tsw-state-of-the-game

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  • Funcom prepping The Secret World for reticle combat

    by 
    Jef Reahard
    Jef Reahard
    10.10.2012

    Most of you Secret World fans know that the game has featured a changing of the guard in its development ranks. While Ragnar Tornquist remains as Creative Director, former Lead Content Designer Joel Bylos is now the Game Director, and as such he's penned his first state-of-the-game letter which just went live on TSW website. After a lengthy introduction, Bylos gets down to the business of update schedules. First up is Issue #4 and the long-awaited New York City raid. More importantly, the update will introduce reticle combat. Bylos says it's something the game has needed for a long time, but he's also conscious of the fact that some players may prefer to do without. "I feel it makes combat a lot more direct and exciting. We are not forcing it upon anyone, though. You will be able to freely switch between traditional targeting and the reticle depending on what you feel is best for you," he explains. Bylos also hints at "an entirely new animation backend for the Dreamworld engine," which should allow the firm to address common complaints regarding TSW's avatar movement. There's more, too, including a bit on puzzle raids, but you'll need to head to the official website to read it all.