universalapps

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  • Watch Microsoft's opening-day Build keynote in just 10 minutes

    by 
    Engadget
    Engadget
    03.31.2016

    If you didn't happen to be sitting near a computer during the opening ceremonies for Microsoft's Build developer conference yesterday, never fear: We've condensed the two-hour, opening-day keynote into a roughly 10-minute video. Included in our highlight reel are CEO Satya Nadella's opening remarks; the Windows 10 "Anniversary Update"; news on universal apps; a demo of new Windows inking features; Microsoft's surprise Linus news; a peek at HoloLens's packaging; and, most importantly, a glimpse at Microsoft's incoming army of chatbots. If you've got just 10 minutes, we'll give you all the meat, minus the fluff.

  • Xbox Live and ID@Xbox indie games coming to HoloLens

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.03.2015

    Microsoft's promise of unifying its disparate platforms with Windows 10 has even more going for it with some surprise announcements ahead of this week's Gamescom show in Germany. We knew that Xbox Live was coming to the desktop -- for free, even -- but that extends to HoloLens too. That's right: online multiplayer, friends lists and your achievements (anything tied to Redmond's gaming service, from the sounds of it) will be available on the augmented reality headset, according to VRFocus. The site also reports that HoloLens, Windows 10 and Xbox One will share a universal store for apps and the like "in time." Some purchases will also apparently be pay-once-play-anywhere affairs too. And similar to Microsoft's push to get Android and iOS developers to bring their apps to Windows 10, the ID@Xbox program will work to court indie game developers and extend across Redmond's latest operating system, HoloLens and Windows Phone.

  • Xbox Live and ID@Xbox are coming to Windows 10

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.04.2015

    If the news of Xbox games coming to HoloLens and Elite: Dangerous hitting Xbox One this summer wasn't nearly enough, Microsoft has a few other tidbits to share from this year's Game Developers Conference. First up: Redmond is bringing the Xbox Live SDK to Windows 10. It's part of the universal apps push that the outfit's making with its new operating system, and will give game developers of any size access to a "vast majority" of Xbox Live's services. It wouldn't be the first time Microsoft's done something like this, but let's hope it doesn't turn into another disaster like Games for Windows Live was. The post on Xbox Wire also mentions there will be a new tier of the company's online gaming service coming as well that specifically allows "any developer to engage with the Xbox Live community." We've reached out for clarification of exactly what that translates to.

  • Should you be building universal apps for App Store?

    by 
    Erica Sadun
    Erica Sadun
    03.04.2010

    Universal apps. They're the solution for delivering your iPhone OS application to both the iPhone and the iPad and having it run natively on each without silly make-do's like pixel doubling. It's a way to ensure that your app "fits" each platform, providing art and interfaces that match the target screen. Or, as Apple puts it, "Developers can now start planning for universal applications, allowing them to take full advantage of the technologies found on iPad, iPhone, and iPod touch with a single binary." Right now, I've got a bug up my sleeve about the whole issue. I'm not convinced that it's the right solution for a lot of apps. Just because you *can* merge an iPhone app with an iPad app, and sell one product, you shouldn't -- unless the functionality is significantly the same for both platforms.