twilight-princess

Latest

  • Twilight Princess box art beauty

    by 
    Jason Wishnov
    Jason Wishnov
    09.19.2006

    We don't have much to say here, folks. This is some beautiful work, and some of the finest pieces of box art we've ever seen (I'm partial to Unlimited Saga, myself). What do you think? Is the Wii identifier at the top too much?You can't always judge a book by its cover, but we're sure hoping we can with this one.

  • Link gets his stabby on

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.18.2006

    What's better on Monday morning than a fresh new Twilight Princess video? Well, we were all out of doughnuts and white chocolate mocha, so this will have to do. Forget working -- start your week off right!Lots of gameplay features on display in this montage. What do you think, readers? How's the game shaping up? Has the full-on conversion to Wii made the game gimmicky, or is this the Zelda we've all been waiting for? Check out the video after the jump and tell us how you feel.

  • Wii: then and now

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.14.2006

    "People change. Hairstyles change. Interest rates fluctuate." When Hillary Flammond uttered those words in Top Secret, she clearly hadn't experienced the gaming industry -- a marvelous, often magical place where things change very quickly indeed. As today's cataclysmic explosion of Wii news demonstrates, things can change for better or for worse. Yesterday's truth may become today's obsolete press release. So, what has (and hasn't) changed for Nintendo between then and now?Then: The Wii could play DVDs via an unspecified and entirely nebulous dongle. The original console description reads: "Two Disc Formats, One Slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content."Now: Inserting a DVD into the system will likely produce a polite error message indicating a complete inability to play DVDs. Nintendo's Perrin Kaplan explains DVD playback was removed "in order to deliver the machine at a cheaper cost and because most people today already own DVD players." On the plus side, this reduces the amount of times we'll have to type a dubious word like "dongle."

  • Wii: last minute rumors [update 1]

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.13.2006

    It's almost time, fanboys and girls, for the big announcement that is almost certain to bring us the launch details on the Wii. What does that mean for Wii Fanboy?Rumor roundup time! Yee-haw!After the jump, we not only bring you a rumor compendium, but we also offer the official (!) Wii Fanboy predictions on launch and release date.

  • The Legend of Zelda: Twilight Princess FAQ

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.08.2006

    Over on the WiiChat.com forums, i0n has posted a helpful FAQ encompassing 51 items related to The Legend of Zelda: Twilight Princess. Not sure about the differences between the GameCube and Wii versions? Curious as to which Link will star in TP? Wondering who Midna is? i0n's got answers.Of course, the FAQ doesn't crack any of the game's great mysteries, but it's a well organized hub for the information and ideas that have been shared thus far.

  • Wii version of Twilight Princess will not support Gamecube controller

    by 
    Jason Wishnov
    Jason Wishnov
    08.16.2006

    The annually-run Camp Hyrule (an online "camp" run by Nintendo, where cabins compete against each other in various mini-games and trivia) recently featured some Q&A sessions with Nintendo officials, most notably George Harrison (NoA Vice-President of Marketing). Though the sessions are generally uninformative, a fan threw out the question to which we really wanted a positive response: Will the Wii version of Twilight Princess allow players to use the standard Gamecube controls as well? The answer: a resounding no. "The GCN controller will be able to play the GCN version on the Wii console, but will not be able to play the Wii version," said Harrison. This is saddening news for me people who would like to experience both control schemes without having to buy the game twice. Which will you choose, o' faithful reader?

