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  • World of Warcraft: So easy, a caveman can do it

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.17.2009

    If it feels like World of Warcraft may be losing its luster for your, then chances are that you feel the game has become too easy. Since the launch of Wrath of the Lich King, a large chunk of the game population has hit 80, done the heroic dungeons, and even entered into the raids with ease. Has the game become too easy?GameSpy editor Gerald Villoria has dedicated one of his columns to just some of the ways that Warcraft might have become too easy for everyone. While he points his finger at both the player community and the developers, his main point comes from the newly introduced heirloom items that come from the endgame emblem vendors. With enough emblems lying around to fill a bathtub, Gerald was able to equip a new rogue with three heirloom items and effectively outclass almost everything in the lower levels including blue item drops.At this point, it seems that any higher class player, or any player who enters the game through the recruit-a-friend program, can develop a character that can completely skip through low-end content without giving it a thought. You don't need to get excited about rare drops in early dungeons, or even really pay attention to the item drop system anymore. Has the game become so easy that it's no longer fun?

  • Anti-Aliased: Killing the auctioneers is a perfect reason to go to Northrend

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.29.2008

    Going to Northrend has always been something that bugged me. It's a land that's literally a boat trip away, and no one's set foot on it or even mentioned it since Arthas went bonkers and started living up there. Even the groups that should have been concerned about it, like the Argent Dawn or the Knights of the Silver Hand, didn't really go out of their way to even give thought to the icy land to the north. No, no, we were more concerned with running through a giant portal just so we could bonk Kil'jaeden on the head and make Illidan whine more about how life doesn't work out for him.So my thoughts were as follows: "What could Arthas possibly do to make everyone simultaneously angry and want to journey to Northrend?"I don't know why I never thought of the answer before. What could be possibly more annoying than giving the power to grief the NPCs to the lowlifes of World of Warcraft? Arthas, you cunning, cunning man.

  • Anti-Aliased: Killing the auctioneers is a perfect reason to go to Northrend pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.29.2008

    But, while some players used the event as a way to grief others, other players began to take a stand against it. Heroes pulled out their swords, turned on their sense undead, and began vigils in the cities to keep them functioning the way they should. By doing something as simple as "playing along" with the event, the cities could be kept in their standard working order, letting business be conducted as usual.When players didn't work together -- when they were more concerned with complaining about how bad the event was and how they couldn't do anything -- the result was catastrophic. I dropped by Stormwind one night to find all of the NPCs dead, bodies literally covering the streets, and only about 4 Alliance players attempting to make a stand against 30+ zombified players. The bankers were turned, the auctioneers were turned, the guards were even turned. Stormwind had literally fallen to the plague. The Argent Healers had retreated, and now no one was left in the town square but me and my horseman's sword.So my guild was sick of it, and they didn't want to see it happen anymore. We all got together in Elwynn Forest, made a 35 man raid group (which ended up becoming 55 once more people heard what we were going to do.) Our guild mistress made a bold speech, everyone cheered, and then we mounted up and rode straight into Stormwind. With arrows flying and exorcises filling the air, we took back the city, posted priests and paladins to keep watch for the infected ones, and turned the Cathedral of Light into a refuge shelter for lowbies who needed aid and assistance.Many in the Alliance kept up what we had started by particpating in a new channel called the ArgentDefense, and Stormwind began to function again. Complaints about how "no one could do anything" began to dwindle, because people had stood up and done something. Griefers got tired of griefing because they would either get killed much too quickly or find themselves being cleansed of the plague before they could turn by groups of priests. Even roleplaying, which was amazingly sparse on my RPPvP server, was more popular as people openly roleplayed the defense of the city streets. Amazingly enough, there was a way out of this "bad game design" by, gasp, embracing it. "Most importantly though, people have an amazing experience to share with others, even those who may not play the game." If this event was something you could "opt-out" of, or avoid, I don't think it would have anywhere near the same impact. Stories, like this one above, wouldn't have occured at all. Instead, people would have just looted their loot, sold what they wanted, and gone on with the constant improvement of themselves. This event would have gone mostly unnoticed, perhaps applauded by a few people, but it would have found itself forgotten in the history books of WoW lore freaks.Now people have a reason to really hate Arthas and the scourge. People have a reason to journey to Northrend and deliver the fight to the doorstep of Icecrown Glacier. Most importantly though, people have an amazing experience to share with others, even those who may not play the game. All because a few people stood up for themselves and did something to fight back when everyone else said "it was impossible to do anything." Colin Brennan is the weekly writer of Anti-Aliased who likes to fight against impossible odds. When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.

  • Wrath Beta patch notes: Feral and Restoration Druids

    by 
    Amanda Miller
    Amanda Miller
    07.19.2008

    Continuing on from the analysis of the changes to the Balance druid talent tree, as shown in the first patch notes for the official Wrath of the Lich King Beta, we'll now examine the Feral and Restoration trees. Feral treeThe Feral tree is seeing changes to limit the benefits that the other two trees, specifically Restoration, can gain from investing a few points into the first few tiers. We are also seeing changes to the ways in which bears will be generating aggro. The Faerie Fire (Feral) and Feral Charge swapFeral Charge is currently an 11-point talent into the Feral tree, which contributing to the advantages that Restoration druids currently have in arena. It allows Restoration druids the ability to charge, immobilizing their target and interrupting spells for four seconds. Instead, Faerie Fire (Feral), which is not something that a Restoration druid would likely spend 11 points to get, will take up the 11-point spot, with Feral Charge taking its place in the tree 21 points in. In addition, Feral Charge will be usable in cat form, dazing the target and moving the cat behind it. This will help address the concerns that cat form is not especially viable in PvP, although their crit dependency is still a weakness. It will also be useful in dungeons to catch runners and other out of place mobs.