warrior

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  • New online tool shows popular arena setups

    by 
    David Bowers
    David Bowers
    01.04.2008

    You may already be aware that SK Gaming has a listing of the top arena teams in the US, Europe, and Korea, all ranked against one another. Now SK Gaming has added another feature to this listing, which shows both the most "popular setups for high ranked teams" and the "average rating for popular setups." You can see very clearly the top five class combinations in each category of the arenas, from 5-vs-5 to 2-vs-2, all right above their regular listing of the top teams in each category.I originally found this new interface via World of Raids, and they have their own summary of the most popular class setups. However, clicking through some of the options on SK Gaming's site, you can clearly see it's not just a simple matter of having the right classes in order to win. In 5-vs-5 it seems that, for the most part, the warrior and the paladin provide the backbone of a good group, while after that, you need a balance of some hybrid healing and dps classes. In 3-vs-3 and 2-vs-2, however, you can find many groups doing very well without any warriors or paladins at all. The traditional roles of "tank, healing, damage" we see in PvE obviously don't always apply in the arena, where the balance of your team's abilities working together is what matters most. Druids, rogues, and warlocks in particular seem to shine much more here than in 5-vs-5. So if you're a serious arena junkie, and you like analyzing these things, head on over and see what you make of these various class combinations. As always, our regular Blood Sport column can help you, as V'Ming has lots of information about how the classes are balanced together as well.

  • Build Shop: Warrior 8/5/48

    by 
    Chris Jahosky
    Chris Jahosky
    12.18.2007

    Hey folks! This week on Build Shop I'm examining another Warrior build, but this time it's not about dealing damage with the spec -- it's about taking damage. That's right, it's time for a Protection Warrior build! This one is focused on raid tanking, and maximizing your damage reduction. It's not the most rage-efficient Protection spec out there, but 8/5/48 (and its variants) seems to be pretty popular these days. This build does skip some of the talents that make grinding and solo play easier, so I wouldn't use this one for anything but main tanking a raid instance. With that said, let's take a look under the hood and check out what makes this build so great at damage reduction and threat generation.

  • Taunting in PvP

    by 
    Mike Schramm
    Mike Schramm
    12.15.2007

    Drito brings up an interesting question on the forums: Why no taunting in PvP? I really don't think Blizzard will ever implement any form of taunt in PvP, because at this point the general direction seems to be headed away from players losing control of their characters (as in, all the fear nerfs), and no matter what form taunt appears in, it'll likely mean losing control of the taunted character, no matter for how long.But it is interesting to try and think the dev's thoughts through as to why they didn't include it in the first place. We've heard all along that Blizzard is aiming to make the same spells usable in both situations (so it's not a completely different game when you head into PvP). A Taunt spell in PvP obviously wouldn't create aggro, but it might make the player's next spell or attack target the taunter, or give the taunted player a debuff that lets them only attack the taunter (no other actions for the duration). Distract definitely doesn't work the same way in PvP that it does in PvE, but it does at least work. It's not hard to see Taunt being the same way.Of course, it's hard to see the devs giving any more cool abilities to Warriors, either-- they're doing just fine as is. But putting in an ability like this would definitely spice up group PvP, and add some extra tactics to taking on human enemies.

