unholy-death-knight-lichborne

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  • Lichborne: The DPS presence issue in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.10.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In Cataclysm, there were many hot-button death knight balance issues, but one of the biggest was Unholy Presence vs. Frost Presence. Frost Presence fell out of vogue very quickly in Cataclysm, since all DPSers found themselves running into a global cooldown wall pretty quickly. We were producing resources so fast, we needed the 1-second GCD provided by Unholy Presence to have any hope of spending them all. This issue has come to the forefront even more in Mists of Pandaria beta testing. This is because a loss of runic power generating talents have put the dual wielding frost style at a disadvantage, enough that it needs the extra runic power regeneration from Frost Presence. Unfortunately, when it loses the 1-second GCD of Unholy Presence, it starts to stutter, with many testers using the dread descriptor "clunky" to describe the resulting rotation. Part of this could be trying to adjust going from Unholy Presence to Frost Presence, admittedly, but it feels like a problem. If you want to see a comparison, switching to two-handed frost provides it. Thanks to the improved runic power generation on Might of the Frozen Wastes, two-handed frost can use Unholy Presence with ease, and its rotation plays nice and smoothly, very close to what it is on live.

  • Lichborne: Testing notes and goals for death knights in the Mists of Pandaria beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With the Mists of Pandaria beta test under way, I'm reminded of an interesting discussion I've seen going around the death knight community. Coming out of Wrath, we were most definitely seen as overpowered, and starting a few patches later, we started off on a balance roller coaster we've never quite disembarked from, getting nerfs, de-nerfs, tweaks, and even the removal or redesign of entire spells and systems. Some argue that we could have avoided this by being more thorough and honest while beta testing in Wrath. By not only advocating for what we needed but being honest that some stuff (such as, say, the stun effect on Death and Decay) was overpowered, we might have avoided a lot of heartache down the road. Whether you believe this is true or not, it does highlight the importance of beta testing. Blizzard certainly has its own internal numbers and testing methods, but for those of us lucky enough to get hands on in the beta, this is our chance to help make sure our class gets through this great period of balancing. This week, let's look at a few things we'll need to focus on when we finally get those invites and get to beta test our death knights.

  • Lichborne: Why I play a death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.13.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. You know, starting at level 55 and not being a vanilla WoW class, you arguably have to go through a unique process to decide to play this class. It's true that you make a conscious choice to play what class you play, but somehow, starting from level 1, it's as much a dabbling as anything, a solid start point that could branch off. With a death knight, you're already in the game. You make a solid choice to leap from one class to another. It's probably more true of those of us who started at the beginning of Wrath, deliberately choosing to leave our mains to start anew, but on some level I think it can apply to just about anyone who plays a main death knight. With this in mind, I thought it might fun this week to establish why we play our class, focusing on my own reasons for playing it and sticking with it. A storied history I will admit, I tend to be sort of a sap when it comes to stories. I like stories that are clashes between good and evil, with defined boundaries. I like my knights in shining armor fighting the forces of darkness. Some people find that too simple and tidy, but if I want shades of gray, I can find plenty of that in real life. Sometimes, I just want to kick some evil ass.

  • Lichborne: The effect of the new stat changes on death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.06.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. We're still a couple of weeks away from the dam burst that is the Mists of Pandaria press event, but in the meantime, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler. He listed some stat changes coming in Mists that, while ostensibly not as complicated as those in Wrath, still hold some interesting and possibly major implications for class balance in the coming expansion. Let's dive right in and see what they mean for death knights. Blocking takes a week While it doesn't directly affect us, the blocking changes will certainly shake up the tanking hierarchy that we're a part of, so it's worth pointing out that the usual single roll combat table for dodging, parrying, or blocking a hit is gone. Instead, the chance to block will be calculated only after the dodge and parry chance is calculated. This essentially means that being unhittable is gone. You can't just stack to 102.4%. Of course, death knights and druids have never been able to do this, but they will now be joined by the shield tanks.

