voicechat

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  • Tritton's latest Bluetooth headset lands at the FCC, hopes to find refuge with PS3 owners

    by 
    Joe Pollicino
    Joe Pollicino
    01.03.2012

    No, that isn't some robotic fingernail -- it's MadCatz / Tritton's latest Bluetooth headset, which has just made its way through the FCC's underground bunker. Geared for audio chat on the PS3, the "Wireless Headset featuring Bluetooth technology," as it's not-so-creatively dubbed, is the apparent successor to the company's late AX Micro. A quick perusal of its manual confirms that aside from the science fiction-eqsue looks, the unit is essentially an average Bluetooth earpiece. Over the past few months, Tritton's been heavily catering to the Xbox 360 crowd with a smattering of officially licensed gaming headsets, so it's a pleasant surprise to see that Blu-ray spinning gamers are still getting a some love. Is this a taste of what's to come from MadCatz at this year's CES? You can be sure we'll find out once we hit the show floor in the coming days, but for now, check out the gallery below for a better look.

  • MadCatz now shipping Tritton Detonator headset, official Xbox 360 stereo sound for $80

    by 
    Joe Pollicino
    Joe Pollicino
    09.30.2011

    PS3 owners have been sportin' their own official gaming headset for a few weeks, and now -- after months of teasing -- Mad Catz is finally granting Xbox 360 owners a similar privilege. The company's announced that its Tritton / Microsoft co-branded Detonator Stereo USB gaming headset is available and shipping, priced at $80. Positioned as the first of a trio of its upcoming headsets -- including its wireless brethren, the stereo Devastator and Dolby 7.1 Warhead -- the Detonator keeps it to the FPS-pwning essentials. The cans are loaded with massive 50mm drivers and along its cord you'll find an inline remote for adjusting game / chat volume, voice monitoring and mic muting. Impressively, aside from its detachable boom mic, the inline controller is also removeable, allowing you plug straight into your PMP when you're done trash talkin' on Xbox Live. We're still anxiously waiting for the Warhead (scheduled to ship this holiday season), but if wired stereo is your thing, hit the PR past the break for more info.

  • Turtle Beach Xbox Chat Adapter gets the hands-on treatment, admirably untethers talkative gamers

    by 
    Joe Pollicino
    Joe Pollicino
    07.08.2011

    Back at E3, Turtle Beach unveiled its wire-ridding Xbox 360 Bluetooth Chat Adapter bundled with its XP500 headset (a re-badged PX5), but there were no accounts of how the dongle performed. That's now changed thanks to Joystiq, who've gotten their lucky mitts on one of ten prototypes. Spoiler: they're really enjoying the little guy. Voice quality was reported as being "excellent" and the device easily paired with headsets. There's no annoying charging cable required either as the XBA juices off the controller, but only time will tell how that impacts battery life. The big quirk critics found was that its single button, which operates as a muting / pairing and on / off switch, was oft-engaged accidentally -- obviously not ideal for newb trash-talking. Sure, it's not totally seamless like Tritton's official digs, but Xbox aficionados should certainly be stoked about soon having options to ditch those chat cables for good.

  • Mad Catz co-branded Xbox 360 / Tritton headsets: eyes-on, ears-off

    by 
    Sean Buckley
    Sean Buckley
    06.07.2011

    You don't nab the exclusive rights to create Xbox 360 branded headphones and not put some theoretical hutzpah into it: at E3 this week, Mad Catz is showing off a trio of co-branded Tritton / Xbox 360 cans, or at least a trio of fragile plastic facsimiles. These three mock-ups the Catz crew showed us represent the physical design of the Warhead, Devastator, and Detonator models of the co-branded line of headsets -- sporting wireless Dobly 7.1 surround sound, wireless analog, and USB connectivity, respectively. While all three models promise a slew of special sound features, the two wireless models have an exclusive shine: Xbox 360 microphone support without tethering themselves to the console's controller or using a chat dongle. Not that we got to hear for ourselves; the mock-ups were non-functional, and fragile enough that show staff wasn't feeling our enthusiasm for an ears-on demo. Still, we could dig ditching headset-to-controller leashes. Check out the gallery below to see all the bells, whistles, and switches, or hit the break for some meaty PR. %Gallery-125710%