  • The Care and Feeding of Warriors: Outland awaits you

    by 
    Matthew Rossi
    Matthew Rossi
    11.30.2007

    The Care and Feeding of Warriors brings you the last installment in its leveling guide this week, taking you from the Dark Portal to the foot of Tempest Keep. Matthew Rossi has gotten three warriors through Outland, and yet he kept discovering new quests and things he had missed the first two times through, so he has no problem believing that he'll leave your favorite part of Outland unmentioned. He apologizes in advance.Today's column is about Sentry Totem.I'm just kidding. No, today's column is instead about getting your warrior from the first time you step through the Dark Portal to level 70. It's possible to step through the portal at level 58, and so I'll be assuming that's what you are doing, although my three 70 warriors were all 60 when I brought them through. (I have another 60 warrior I haven't bothered to get to 70, and a couple in the low 50's/ high 40's who may or may not go through at level 58, if I decide to level them over my current paladin.) This is not going to be an exhaustive list of every quest or every dungeon, just some general pointers to quests of particular interest for a warrior.Spec advice is going to be limited here. This is purely aimed towards grinding your way to 70, as most of the advice from previous posts about talents and specs still applies. There are several new abilities one gains between 60 and 70, and we'll go into them in a later post, this one will be very long already. (But yes, Spell Reflection and Intervene rock very much, and only replicants don't like Commanding Shout.)We start our sojurn in Hellfire. Specifically, Hellfire Peninsula, one of the best named (or at least most accurately named zones) in Outland.

  • WoW Moviewatch: Warrior vs. Paladin: The musical!

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.30.2007

    World of Warcraft's two plate-wearing classes never seem to stop bickering. Who should tank? Who should DPS? Who gets that awesome +crit plate helm that just dropped?! Really, the only subject they don't seem to argue over is which of them should heal -- if you ask either class, they'll both tell you it's clearly the guy in the dress. But in this bit of machinima, Invisusira rephrases the same old arguments in classic musical fashion.Previously on Moviewatch...

  • The Care and Feeding of Warriors: Leveling Up 41 - 58

    by 
    Matthew Rossi
    Matthew Rossi
    11.23.2007

    The Care and Feeding of Warriors heads into the home stretch of this series of leveling guides with a look at the levels that used to be just before endgame, and which now are just before stepping through the dark portal. Luckily, Matthew Rossi has so many warriors that it's not terribly hard to find one he hasn't leveled that far yet. The poor tauren warrior in today's header was actually his first tauren warrior, only to fall away neglected when he rerolled on Malfurion. Looks lonely, doesn't he?We've covered getting your new warrior up and running, and we've covered getting her or him through the mid-level game. Now it's time to talk about the time before you can go to Outland, when you're finally wearing plate, running some of the most well designed instances in the game (hopefully, anyway) and finally getting access to the highest tiers of talents.I've been asked in previous posts to tell people what talents to pick for the fastest leveling. I haven't done that because it really depends on if you're playing solo or grouping often. If you're running groups with a pack of like-minded, same level friends, then Protection is the strongest talent tree for leveling. Running instances and doing instance quests will get you to 58 faster than soloing, and Protection is probably the most useful spec for a single warrior in a five man group. If, however, you're going to be spending a lot of time solo, then Arms is probably the easiest spec to level in. Get some decent 'of the bear' or 'of the tiger' greens, keep them updated every couple of levels, get the biggest, meanest two hand weapon you can and go to town. I personally leveled my most recent warrior (draenei) to 55 in Fury just because I'd used arms for my human, my tauren and my orc (my night elf was all over the place) and while it can be more difficult, it's not as bad as you'll often be told it is if you have the right gear. Patch 2.3 has actually gone a long way towards fixing itemization for the leveling fury warrior. Either way, Arms or Fury are better for leveling than Protection if you are spending the majority of your time soloing. If you're running a lot of instances, go Prot. These are the levels where you can actually feel your spec. Mortal Strike, Bloodthirst and Shield Slam are in your grasp, the former kings of their respective talent trees. You'll be able to go 41 points in a tree, should you so desire, by level 50. So it is in this band that you'll be able to say 'I'm a Prot Warrior' and really be accurate.

  • Build Shop: Warrior 41/20/0

    by 
    Chris Jahosky
    Chris Jahosky
    11.13.2007

    Welcome back to Build Shop! This time we're checking out an Arms Warrior Poleaxe build (41/20/0), and what a good time to do it, thanks to the newly implemented changes to the talent trees in patch 2.3. The Arms tree for warriors has a long and illustrious PvP history, and it's just gotten even stronger. Moving Death Wish out of the Fury tree clears Warriors up to go deeper into Arms to pick up those last few talents and is a very welcome change for me.This is an Arms build mostly focusing on PvP using a Polearm or Axe, but shift those 5 specialization points around depending on what weapon you're using.

