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  • Blood Pact: Meet the minions part 5, the infernal and doomguard

    by 
    Dominic Hobbs
    Dominic Hobbs
    01.04.2010

    Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Don't tell anyone this but Niby is daft." ~ Impsy <Niby's Minion> This week, Blood Pact looks at the bad-boys of our demon companions. When you think through the various warlock minions it's common to consider their usefulness. This is especially true of non-warlocks and raid leaders. Everyone knows that imp for his ranged DPS, health bonus and constant grumbling, the felhunter for annoying casters, voidwalker for tanking, felguard for pure DPS and the succubus for, well, dying a lot in Black Temple. This week though we look at two minions that are best known for killing people and causing trouble in towns and villages: the infernal and the doomguard. Anyone who has been playing the game for some time probably remembers at least one occasion where a bored warlock has decided that they have nothing better to do than annoy low-level members of their own faction by setting one of these guys loose. If not then you've almost certainly heard stories. It's these stories that, even though this chaos is no longer possible, make others look at locks with much suspicion and locks sigh for the old days.

  • Blood Pact: 2009 through the Eye of Kilrogg

    by 
    Dominic Hobbs
    Dominic Hobbs
    12.28.2009

    Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "The avarice never ends! 'I want golf clubs. I want diamonds. I want a pony so I can ride it twice, get bored and sell it to make glue.' Look, I don't wanna make waves, but this whole Christmas season is stupid, stupid, stupid!" ~ The Grinch Hmmm... a look back at changes for warlocks in 2009. Well there was... no, wait, that was 2008. Well what about... nah, that's planned for Cataclysm. Wow, this is harder than I thought. Nothing particularly outstanding has happened in the warlock area this year; but so much has happened and, well things have changed. It's like waking up each morning and something is subtly different. Your blue toothbrush is now red... The sofa is now against this wall, not that one... each change is pretty unremarkable in it's own right but by the end of the year you are a stuntman living in LA married to a small, blond Portuguese skier who when she's not training does abstract painting, practices yoga and brews her own beer. As we surfaced, bleary-eyed into January our memories of sacrificing succubus and SL/SL were fading faster than those of December 31st. Those heady days of power that also led to FotM wannabes flooding our ranks. Skill and complexity had been leaking out of the class for a while and Naxx wasn't really providing any of us with much of a worthwhile proving ground. Affliction spell rotations were causing carpal-tunnel injuries on those who were determined to take the cold-turkey approach to dropping their addiction to Shadow Bolt spam. Fans of demonology were taking felguards like some sort of methadone for simplistic raiding, meanwhile retaining the use of their fingers.

  • Blood Pact: Warlock tips for Icecrown Citadel, part 1

    by 
    Dominic Hobbs
    Dominic Hobbs
    12.21.2009

    Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "You have found your way here, because you are among the few gifted with true vision in a world cursed with blindness! You can see through the fog that hangs over this world like a shroud and grasp where true power lies!" ~ Lady Deathwhisper This week we delve into Icecrown Citadel and see what these new bosses are all about. We face a bag of bones that won't sit still, a somewhat effeminate version of Kel'Thuzad, a lift boss that is actually supposed to kill you and an orc-gone-bad. All in a day's work for your warlock on the go. Lord Marrowgar Time to dance with the bone lord. There are a couple things to avoid here. First is the boss himself when he spins around and drunkenly staggers all round the room. He moves pretty quickly so there's actually little chance of avoiding him completely but it's not a bad idea to try and minimize the damage you take from him. This ability is called Bone Storm and is well announced, spreading out from others will reduce the chances of you getting hit while he molests someone else. The second thing to get out the way of is Coldflame. He'll be sending out four lines of blue fire frequently throughout the fight, radiating away from him. This happens even when he's spinning about the place. Simple and fundamental rule of raiding -- don't stand in the stuff on the floor.