  • Wii to tango with Latin America in December, price is high

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.07.2006

    During a recent games convention in São Paulo, Brazil (pictured), a representative of Lamatel (Nintendo's Latin American distributor) announced that Wii will be released in Brazil during the first week of December to the tune of 1,400–1,500 Brazilian reais (roughly $640–$690). Ouch! That smarts more than a hot Brazilian wax! Not that we ... I mean ... it was just a team bonding experience ... it's not like ... oh, never mind.But seriously, at that rate, who's buying? Just import. Of course, you may want to add some games to that overseas order. So far, only Twilight Princess is confirmed for launch in Brazil.[Link in Portuguese; Google translation; via NeoGAF]

  • CNN Money sees Wii launching as early as September [update 1]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.05.2006

    The words of CNN Money's Chris Morris, which suggest a Wii launch in late September or early October, are certainly tantalizing and not entirely unrealistic. Getting the machine onto store shelves and into our loving, embarrassingly weak arms would give Nintendo a healthy lead on the PS3 and Microsoft's glut of holiday titles, not to mention the joy it would grant fans of intergalactic bounty hunters and pointy-eared archers. Morris cites an earlier analyst report by P.J. McNealy of American Technology Research which notes that Nintendo already began manufacturing final retail consoles on 21 June, providing ample time until a prospective September launch.Further evidence comes in the less sturdy form of past release dates of Nintendo consoles, with only the Gamecube missing an October or September release window. Of course, if the Wii launches worldwide immediately, one would expect a strategy similar to that of the DS launch -- that one happened in November as well. While it's not entirely unfeasible, Morris' suggestion is still swathed in speculation. With no details available on manufacturing, Nintendo may have simply started up the production line early (if they did so at all) to avoid launch shortages which plagued the Xbox 360 and are sure to plague Sony's machine.Unfortunately, it looks like the only words we can fully trust right now are the ones from official (and sober) Nintendo men and women.[Thanks to everyone who sent this in!][Update 1: Nintendo has (predictably) put the kibosh on this one, with a spokesperson stating, "There's no change in our plan to release the console in the last quarter of this year."]

  • NP confirms identical versions of Twilight Princess

    by 
    Jason Wishnov
    Jason Wishnov
    06.21.2006

    The newest issue of Nintendo Power has some good news for the six people who own Gamecubes, but don't want a Wii. With the exception of the control scheme, the Gamecube and Wii versions of The Legend of Zelda: Twilight Princess will be essentially identical. It's currently unknown whether the Wii version will also allow the use of standard Gamecube controls, but if you want the classic experience, it's nice to know you won't lose anything from buying the current-gen version.O', may time ride as quicksilver toward the Twilight...

  • New Nintendo Power issue arrives, spills beans [Update 1]

    by 
    Jason Wishnov
    Jason Wishnov
    06.20.2006

    The newest issue of Nintendo Power (shown to the right) has a few interesting tidbits of information. Final Fantasy III DS will apparently have some sort of Wi-Fi compatibility (party vs. party?), and Suda51 (a.k.a. Goichi Suda) has confirmed Contact 2 for an unknown system, as well as another unconfirmed game for the Wii. That guy loves his Nintendo.A few other glimmers of information: There is the confirmation that with the exception of the control scheme, the Gamecube and Wii versions of The Legend of Zelda: Twilight Princess will be identical. This is probably to avoid the screaming throngs of Gamecube owners that would certainly resort to outright violence upon hearing they were neglected. [Update 1: Made the post a little more DS-centric and environmentally friendly.]

  • New Twilight Princess screens

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.31.2006

    The British Gaming Blog is hosting a plethora of Twilight Princess screenshots which originally came from Game Reactor but have since proven difficult to track down again. Regardless, you should take a gander at the ridiculously gorgeous images (presumably from the Wii version of the game) and, as a mental exercise, try to formulate in words just how good they make you feel inside. We're going for "like our internal organs have been replaced with laughing chocolate clowns." Hit the "Read" link to see it all.