  • Lichborne: New Mists of Pandaria talent updates for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build. Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

  • Lichborne: Divining the direction of death knight lore in Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.14.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Let's face it: We had it pretty good in Wrath. Since that expansion was our grand debut, we were everywhere. We had an opening experience where we connected with our origin and found out that our own factions, for obvious reasons, barely trusted us. We were instrumental to the battle in Northrend, doing things other factions wouldn't do, with a clear goal of destroying those who wronged us. We were perfect tragic figures with some robust story and great characters in the form of Thassarian, Crok Scourgebane, and Darion Mograine, among others. In Cataclysm, things have been, to say the least, a little bit sparser. With Arthas dead, do death knights have a purpose in lore anymore, or are we just around because it'd be sort of silly to remove the class and have everyone reroll? I tend to think death knights are still a pretty interesting and dynamic class, story-wise, and this week, we'll look at where we are at the end of Cataclysm and where our story might go in Mists of Pandaria.

  • Lichborne: Useful consumables your death knight should stock

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.07.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So you've geared out. You've memorized your rotations. You've practiced them at the testing dummy. What's the next step? What do you do now to get your game to the next level and get some good habits going that will set you apart from the pack? One of the easiest ways to do that is to pay attention to your consumables. Consumables are one-time use items that can heal you or give you a stat boost of varying lengths of time. The downside is that they do cost money or time to acquire. The upside is that they can have a significant boost on your DPS or survivability. Any player who's trying to play at the top level or even the middling level can and should use them. Today, we'll take a look at some of the most basic consumables death knights should be using and discuss how to get them and when to use them.

  • Lichborne: 5 common death knight mistakes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.31.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. A guide that tells you how to play is pretty helpful, don't get me wrong. But just reading that and following along often isn't enough. Sometimes, we make mistakes anyway. If it were simple as reading a guide, we'd all be in heroic raid groups never doing any less than 40,000 DPS on Madness of Deathwing and/or never dying due to our constant chain of Blood Shields while tanking. But human error will always enter into things. Of course, realizing what mistakes you're making and getting them fixed is easier said than done, especially when they're being yelled at you by an irate guild leader or that especially grumpy member of your Raid Finder group. This week, we'll look at some of the most common mistakes death knights make and offer some short and sweet commonsense tips to avoiding them.

  • Lichborne: 3 predictions for death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.24.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Let's face it. The Mists of Pandaria information drought is ongoing and likely to keep up for quite some time. As a result, we're stuck in a holding pattern. We know the class needs some changes. We know we have been promised (or threatened with, depending on your viewpoint) changes for blood death knights, if only via a general change to the tanking paradigm. None of that information is forthcoming, however, and the blues lately have indicated it won't be coming for a while. With that in mind, what we're left with is speculation. Today, I'd like to discuss three major changes I think we'll probably see with the new patch 5.0, one for each death knight tree. We already know change is a pretty huge constant for our class. It comes with the territory. We'll roll with the punches, as always, but it's nice to know what's coming. It helps you brace for it.

  • Lichborne: The top death knight DPS gear of patch 4.3

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.17.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I will be honest: I am still not impressed with our tier 13 set. The whole bone motif just isn't working for me. The set bonuses are also a little iffy for me, what with half of them being sort of OK and half sort of lackluster. It all leaves a bit of a lukewarm feeling. That said, I'm not too disappointed with the final tier of Cataclysm, because we have definitely received some pretty nice surprises from the itemization team. Every tier should have those one or two items that make you stop and look again, items that, more than their superior stats, have a look or feel that just makes you feel warm and fuzzy and makes you want to get it no matter what the cost. We'll look at some of those items from the Dragon Soul raid today, starting with everyone's favorite sword that summons horrible visions from the depths of the earth, Gurthalak, Voice of the Deeps.

  • Lichborne: Fall of Deathwing Raid Finder tips for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.10.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It's not for the experience, it's not the glory, it's not even for the achievements. No, it's for one thing: It's for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It's a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What's not to love? Of course, to get to the sword, you'll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid -- but hey, you have to start somewhere, right? Let's dive into the Fall of Deathwing. To be frank, the most annoying part of the fight with Ultraxion, the first boss, is his trash. Dragons will fly in slowly from the skies above and must be pulled down where you can DPS and/or tank them. If you can get past that, Ultraxion himself should be a breeze.