  • Blood Pact: Meet the minions, part 4 - the felhunter and mage-hate

    by 
    Dominic Hobbs
    Dominic Hobbs
    12.14.2009

    Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Ah, of course. Our latest prodigy. The real thing can't live up to the legend, I'm afraid. No matter, you've come here to learn, not to hear me make jokes to myself. ~ Strahad Farsan When Wrath first came along I wrote a piece about how warlock utility in 25 man raids had all but disappeared. I had many dissenters to that statement, using examples such as Soul Stones and the like. One that came up a few times was the Felhound and how useful he is. I have to agree, he's a regular bag of tricks, but when it comes to 25 man raiding he's been (rightly) left in the kennel for quite some time. This is about to change. "But Dominic, you seething pot of demonic mage-hating bile..." I hear you cry "...where is all the mage-hate?" Well, yes, I can imagine the title did lead you to expect an article so vitriolic and anti-arcane as to leave nothing more in its wake than quivering lumps of nerdy arcanists, armpit-deep in tears; and maybe a lost looking sheep. I'm not sure I can do that though, as I don't really hate mages -- that point is really going to need clarifying.

  • Blood Pact: leveling a warlock, 10 to 40

    by 
    Dominic Hobbs
    Dominic Hobbs
    11.30.2009

    Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Haha! You're doing very well for yourself, young warlock. Given time, infernals and dreadlords will bow before you! But until that time comes, you must still rely on weapons forged by the hands of the mortal races." ~ Kaal Soulreaper So, you want to level a warlock, huh? Well, I'm not going to tell you how to do it. No sir! If you've come here thinking that Blood Pact is going to give you a step-by-step plan of what you should do to get your warlock from level 10 to 40 -- some kind of list of quests, zones, instances and mobs -- then you're deluded mister; we don't do that here. What you need is a generic leveling guide of the sort you can find all over the internet. Seriously, don't pay for one though; you can get plenty of decent guides for free. Personally I use Tour Guide and Carbonite. They work really well together and make the whole process much faster. There are other tools, but I know these are good. What Blood Pact is going to do is talk about what warlocks going through these levels are all about. It's not going to be hugely detailed at any one level because, frankly, you won't be at any level for long. We'll look at the new spells you will gain and how you can apply them, we'll have a gander at these talent things you can now play with, and we'll talk about the gear you will be wearing and wielding on the way. So send the imp off to make a fresh brew and settle in for some lock leveling.

  • Blood Pact: Meet the minions, part 3 - the succubus and crowd control, page 1

    by 
    Dominic Hobbs
    Dominic Hobbs
    11.23.2009

    Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "A succubus is a devourer of souls, destroyer of hearts, tempter of men. A creature of profound evil and of singular mind. It cannot be brought into our world without a stimulus." ~ Gan'rul Bloodeye Previously in 'Meet the minions' we have looked at the imp and the voidwalker as well as how to manage your minions and your threat. In this installment our demon of choice is the succubus and the game mechanic is crowd control; fear, seduce, howl, banish and a svelte demon with wings. But before I delve in I need to clarify something to Blood Pact readers. For a while now I've had a demon trying to whisper words of doubt into my ear. He's been telling me that Blood Pact readers want PvP info in the column, that they cry out for it, they yearn for it, they need it; and that I can't deliver any. It's true that my knowledge and experience of PvP pretty much extends as far as being able to smell it early enough to avoid it. Don't get me wrong, I love researching for Blood Pact but in this case I'm not going to try, and for two reasons. First, nobody who cares about warlock PvP wants to have me school them on it, and second we have some first rate PvP experts at WoW.com who can do it better. So I've sent the demon packing (literally; don't be surprised if you find more than the normal number of broken biscuits in future packets) and have started a campaign to convince our arena and battleground columnists to get with some lock love. So enough with the preamble, lets get on with the show.

