walking-in-stations

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  • Official EVE Flickr images show Ambulation concept art

    by 
    James Egan
    James Egan
    08.18.2008

    Ambulation, or 'Walking in Stations,' is a hot topic among EVE Online players, but for opposing reasons. Some are excited about the prospect of being able to get out of their capsules and ships and finally interact on an avatar level with one another. Other players feel that Ambulation offers little that will benefit the game as it's played by EVE's pilots. Regardless of what detractors from Ambulation are saying, CCP Games has been moving ahead with the project. Players will decide for themselves whether or not this is a positive addition to EVE Online when they get to try it out at Fanfest 2008 in November. Until then, CCP has provided a few images on their Flickr account that give EVE players a glimpse at how their avatars are going to look later this year, and what the station environments will be like. [Via CrazyKinux]%Gallery-29904%

  • WarCry interviews EVE Lead Designer Noah Ward about the CSM

    by 
    James Egan
    James Egan
    06.25.2008

    EVE Online's Council of Stellar Management (CSM) is the title's first attempt at having elected representatives work with CCP Games on improving the game as well as the company's relations with its player base. The initial idea behind the CSM was that it would act as an oversight committee on behalf of the players, in the wake of the 'T20 incident' when a CCP developer unfairly provided a player corporation with certain resources. But this first CSM is largely tasked with improving the transparency of CCP's inner workings, while shaping the game to better fit the play styles of their constituency. The CSM has met online in recent weeks, and with mixed results, but they've now met in-person in Reykjavik, where they also had face-to-face time with the creators of EVE Online.Jordan Deam from WarCry interviewed EVE Online dev Noah Ward (aka CCP Hammerhead) about what this experiment in 'democratic community management' has yielded thus far, and what it may yet become. The interview focuses heavily on the dynamic between players wanting features added to the game and the undertaking necessary on CCP's part to make these changes a reality. Factional warfare has only just been realized in the game and was four years in the making. Ambulation, or 'Walking in Stations', is slated for a launch in the coming months, after three years of being in the pipeline, Ward said. Have a look at the WarCry interview, and decide for yourself if the CSM is living up to its potential, and if CCP is recapturing the transparency of a small, independent game company as it grows into a much larger entity.