  • Lichborne: Siege of Wyrmrest Raid Finder advice for the death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.03.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Once you've finished the new patch 4.3 dungeons and gained a bit of loot from them, you may ask yourself: What's next? One of the most obvious answers is the Raid Finder tool. You'll get better loot and faster valor point gain, as well as some starting experience in the raid game if you ever get the desire or chance to join an organized raiding group. Still, the idea of heading into a raid (even a simple one) can be a little daunting, so today I'd like to help allay your fears by giving you a quick look at the first of the Raid Finder scenarios, the Siege of Wyrmrest. Before we get into the boss strategies, though, there are a few things you should get down. Make sure your gear's good enough. If you can, get it gemmed (with strength gems) and enchanted. While you can head into Raid Finder as low as ilevel 372, don't be afraid to pick up an extra piece of gear or two from the heroic dungeons. A good weapon upgrade, for example, will do wonders for your DPS. If you can afford them, consider grabbing some consumables. A Flask of Steelskin and some Lavascale Minestrone for tanks or a Flask of Titanic Strength and some Beer-Basted Crocolisk for DPS will put your performance at the next level, and for a good group, you'll only need one flask to face the whole dungeon. Morchok's easy enough that sometimes I save the flask until we engage the second boss, just to make sure it stretches. Follow your raid leader. A raid is only as good as its raid leader and its members' abilities to follow their raid leaders' instructions, even in Raid Finder. Use these boss strategies, but defer to your raid leader where you can. They don't always know what they're doing, but in Raid Finder, sometimes that doesn't matter; either way, the more everyone works together, the easier things become. Don't Panic and don't get uptight. This is a pickup group, so things will go wrong and people will randomly drop between groups. Just stay loose, have fun, and be prepared to wait a bit for replacements in between each boss. Griping just makes it less fun for everyone.

  • Lichborne: 2011 in review for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.27.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As 2011 draws to a close, we have come to an end in some places. Patch 4.3 has been confirmed as the last major raid patch for the Cataclysm expansion. Certainly, Blizzard could always change tracks and create another raid or two if it can't get Pandaria up and running fast enough, but we can probably assume that most new class balancing will be put off. With that in mind, it's a good time to look back on the year that was 2011 and see what death knights have been up to, what's happened with our class, and maybe make a few guesses about what we can expect going forward. 2011 was strange for us. We were never, perhaps, horribly underpowered, but we had some weird quirks, some strange deficiencies, and a lot of mechanical stuff to worry about. If I had to give it a title, perhaps I'd call it the year of contradictions.

  • Lichborne: A guide to leveling your death knight in the Cataclysm era

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.20.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So the news that pandarens can't be death knights in the new expansion is a bit of a bummer, but it does mean you can start a new death knight right now without worrying about missing out on a new race choice. If you've read my guide to death knight racial abilities, you probably have a good idea of what race to roll, too. With that done, you've already taken the first step into a larger world. Death knights, of course, start at level 55 and have that starting experience, which for the most part is pretty intuitive. You'll get more talent points as you finish quests, which can be fun in that you get your goodies a lot faster than other classes, but frustrating in that you don't have as much time to get used to everything. Luckily, we're here to help. This guide isn't about maximizing your DPS at the raiding level or even the dungeon level; it's about getting you to level 85 as smoothly as possible. With that in mind, let's look at each talent spec and what they have to offer, starting with my favorite leveling spec, frost. Frost is a great leveling tree (if there's a best leveling tree, this is it) because not only does it have On A Pale Horse, which allows you to move between mobs and quest objectives faster, but it has Lichborne for emergency heals and Howling Blast for superior AoE capability.

