WHO

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  • Character naming guide from Waaagh!

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.31.2008

    Okay, so technically Waaagh! is a Warhammer Online blog, but we'll forgive Syp this time, if only because S/he writes a pretty good article about choosing your character's name. The first part of it is, to me at least, good common sense. Don't choose a name you'll regret or a name that looks overly bad to other people. Naming after real life celebrities can get a bit tired. Naming your character "something naughty" is probably just going to make most people think you haven't cleared puberty yet. And yeah, it might be funny to call your character Rickroll NOW, but when Rickrolling is the next "All Your Base", everyone on the internet is going to point and laugh at you for being old and busted. The second part has some excellent ways to comb for new names, some of which many veterans already know, but it's a good compilation, and gave me a few ideas for my next name search. I can confirm to anyone who doubts it that Syp's Rule of Three really is true. I have known only 1 or 2 people who have been able to avoid having their name reduced to a 3 or 4 letter nickname that is used almost constantly in place of the whole thing. You can't avoid it, so sometimes it's not that bad to go with the flow and plan your name around it. Same thing with the similar names across characters thing. It works pretty well, if you like the idea, but woe to you if you accidentally take someone's naming scheme and join their guild or group of friends! If you're having trouble thinking of a new name, or plan to roll a character at some point in the future, give the article a read. It's pretty keen.

  • WoW at PAX (or lack thereof...)

    by 
    Mike Schramm
    Mike Schramm
    08.29.2006

    Hey everybody! I'm back after a long weekend away (did anybody miss me?) in Bellevue, WA, visiting the Penny Arcade Expo (PAX, for those of us in the know). Joystiq did a great job of covering the whole event (and I wrote up my own PAXperience), but they left one question unanswered: where was WoW?Not at PAX, apparently. MMO makers Mythic and NCSoft made a nice showing (more on that in a second), but Blizzard didn't have any official presence at all at what is quickly becoming one of the bigger public gaming events. I did see a few neat t-shirts (and one awesome guy who pinned his name and server on his back, but walked away before I could snap a picture), and hear a shoutout during a Q&A panel to the PA guild on Dark Iron (last item), but Blue and the Burning Crusade were nowhere to be seen. Maybe that means that six million players is enough for Blizzard, or maybe it means they really do want to get the expansion out before the year ends.But while WoW was missing, there were plenty of WoW competitors there. I got to play Guild Wars, Lineage II, and Auto Assault at the NCSoft booth (and got free copies of each, thanks!), D&D Online from Turbine, and I was able to check out and play an early alpha of the WoW clone (or killer, depending on who you talk to), Warhammer Online. I asked a guy from Mythic exactly what the difference between WHO and WoW will be, and he said they'd like to make a game that lets a player completely focus on PVP, rather than having PVP as just one element. Unfortunately, playing it seemed to me to be a little too much like Dark Age of Camelot (which Mythic is also responsible for), and it just didn't have that polished and shiny Blizzard magic, early alpha or not. So, is it possible to surpass World of Warcraft? From what I saw at PAX, not yet.