twisted-faith

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  • Shadow Priest changes in patch 3.0.3

    by 
    Alex Ziebart
    Alex Ziebart
    11.04.2008

    Patch 3.0.3 is going up on live realms today, and with it comes changes. Shadow Priests manage to get by without a massive list of changes and balancing acts, but the changes we do get are pretty good ones, I think. If you're interested in what you'll be seeing this afternoon, read on! Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling. This is very, very nice. Devouring Plague's damage was pretty pitiful for awhile there, right after they spread it to all Priests. It was sometimes even questionable whether it was actually worth using in raid situations because of the GCD and debuff slot. It needed this buff, and I'm glad to see it. The healing from it will be nice now as well, because every little bit helps with Shadow Word: Death around.

  • Shadow Priest talent build for Patch 3.0.2

    by 
    Alex Ziebart
    Alex Ziebart
    10.18.2008

    Echoes of Doom is here, along with all of its tasty new talent points. Things haven't changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won't change that very much. If you plan on sticking with Shadow, good on ya.I'm going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:ShadowTier 1I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That's a big 'meh' for sure. I went with Spirit Tap and Improved Spirit Tap, because that's going to act as a Shadow Priest's Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

  • Priest changes and glyphs in Wrath beta patch 9014

    by 
    Alex Ziebart
    Alex Ziebart
    10.01.2008

    Last night's Wrath beta patch wasn't a very large one, but it did bring a few changes for just about everyone. Priests had some of the more boring changes, but let's take a look regardless. Holy Nova's mana cost is now 25% of base mana, originally 33% of base mana. Decent enough change. Holy Nova's mana cost has always been a bit absurd considering how small the numbers it puts out are. Improved Inner Fire has been moved from Tier 3 to Tier 2. Improved Power Word: Fortitude has been moved from Tier 2 to Tier 3. This is another good change, meant to make Imp Inner Fire more accesible to Shadow Priests. Originally, Improved Inner Fire was pitched to swap with Improved Power Word: Shield, but that would cause talent allocation issues for PvP Shadow Priests while fixing it for PvE Shadow Priests. Losing Improved Fortitude in PvE is pretty lame, but probably the better swap in the end.

  • Priest changes in Wrath beta patch 8982

    by 
    Alex Ziebart
    Alex Ziebart
    09.24.2008

    Today's Wrath beta patch has a few Shadow Priest changes, but nothing particularly substantial. It seems like a nerf across the board, but this is something we should be used to by now. The devs say that, in level 80 epics, our damage is competitive to other classes, but we'll have to wait and see when we're in those epics, I suppose. Mind Flay's base damage has been reduced. This isn't too big of an issue if the coefficient is still high. If this is/was coupled with a lower coefficient again, it would be utterly ridiculous. As it is, maybe not such a big deal. Lowering the base damage may actually allow the spell to scale better without becoming terribly broken. It may level off nicely once you're out of greens. Shadow Word: Pain damage has been reduced slightly.

  • Shadow Priests beaten to death in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.11.2008

    It has taken me a few tries to talk about Shadow Priests today, because I've had a difficult time even wrapping my mind around last night's Wrath Beta patch. It was one of those dreaded "balancing" patches, in which everything and everyone is brutally beaten with nerfs to bring their damage in line. The only problem with that is Shadow Priests were beaten just as hard, if not harder than many other classes, long before we ever had anything resembling competitive damage.Edit: It looks like this is mostly being reverted, so the changes in this content patch were ultimately completely arbtirary and baseless. If you're still curious as to what those changes were, keep reading.Let's look at what this patch had in store for us, shall we? Fade now only has one rank, and it temporarily drops all of your threat. Well, this is good. You can make as many arguments for the old Fade as you want, but it was just dumb. A tiny temporary threat drop that didn't scale was a pain to use, even if it was possible to use. Just because you can use something doesn't mean it's especially effective. I like this change. However...