  • Blizzard plans soloing improvements for Protection Warriors and Paladins

    by 
    Robin Torres
    Robin Torres
    11.13.2007

    With healers getting some soloing love in patch 2.3, Migol asked on the forums if something similar was going to happen for Warriors and Paladins who are speced Protection. Eyonix responded that they are in fact planning to make soloing easier for all non-DPS specs, including Prot Pallies and Warriors.Eyonix went on to say that they don't want Protection speced players to have to carry around a second set of DPS gear in order to grind mobs more effectively. He says that while a high level DPS set may give the player an edge, the Prot specs should be able to solo in the gear they tank in.It sounds like they are leaning toward doing something similar to what 2.3 introduces for healers. Since healers are getting free spell damage on all healing gear, will tanks get free attack power on all tanking gear?Presumably, Druid tanks won't be sharing in this love since the Feral spec is a very powerful solo spec. So, if the changes are going to affect tanking gear, it will probably only apply to plate.Eyonix does not give a time frame for Protection improvements other than "the future" and since it doesn't sound like they have a concrete plan yet, it probably won't be in patch 2.4.What kind of improvements would you like to see for Protection soloing?

  • /silly: Can't see the forest for the trees

    by 
    Arthur Orneck
    Arthur Orneck
    11.13.2007

    Clicking the above image will reveal the wondrous enigma that is this week's /silly comic. The inspiration for this comic actually came from one of my guild mates, who has a rather neglected level 70 warrior main trying to find her niche in the endgame world. The complaints I have heard about the strong weaknesses of each of the three warrior trees seemed like ripe pickings for a comic, so I went ahead and paraphrased in the most humorous way I could fashion. From a personal standpoint, I can't really take sides on the issue of where warriors stand compared to the other melee classes. It is well established that my main is a retribution paladin, and on top of that my highest level warrior is only level 23, so I am lacking in the experience to speak authoritatively. Deku, the adorable orc featured today, is only just coming to the point where talents factor into the game. Bonus points to those that know where the name came from, by the way.So I hear there is a patch of some sort today? Did you guys hear anything about that? Man, I wish someone would mention it somewhere...Arthur E. "Arturis" Orneck spends way too much time staring at monitors, whether it is for web development, gaming, or drawing on his tablet PC at odd hours of the morning in order to get this blasted web comic posted on time every Tuesday morning, so that all you fantastic readers have something to stare at while servers are down for maintenance.

  • Sticks and stones...

    by 
    John Himes
    John Himes
    11.06.2007

    Yesterday a player on the WoW forums pointed out that the Warrior skill Demoralizing Shout would be interesting to see in action. According to Undamian's interpretation, essentially, the skill involves insulting your opponents to throw them off balance in combat. Taunt, Challenging Shout, Piercing Howl and Intimidating Shout could also be viewed in a like manner. Unlike similar skills in other classes, warriors aren't considered magic users, so they must have an extensive vocabulary and a lot of creativity in order to affect their foes with mere words and body language.The original poster's idea, of course, led to a slew of suggestions as to what it is that warrior's actually say when they use these abilities. Community Manager Nethaera even proffered a suggestion, and as the thread progressed, other skills, such as Commanding and Battle Shout were included. Some players even posted catch phrases that they have bound to their abilities in game via macros. What do you imagine your character would say when using these skills? Please keep it clean.

