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Fable's 'Wolves in the Walls' concludes with third and final VR chapter
You can always rely on Neil Gaiman to create a narrative that's charming and disturbing in equal measure, whether it's in the form of a book, a movie or a game. That's certainly been the case with Fable Studio's VR adaptation of Wolves in the Wall, an Emmy Award-winning game based on Gaiman's novel. The studio has just completed its narrative with the release of the third and final part of the series in the Oculus Store.
Fable's 'Wolves in the Walls' VR is about more than virtual reality
After rebranding itself as a "virtual beings" studio in January, Fable is ready to show us what they mean. At the Tribeca Film Festival this week, it debuted the second chapter of The Wolves in the Wall, a VR experience adapted from the Neil Gaiman story. But the real star of the show aren't the imaginative virtual set-pieces you encounter -- instead, it's Lucy, a young girl who's convinced there's something weird going on in her house. She can remember your interactions to personalize your play sessions, and she can react to what you're doing in a scene.