  • Joystiq / Engadget Podcast 079 - 05.10.06

    by 
    Randall Bennett
    Randall Bennett
    05.10.2006

    Sony may have had their fun on Monday, but Tuesday turned out to be one of the craziest days of the gaming year. Nintendo decided to one-up Sony by adding additional speaker support for the Wii-mote, reveal some sort of launch strategy (albeit with no specific launch date or price) and demo actual Wii gameplay. Shortly afterward, Microsoft set us off with some footage of up and coming games, as well as some new periphs (that's what the kids call peripherals now-a-days, right?) Our very own Vlad Cole steps to the mic and joins Engadget's Ryan for today's podcast. Get the podcast [iTunes] Subscribe to the Podcast directly in iTunes (MP3). [RSS] Add the Engadget Podcast feed to your RSS aggregator and have the show delivered automatically (MP3). [MP3] Download the show (MP3).[OGG] Download the show (OGG). [Vote] Vote for us on Podcast Alley! Host Engadget's Ryan Block Featuring Joystiq's Vlad Cole Producer Randall Bennett Music J J J - 'Suits' in Japan Format 1:04:58, 29.4 MB, MP3 Program 00:00 - Nintendo's keynote32:30 - Microsoft's keynote LISTEN (MP3) LISTEN (OGG) Contact the podcast: 1-888-ENGADGET, Engadget (Gizmo Project) or podcast at engadget dawt com

  • Wii Twilight Princess in widescreen, GameCube in 4:3

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.10.2006

    According to a Nintendo press release titled, "Nintendo Introduces the Next Leap in Video Games," the Wii version of The Legend of Zelda: Twilight Princess will feature a widescreen mode, but the GameCube version will not. This can be inferred from the following statement:"[Twilight Princess] will also be playable on Nintendo GameCube, but without the widescreen format or special controller functions."Is this Nintendo's subtle way of urging us into its next generation? Why does a stripped-down GameCube version of Twilight Princess even exist? Is Nintendo simply satisfying fans that are hesitant to upgrade to Wii? Wouldn't a Wii-exclusive Twilight Princess drive more sales of the next-gen console? What's Nintendo's strategy here? Questions ... questions ... questions ...[Via Nintendo press release; thanks, Oro]

  • TIME gets hands-on with the Nintendo Wii

    by 
    Evan Blass
    Evan Blass
    05.08.2006

    We knew we should have taken that call from Miyamoto the other day, but our loss was TIME magazine's gain, because the Mario and Zelda creator was looking for someone to, wouldn't you know it, take the upcoming Wii for a little spin. TIME's five page article is so full of interesting deets that we barely have room to scratch the surface here, but suffice it to say that Lev Grossman not only reports on his hands-on experiences with a number of games, he's also able to get inside Nintendo's head, if you will, and tease out a bit of the methodology behind what some hardcore gamers perceive as the company's madness (Wii? those controllers? Nintendogs?). As for the actual gaming, Grossman got to play some tennis (the sensors even allow you to add spin), slay some dragons (brandishing the controller like a sword in Legend of Zelda: Twilight Princess), and bring those wacky Warioware minigames into the third dimension (think: fishing, weight lifting, cooking, etc.). Geez, this thing sounds like so much fun that we may just skip the Sony keynote this afternoon and see if the folks from Nintendo will let us play with their goodies.

  • Twilight Princess now Wiimote-controlled

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.07.2006

    The TIME Wii tell-all has confirmed that The Legend of Zelda: Twilight Princess will feature Wiimote-specific functionality. TIME, trippin' off a self-confessed Errol Flynn flashback -- now that's old school! -- got a chance to use the Wii controller to sword fight, aim a bow and arrow, and reel in a "stubborn virtual fish."While the details of the play-test were limited, the revelation suggests that Twilight Princess will play a major role in the Wii launch lineup. Twilight Princess is no longer a Wii-functional GameCube title. Uh-uh, Zelda just upgraded to next-gen status.