  • Ask WoW Insider: Is there a class/spec truly viable for both PvP and PvE?

    by 
    Barb Dybwad
    Barb Dybwad
    11.02.2007

    Welcome everyone to this week's edition of Ask WoW Insider, where we throw your questions out to the wisdom of crowds. Last week we looked at how to approach PuGs when everyone can see your spec in one click, and this week we have another talent-related question. David wants to know if there are any truly great builds that are highly viable in both PvP and PvE: I'm on my second re-roll and finally have my character to 70, fairly well geared and have found myself in the exact same position as before... My PvE 5-man spec is entirely unsuitable for raids, or PVP, my raid spec is unsuitable for soloing or PvP, and my PvP spec is useless outside of BGs and Arenas! I was previously a Warrior, who needs to be Prot for tanking but Arms/Fury for Arena and I at least only had to bounce between two specs. Now I'm a Mage, and I have to consider bouncing between THREE specs to be what everyone expects me to be if I expect to be competitve! I know the common answer is "suck it up and pay to respec whenever you want to do whatever you want to do" because dailies give out so much free money, but this doesn't work for my mage with however many hundreds of gold and hours of work put into getting my Frozen Shadoweave set. The problem is, I rolled a mage for the exclusive purpose of not HAVING to fill two roles with one character and not having to respec every time I wanted to branch out and experience multiple aspects of the game. So, my question is this: Is there any class+spec out there, that is equally effective and in demand for 5-man instances, raids, solo play and PvP? You heard the man -- what's your answer? How do you find a balance between PvP and PvE-oriented specs, and how do you maximize your ability to enjoy all the types of content you want to enjoy without spending a fortune respeccing every 5 minutes? We know you've got questions, and Ask WoW Insider wants 'em! Send us your queries at ask AT wowinsider DOT com.

  • Shifting Perspectives: That special versatility

    by 
    David Bowers
    David Bowers
    10.30.2007

    It's often been said that druids are the three-in-one class: we can mimic warriors, priests, rogues (and even mages), but can't fulfill their respective roles as well as they themselves can. While in recent times druids have been able to gear up and perform as well as their parent classes in many respects, we are far from "warriors with stealth" or "rogues that can heal" or "priests that can off-tank in a pinch."Our problem as druids is that we cannot but neglect the full breadth of our abilities when we must specialize in only one aspect of our class. Of course, any class works best in situations where most or all their abilities might be needed to succeed, sometimes even in the course of a single fight -- it's just that for druids these abilities include tanking, damage, and healing all together. If you're playing with an experienced group, each player is likely specialized to one of these three roles, and his or her whole purpose is to minimize the chance that backup tanks, healers, and damage-dealers will be needed. That leaves druids trying to compete with warriors, rogues and priests (and mages), trying to do just as well at the same task, but with fewer abilities to call upon in the fight. Locked into these smaller roles, we must gear up and spend our talents in such a way that even if we were to shift out of our main role into another when the need arose, we wouldn't be able to do very well at it at all. This brings me to the adventure at hand: Today we will go on an journey of the imagination together, exploring the potential future of druids, considering how this problem of specialization versus versatility might be approached. Indeed, as I gaze into my crystal-ball-shaped paper-weight, I see two possible futures: one, called "The Path of the Pandering Pedant," seeks nit-picky perfection in a class designed for breadth and scope, while the other, "the Way of the Multitudinous Master" brings the full manifest of all our abilities into harmonious use with one another.

  • Ask WoW Insider: Proving your worth

    by 
    Mike Schramm
    Mike Schramm
    10.26.2007

    This week on Ask WoW Insider, we've got an interesting question about how to get along with PuGs in game. As you might already know, in patch 2.3, players will be able to see everyone else's spec simply via the Inspect screen without leaving the game. This information has already been available on the Armory, but in 2.3, it'll be just one click away. And that's got reader Mylittleponykiller worried:Hello. I play an MS warrior, currently specced for PvP, but I also tank for pugs in non-Heroics and offtank in Karazhan when needed. I do a fine job, and often on the journey from 1-69.99 I was mistaken for Prot when I tanked instances (as Fury). However, in 2.3 I know that I will get kicked out of/not invited to PuGs if I am not Prot. I have spent hundreds of gold and many hours getting geared to tank and to DPS, and now it seems half of that might just go to waste. What can I do to prevent this from happening or at least prove myself as a tank to PuGs (even though I have over and over again)?Interesting question. First of all, readers, would you kick a warrior out of the group if he was there to tank and not specced Prot? When you have the ability to see someone's spec at a click, will you use that information to determine what other players can and can't do in your groups?And if so, what can those other players do to "prove" that they can tank, or main heal, or do DPS? If you are going to make judgments based solely on spec, what can "offspecs" (haven't heard that word in a while!) like Mlpk do to "prove" that they can fill their roles?