  • Blood Pact: Patch 3.3 raid build roundup

    by 
    Dominic Hobbs
    Dominic Hobbs
    11.16.2009

    Each week Dominic Hobbs brings you Blood Pact. "Oh how I love the feel of it, the way it burns your skin and weaves evil thoughts through the mind..." ~ Impsy With patch 3.3 looking evermore imminent and the changes to warlock talents and spells seeming to have settled down, it's a good time to take a look at what we can expect from the next expansion. This isn't going to be a review of the fights and encounters in Icecrown -- though I'm sure we'll get to that at some point -- this is a look at how our various raiding builds have changed. I've already reported on most of them as they hit the PTR in previous articles, so I'm not going to dwell on the changes themselves. You can read up on this detail here, here, here and here. I wouldn't say that lock talents are broken at the moment but it certainly seems as if we're left little option when it comes to raiding. You have destruction for damage and a demonology bi... err... buff spec. The overriding impression I have looking at the patch 3.3 changes is that there will be more choice to play the spec you like. Something we've not had for a very long time. After the break I'll list the changes from the patch notes for reference and then we'll get down to how that shakes out.

  • Blood Pact: Meet the minions, part 2 - of voidwalkers and threat

    by 
    Dominic Hobbs
    Dominic Hobbs
    11.09.2009

    Each week Dominic Hobbs brings you Blood Pact. A journey into the shadowed side of your magical being, taking in all the sights from the dark heart to the withered soul. Where we learn the true price of power. In the last 'Meet the minions' we looked at how to control your summoned demon and had a good look at the imp. This time we are showcasing the voidwalker and learning what threat is all about. Knowing how to make sure the enemy leaves you alone and hits someone (or something) else is a key ability in the game and the voidwalker is the ideal tool for learning it. Your voidwalker is a tank. You usher him to the fore and while he keeps your target busy, you destroy them with shadow and flame. I tend to think that the image of a voidwalker is pretty bland, the other demons are much more evocative. Despite this the voidwalker is probably the most evil of minions to use on your enemies. It will reach into their minds and cause such anguish that they will desperately try to beat away this monster. This affords the warlock all the time he needs to safely curse and corrupt their bodies with exquisite slowness and care.

  • Blood Pact: Meet the minions, part 1

    by 
    Dominic Hobbs
    Dominic Hobbs
    11.02.2009

    Each week Dominic Hobbs brings you Blood Pact. "Much like your life as a warlock, it is important to learn from what we find in the world... before twisting it to our will." ~ Summoner Teli'Larien We're not hunters. We don't wander about shopping for a pet that catches our eye, like some fashion accessory. We reach through into the nether and wrest demons into this world, binding them to our will. We maintain our bond to this demonic denizen of the shadow, summoning them to our side at need. They are not pets, some companion for the terminally lonely and friendless, they are minions. They are our servants and slaves, powerful beings controlled through dominion, not feeble minded animals cooing for snacks. This week I will start a review of our minions -- what they can do for us and how best we can use them. My aim is for this to be of use to anyone new to the class and these minions as well as more experienced players looking for tips and tricks. After the break we start right off with our pocket-mage.

  • Blood pact: The birth of a warlock, page 1

    by 
    Dominic Hobbs
    Dominic Hobbs
    10.26.2009

    Each week Dominic Hobbs brings you Blood Pact. The weak mind fears the darkness because it holds the unknown. Blood Pact knows what resides in the shadows and yes, they should be afraid. I was afflicted with some kind of corruption of my own last week, not sure if a warrior spell reflected it or what but it had me out of action either way. I don't know how much attention you pay to spell icons but it took me a little while to realize just how nasty the icon for Corruption really is -- nasty enough for China to censor it, in fact. It speaks well of how I was feeling, but hopefully the articles on the PTR changes kept you topped off with warlock goodness in Blood Pact's absence. This week we're looking at starting a new warlock. This could be for someone new to the game, or rolling an alt. Either way, now is a great time to start leveling as a lot of the world you'll be passing through will be changing with the advent of Cataclysm. So if you've never played a warlock, or even if you have, then get onto that character selection screen and stare blankly at the screen for half an hour while you try to think of that perfect warlock name.

