upperdeck

Latest

  • WoW TCG: At the Darkmoon Faire Chicago

    by 
    Mike Schramm
    Mike Schramm
    06.17.2007

    I spent last Friday evening at Upper Deck's Darkmoon Faire event in Chicago, IL (actually Schaumberg, as our readers have pointed out). And once there, I learned all about the WoW trading card game. I got to meet both Ben Drago, who organizes these events for Upper Deck, and Mike Hummel, who developed and created the game with the rest of his team.I also saw lots of people playing the game-- there were beginner and advance tournaments running all weekend-- as well as a special section Blizzard had set up with Upper Deck to allow visitors to play on a special LAN server, where they ran scavenger hunts and PvP events ingame. Tons of people brought tons of cards, and everyone got to throw down and try to outlast their opponent's heroes more than once over the weekend. A gallery of pictures from the Faire is below-- thanks to Upper Deck for putting on the event in Schaumberg, and we can't wait to see you guys again at Blizzcon.%Gallery-4040%

  • WoW TCG: Interview with Ben Drago, Manager of Organized Play

    by 
    Mike Schramm
    Mike Schramm
    06.17.2007

    When I came upon Ben Drago at the Darkmoon Faire in Chicago, he was yelling like Ragnaros. He was facing off against three WoW TCG players-- one was playing a Paladin, the second a Mage, and the last a Hunter. It was a Molten Core raiding event, and Drago was more than giving the guys a run for their money. The Paladin dropped quick (the player complained that Drago's Shazzrah "wouldn't let me heal!"), and while the mage and hunter held their own for a while, Drago eventually crushed them all with Rag's firey might.He handed out a few booster packs as prizes anyway, and then sat down to talk with me about the WoW TCG that he promotes all over the country and the world, what player reaction has been like, and Upper Deck's event plans for Blizzcon and beyond.

  • WoW TCG: Prizes, fabulous prizes!

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.01.2006

    As you may have heard, there are two ways to receive in-game rewards from World of Warcraft's trading card game: special "loot" cards giving specific prizes and by collecting UDE points, which come with each pack of cards. You get 100 points per booster pack (which gives 200 points per starter deck, as it contains two boosters) via codes you enter on Upper Deck's website. And there are some fun rewards here, too! Beyond special wallpapers with unique artwork, there's a funky blue tabard, a trinket that sets off a unique fireworks display, and a trinket that turns you into an Ogre. The problem, however, is cost. The tabard costs 2,000 points, the fireworks trinket costs 10,000 points, and the Ogre trinket 25,000 points. So 20 booster packs, 100 booster packs, and 250 booster packs, respectively. Paying about $4.50 per booster, that's $90 for the tabard, $450 for the fireworks trinket, and $1,125 for the Ogre trinket. Yikes -- that's a heck of a financial investment for a pretty bauble.

  • World of Warcraft TCG: Armor Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.04.2006

    This TCG preview tells all there is to know about "armor" cards by showing off the Deathdealer Breastplate card. This article doesn't seem give us as much new game information as yesterday's preview - armor works much as you might expect it to work if you play World of Warcraft. The more I read about it, the more it sounds quite like the Azeroth I know and love, only without the need for an internet connection - and I'm all for that. Again, WoW TCG news has a nice summation of the information given in the preview.

  • World of Warcraft TCG: Ability Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.03.2006

    Upper Deck has released another preview of the soon-to-be-released (well, if you consider October to be soon) World of Warcraft trading card game, letting us in on gameplay functionality, one card type at a time. This preview, obviously, focuses on how the "ability" cards work in gameplay, walking us through the "gouge" card. And, again, if the preview is too much reading for you, WoW TCG News has a summary of what the article tells us.

  • World of Warcraft TCG: Hero Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.02.2006

    More news on the front of the trading card game! Today, we're getting some explanation of Hero Cards - but with it comes a lot of other interesting information regarding how gameplay will work. If that's a bit too much to read, WoW TCG News gives a nice summation of what Hero Cards are and how gameplay is going to work. The information is still basic, but it becomes more and more interesting it sounds - and here I thought I'd kicked my old card gaming habits!

  • A Turtle Mount?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.19.2006

    Remember the Warcraft trading card game that's being developed? The suggestion has always been that some of the cards you collect may convey bonuses within the game itself, though the Upper Deck website is vague on what sort of rewards they might be. Well, a recent addition to Thottbot gives us a hint - the spell "Create Upperdeck Turtle Mount," which seems to be part of the recent build on the test realms. A search of Thottbot provides other possible TCG rewards - tabards, pets, and trinkets. Somehow, the thought of my Gnome warlock riding around on a giant turtle appeals to me...

  • WoW Collectible Card Game on the Way

    by 
    Mike D'Anna
    Mike D'Anna
    05.16.2006

    For all you lovers of trading card games, Upper Deck Entertainment, makers of Yuh-Gi-Oh & many other card games, has teamed up with Blizzard to create the official WoW Collectible Card Game.The website for the game was just recently launched, and it gives no hint of a release date...or much of anything else about the game. There is, however, an option to register for a newsletter & get more info, so if you're interested, check it out at Upper Deck's official page here.