  • The latest changes on the PTR

    by 
    David Bowers
    David Bowers
    10.20.2007

    World of Raids once again has the latest breaking news on the latest Patch 2.3 Public Test Ream changes! Today's class changes seem to be mostly happy buffs, especially for hunters and rogues and paladins, as well as a slight nerf to warriors beyond the jump. Also read on below for Guild Bank prices, New Arena Season 3 weapon models, a Field Repair Bot change, as well as a few new engineering toys.Hunters: It looks like hunters get their version of Mortal Strike after all: Aimed Shot now reduces all healing done on the target by 50% for 10 seconds, in addition to the regularly increased damage. The dead zone has not been eradicated, but it has been reduced to just about 1 yard. Why not just get rid of the dead zone and be done with it? Is Blizzard paranoid about the possibility of using melee and ranged abilities at the same time through latency bugs or something? Rogues: The rogue talent "Aggression" is being improved so that its damage bonus applies to Backstab as well as Sinister Strike and Eviscerate (at +2/4/6% with each rank). Shadowstep now has a 30 second cooldown in addition to being usable out of stealth. Its range has been changed from 0-20 yards to 8-25 yards, and its +20% damage bonus now applies to whatever special attack you make next (i.e. Sinister Strike, Hemorrhage -- even Eviscerate or Rupture). Could this make it beneficial to non-dagger rogues as well? Hemorrhage has received a huge buff: It now increases physical damage dealt to its target by up to 36 (increased from 10!), but its number of charges has been reduced from 30 to 10. This should make hemo rogues more desirable in groups, and also increase the benefit from having more than one in a raid -- but is it really enough? Paladins: The "Fanaticism" talent in the retribution tree now reduces the paladin's threat by 30% at the highest rank in addition to 15% increased critical strike chance with all judgements. The protection talent "Precision" now gives a +3% chance to hit with spells in addition to melee attacks.

  • The Care and Feeding of Warriors: Exploring the PTR

    by 
    Matthew Rossi
    Matthew Rossi
    10.19.2007

    The Care and Feeding of Warriors just wanted to point out that the Headless Horseman dropped my beautiful hat last night. This doesn't have a lot to do with today's column, which is about warriors in 2.3 and beyond. Matthew Rossi is actually dancing with glee, which makes it damn hard to type.Before we get rolling I wanted to link to this site. He doesn't always have complimentary things to say but I find the candor refreshing, and it's nice to see this post. Yes, a paladin/warrior team does well in the arenas. No, it's not the end of the freaking world. Quite honestly, anything that gets paladins and warriors to cooperate is a good thing in my opinion. There are some good posts back in the archive there on PvP builds, various spec issues, patch notes and so on. And this post about Black Morass and Shattered Halls mirrors my own views exactly. If you're interested in warriors, especially arms warriors, you should go give it a look see.Now, to discuss the warrior. Specifically, the future of the warrior in 2.3, as I managed to port my horde warrior over to test this week and played around with specs as much as my limited gold allowed (getting an initial free respec helped). Things to tell you up front: a 41/5/15 arms/fury/prot build can tank heroics with average tanking gear now. I'm talking Latro's Shifting Sword as a tanking weapon average. I did heroic Mana Tombs and heroic Sethekk on test with minimal issue (the warlock pulled aggro a couple of times, nothing earth shattering, I got it back) and so far as I could tell without being able to use a threat meter because I forgot to install one, Mortal Strike is getting the threat bonus they promised from Tactical Mastery.So it seems to me that, if things continue as I've experienced them, we may be looking at the return of the Arms warrior as the default, cookie cutter spec. And to be honest, I don't know if I like that idea.