  • Patch 3.3 PTR: More Warlock changes

    by 
    Dominic Hobbs
    Dominic Hobbs
    10.21.2009

    On the WoW Insider Show a few weeks back I made a comment about a lack of patch 3.3 warlock changes. Now I'm not saying that it had anything to do with it, but we have seen an awful lot of changes since then. I've posted three previous articles covering some fairly significant changes to our spells, talents and pets (as well as our clothes) and here we are with a fourth. The balancing of the different trees continues with one change to each. I'll start with destruction as it's one that a lot of people were anxious about. Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.

  • Patch 3.3 PTR: More DoTs

    by 
    Dominic Hobbs
    Dominic Hobbs
    10.15.2009

    Another week goes by and we see further patch 3.3 developments on the PTR. Last week's changes were pretty far reaching for warlocks. I was pretty excited by just how much they shook up the default raid builds, in terms of which one would pull the highest numbers. One thing that really stood out to me was that the theoretical maximums were all looking pretty even.There are a couple new elements on the patch notes this week, as well as some reworking. Demonology was previously looking like it was going to be the top DPS spec, as well as the best utility build. The margin was slight, but as ever the number one slot has some prestige and we could have seen felguards cropping up a lot more in raids.After the break we'll have a closer look at the warlock changes and what they mean.

  • Blood Pact: Warlock glyphs to use, ignore or to dream for

    by 
    Dominic Hobbs
    Dominic Hobbs
    10.12.2009

    Each week Dominic Hobbs brings you Blood Pact. The place where warlocks get to relax and reflect, to inspect their inner beings, meditate on their true self. The place were warlocks can, in quiet contemplation, realise just how truely awesome they are. Glyphs are odd things. We're no strangers to bolting things onto other things to make them better. Gems for example -- you look about for the best one for your class and add them to your gear in the most beneficial way. Glyphs are much the same but instead of boosting the stats of your gear they modify your actual spells. This is something we locks have been thinking about recently what with the Soul Shard changes expected in Cataclysm -- boosting our spells and driving even more power out of them is going to be our thing. I can't wait. In this article I'm going to take a journey through the glyphs available to us as we level up to 80 and then have a look at those we want to use while raiding. I must warn you that there is no mention of a glyph to make our fire green and I have refrained from any defamatory remarks concerning a certain Mr Belt. I hope this doesn't spoil this week's warlock moment too much for you.

  • Blood Pact: The hidden power of demonology

    by 
    Dominic Hobbs
    Dominic Hobbs
    10.05.2009

    Each week Dominic Hobbs brings you Blood Pact, the sacred text of summoners, the mantra on the malicious, the effusion of evil and sometimes the diatribe of the diabolical. Sit back in your skull-carved chairs, pop your feet up on the imp, and settle in for this week's installment. "Drawing deep on the power delivered by my demon slave, I hold it in until it fills me completely. I can feel the power wanting to sear my flesh to ash, fire like a thousand suns. More power than I could possibly wield alone, yet too sweet to let go. Before it consumes me I let it flow to those I fight with, torn as if it were my flesh. I know well it will push them further towards achieving my goals." As a pure DPS class we warlocks have one main measure of performance; the damage meter. If we can't perform well there then our place in a group comes into question. Sure, there are times when our big health pools and bigger incoming heals earn us the job of spell-catcher but those jobs are few and far between. Generally with each patch we're looking for the build that maximises our DPS. In Karazhan it was affliction. Somewhere in tier five it became destruction. Wrath made it all a lot more even but flipped it back to affliction and tier eight flopped it to destruction once more. Poor old demonology doesn't seem to get much of a look-in for PvE... or does it?

