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  • Dead to Rights: Retribution GAC Pack trailer needs more dog armor

    by 
    Mike Schramm
    Mike Schramm
    05.27.2010

    Namco Bandai has dropped a new trailer for the"GAC Pack" DLC coming to Dead to Rights: Retribution on June 1st. As you can see above, the pack offers several new Grant City Anti-Crime body armor suits to play with (Copperhead is a sniper, Kodiak brawls, and Tank is, well, a tank) in the Assault on the 87th Precinct mode, and a Riot Control mode, which pits Jack and Shadow up against waves of oncoming forces for points. So all in all, a pretty significant update for the game our own Justin McElroy called "not half bad." The download also contains the "Jack Pack" and "Shadow Pack" DLC, just in case you haven't gotten those yet, and will be available for 400 on Xbox Live or $4.99 on PSN in just under a week.

  • Dead to Rights: Retribution 'GAC Pack' DLC coming May 26 [update: June 1 in North America]

    by 
    David Hinkle
    David Hinkle
    04.28.2010

    Click image to dance into our gallery Grant City officers looking to extend their Turner and Hooch-like experience in Dead to Rights: Retribution will soon get a new DLC pack. The "GAC Pack" (400 on Xbox Live / $4.99 on PSN) drops on May 26 in PAL territories [update: June 1 for North America] for Xbox 360 and PS3 and adds two new gameplay modes: Assault on the 87th Precinct and Riot Control. In Assault on the 87th Precinct, players take up the role of the enemy -- Grant City Anti-Crime. Playing as a Sniper, Brawler and Tank, players must perform the titular assault on the Grant City Police Department and secure the building, a twist on one of the game's campaign missions. Then there's Riot Control, which is essentially Dead to Rights' version of Horde mode: Jack and Shadow face off against waves of GAC forces, earning points "based on speed and style." Riot Control will support international leaderboards. As an added incentive for downloading the "GAC Pack," two previously pre-order exclusive DLC items will be included: the "Jack Pack" and the "Shadow Pack." These add a new set of armor for Jack and some camouflage for Shadow, as well as an "action mode" which turns every bullet into a tiny, exploding grenade. Finally, there's a noir graphic filter included if staring at all of those colors upsets your delicate retinas. %Gallery-91977%

  • Review: Dead to Rights: Retribution

    by 
    Justin McElroy
    Justin McElroy
    04.27.2010

    I've been dodging the question all week: "Hey, so how is Dead to Rights: Retribution?" I know what they want to hear, of course. They're expecting me to savage a game that (1) is part of a series that's largely disliked by those who even remember it exists and (2) is made by Volatile Games, which last delivered unto us the truly terrible Reservoir Dogs. (I'd gleefully let Michael Madsen cut off my ear in exchange for never having to play that game again.) I understood why friends and co-workers would be expecting an evisceration. But I found myself evading the question because if I was being honest, the answer I'd have to give is this: Dead to Rights: Retribution? Not half bad. %Gallery-45220%

  • Dead to Rights: Retribution takes us behind the scenes a second time

    by 
    Ben Gilbert
    Ben Gilbert
    04.14.2010

    Sure, you saw the first part of the Dead to Rights: Retribution behind the scenes video, but have you seen the second half? Yeah, we didn't think so. But it's here, just above, and Volatile Games project director Imre Jele is back again to lay out how the game was put together over the past few years. Jele describes the development as akin to a kid in a candy shop, unable to pick just one item and instead choosing everything. While that sounds nice from a quantity perspective, we're hoping things play out as well in the quality department when the game finally arrives at retail in a couple weeks. Either way, at least there's a murderous dog, right? %Gallery-45220%

  • Dead to Rights: Retribution trailer is full of canine plagiarism

    by 
    Griffin McElroy
    Griffin McElroy
    04.07.2010

    We were almost certain that the above Dead to Rights: Retribution trailer Namco Bandai recently sent us was a joke. Not because of its constant depictions of brutal dog-on-man violence (which, admittedly, is kind of hilarious), but because the content of the trailer is obviously ripped off from a recent film you're probably familiar with. Don't believe us? Check out the trailer above, then check out the film trailer after the jump. The stark similarities should be made abundantly clear.

