Vision

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  • TruFocals make steampunk glasses a functional, expensive reality

    by 
    Vlad Savov
    Vlad Savov
    08.11.2009

    Glasses with an adjustable focal length -- sounds so simple, somebody must have already done it, right? Well, yes, but earlier efforts have looked more like diving goggles than something you could, you know, wear in public. The Harry Potter-esque TruFocals, on the other hand, are (only just) acceptable looking and operate via the golden slider you see above. By tweaking translucent fluids between a pair of lenses for each eye, it alters the distance at which the specs focus, sort of like having your very own zoom function. The price for such flexibility is $895, which inventor Stephen Kurtin considers a sterling bargain, and we've got video of him after the break explaining just how awesomely revolutionary his product is.[Via CNET]

  • New Archos 2 Vision PMP pictured, priced, and predictably short on battery life

    by 
    Ross Miller
    Ross Miller
    08.09.2009

    Meeting what we'd call the bare minimum for being able to say there's "touch capabilities," the new Archos 2 Vision PMP has quietly stepped out of the shadows and onto UK retailer MyMemory's website. Just under the 2-inch, 220 x 176 resolution display is a tactile slider for menu navigation and volume control. The credit card-sized player also sports a FM tuner and recorder, a microSD slot in addition to internal memory, and support for MP3 / WMA audio and AVI video -- nothing too fancy here. Battery life is a depressing 10 hours for audio and 4 for video, which at €60 / $85 for 8GB and €99 / $140 for 16GB models, is just a tinge south of acceptable in our book. Europeans still intrigued can pick one up now, while US consumers will either need to pay a premium for import or just wait patiently. [Via DAP Review]

  • Archos Vision PMPs get UK pricing, August release

    by 
    Vlad Savov
    Vlad Savov
    07.02.2009

    Few details were available when Archos announced its new lineup of PMPs last month, but today we can provide you with fuller specs and news of imminent UK availability. The new flagship model, 3 Vision, comes with a 3-inch touchscreen, 8GB of storage, microSDHC card slot, video playback, and a few extras like a voice recorder, calendar, stopwatch and an FM transmitter for streaming music to your Hi-Fi. Positioned as a direct competitor to the iPod Touch, the new Archos will cost nearly half as much at £90 ($148). Other models detailed today include the 2 Vision -- a 1.8-inch "credit card sized" player that loses video playback but gains a 16GB option, with prices likely to start at £50 ($82) -- and the Archos Clipper, a 2GB no-frills player priced at £20 ($32). [Via Pocket-lint]

  • WoW in 3D doesn't work so well

    by 
    Mike Schramm
    Mike Schramm
    02.05.2009

    3D seems to be making a reemergence lately -- there was a 3D commercial on the Super Bowl last week, I'm going to see Coraline in 3D this weekend (Neil Gaiman and stop motion for the win), and Nvidia's 3D Vision cards have recently been integrated with World of Warcraft. But not so fast there: apparently while the system does make WoW stereoscopic (sends a different picture to each eye), and while it does work for some media (apparently watching 3D HD content with the system "feels like your monitor is a window"), analyst Rob Enderle over at TG Daily says WoW in 3D isn't all that amazing.Let's not forget, of course, that this is a game going on four years old, and while it has a terrific art style, and has recieved multiple graphic updates since then, we're still dealing with old technology in terms of a graphic engine. So Enderle says that the 3D really makes you realize that there are no real physics in the game -- "the objects," he says, "look like flat cutouts fanned out in a 3D field." The physical limitations are there, too -- you need a special monitor, apparently, and it's only 22" big, which might seem fine for most, but anyone who works all day on a computer (like yours truly), is used to a little bigger screen.Not to mention that, as he says, any technology that requires you to wear glasses isn't quite as cool as it could be yet. But 3D is obviously making progress, and the more popular it gets, the easier it'll be to make and experience. Maybe someday we'll all see Azeroth as a 3D world around us.