  • iRobot readying bigger, deadlier Warrior X700 robot

    by 
    Donald Melanson
    Donald Melanson
    10.17.2007

    It looks like those that found iRobot's earlier Warrior robots a tad lacking could soon have some of their demands answered in the form of the new and improved Warrior X700, which the company recently took the wrap off. Weighing in at a hefty 250 pounds, this one promises to carry a 500 pound payload with ease, and lift upwards of 150 pounds with its robotic arm. Of course, with a name like "Warrior," it'll also be doing more than just carrying supplies, with it just as capable of firing a machine gun or some 40mm explosive rounds, the latter of which can be done at 16 rounds a second. The bot's apparently not ready to be put into service just yet, however, with it currently only able to muster up a top speed of ten miles per hour, although iRobot says it'll be able to do a four-minute mile by the time it ships out in the second half of next year.[Via Danger Room]

  • Phat Loot Phriday: X'caliboar

    by 
    Mike Schramm
    Mike Schramm
    10.12.2007

    As requested, we're going "husky" on Phat Loot today, with a cool two-handed, midlevel sword that anyone can get. Plus, if you ask me, this sword has one of the best names ever. Puns FTW!Name: X'caliboarType: Rare Two-hand SwordDamage/Speed: 98-148 / 3.30 (37.3 DPS)Abilities: +20 Strength, +8 Stamina Unfortunately, that an added enchant on the pic above-- the sword doesn't glow when you get it. A decent sword for Warriors and Paladins of the level (around 35-40). The Strength is very nice, obviously, and although you'll replace it soon (just like any other weapon in the early 40s), it's good to have around if you need to do any two-hand slicing. Plus, the name rocks. Obviously it's a play on Excalibur, the legendary sword of King Arthur, but it drops from Razorfen Downs, so courtesy of Blizzard's witty item creation team, you get "X'caliboar." Funny. How to Get It: Take a trip through the aforementioned Razorfen Downs, another one of my favorite instances in the game (I especially like the Undead rave going on in there). Ragglesnout drops it, and he's a rare spawn that appears near that rave (in one of the huts on the spiral). Apparently he is pretty rare, so if you really want to the sword, you may have to restart the instance a few times to see if you can get him, and then just hope the sword drops-- it's seen at about 20% which isn't bad, but when you factor in the chance that Ragglesnout appears, it's a little more rare than that.He has a couple of other good drops for a Warrior, too-- a shield and a belt that are fairly nice. But this sword is the jewel of the bunch-- get in there, hope he spawns, down him, and maybe you too can have the chance to run around Orgrimmar or Stormwind yelling "I WIELD X'CALIBOAR! BOW DOWN TO YOUR KING!"Err.. maybe that's just what I'd do.Getting Rid of It: Disenchants into a Small Radiant Shard, and sells to vendors for 2g 1s 44c.