  • Mad Catz' exclusive Xbox 360 wireless headphones revealed: integrated voice chat, 5.8GHz base station

    by 
    Sean Hollister
    Sean Hollister
    06.04.2011

    Remember how Mad Catz scored the exclusive rights to produce Xbox 360 wireless headphones? Here's the deal: these cans don't need to be tethered to your controller for voice chat or plugged into a wall to charge. According to IGN, the new Mad Catz Warhead 7.1 will get everything it needs from a base station connected to your console. String USB and optical cables directly from the Xbox 360 to that tiny tower above, and you'll reportedly get enough 5.8GHz bandwidth to deliver virtual Dolby surround sound to four pairs of headphones at once -- plus wireless Xbox LIVE audio chat thanks to some native support from Microsoft. What's more, the USB base station will also give you an on-screen battery readout, and if the Warhead runs out of juice, you'll find a second swappable battery pack sitting in the base station's charger. If that sounds too rich for your blood, the Devastator will ditch the surround sound and rechargeable batteries while retaining the same connectivity and 50mm drivers of its premium brother. How much that'll cost you is still to be determined, though Mad Catz told IGN they'll all ring up under $300 this holiday.

  • Confirmed: T-Mobile blocking GTalk video chat over 3G on Nexus S

    by 
    Zachary Lutz
    Zachary Lutz
    05.16.2011

    Many Nexus S owners received a rude surprise when attempting to initiate an Android 2.3.4 video chat on T-Mobile's 3G network. Rather than being greeted by a smiling friend on the screen, a terse message explained "You must be connected to a WiFi network to start a video chat." Ouch. Doing the responsible thing, we tested the issue and were able to confirm that T-Mo is blocking this headline feature -- which worked just dandily over Sprint's 3G network on the Nexus S 4G. While the latest Gingerbread update includes built-in support for 3G video chat, Google has left the decision to mobile carriers whether to implement the functionality. We know choice is great, but when it ultimately hinders consumers, we'd really prefer an iron-fisted display of strength from Mountain View.

  • Android 2.3.4 heading to Nexus S over the air, bringing video and voice chat to Gtalk

    by 
    Vlad Savov
    Vlad Savov
    04.28.2011

    For an update with such a modest name, this is actually quite a major step forward. Google's about to start delivering Android 2.3.4 to Nexus S devices out in the wild, and in among all the bug fixes and optimizations, users will find the addition of video and voice chat to Google Talk. You'll be able to do it anywhere you can get a web connection going, whether by virtue of WiFi, 3G, 4G, or the force, and other Gingerbread handsets are expected to get the same improvements in time. For now, however, Google's own-branded device is the only one enjoying the very freshest Gingerbread around.

  • Facebook Messenger iPhone app gives you yet another VoIP option, Zuckerberg yet another good idea

    by 
    Darren Murph
    Darren Murph
    02.21.2011

    Think Facebook chat is cool? How's about a billion Facebook chats... with your voice. A company by the name of Crisp App has just pushed out an iOS program that may or may not be pulled at any time. You see, the app essentially enables iPod touch and iPhone users to call their Facebook friends (even if they're logged on via the web) using a VoIP protocol, but there doesn't appear to be any affiliation with Zuckerberg and co. It also allows chatters to shoot over pictures, browse message history, view a friend's wall, use emoticons, receive instant replies with Apple Push Notifications and setup sound notifications. Naturally, it supports background operation, but according to GigaOM, there's still a significant amount of lag present while calling. Still, if you spend more time on Facebook than digging through your standard contact list, you may want to part ways with $2.99 now and pray for a fix in the future -- we get the feeling that time's ticking on this one. Update: As of April 27, 2011, this app has been renamed "fone." It's available in two flavors: a free build, and a $0.99 version.

