weapon-types

Latest

  • Breakfast Topic: What new class of weapons would you add to WoW?

    by 
    Lisa Poisso
    Lisa Poisso
    09.15.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. As an enhancement shaman, my main character has lost many a roll over the years to players rolling on weapons for which their class probably shouldn't even have been rolling in the first place. We enhancement folk are pretty picky about which weapons we'll use; slow one-handers with agility are the only ones that pique our interest (blasphemers who use spellpower weapons are dead to me), and only those of the mace, axe, or fist families. Back in Naxx, I lost out on Calamity's Grasp to a rogue who wasn't even specced into a fist weapon build. Hunters rolled on one-handed axes like Touch of Madness -- as if they couldn't use nearly every other kind of weapon! Even dual-wielding DKs tried to get their cold, dead hands on one-handers like the Lion's Maw. If it were up to me, I would remedy this problem by creating a whole new weapon class: flails. Flails would only be usable by shaman (and maybe druids, because kitties are cute). Variations could include the medieval-esque spiked ball(s) chained to a short pole handle, or even the nunchaku style of two sticks chained together. The swiftly spinning ball and chain of death would fit well with the enhancement shaman's Windfury Weapon imbue as well. If you could, what new type of weapon would you add to WoW? Which classes would be able to use the new weapon, and why?

  • Exploring Eberron: Weapon materials 101

    by 
    Rubi Bayer
    Rubi Bayer
    04.01.2011

    Crafting is coming to Dungeons and Dragons Online! There's a lot of player excitement about the looming Update 9, but the introduction of a true crafting system easily eclipses a lot of it. One of the most significant aspects of crafting in DDO is that players will be able to craft the perfect weapon rather than relying on lucky drops while playing or on the auction hall. This system will be open to even new players, and while that's great, it might get a little confusing for those who haven't had time to learn what all of the gear details mean. For that reason, I want to take a look at some of the basics today: weapon material composition. Weapons are made of silver, adamantine, some varieties of wood, and much more. It can seem a little overwhelming to try to figure out what type of weapon you should choose and why -- and the temptation to say "oh, forget it" and just use whatever is strong. Don't throw out that cool adamantine sword quite yet, though. Join me after the jump and let's look at what these materials mean and why you care!

  • Massively Exclusive: Dilov & Hristov on the systems of Earthrise

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.17.2010

    With an open PvP model, a rich crafting system, and a sumptuous art style, Masthead Studios' upcoming sci-fi post-apocalyptic game, Earthrise, has been gaining more and more interest from our readers. From everything we've seen of the game to date, this title will offer some interesting options in terms of how one chooses to play through the world. That's why, when we were given the chance to ask some questions of Momchil Dilov, Lead Writer and Plamen Hristov, Senior Game Designer on Earthrise, we were happy to do so. For those not familiar with the game, you'll want to check out the interview noted yesterday, then join us behind the break as we ask about different systems such as crafting, PvP sieges, the importance of guilds, customization, character penalties, and more!

  • Earthrise offers new insights into weaponry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    Weapons are useful. Nearly any MMO player will be happy to expound on the virtues of them, and so it's no surprise that Earthrise will be featuring its own selection. The development team recently released information and a few renders of the weapons that will be coming out for the post-apocalyptic game, detailing shotguns, assault rifles, and precision rifles. the forum post also details that each skill line is tied to a specific item -- meaning that shotguns don't simply encompass firing shells, but an entire suite of abilities based around using a shotgun. Assault rifles are flexible, with both burst fire and sustained fire possible, as well as grenade launchers to give them area-of-effect attacks. Shotguns, meanwhile, specialize in close-range brutality, allowing for crowd control and quick dispatching of targets. Precision rifles take the "sniper" role, allowing players to hit single targets with extreme force over long distances. The full rundown can be found on the post on the official forums, which should be welcome news for players eager to hear more on the slightly-delayed science fiction MMO.