war-of-towers

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  • GoblinWorks: Pathfinder's PvP 'provides meaningful context'

    by 
    Jef Reahard
    Jef Reahard
    10.19.2014

    GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features. Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP." Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out! [Thanks Chrysillis!]

  • Pathfinder Online details the War of Towers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.19.2014

    If you're gearing up for Early Enrollment in Pathfinder Online, you'll be pleased to know that your experience will be a bit more robust than planned. When the development team looked at the minimum viable early access product, it didn't appear indicative of what the game was supposed to be in the long run, but there was no way to get the full territory control system in without a lot of further work. So what could be done? Why, a stripped-down version. Dubbed the War of Towers, the system will reward players for capturing and controlling towers near one of the existing Settlements, allowing those Settlements to advance and improve in new directions. There's a video available just past the break that explains the details of how this tower capturing works, but the short version is that it should at least fill a gap until the full territory control system can be rolled out later.