  • You may be too short-sighted to enjoy HDTV, study finds

    by 
    Darren Murph
    Darren Murph
    01.15.2009

    If Vision Express was looking for some attention, it just got it. A recent study by the optician chain found that 60 percent of Britons had avoided an eye test over the past year, with that number rising to 79 percent in Scotland. Phillip Hyde, dispensing optician and head of professional services at the firm, was quoted as saying that "even a marginally short-sighted person sitting on a sofa watching an HD broadcast may not see the full benefits in enhanced image quality." As if that wasn't comical enough, he continued by saying: "If you're investing in HDTV, you ought to have your eyes checked to make sure you get the full benefit." You heard it here first, folks -- factor in the cost of an eye exam before buying your next HDTV, or you'll regret it. Forever.[Image courtesy of Lenslinger]

  • New nanotechnology augments vision, optic blasts not included

    by 
    Ross Miller
    Ross Miller
    12.25.2008

    It wouldn't be as much of an icebreaker as saying you have a bionic eye, but University of Colorado Hospital's Jeffrey Olson has developed a procedure for improving eyesight that involves injecting nano-sized semiconductors called "quantum dots" into the retina. These dots stimulate electrical activity in working parts of the eye and slows degradation in the rest, and early tests on rats have been shown to successfully increase perception. Although intended for those with damaged vision, this might be just the thing for watching your neighbors' HBO from the comforts of your windowsill -- hey, we won't judge you.[Via New Scientist]

  • Live Vision bundle clearance priced to $49

    by 
    Dustin Burg
    Dustin Burg
    10.01.2008

    If you're in the market for a 12 month Xbox Live subscription, then we recommend searching retailers for the Xbox Live Vision bundle because it has been clearance priced to $49 from its original $79 price tag. The bundle - which comes with 12 months of Xbox Live, Vision camera, wired headset, two XBLA games and 200 Microsoft points - has been spotted at retailers including Best Buy, Circuit City and Gamestop at a low clearance price of $49. We can only speculate that the savings is due to the bundle being discontinued thanks to a newer, hipper and snazzier Live chatpad / PGR4 bundle. May the savings-force be with you![Via Slickdeals]

  • First Pinata Vision card goes online

    by 
    Dustin Burg
    Dustin Burg
    08.07.2008

    Viva Piñata and general Rare fansite MundoRare posted photos of the first ever, official Viva Piñata: Trouble in Paradise Vision card. You know, those Trouble in Paradise cards that, once scanned, plop the card's character into your virtual garden space. Well, the first Piñata Vision card we're being treated to is Ryan, one of thirty pinata cards that Rare developers have created and (have selfishly) named after themselves. It's a crazy interesting idea that we can't wait to embrace. As long as the scanning process is more efficient then our local grocery store's self checkout lanes. Those wonky scanners are no fun.

  • Glaucoma monitoring contact lenses crafted at UC Davis

    by 
    Darren Murph
    Darren Murph
    08.06.2008

    Far from the first circuit-laden contact lens we've laid eyes on (ahem), researchers at UC Davis have more than bragging rights in mind with their "smart" contacts. The devices are infused with a "pattern of conductive silver wires, which could be used to measure pressure inside the eye." The material, dubbed polydimethylsiloxane (PDMS), would boast antimicrobial properties and could enable scientists to better study glaucoma. How so? By sending pressure data to computers sans wires. Better still, the contacts also include the ability to automatically dispense medication into the eye, making this beneficial in more ways than one. The creators are expected to apply for approval to begin testing the lenses in humans here shortly, and barring any unforeseen (sorry, totally unintentional there) setbacks, we would hope these could be put to use within the next few years.[Via medGadget]

  • Mythic's Paul Barnett on believers and heretics

    by 
    James Egan
    James Egan
    08.01.2008

    Paul Barnett, the Creative Director at Mythic Entertainment, is not a man who minces his words, particularly when it comes to Warhammer Online. We covered how Barnett envisions Warhammer Online being free of the 'corruptive' influences of World of Warcraft. Gamasutra expanded on Barnett's talk at the Develop Conference and Expo in Brighton, distilling other aspects of the speech down to his top lessons learned. Barnett emphasized the importance of simplicity in game design, citing other titles that became mired in complexity. "People like the illusion of choice... they like a long menu at a restaurant despite the fact they will always order from the same three things," he said. On the topic of having a singular vision, given the time and cost involved, he stressed that game developers tend to fall into two camps: heretics and believers. Mythic hasn't "got time for people who have no morale or don't think we're going to succeed, and mess around in palace intrigue. Heretics must be burned publicly. It doesn't matter how talented they are. If they're a heretic, they go, because cancer spreads." Conversely, he stated his preference to hire less-talented 'believers' with intense drive over those talented 'heretics' whose skills come with limitations. Have a look at the Gamasutra piece for more of Barnett's views on game design and a little more of what we can expect from Warhammer Online. Some of his ideas are bold and intended to stir up controversy, but the man definitely has some memorable lines.