  • Lichborne: Hour of Twilight tips for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.13.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With End Time and Well of Eternity down, the last dungeon we examine is the Hour of Twilight. This dungeon technically takes place in the present day, acting as a precursor to the Dragon Soul raid. Unfortunately, you do have to escort Thrall through the dungeon, but if you turn off the sound on the voice acting and squint, maybe you can pretend it is a cooler shaman like Nobundo or Mylra. For now, though, what we're most interested in is getting through this dungeon as a death knight, be that tank or DPS. It's a short, sweet dungeon, but there are a couple of tricks and gimmicks you'll want to know to make the fight as smooth as possible. As with the other two dungeons, the loot here will be mostly sidegrades to Firelands stuff, a great way to catch up an undergeared death knight for Dragon Soul. (For a more complete overview of the dungeon from all angles, be sure to check out WoW Insider's guide to Hour of Twilight.) Trash for Arcurion, the first boss, isn't too annoying -- just some run-of-the-mill elementals. The second pack comes at you from both sides, so you may either want to wrangle the single dude in with Death Grip or have one of your DPS CC it.

  • Lichborne: Mists of Pandaria skills for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.28.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Hot on the heels of our analysis of the Pandaria talents, Blizzard has now released an entire talent calculator for the expansion that lists not only the talents, but the new passives and class skills everyone will be getting as well. Today, we will take a look at the new stuff that death knights get, the good, the bad, and what it says about the direction of our class as we head for patch 5.0. Since we've already discussed the talents, we'll focus mostly on the class and spec-specific skills. The first thing I figured I should do is point out the new stuff. Alas, we have yet to see a new level 87 skill. However, we did receive a new level 81 skill (likely as a replacement for Outbreak) in the form of Control Undead. Much like a Warlock's Enslave Demon, this allows the death knight to make an undead mob his pet for up to 5 minutes.

  • Lichborne: Analyzing patch 5.0 death knight talents

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.15.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As you probably know by now, Blizzard has drastically overhauled the talent system for patch 5.0, giving everyone a ton of automatic level-ups and then a choice between three talents every 15 levels. This week, we'll take a look at the talents they previewed for death knights at BlizzCon 2011: what they mean, how they work, what looks good, and what sort of sucks. As a reminder, these talents are all a work in progress that can and will change before patch 5.0 goes live, which could easily be over half a year from now. With that in mind, we'll focus more on mechanics and philosophy and less on math. Math can always be tweaked. %Gallery-137279%

  • Lichborne: BlizzCon cause and effect for death knights in patch 4.3

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.08.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So the past few weeks have actually been pretty exciting for death knights. We saw a lot of new info come out of BlizzCon, including getting a couple long-standing questions answered with new updates to the patch 4.3 PTR. Today, we'll cover the basics of what we discussed with the devs at BlizzCon and see what fruit those discussions have borne on the PTR itself. Bloody questions One of the first questions asked at the Class Q&A on BlizzCon 2011 day two was more of a laundry list of blood death knight grievances, such as our issues with spike damage and with avoidance working against mastery. While we have gotten a good bit of dev love on the forums on these beefs, it was actually pretty nice to see it answered candidly on stage, if only to see a dev give an on-the-spot, straight-up answer.

  • Lichborne: The iconic death knight look

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.25.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So with BlizzCon just barely over, I figure we're still letting all the new information sink into our collective noodles, and therefore, we're going to discuss a really hard-hitting topic this week: creating the iconic death knight look. I'm going to come out and say it: I think we've yet to really discover an iconic death knight armor set, certainly nothing like, say paladin Judgement armor or the new paladin PVP armor. On the other hand, I don't think we've had a terrible-looking set of tier armor until the latest tier 12, so that's a good run. But we're still looking for that great set. We didn't get any new information on death knight tier 13 other than one developer claiming it was totally awesome during a Q&A Panel -- but what the hell, let's speculate.

  • Lichborne: A BlizzCon death knight wishlist

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.18.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. BlizzCon's just around the corner, and while we discussed bandaid fixes last week, the recent winding down of the class feedback threads and the existence of a class talent panel at BlizzCon itself suggests that we may be getting so more long-term information soon, if not on the death knight class, on the general focus of class development in general. With that in mind, this week I wanted to discuss some of the possible long-term changes the death knight class could use to keep it fresh, relevant, and fun to play in patch 5.0 and beyond, some of which we might just expect to hear about or ask questions about this coming weekend.