priest, the only thing that really matters is that your character have some sort of faith or profound belief, which could serve as the source of their divine magical power. A priest's magic revolves around his or her strong beliefs and ideas -- but what those beliefs are is entirely up to you.

  • All the World's a Stage: So you want to be a Mage

    by 
    David Bowers
    David Bowers
    12.07.2008

    This installment of All the World's a Stage is the sixteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. It's also the first installment with a title that rhymes! The Mage is the foremost master of magic in the Warcraft universe. Although all the other classes excluding the Warrior and the Rogue use magic of one sort or another with equally wonderful effects, the Mage is the class that's named after the stuff.But what is magic? What does it feel like to harness it? Does the mage have to do a strange ritual or utter incomprehensible words in an ancient language in order to cast her spells? Other fantasy settings often have one or more of these elements together, but as far as I can tell, Warcraft lacks them.Arcane magic in the World of Warcraft is an ever-present energy field surrounding the whole world. Mages access it by concentrating in the magic energy within themselves, feeling it rush through their body, and directing it as they please. Those spells that require reagents need an extra focusing item with magical properties of its own in order to bring about the desired effect, but for the most part, fireballs, frostbolts and arcane explosions can be created through the mere act of will on the part of a properly educated mind.

  • All the World's a Stage: So you want to be a Horde Warrior

    by 
    David Bowers
    David Bowers
    11.16.2008

    This installment of All the World's a Stage is the thirteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The Warrior is not merely a well-trained fighter who loves his weapons and armor and takes great care to wield them well -- inside each one is a boiling cauldron of rage and passion. By and large, warriors feel at home on the battlefield because it is the one place where they can express themselves, where they can finally let go of all the restraint society imposes on them and unleash all their emotions. Without his raging passion, a person would be much better suited to some calmer form of work -- it is this unquenchable fire which sustains a warrior, driving him into action in the midst of mortal peril.Alliance warriors tend to focus more on training and weapon mastery, sometimes downplaying their rage so much that you hardly even see it. Some warriors like this (even in the Horde sometimes) may be so stoic that even they do not believe that they have any emotions whatsoever, although I doubt anyone who watched them fight could really agree. Something's got to make you willing to put on all that armor and risk death every day.But Horde warriors are more likely to display their rage, bloodlust, and other aggressive emotions much more freely. Of course, it's possible that a Horde warrior could have a collection of stuffed animals, write poetry, and even play hopscotch with children, but their rage lurks deep within, and the essence of their profession is to let it loose.

  • Forum Post of the Day: Angry title and coffee with gin

    by 
    Adam Holisky
    Adam Holisky
    10.27.2008

    I don't know why I laughed out loud when I read the following quote from Ghostcrawler on a trollish forum post, but I did: DESPERATE ATTEMPT TO EXERT A CALMING INFLUENCE WHILE NOT ACCIDENTALLY INSULTING ANYONE AND/OR SHOUTING EXPLITIVES AND/OR REVEALING THAT I HAVE GIN IN MY COFFEE MUG.Yup. Just like that. Caps spam and all. Throw in a "Don't nerf me, bro!" or "To the ground, baby!" at the end of that and you have yourself a real Ghostcrawler statement.Now this might be some unabashed fanboi-ism on my part, but the question I have after reading that is "What kind of gin do you drink?" I have to imagine Ghostcrawler is the kind of guy who enjoys some top shelf liquor. I'm sure he's making enough at Blizzard to afford it. Perhaps some Tanqueray Rangpur? Or some Anchor Junipero?Personally I enjoy Bombay Sapphire and the Rangpur, though I've been known to grab some Beefeater if that's all that's available. If Ghostcrawler is reading this, we'd love to know what kind of gin you drink. Feel free to drop us a note on our tip line and we'll update this post.

  • Making the Racial traits more individual

    by 
    Mike Schramm
    Mike Schramm
    09.08.2008

    Hot on the heels of word about all the new changes to racial abilities in Wrath, reader Mike sent us a suggestion he thought up to give a little twist to racial abilities in game: Blizzard could unlock some of them from a few races, and instead give players the ability to choose a few on a peronal basis -- they could pick and choose certain abilities for their characters to have from the beginning. As in, each ability would get put into a budget, and instead of merely choosing a race, players could then choose one or two skills from the budget to give to their characters. You could end up having a Troll with Escape Artist and Diplomacy, or a Human with Hardiness and Magic resistance.Of course, some abilities are pretty strictly defined by the races themselves, so not everything could be pick and choose -- Gift of the Naaru and Will of the Forsaken would have to stick with Draenei and Undead, respectively (they'd have to stay Racial traits, not personal ones). But abilities like Endurance and Quickness are so insignificant in the bigger picture of things that it would be nice to customize your character a little bit more -- match it up to your style of play rather than just want race you'd like to be. Character creation is quickly becoming the one thing in the game that's stayed exactly the same since launch, and for many reasons, from RP to theorycrafting, players would really get a kick out of customizing their characters that little bit more.As Mike told us, each character has their own personal background and insights, so why shouldn't each individual character have their own personal traits to shine in? It's a little late for Wrath, of course, but it's something to think about in the future -- if Pets get their own choices about their strengths, why shouldn't the different ingame races?