  • You're in the Movies bundled with Vision for $60

    by 
    Dustin Burg
    Dustin Burg
    07.19.2008

    Release details were lacking when, during their E3 conference, Microsoft announced their Vision enabled B movie creation game You're in the Movies. But now, thanks to some Joystiq detective work, we know that the game will in fact be bundled with the Xbox 360's Vision camera peripheral for a B movie price of $60. That said, MS hasn't revealed any details for obtaining the game outside the Vision bundle or whether or not the $40 stand-alone Vision camera will still be available this Fall. Patience as we figure out this You're in the Movies distribution confusion

  • GM designing car windshield that does the looking for us

    by 
    Darren Murph
    Darren Murph
    07.18.2008

    Apparently not everyone at General Motors is toiling away in an attempt to get the Volt ready for its 2010 debut, as another sector of the outfit's R&D division is busy creating a windshield that will, at its core, enable us to stop running stuff over. The futuristic glass would utilize lasers, sensors and cameras in order to help drivers see the road's edge better, recognize obstructions and enhance things ahead of us so we'll theoretically react faster. Truth be told, the device is being designed with older drivers in mind, though we don't see why younger motorists won't benefit all the same. Unfortunately, it sounds as if you'll have to keep those toothpicks in your eyelids for a few more years, but at least we're one step closer to full-on autopilot.

  • Deals: Cheap MS points and get Mass Effect free

    by 
    Dustin Burg
    Dustin Burg
    06.09.2008

    This week we're all business, because we have an overly long list of retail deals to ramble off. So, we'll forgo the fluffy intro and just get to it. Starting with Best Buy, all this week they're giving away a copy of Call of Duty 3 with the purchase of Enemy Territory: Quake Wars and a free $10 gift card with purchase of The Incredible Hulk. Best Buy also discounted a few accessories, offering the Messenger Kit for $20, Wireless Headset for $50 and Vision Camera for $30. Heading over to Circuit City, you can snag a free $10 gift card with the purchase of either NASCAR 09 or Dragon Ball Z: Burst Limit, get the Rock Band bundle for $155 and BioShock or Mass Effect for $32. They're also offering Burnout Paradise for $40, Frontlines: FoW or MX vs. ATV for $48, Need for Speed Carbon for $24 and our favorite CC deal of the week, 1600 Microsoft points for $15. Next up is Target, where they're giving away a FREE copy of Mass Effect with the purchase two of the listed Xbox 360 titles including Ninja Gaiden II ($60), RSV2 ($40), Scene It? ($50), Gears of War ($40), NASCAR 09 ($60) or Assassin's Creed ($40). And finally, because we love our Canadian readers so much, we hopped on over to Best Buy Canada and discovered they're offering two free games with any Xbox 360 console purchase (selection based on one of four game bundles) and a 12 Month Xbox Live subscription card for $50. Now run along and have a spectacular time shopping.

  • The Daily Grind: Do MMO leadership skills scale?

    by 
    Akela Talamasca
    Akela Talamasca
    05.19.2008

    According to this article from the India Times, there is a direct correlation between the kinds of skill needed for leaders to excel in an MMO, and the skills required for success in the real world. Namely, these skills break down to "Collaboration is key", "Vision is important", and "Information gathering and synthesis generate results".However, while it all sounds great on paper, there is a literal world's difference between decisions that affect the outcome of a game, and choices that determine the fate of a business. This is not to say that games can't be a testbed for quality decision-making behavior, but it takes real ingenuity to directly apply game experience to the real world and have corresponding value. What do you think? Do gamers make better leaders?

  • Part two of Champions Online dev's game design discussion

    by 
    William Dobson
    William Dobson
    04.25.2008

    Following up on a piece earlier in the month on "Breaking the Wall" and getting into game design, Champions Online developer 'Heretic' has posted part two of this series, which looks "Beyond the Wall" -- once you've broken into the field, what next? The article chops the game designing process into four steps: vision, design, implementation and iteration.The vision is the first step in game design, and involves determining the basic principles of the game -- from things like the genre, to what will make it different to other games, and various rules that the game will be designed around -- but none of this should touch on how the principles will actually work.