  • Zelda collectible statues on the way

    by 
    Alan Rose
    Alan Rose
    03.27.2006

    Toymaker First 4 Figures has signed a three-year licensing agreement with Nintendo to produce statues based on the legendary Zelda series. Standing 9 to 12 inches tall, the statues will depict characters from Ocarina of Time, Majora's Mask, and the forthcoming Twilight Princess.Nintendo will be previewing the first series of synthetic polymer Link and friends at E3. The figures are expected to retail for $80 to $120 each, and will go on sale in Q3.[via RPGamer]

  • Miyamoto confirms Twilight Princess and Revomote play nice

    by 
    Christopher Grant
    Christopher Grant
    03.15.2006

    Today is an amazing day! We're knocking two recurring stories off our plates: the PS3 delayed/not delayed saga (for those not keeping score at home, it's officially delayed) and the rumored Twilight Princess Revomote functionality. In an interview for Nintendo-Europe's VIP Lounge members, Nintendo's Shigeru Miyamoto said, "...one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."There you have it folks, the tumultuous tale of Twilight Princess and the Revomote has come to a close. It's officially delayed, will launch alongside the Revolution, and will feature enhanced functionality. What sort of functionality? We're guessing everything from boomerangs to fishing games, with a couple secrets thrown in for good measure. [Thanks to everyone that sent this in; via Revolution Fanboy; image credit, 4cr's Revolution skins]

  • Miyamoto: Twilight Princess uses Revo controller

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.15.2006

    Has the saga finally come to a climactic end? It would seem that we can finally lay this epic opera of speculation, magical allusion and straightforward denial to a well deserved rest: According to a Nintendo of Europe interview with recently knighted design genius, Shigeru Miyamoto, The Legend of Zelda: Twilight Princess will take advantage of the Revolution controller."I would say that we are progressing well with completing it. And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.”Now, how exactly one would take advantage of the Revolution controller is up for debate (get your mind out of the gutter, please), though we're quite prone to the idea of tossing boomerangs, swinging swords and ensnaring innocent fish. For the rest of the interview, you'll have to either get a bothersome Nintendo VIP membership upon following the link or pay a visit to the GAF forums. [Via GamersReports]

  • Reggie interview: Over 1,000 Revo dev kits sent out

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.21.2006

    In Engadget's most excellent interview with Reggie Fils-Aime, Nintendo's VP of Sales & Marketing, it is revealed that Nintendo have already sent out in excess of 1,000 Revolution controller development kits, allowing potential software creators to try their hand at the Japanese giant's great gaming gamble.  If anything, this shows that there could very well be loads of third-party developer support for the Revolution, at least to a much greater degree than what the Gamecube experienced. Reggie goes on to say that "The response to the controller has been fantastic. Developers are truly embracing the innovation. They’re embracing the approach and quite frankly, they’re embracing our vision; our vision of creating games that are as sophisticated as the core gamer wants it to be but could also be as straightforward and as accessible as brand new gamers." Another point worth mentioning is Reggie's continually changing stance regarding Gamecube games being played on the new console. Reggie tells us here that Gamecube games will only function with Gamecube peripherals and not with the Revo controller. Where does that leave Twilight Princess? Well, we're going to stick to our guns and suggest that a Revolution "Twilight Princess: Special Edition" will be running straight into the crossfire come E3. Click the link for more interview goodness.

  • Twilight Princess to be "magical" on Revolution

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.20.2006

    Since we've danced about this issue with Reggie before, we feel that we're quite familiar with the steps by now. This EGM interview scan shows Reggie strongly alluding to some Revolution enhancements to what is undoubtedly Nintendo's flagship title for this generation. In fact, the only thing missing here is wanton winking and a mildly painful elbow jab to the rib. C'mon, just admit it! It seems that Nintendo's marketing cyborg is the only one that doesn't blatantly exclaim what a great idea it is to make the massively anticipated (and delayed) Twilight Princess a pseudo-launch title for the Revolution. It's sure to satisfy Gamecube fans staring at all the blank spaces on their console's release list, and it's just the kind of powerful franchise a launching console needs to usher in its capabilities and ideals. As the man says: Any Nintendo fan would love to see that.[Thanks dsub!]