  • All the World's a Stage: So you want to be a troll

    by 
    David Bowers
    David Bowers
    08.31.2008

    This installment of All the World's a Stage is the third in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.Trolls are based on the "wild savages" you've seen in the movies or on TV, from King Kong to Discovery channel. If you've seen people hunting with spears, walking around in the forest without many clothes on, or dancing around in costumes and face paint in some kind of ritual you've never heard of, you've seen the apparent inspiration for trolls in World of Warcraft. The culture of Warcraft trolls are a mishmash of all the different myths and rumors that have grown up about some of the earth's indigenous peoples that live outside modern society: Strange voodoo beliefs and rituals? Check. Bloodthirsty headhunters with a taste for cannibalism? Check. Witch doctors, shrunken heads, human sacrifice, and rampant superstition? Check on all counts.It's important to note here that troll culture is based on the myths about some indigenous people, not on their reality. Cannibalism, for instance, has been rare among human societies, nearly always viewed as anathema, but among the trolls of Azeroth, it appears to be the rule rather than the exception. Unbiased study of the world's primal religions has shown them to be far more sophisticated than early (and prejudiced) Western explorers ever imagined. Don't listen to the Jamaican accent trolls have in the game and assume that trolls are based on real life Jamaicans. There is nowhere near the correlation here that we might find with the dwarves and the Scots, or even the draenei and the eastern Europeans that they sound like. Indeed, one could argue that the choice of a Jamaican accent to represent the trolls and their culture reveals a great deal of ignorance we Americans have regarding Caribbean islanders -- but that's a discussion I'll not go into today.Suffice it to say that as a member of the Darkspear tribe, the only tribe of trolls to join the Horde, your character living in a time of great change for your people. Your tribe is the first to embrace the more modern values promoted by Thrall, to take up the spiritual practices of shamanism, and to integrate itself with other races. Although the Darkspears have officially given up human sacrifice, cannibalism, and now tell you to "stay away from the voodoo," these practices are all elements of religion and superstition that your character would have grown up with, and may find it hard to let go of completely.

  • Forum post of the day: Idiots, children, and oldschoolers. Oh my!

    by 
    Amanda Dean
    Amanda Dean
    08.10.2008

    At one point in time or another, most guilds face at least a little bit of drama, from loot distribution, to relationships, to guild bank robbery. Zeida of Tichondrius has created an list of guild member archetypes for folks she does not want in her guild. The list of stereotypes covers the first four posts in the thread so there is a considerable amount of reading. The list includes newbs, n00bs, trolls, elitists, and many more. The original poster went into detail on each of these archetypes. Here's the short version:

  • Weekly Webcomic Wrapup revisits the classics

    by 
    Ross Miller
    Ross Miller
    08.09.2008

    Digital Unrest's Chris Simmons originally made this comic in April 2006, and we subsequently crashed his servers. The strip has bee remade this week with new art and, given that it never got a fair shot last time, we're going to throw it in again this week. Thanks for the trip down memory lane, Chris. Here are our picks for the week's best game-related webcomic. Polling after the break; be sure to vote for your favorite!Orderly Debate (Digital Unrest)The World May Never Know (Fanboys Online)Bluetooth Headset (CAD Minis)For Your Consideration (Penny Arcade)Rupees Cannot Buy Hearts (MNC)The Fundamental Theorem of War (2P Start)Anguish (Penny Arcade)Giving Birth (Castle Vidcons)(Not game-related, but make sure you read PVP Online's five-part FoxTrot/Family Circus "tribute")

  • World of WarCrafts: Loop of Cursed Bones

    by 
    Shelbi Roach
    Shelbi Roach
    08.07.2008

    Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts. Check this out human! Griftah be takin' over dis post today.Ya know what ya be needin'? One of these necklaces right outta the ruins of Zul'Aman. But ya don't want to be riskin' yerself in a dungeon, do ya? Nah, I show ya how to make one of the most marvelous amulets right here! Here is what you will need: Chicken Legs and Thighs Natural Stone/Bone Chips Red/Black Feathers Hemp Jewelry Cord Knife Nail File Click on the images below to view a gallery of step-by-step instructions. %Gallery-29186%