  • Blood Pact: Warlock guide to surviving Trial of the Crusader, part 2

    by 
    Dominic Hobbs
    Dominic Hobbs
    09.28.2009

    Every week Blood Pact serves you up a dish of warlock delight. Chock full of juicy chunks of detail, smothered in lashings of class specific tips all topped off with a sprinkling of hundreds and thousands of mage tears.This week I'm rounding off the Trial of the Crusader guide with the last three bosses; Faction Champions, Twin Val'kir and Anub'arak. A more diverse trio of boss fights you will be hard pressed to find. As with last week I aim to bring you the flavor of the fights with some insight into how they look through a warlock's eyes. Again, I'll be linking only a selection of the loot from the overly complex table. This week the Horde drops for normal mode.Faction Champions This will be one of those fights you either love or hate. If you haven't done it before, and don't know what it's all about, then I suggest you have a look through a full strategy; such as those on WoWWiki or Wowhead. There's a huge amount of detail to the fight most of which is pretty irrelevant when you boil it down to your role. If you are leading the fight for the first time then be ready for a headache in assigning everyone their responsibility. If you're not leading then listen to what you need to do and go for it.

  • Blood Pact: Warlock guide to surviving Trial of the Crusader, part 1

    by 
    Dominic Hobbs
    Dominic Hobbs
    09.21.2009

    Welcome to Blood Pact , the column for Warlocks that'll get under your skin and fester. You might need some cream for that or if you like I could cauterize it for you. This might sting a little.In the far and frozen north of Icecrown, Highlord Tirion Fordring has had an arena built in order to test the skill of heroes. He is looking to take on the might of Arthas, and what better way to prepare his army than to shut them into a room with some pretty nasty creatures and see if they survive? Well, I guess that's the kind of thinking you get when you put a Paladin in charge.Trial of the Crusader is the latest 10 and 25 man raid instance -- just the place for your modern Warlock to flex his spell book and bag some shiny new loot. With both a Normal and Heroic mode for each size of raid, this instance has a lot of variety despite only having five bosses. I'm going to focus on the Normal mode for now as this is where most of the fights are being held but I'll try and throw in some insight for the Heroic fights as I go along.

  • Blood Pact: A new Lock in town

    by 
    Dominic Hobbs
    Dominic Hobbs
    09.14.2009

    A lone shadowed figure approaches the village as it settles down for the approaching night. A hush falls with his passing and all eyes turn to follow. Who can say what has brought him here but there's no mistaking his calling; there's a Warlock in town.With more than seven weeks since the last Blood Pact column there was bound to be a few things that weren't covered. Not too much though, right? It's not like anything major happened in those weeks. Did it?I'm kidding of course; the last couple of months have seen huge changes and awesome announcements. There's simply no way I can cover them all, and do justice to any of them, in one article. That said these things can't be left on the shelf to moulder. So I'm going to do a quick run-down of what's been going on in Blood Pact's absence and then we can start plunging into their dark and squishy innards going forward.

  • Blood Pact: A look at the Q&A

    by 
    Nick Whelan
    Nick Whelan
    07.13.2009

    Crimson broth slides from pricked fingers. Droplets falling listlessly to a blank page below, leaving trails of vital ink in their wake. The sanguine blemishes blot, and shift. They twist and writhe on the page as though in agony, contorting into shapes, which become letters, which form words. The Warlock has sealed his legacy. A Blood Pact is forged. After an arduously long wait, Blizzard finally rolled around to Warlocks in their series of Class Question and Answer sessions, and we got some questions answered. Or did we? In the past I've often been told that I'm far too forgiving of Blizzard, that I tend to support their position too easily. But even I couldn't help but feel dejected after this Q&A session. It would be hyperbole to say that we didn't get any answers, but it certainly seems like you could replace most of the answers we got with "maybe we'll address this someday, possibly," without losing too much in translation. The questions themselves weren't bad. I often find Q&As and Interviews disappointing, because the things I care about are never asked, but that wasn't the case with this. Some people have complained to me that several of the questions were frivolous, but I honestly think it's about damn time Warlocks got some kind of official acknowledgment on the green fire issue. That said, many of the answers were, at best, vague and unhelpful, and evasive at worst. Whatever the overall merit, however, the Q&A was long enough that I wont waste any more of my word count introducing it. So lets jump right into analyzing individual answers shall we?