  • Skype said to be prepping 'deep' Facebook integration for version 5.0

    by 
    Vlad Savov
    Vlad Savov
    09.29.2010

    The Skype 5 beta might have already wowed us with its crazy 10-person videoconferencing, but apparently there's even more in the company's bag of new tricks. Sources intimate with the matter are reporting that Skype's planning on deploying Facebook Connect in the next version of its software -- meaning you won't need a Skype ID to get your internet telephony on -- while also enabling SMS messaging and voice or video calls to your Facebook contacts. You have to admit, whether you love or loathe either platform, this is an extremely sensible move for both companies to make: Facebook stretches its tentacles out even further, while Skype develops a significant presence on the world's biggest and baddest social network. We're sure there's a good side to this for the user as well.

  • Microsoft set to up bit rate on Xbox Live voice comms, pwners everywhere rejoice

    by 
    Vlad Savov
    Vlad Savov
    08.27.2010

    This might not be as sexy as its recent physical redesign, but the Xbox 360 is about to take what might be a major leap forward for many gamers. The console's voice chat codec is going to be tweaked in an upcoming system update to allow a higher bit rate, and consequently better audio, through. Originally put together to run on 64k internet connections with the original Xbox, the codec's finally catching up with our broadband times and should see itself renewed some time this fall, potentially alongside the retail launch of Kinect. Great, now when 12-year old kids destroy us in Halo, we'll be able to hear their high-pitched gloating with crystal clarity.

  • Bigfoot Networks returns with Killer Xeno network card

    by 
    Darren Murph
    Darren Murph
    03.23.2009

    Our hearts are aflutter this morning, as the long forgotten Bigfoot Networks has returned with a vengeance in order to fulfill desires of steroid-infused network interface cards. Nearly 2.5 years after the introduction of the original Killer comes the Killer Xeno, a next-gen NIC with more memory, an upgraded network processing unit (NPU) and integrated audio for hardware-accelerated voice-chat. Basically, this card promises that hardcore gamers / yappers will enjoy a "hiccup-free" voice experience while fragging, and if you reckoned you'd have to look far and wide to find one, you'd be mistaken. Today at the Game Developers Conference, Bigfoot has also announced a deal with Alienware, which will soon become the first exclusive PC OEM to ship the Killer Xeno Pro; beyond that, EVGA has become the firm's first exclusive third party AIB partner to license Killer Xeno. The Killer Xeno will arrive shortly in two flavors: the 256MB "Ultra" and 128MB "Pro," which will sell for $179.99 and $129.99, respectively.%Gallery-48349%

  • Behind the Curtain: Voice Chat - why bother?

    by 
    Craig Withers
    Craig Withers
    03.13.2008

    So here's a thing – I don't use Voice Chat in my MMOs. I understand why people use it, and why some guilds view it as a tool they simply could not function without, but I just don't enjoy using it. For all that MMOs are a primarily visual medium, there's still something powerful about the written word. While text-only chat can sometimes pose a problem and a barrier to communication – sarcasm, for example, rarely translates well on forums or in Guild Chat – what text does allow is the chance for everyone to have a near-level playing field. Typing out what you want to say gives you a buffer, a small delay between what you think and what you say, it allows you to choose your words carefully. I may be over-stating the case for text here, but I've had a lifelong love affair with words and language, and it's not a relationship that I'm likely to break up any time soon. That being said, it's one of fate's cruel jokes that I should love the written word so much, yet be forced by my hobbies and interests to spend so much time in online environments where the poor, unfortunate apostrophe is treated with cavalier disregard.

  • 2.2 coming to the live realms tomorrow morning

    by 
    Mike Schramm
    Mike Schramm
    09.24.2007

    By now, it's almost a certainty-- not only did the PTR shut down last week, but Neth has almost confirmed on the forums that patch 2.2 is coming tomorrow morning. That means, I guess, that Amanda was right on our podcast a few weeks ago-- she was the only one who predicted it would show up this week, so kudos to her. Of course, it also messes up my plans for the week, unfortunately. I was planning to snipe Brutes and capture flags at least through Thursday, but now I may have to punctuate that with some voice chatting.And besides voice chatting, what else are we seeing in this new patch we've waited so long for? The full patch notes are here for now (though they may be replaced with the 2.2.2 notes in the next day or so). Anti-AFK measures are showing up, as well as the Haste rebalancing. And most of the class stuff seems like bugfixes more or less. If you're a Druid, it'll be good to know that you can attack from further away while in Cat form, Shaman ankhs will now stack to ten (nice!) and Hunters with Raptor pets can now go out and learn Dash, but otherwise, it's all bugfixes-- some more harsh than others (the Six Demon Bag no longer benefits from spell damage, so bummer for that one).But the thing that will really pull me away from Halo 3 this week is probably the simplest. Finally, my Orc male shoulders are returned to full size. Finally, after more than two months, I can walk around Orgrimmar with my head held up proudly, trapped between two huge masses of metal. See you tomorrow, 2.2!

