Uplay-Passport

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  • Ubisoft cans Uplay Passport for all future games, starting with AC4

    by 
    Jessica Conditt
    Jessica Conditt
    10.31.2013

    Ubisoft's Uplay Passport, a one-time-use code in new games that grants access to online features, will not be included in any future games and is being stripped from Assassin's Creed 4: Black Flag. "The Uplay Passport program was initiated as a means of giving customers full access and support for online multiplayer and features, along with exclusive content, bonuses and rewards," Ubisoft writes. "However, games today are blurring the line between offline and online, between what is 'single player' and what is 'multiplayer.' Based on that and on the feedback we received from you, we recognized that Passport is no longer the best approach for ensuring that all our customers have the best possible experience with all facets of our games." Uplay in Black Flag restricted single-player access to the game's fleet management system, Ubisoft confirmed. Ubisoft is eliminating the cost of the Uplay Passport in Black Flag – those without one can download a code for free via Xbox Live or PSN, and those who already bought one can contact regional Ubisoft support for more information.

  • Report: Some Assassin's Creed 4 single-player content gated by Uplay passport

    by 
    Mike Suszek
    Mike Suszek
    10.30.2013

    Those that pick up a brand new copy of Assassin's Creed 4: Black Flag will notice that the game comes with a Uplay Passport, Ubisoft's version of an online pass. While the passport typically grants access to online sections in the game, in the case of Assassin's Creed 4 it also unlocks small pieces of social content. Game Informer reports that the online pass locks away the game's fleet management system, in which players add vessels they board in the game to their fleet and send the ships out on missions to earn additional money. Players with second-hand copies of the game that don't plunk down $10 for a Uplay Passport are unable to manage their fleet, and since real-life friends are able to provide assistance to fleets, the management system is not an offline-only aspect of the game, even though it falls into the single-player campaign. We've contacted Ubisoft for comment on the game's Passport and will update as we learn more.

  • Driver: San Francisco for Xbox 360 missing Uplay Passport [update]

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.06.2011

    Copies of Driver: San Francisco for Xbox 360 being sold by retailers do not include the Uplay Passport, a code required to access multiplayer beyond the 48-hour trial period. Driver is the first title by Ubisoft to require a Uplay Passport. Joystiq contacted Ubisoft late last week when we became aware of the situation. We received a response late last night, saying a statement provided today would "clear everything up in regard to the Uplay Passport codes and Driver: San Francisco." The Uplay Passport insert in NTSC region copies currently contains a code that unlocks DLC, but is not the code that unlocks the multiplayer. Update: The Uplay Passport is now free when attempting to purchase through the game. It is not currently available through the dashboard nor Xbox.com. Ubisoft has yet to officially comment on this or on how long the Uplay Passport will be free through the game. Update 2: Ubisoft's official statement can be found after the break. [Thanks, John P.]

  • Ubisoft announces 'Uplay Passport' online pass for Driver: SF, future games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.15.2011

    Ubisoft has confirmed Uplay Passport, its version of "online pass" or "Project Ten Dollar." The Uplay Passport, which will be implemented for the first time in Driver: San Francisco, is the standard multiplayer pass that will restrict online play to those who have redeemed a code in new copies of the game or purchased a code from the Xbox Marketplace or PSN. A new Uplay Passport, for those who pick up the game used, will cost $9.99. Ubisoft mentioned it was looking into implementing the feature last year after EA's success. Driver will be the test drive, but don't expect it to be a revelation if the next Assassin's Creed has it too.

  • Rumor: Driver San Francisco to use 'Uplay Passport' for online play

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.14.2011

    What's good for the goose is good for the gaggle. Ubisoft will allegedly be the latest member in the multiplayer "online pass" club with a "Uplay Passport" in Driver: San Francisco, according to GamerZines. Since almost every other major publisher in the industry is already doing it, and Ubisoft said it was looking into implementing such a feature last year, we wouldn't hold it against you if you paused for a moment and thought: "Wait, Ubi hadn't done this already?" According to GamerZines, the Uplay Passport will work similarly to other online passes: restricting online mulitplayer to those who receive a code in a new copy of the game, or buy a code online. There's currently no word on how much said code will cost separately. We've contacted Ubisoft for confirmation.