  • AT&T offering pricey apps for blind and low-vision customers

    by 
    Chris Ziegler
    Chris Ziegler
    12.21.2007

    The largest carrier in the US (that's AT&T now, not Verizon, remember?) is offering a pair of applications from developer Code Factory to help out folks with limited vision in the use of their handsets. Of course, dialing numbers is one thing, and that all can probably be accomplished without the assistance of accessibility software in most cases -- but Code Factory aims to bring full smartphone functionality to the table with its Mobile Speak and Mobile Magnifier packages. The functions of both can pretty much deduced by their names, but the real story here might be the fact that they're being made available through AT&T for both Windows Mobile and S60-based devices; specifically, AT&T's Nokia N75 and E62, Cingular 3125, Samsung BlackJack, and Pantech Duo are currently supported. We're a little shocked at the pricing -- a stiff $89 per app -- but at least they're good enough to offer a 30 day trial.

  • Intel predicts camera-powered, controller-free game system

    by 
    Kyle Orland
    Kyle Orland
    12.18.2007

    While waggling your Wii remote around provides a decent approximation of natural motion, Intel predicts a future where cameras will provide highly accurate motion data to a game system. "We imagine some future generation of [Nintendo's] Wii won't have hand controllers," Intel Chief Technology Officer Justin Rattner, told Business Week. "You just set up the cameras around the room and wave your hand like you're playing tennis."It should be noted that there's nothing in the article to indicate that Rattner has any insider info on Nintendo's plans -- more than likely he was just theorizing about what he'd like to see in a future system. Still, the idea of a camera-based 3D motion-sensing setup has incredible potential for gaming. More than the simple video transposition of the Xbox Live Vision Camera or the PlayStation Eye, a multi-camera system could model your three-dimensional movements in real time, in effect placing a digital version of you in the game. The result could revolutionize the way we play games and even how they're made -- after all, why should developers use motion captured performances when the players can provide them for themselves?Such a theoretical system would take quite a bit of processing power, though, which might explain why Intel is talking it up -- after all, they already have a chip that can perform one trillion calculations a second. The future's so bright, we're using our Wii remotes as makeshift shades.

  • New helmet allows fighter pilots to peer through the jet

    by 
    Darren Murph
    Darren Murph
    11.10.2007

    No, the headgear in the photo above wasn't some unused prototype created for The Terminator; rather, it's a snazzy new helmet designed to give fighter pilots a better look at their surroundings. Within the tinted faceplate are two projectors which sync up with plane-mounted cameras and display images from the outside for the pilot to view. Essentially, this enables the operator to view high-resolution images (yes, even at night) of areas previously imperceptible without a warplane constructed entirely of plexiglass, and onboard sensors make sure that the imagery reflects exactly where the pilot is looking at any given moment. Furthermore, computerized systems can even feed in "essential flight and combat data on to the display," as well as target symbols of friendlies / enemies. The new visual system is apparently just one amenity on the oh-so-sophisticated Joint Strike Fighter, which the British are planning to pay £66 million ($139 million) apiece for after it hits the production line.[Via Switched]

  • Rogers Wireless introduces RAZR 2 V9

    by 
    Sean Cooper
    Sean Cooper
    10.30.2007

    Since AT&T's already had its moment in the spotlight with the Motorola V9, Rogers decided a me too moment was appropriate and has earmarked this fella for Canada. Like its AT&T sibling, the Canadian V9 packs quad-band GSM and dual-band HSDPA, Bluetooth, and 128 MB of memory, but unlike it's US twin, also rocks video calling. Pricing starts at $399 on 1 year to $299 on a 3 year term or $199 on 3 years if you opt for a Vision video calling plan. The Motorola V9 is still listed as "coming soon" on the Rogers page, but we expect that'll change real soon now.[Thanks, Treatz]

  • Artificial corneas could save eyesight

    by 
    Darren Murph
    Darren Murph
    10.04.2007

    While there's been no shortage of research surrounding the saving of one's eyesight, the EU-funded CORNEA project has now developed an artificial cornea that is showing promise in trials. Reportedly, scientists at the Fraunhofer Institute for Applied Polymer Research IAP in Potsdam and the Department of Ophthalmology at the University Hospital of Regensburg have created a device that is "based on a commercially available polymer which absorbs no water and allows no cells to grow on it." Put simply, the cornea implant can "firmly connect with the natural part of the cornea, while the center remains free of cells and therefore clear." Apparently, early versions have already been successfully placed in the eyes of rabbits, and if ongoing testing goes smoothly, they'll be headed for humans as early as next year.