  • Blood Pact: All about soul stones

    by 
    Nick Whelan
    Nick Whelan
    07.01.2009

    The Moon has aligned with Mars, and the cosmic energies have infused this week's Blood Pact with diabolical tidbits of Warlock-related content that will sear the souls of mortal men! This week, Blood Pact invites you to sit in on an actual gaming session...Nick W.: I'd like to roll a Craft(Writing) check to make a column. Game Master: Alright, make your check. *Click clatter of rolled dice...* Nick W.: I rolled a four... Game Master: You create an episode of Blood Pact. Nick W.: Damn! Though it may have been watered down by the "bring the player, not the class" mantra, Warlocks are a utility class at heart. We can rock the DPS as hard as anybody else, but our real value comes in our summons, our debuffs, and our Soul Stones. That's what I'd like to talk about this week. Proper Soul Stoning is an important topic. One which I've never seen covered to my satisfaction. The general one line of advice everybody gives to new Warlocks is "make sure the healer has a Soul Stone." But that's about as helpful as "cast spells at things to make them die." Sometimes it's not true, and even when it is true, the fact of the matter is a great deal more complicated than the single sentence of instruction can convey. So what is proper Soul Stoning procedure? Soul Shards are easy enough to come by these days that there really isn't any excuse for not being prepared to Soul Stone whenever it's appropriate, but when is that? And when it is appropriate, who is the best candidate for having the stone cast on them? The latter question is far too often ignored, particularly in raid situations where there's more than one healer to choose from.

  • Blood Pact: Of spells and bad metaphors

    by 
    Nick Whelan
    Nick Whelan
    06.19.2009

    A shaving of pencil lead, bark of a dead tree, the ashes of one of Kafka's short stories, bound together with a drop of writer's blood. Set it aflame, and the pact is forged! Let all who are bound by this Blood Pact be forever cursed to reconsider content distribution! Also, here's the Warlock column!Ah, mid June. That blissful period between the end of finals, and Blizzard answering my questions. Time to sit back, unwind, and get back into my gaming and my writing. However, since I didn't spend much time in WoW during this past finals week, I found myself lacking inspiration. So, as I am wont to do now and again, I spent some time perusing the writings of my class columnist colleagues, hoping to happen upon some inspiration. And as it turned out, I stumbled across a gem of a post from the gentlemanly fellow over at Arcane Brilliance. He really is a rather dapper chap. Sadly, I am particularly ill-suited to write a post on useless Warlock spells. You see, I have a dark and terrible secret. And not just the ones that come standard issue for all card-carrying Warlocks: this is a truly dire bit of personal arcana which I am mortified to admit in public... but here goes: I am a spell pack-rat. I use action bar supplementing addons just so I can keep every single spell or ability I've ever acquired somewhere on my screen. If my raid leader demanded that I ride my felsteed around in eleven circles, then dismount and dizzily cast a rotation made up entirely of Curse of Weakness and WANDING, then I wouldn't even need to open my spell book. Might need to find a new raid leader, but at least I wouldn't be unprepared. Given my unseemly disability, I've decided that rather than directly emulating my esteemed counterpart, I'll simply write a column from the opposite perspective! Many spells in a Warlock's arsenal are unduly maligned as "useless" by mobs of rampaging children demanding to be buffed. It's downright unfair to call these spells useless when in fact they are only (if you'll forgive my overused joke) usefulness challenged.