  • Polling players on new content

    by 
    Mike Schramm
    Mike Schramm
    09.20.2007

    There's an interesting discussion going on over on the forums about whether or not Blizzard should conduct player polls. Antiquity from Lightning's Blade can't see why they don't-- it's an easy way for them to get quick feedback about different aspects of gameplay. But Nethaera disagrees. She says (and I can see her point as well) that polls are commonly inaccurate, which is definitely true, and while she doesn't exactly come out and say it, she seems to be implying that Blizzard would rather hear player feedback in terms of discussion rather than in numbers. Just hearing that 70% of players will use voice chat doesn't tell the whole story-- more important to know would be the reasons players would use voice chat, and in what situations they would use it.So it's not really likely that Blizzard will implement in-game polling anytime soon-- for now, they're content to get their player feedback from the forums (and, I suspect, from sites just like this one).However. We here at WoW Insider have no such compunctions, and we love to hear your feedback in terms of numbers just as much as in the comments. And I especially like Antiquity's poll suggestion, so here it is. Yes, this isn't really a solution to what he wants-- he wants to hear in-game voices, not forum voices or WoW Insider reader voices. But it is an interesting question, and I would like to see what you all think.%Poll-3190%(I did leave off the "All of the above" choice-- if that was on there, I don't see why everyone wouldn't choose it. This way, you're forced to choose your preference.)

  • Blizzard posts a Voice Chat FAQ

    by 
    Mike Schramm
    Mike Schramm
    09.14.2007

    European CM Salthem has posted a Frequently Asked Questions about the new voice chat feature coming in the next patch (which has got to be just around the corner, right?). There's not much new here, but there is a lot of Blizzard confirming what players have already discovered about the voice chat system. People will be one-click mute-able, and voice chat will be able to be disabled by Parental Controls. Blizzard also makes a few interesting points about bandwidth-- while they say voice chat won't have a big effect on those with high bandwidth connections, they say people who currently experience high latency will likely have bigger problems.And perhaps most disappointingly, they almost sound apologetic about the quality of the sound. They recommend multi-thread processors (as if that's something someone can really upgrade to without getting a whole new computer), and they acknowledge that third party applications will likely have much better quality.Not that their voice chat system is bad-- as I've said before (and as we found out in the voice chat survey), lots of players will definitely use it. But third party applications aren't going away anytime soon either.

  • 70% of WoW Insider readers will be on Voice Chat

    by 
    Mike Schramm
    Mike Schramm
    09.07.2007

    Well there you go. I'd like to say that I called it (although I did say that voice chat would find a place in a lot of PUGgers' hearts), but I was surprised to see that 70% of you readers expect to use Blizzard's new voice chat feature coming in 2.2. Personally, I'd rather stick to Teamspeak (and I'm guessing my guild will do just that). And I know, from the comments yesterday, that there are lots of people out there who just don't want to get involved in voice chat, whether there's an ingame system or not.But clearly Blizzard was right to put the time in-- there is a good majority of players ready to plug a mic in and start speaking to each other. Very interesting.Update: You're right, commenters. Title updated from "players" to "WoW Insider readers," since that's who we actually polled. I only got a B in Stats class in college.