  • The Care and Feeding of Warriors: Protection

    by 
    Matthew Rossi
    Matthew Rossi
    09.28.2007

    The Care and Feeding of Warriors narrowly avoided a prophylactic joke in the title this week. Seriously, Matthew Rossi actually went to sleep chuckling about how funny it was going to be. Thankfully, when he woke up he realized he had been tired the night before and the joke was stupid, so he decided not to make it. Of course, by telling you this, he gets you to imagine all sorts of jokes that he may or may not have actually made.We all know that changes are coming to just about every class in 2.3, and one of those changes is one that is intended to increase the solo play ability of dedicated healers. This is great news, of course, because it shows that the folks at Blizzard are interested in making sure that all specs have at least some viability for the aspects of the game that are necessary to prepare for instancing and raiding, namely farming for mats and questing for the repair money we all need without having to level another toon to 70 just to do our farming for us. That's why we checked the upcoming changes to warriors to see how they addressed solo prot warrior scaling.Sound of a lot of crickets chirping.Well, they nerfed mace spec. That'll help prot warriors solo and quest because... it will upset PvP warriors? No, that doesn't seem like it would help. Devastate combines the effects of sunder armor? Well, I mean... good for tanking, but not really a tremendous boost to soloing unless the DPS of the attack is going up considerably. As it stands, devastate does half weapon damage, basically. It was briefly doing enough damage to be viable when it was changed to let it hit with both weapons if you were dual wielding (many prot warriors dual wield when trying to do damage because of the spec's increase to one handed weapon damage) but then that was changed back and they were left up soloing creek without a boat, as it were.The tactical mastery change? Does nothing at all for or against prot warriors.Disarm immunity gone? Well, Weapon Mastery is an arms talent. I fail to see how nerfing the top tier of an arms talent in any way helps protection warriors solo content or do daily quests. I guess I'm just blind.Seriously, I am always for a class getting buffed as long as the buffs don't make them too powerful, and the changes to healing on gear don't strike me as overpowered. I'm not angered by the changes to healing spec soloability. I just want to know why warriors are the only class expected to so thoroughly eviscerate their own soloing capacity in order to tank.

  • Patch 2.3 and you: Warrior edition [UPDATE: Weapon Mastery nerfed]

    by 
    Eliah Hecht
    Eliah Hecht
    09.26.2007

    What, you thought just because no one understands your job you were going to be excluded from the patch 2.3 love-fest? Not a chance. Get in here, meatshields! (See below for the new Weapon Mastery nerf.) [Warrior] Yes, we do plan to reduce the chance for Mace Specialization to occur in patch 2.3, but it will provide 7 rage instead of 6. (Bornakk) [Warrior] We also plan to have healing reduction effects affect all drain spells and abilities. As the example that most people bring up, Mortal Strike will affect Drain Life. (Bornakk) [Warrior] While arms/fury warriors aren't meant to be as good as protection warriors at tanking, we do plan to make an additional to Tactical Mastery that may help them out. This talent will grant greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance. (Bornakk) [Warrior] It may also simplify things a bit to when we make Devastate combine the effects of Sunder Armor into it's effect and be affected by all talents and items that affect Sunder Armor. We plan to make this happen in 2.3. (Bornakk) I confess, I don't really understand what Bornakk means when he says "combine the effects of Sunder Armor" into Devastate's effect. Anyone? Does he mean that Sunder will basically be never used if you have Deva? Update: yes. "The idea is for the people who have Devastate it will be able to replace Sunder Armor on your bar" (source). And what do you think about the Mace Spec change: buff or nerf, overall?Update: Since posting this, a new change has come to light. And it isn't a happy one. The Arms talent Weapon Mastery is going to be significantly changed. Instead of providing 50/100% chance to avoid Disarm effects, it is going to reduce the duration of Disarm effects by 25/50%. The reason for this is that having full immunity with this talent really took the idea of disarming out of the game and we want it to be more viable. (Bornakk)

  • The dynamics of Death Knights and Warriors

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.17.2007

    Over on the forums, poster Berzork makes an interesting point: if both Death Knights and Warriors are designed to be damage-dealers and tanks wearing plate, how will they peacefully co-exist? Though we don't yet have full details on the Death Knight class, it seems as though there's potential for a lot of overlap -- and the big question is how Blizzard can release a class like the Death Knight while continuing to allow Warriors a viable role. And on my end, I have to wonder if throwing another tanking class into the game mix is going to solve any problems -- many Warriors want to DPS rather than tank (see many previous posts on the subject), and can we expect Death Knights to be any different? Bornakk attempts to calm everyone's fears by simply stating: By adding another dps/tanking class, the Death Knight will give players and groups more options for what they need to complete their objective(s).Some Druids tank, some Paladins tank, some Warriors tank -- and hopefully some Death Knights will pick up the mantle of tank as well.