  • 'Behind the game' on Dead to Rights: Retribution

    by 
    Mike Schramm
    Mike Schramm
    03.31.2010

    When we first heard that this video was going to go "Behind the Game" on Dead to Rights: Retribution, we got all excited to see a five-minute documentary on that little piece of plastic in the game case that protects the back of the game from scratches or dust. But apparently we went a little too literal there -- this video is actually about the making of the game that's due out next month, with Volatile Games' Project Director Imre Jele explaining how the team handled combat, interaction with the A.I. dog, voice work and the stunts in the upcoming sequel. He mentions near the end that one stuntman actually broke a rib during motion capture, and how the entire team was trying to put that much dedication into the game, and we imagined for a moment that medical bills around its offices must be sky-high with all of the rib-breaking going on during coding. But then we realized we were probably going too literal again -- maybe we should just sit back and watch the video.

  • Dead to Rights: Retribution trailer enforces slow-mo justice

    by 
    David Hinkle
    David Hinkle
    03.23.2010

    Namco's marketing department must have really gotten a kick out of that 300 movie, because the latest trailer for its upcoming Turner & Hooch adaptation, Dead to Rights: Retribution, is chock full of the slow-mo. It's not that we're complaining; a lady falling from the top of a skyscraper or beating the crap out of a group of similarly uniformed thugs is made infinitely better through the tactful use of slow-mo. That part's fine -- what we still have trouble with is protagonist (and police officer) Jack Slate's inability to value human life. Sure, these guys are criminals, but that doesn't mean you have to do some weird wrestling move that breaks their neck and kills them dead, right? Since when did a can of mace and the Miranda rights stop being standard procedure?

  • Dead to Rights: Retribution media terrorizes Temple Tower

    by 
    David Hinkle
    David Hinkle
    03.16.2010

    We like to keep it light and fun around here, but this latest series of Dead to Rights: Retribution media is serious business -- when there are terrorists involved, the joking stops. That's the gist of the above trailer, which features Temple Tower, the latest target of terrorism in Grant City. Thankfully, Jack and Shadow are on the scene to deal with these "hostage takers." All it takes is a good cop and his murderous, almost impossibly skillful canine companion, after all! %Gallery-88368%

  • Dead to Rights: Retribution dated April 13 in NA, April 16 in Europe

    by 
    Ben Gilbert
    Ben Gilbert
    01.29.2010

    Along with yesterday's news of ninja dog pre-orders and a snazzy "noir style" graphics filter, Dead to Rights: Retribution has been given a release date of April 13 and April 16th for North America and Europe (respectively). That means you've got just under three months to start preparing for the reboot to the Dead to Rights series -- and three-ish months to prepare for some hard choices. In case you'd forgotten, April is the month that brings us the much delayed Splinter Cell: Conviction, Capcom's Super Street Fighter IV and Monster Hunter Tri, as well as Rockstar's Red Dead Redemption. And yes, again, this is the busiest Q1 ever. Good luck! %Gallery-45220%

  • New Dead to Rights: Retribution dev diary heads to Abbey Road

    by 
    Ben Gilbert
    Ben Gilbert
    01.24.2010

    So what if the latest Dead to Rights: Retribution dev diary is unbelievably light on actual gameplay? It makes up for that in droves with a smattering of pretty images of the Abbey Road recording studio where the game's soundtrack is being recorded. For all the effort being put into the music, we would hope a bit more attention would be focused on the bits of game footage strewn throughout the clip. Unfortunately, we are instead given the less than thrilling exchange between the game's main character and a police officer around the three minute mark. Last we heard, Dead to Rights: Retribution was scheduled for a "Q4 2009" release by Namco, so considering that time has come and gone, your guess is as good as any as to when the game will see the light of day. For now, well, we've got this dev diary. %Gallery-45220%