  • Are you going to use voice chat?

    by 
    Mike Schramm
    Mike Schramm
    09.06.2007

    Kachra from Ursin asks a question that I'd like to know the answer to: are you going to use the voice chat feature? And just like the guys who built the Six Million Dollar Man, we have the technology. We can find out. So here's a poll. And hopefully, we can get a good, somewhat scientific reading on the community-- are you going to use the voice chat feature or not?Keep in mind that TS and Vent aren't going anywhere, and as I said in my Voice Chat hands on, it's very likely that a lot of guilds (especially bigger guilds), will keep using those. But my guess is also that a lot of people will use both-- TS in raids, and the builtin voice chat in PuGs or more private groups. So if you're planning to use voice chat at all (even if it's in conjunction with a third party voice program), mark yes below.And if you don't think you'll ever touch it, either because you're sticking to third party, or you don't want to voice chat, mark no. Who knows-- maybe Blizzard's overestimating demand for the feature in the first place.%Poll-2866%

  • Patch 2.2 may take "weeks" longer

    by 
    Mike Schramm
    Mike Schramm
    09.03.2007

    MMO Champion's about right-- patch 2.2 is likely not coming for a matter of weeks. Since background downloading started a little while ago, we all figured this Tuesday or next was looking pretty good for a patch update, but Hortus on the forums alludes to new PTR patches "several times in the upcoming weeks," which is a good indication that we've got a while to go on the PTR.It doesn't necessarily mean that we're looking at a November patch-- it could be that the PTR updates are for 2.3, or that 2.2 will drop with hotfixes coming later, or that Hortus just doesn't have the information from the devs right. But take a deep breath-- even if it takes a few more weeks for a new patch, odds are we'd all rather have it "right" than "right now."And Boubouille says that if it takes this long for 2.2, he doesn't see how they'll release the expansion by next January, which is just plain laughable. Sorry Bou, we love you and all, but WotLK isn't dropping anytime before July 2008, and I wouldn't be surprised at all if we didn't see it until early 2009. It's not that we won't have content until then-- Zul'Aman is coming, and a new arena season will show up before then (maybe even two), as well as guild banks, a new CoT instance, and of course the Sunwell. But if you're still thinking we'll see Arthas as soon as January, time to stop holding your breath.

  • WoW Insider's PTR voice chat hands on

    by 
    Mike Schramm
    Mike Schramm
    08.13.2007

    Voice chat is now available on the 2.2 PTR, so I downloaded the test realms, rolled up a gnome Warlock, and put on my Logitech headset to try it out. What I found was a pretty intuitive voice chat system that does most everything Blizzard promised to do, and will likely replace Teamspeak or Ventrilo for a lot of smaller guilds.Unfortunately, it's complicated enough that it probably won't be extremely widespread-- players who haven't found the need to join up on voice chat yet probably still won't feel a need to do so. But for guilds who don't want to pay for a separate server and friends who group together often, the ingame voice chat should work just fine.The rest of my impressions, including a complete walkthrough on how the chat system works, are after the jump.

  • Voice chat FAQ

    by 
    Eliah Hecht
    Eliah Hecht
    08.10.2007

    We all have questions about the new voice chat features that's coming in patch 2.2. Helpfully, Blizzard has posted a FAQ, answering many of these very questions. Some of them are fairly obvious ("What is the new voice chat feature in World of Warcraft?"), but several answer things I was genuinely curious about: Q: Can I speak in more than one channel at a time? A: While you can join multiple chat channels, you can only have voice chat enabled in one channel at a time. You can switch voice chat between channels by using the new chat interface found in the social window, or by clicking on the voice chat options button located near the mini-map. Q: As a parent or guardian, how can I control my children's access to the voice chat feature? A: Parents and guardians have the ability to manage voice chat via the parental control system found on the official World of Warcraft website. You can turn voice chat off entirely or allow your children to listen but not speak in voice chat. The voice chat feature defaults to "off." If parental controls are enabled on an account, you will need to turn on voice chat via the parental control system (found in the account-management section of WorldofWarcraft.com) before it can be used in the game. Q: Does voice chat work in guild chat or when using the "/say" command to talk to characters in your immediate vicinity? A: At this time, the integrated voice chat feature does not work in guild chat, "/say," global defense, trade, or any public chat channel. However, we may look into offering voice chat functionality for the guild chat channel in the future. Q: Do raid leaders have moderator rights? A: Yes, raid leaders have moderator rights and can mute players in the raid voice chat channel for all other players in that channel. Q: Can I mask my voice? A: Voice masking is not currently available. This is a feature we are looking into and may consider for the future. The entire FAQ is posted after the cut. Are you excited about voice chat?