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  • Wii U graphics chip outed as last-gen Radeon (which is still pretty good, apparently)

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2011

    Let's be upfront here: we don't know thing one about chipsets and motherboards. We play video games, we don't build the hardware they come on. But our friends at Engadget, well, they're all about that kinda stuff. So when they tell us that Nintendo's Wii U console will come packing a custom Radeon GPU with a chip similar to the R770, and that the chip is competitively stronger than the GPUs of the Xbox 360 and PlayStation 3, we believe them. Additionally, the chip is said to run DirectX 10, and is capable of handling four SD video streams -- presumably only one of those streams will be necessary, however, given Shigeru Miyamoto's statements about the WiiPad. As GAME Watch points out, the Xbox 360 was limited to a variation of DirectX 9, while the PS3 employs OpenGL APIs. But now we've gone right off the deep end -- what we're trying to say is this: the Wii U has a pretty decent graphical processor. Or, more simply, Wii U games will look good, and likely even better than Xbox 360 and PlayStation 3 games. There, that wasn't so bad!

  • Wii U's WiiPad controller resolution estimated at 854x480

    by 
    Ben Gilbert
    Ben Gilbert
    06.09.2011

    Armed with some super high-resolution photos of E3 2011's Wii U prototype controller -- what we've dubbed "The WiiPad" -- the pixel counters at Golgotron estimate the screen to be a WVGA display, with video presented in 854 by 480 pixels. We're not exactly what you'd call "techies" (we leave that to our friends at Engadget), but last we checked, 480px high resolutions aren't high definition. Perhaps you'd like to peep those fine pixels for yourself and get counting? Golgotron's got you covered. Just, ya know, clear your schedule if you're gonna. Counting to 480 takes awhile! ... Or about 480 seconds.