  • Dead to Rights: Retribution dev diary is loaded with dog fighting

    by 
    Griffin McElroy
    Griffin McElroy
    10.24.2009

    Don't let the headline throw you -- we don't mean the bad kind of dog fighting. We're talking about the kind of dog fighting where well-treated, justice-loving canines attack gun-toting criminals who pose a threat to their master, whom they love and remain eternally loyal to. When cast in that light, attack dogs aren't menacing or controversial -- they're just heartwarming companions (with enormous, razor-sharp teeth). Check out the dev diary above to see Dead to Rights: Retribution's man-eating puppy in action. Oh, also, there's a human hero who uses guns and other traditional methods of justice-serving, but that's not really as noteworthy, now is it? %Gallery-51407%

  • As advertised: Dead to Rights targets 17-and-ups

    by 
    David Hinkle
    David Hinkle
    09.28.2009

    Namco Bandai has tapped in-game ad agency Double Fusion to inject alluring elements into the game world of its upcoming release Dead to Rights: Retribution. It's apparently Namco Bandai's first in-game advertising deal, so we'd like to take a moment to congratulate the publisher on joining us here in 2006 ... [Dramatic pause.] ... Nothing's gonna make Grant City come alive more than billboards for $5 footlongs and "Are you gellin'?" We repeat: Nothing.

  • Fist meet face: A look at Dead to Rights: Retribution's combat

    by 
    Richard Mitchell
    Richard Mitchell
    05.22.2009

    Earlier this year, we got a chance to see Dead to Rights: Retribution and learn how the game's combat system works. Essentially, Jack, the main character, can attack in any direction at all times. Thus, even if you're dealing with an enemy directly in front of you, you can still backfist the sneaky baddie coming from behind. If you're having trouble actually picturing that, then fret no longer. 1UP has posted a video showcasing the game's combat system so you can take in all the bloody, brutal details for yourself. Check it out after the break.Based purely on the video, we're hoping that the combat feels more engaging than it looks. We'll find out when the game releases this fall.

  • 'Dead to Rights: Retribution' details, screens revealed

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2009

    It seems 1UP has the first details on Volatile Games' upcoming third-person shooter slash dog-commanding sim, Dead to Rights: Retribution. The game will reportedly be an origin story, setting up the history of longtime Dead to Rights series protagonist Jack Slate and describe how he and Shadow (the game's iconic dog) "first come together as partners against those who would bring the once great city to its knees." Namco Bandai claims the game will feature a "hybrid combat system," which combines hand-to-hand combat and shooting, but the first screens do little to show off this concept. You also get to push people down stairs!To keep you in the loop, we've created a handy list of things we know about Dead to Rights: Retribution so far: The game is named Dead to Rights: Retribution and it's an origin story. It's coming to Xbox 360 and PS3 in Q4 2009 according to Namco Bandai, the game's publisher. There's totally a dog in it. You're welcome!

  • Namco planning to reboot Dead to Rights in Q4 2009

    by 
    Griffin McElroy
    Griffin McElroy
    02.08.2009

    Hey, remember Dead to Rights, that mediocre shooter you played in aught-two that inspired you to teach your pekingese how to bite the hands off of gun-toting criminals? If the mention of that particular franchise summons fuzzy nostalgia, we've got great news -- according to a preview in the upcoming issue of PlayStation: The Official Magazine, Namco is bringing the series back to life after almost four years of inactivity with an entirely new installment, simply titled Dead to Rights.The game is being developed by Volatile Games (the minds behind Reservoir Dogs, which doesn't exactly fill us with confidence), and is coming out on the PS3 (and according to 1UP, possibly the 360 as well). As the numberless and subtitleless moniker would suggest, the game is neither a prequel, sequel or off-shoot, but a reimagining of the series. For instance, instead of a bloodthirsty malamute, Shadow will be a slobbering French Mastiff. Also, the hard-nosed detective will be played by Tom Hanks. Rather than kill criminals, they'll get into playful shenanigans.Fine, we're describing Turner & Hooch. How long do we have to wait for a video game adaptation of that heartwarming masterpiece?