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  • Paragon scores world-first legitimate 25-man Lich King kill

    by 
    Michael Sacco
    Michael Sacco
    02.04.2010

    GuildOx reports that Paragon, from the European Lightning's Blade realm, has defeated the Lich King and acquired the Frozen Throne achievement. While well-known guild Ensidia had defeated him yesterday on 25-man difficulty, they also employed some dubious techniques to win and later paid the price for it by having their loot and achievements removed. Paragon, on the other hand, appears to have completed the encounter in an exploit-free manner and, according to MMO-Champion's Boubouille, did it on their first try. Congratulations go out to Paragon on their clean kill. Now let's see some of those heroic achievements!

  • Apple shifts focus from sales to quality in China

    by 
    Mike Schramm
    Mike Schramm
    01.26.2010

    There was quite a bit of discussion from Apple yesterday about their sales in China (you can see that in our liveblog from yesterday afternoon), and AppleInsider points out that Apple is changing priorities over there, from straight up sales to brand quality. Tim Cook said yesterday that Apple has activated more than 200,000 iPhones since the release in China last year, and only in relation to the iPhone can anyone think that number could have been better. Apple is behind the pack in China -- there are a significant number of competitors over there, and unlike the market in the West, multifunctional smartphones have been popular for a long time already. But Apple recognizes the potential overseas, and Cook says the company does "...realize we must do well in these markets to continue to grow." What changes can they make? Price for one -- Apple says that as a premium brand, they're going to have to tweak a little bit to fit into the lower-income middle class in China while still competing on user experience. Apple didn't say that they weren't happy with what's happening in China, but compared to other countries in Asia (Japan came out of last quarter with a 400% year-over-year growth), Apple has a little more work to do there.

  • A Sense of Space...

    by 
    Tim Dale
    Tim Dale
    08.08.2009

    For entirely unrelated reasons, I've been giving the Vanguard 14-day trial a go. It is a game that has many things, and lacks many things also, but one thing it certainly doesn't lack, is room. Its initial Isle of Dawn starter map is an immense place, and judging by the map tabs for the three different mainland continents, this theme of great open spaces and expansive countryside appears to continue throughout the game. Early quests send you off on lengthy runs to distant places and the minimap barely flinches, suggesting a very large land indeed.I found myself quite surprised at the distances and travel times involved, and in turn, surprised that I was surprised. Clearly, I have become used to a much smaller kind of vast wilderness in my online gaming, and for a self-diagnosed Bartle Explorer type I wonder if I haven't gotten a bit soft when it comes to all things distance related. Was this a trend that had crept up on me, or does size simply not matter any more, in our MMO gaming?

  • ¡Tunes! Mexico iTunes store now open for shopping

    by 
    Sang Tang
    Sang Tang
    08.04.2009

    My how you've grown, iTunes! Mexico now has its own iTunes store, giving our neighbors to the south the ability to download their favorite music, videos and iPhone/iPod touch apps. It seems like it was just yesterday that Dr. Dre, Mick Jagger and Bono welcomed you into this world via iChat with Steve Jobs at an April 2003 special event. Now a little over 6 and a half years old, you've grown from what originally was United States-only operation to now include 77 countries. You've morphed from what music executives privately said was "an experiment, which could be expanded if [proven] successful," to a juggernaut in the music market; at the time of its launch, music executives felt that Apple's small market share provided them less risk. And expanded it did: the iTunes "music store" is now the "iTunes store," with over 8 billion songs purchased and 1.5 billion apps downloaded. Most songs in the iTunes Store in Mexico are priced at 12 pesos (a little over 90 U.S. cents as of August 4, 2009), and most albums at 120 pesos ($9.15 as of August 4, 2009). To our friends to the south, mi iTunes store es su iTunes store!(Note: the app store has been available in Mexico since its launch in July 2008)

  • Worldwide Mac: the dos and don'ts of international electricity

    by 
    Chris Rawson
    Chris Rawson
    07.20.2009

    Whether you're moving to another country or just visiting, chances are pretty good you're going to be bringing a lot of electronics with you. Chances are also pretty good that whatever country you're going to is going to have an electrical system with a different voltage or frequency than your home country, and probably differently-shaped outlets, too.When traveling abroad, this vast array of voltages, frequencies, and plug types can be confusing, and whether you're packing a $200 iPod nano or a $2000 MacBook Pro, it can lead to a great deal of trepidation as well. The traveling geek's worst nightmare goes like this: you plug your very expensive, potentially irreplaceable electronics into some weird Romanian outlet, and suddenly sparks start flying. You try to unplug your precious device as quickly as you can, but the damage is done -- with a whiff of ozone, hundreds or thousands of dollars worth of equipment has just become a glorified brick.Happily, most modern electronics shouldn't experience this issue, and that includes all recent Macs and iPod/iPhone power adapters. Here are a few dos and don'ts when it comes to international electricity.

  • Fast travel, and why it's hard to find in MMO games

    by 
    Mike Schramm
    Mike Schramm
    06.30.2009

    Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely places you in its vast world, and asks you to make some solid decisions about where you want to be. While travel has certainly gotten easier (and will continue to do so), it's still an important part of the world -- sometimes, when you're in a backwater zone and your hearthstone is down and there's no summons available to you, you've just got to get on a griffon and put the time in to fly around.Why is that? Why can't we just teleport around at will to places we've been before (a la Fallout 3 or Fable 2, if you've ever played those games)? Why does Blizzard make us traverse the wide world? RPS lands on two solutions: either they just want you to play the game more (certainly possible, especially since big worlds with long travel times and subscription fees are a trademark of the MMO genre), or they're just being jerks about it. But their panelists, and Blizzard, have offered one more suggestion: they want this world to feel vast, and one way to do that is to make you move around it rather than warp anywhere you want at a moment's notice.Then again, that's some deep psychology, and sometimes you just want to get in an instance with your friends and fight (hence the recent changes to summoning anywhere, queueing from anywhere, and so on). Travel definitely serves a purpose in MMOs, but the genre has shown in the past few years that while instant travel all the time might shrink the world a little too much, sometimes you just need to get to where you want to be.[via Slashdot]

  • MetroPCS rolls out mega-cheap international calling plan

    by 
    Chris Ziegler
    Chris Ziegler
    06.25.2009

    If you do a lot of calling to other countries and you're on a budget (or, heck, even if you're not on a budget), it's going to be hard not to sit up and take notice of MetroPCS' ridiculously affordable new option. Subscribers to the regional carrier's $40, $45, and $50 service plans will be able to tack on unlimited international calling for just $5 a month, offering access to "over 100" countries representing "over 1,000" destinations at no additional charge -- they're being coy about the exact numbers, but at any rate, "over 100" countries is a lot by our geographically-impaired count. So, you know, don't be shy about ringing up that buddy in Luxembourg a little more often, alright?[Via Phone Scoop]

  • Electronic Sports League's Intel Extreme Masters going on this weekend

    by 
    Mike Schramm
    Mike Schramm
    03.06.2009

    We haven't been paying much attention to the big Electronic Sports League WoW Arena tournament going on over in Europe this week, but World of Ming has been doing a great job covering the event and what's been happening over there. He's got predictions of the matches to come (ESL's site has all of the fights set up for this weekend), and a translated interview with a player from SK Gaming's Korean team.All in all, the old RMP (Rogue-Mage-Priest) combination still seems to be the team to beat, as Ming has most of his predictions headed that way. But we'll see how it all pans out -- you can watch live results from the tournament come in on ESL's website all weekend, and we'll try to have a wrapup for you here when all is said and done.

  • UPDATED: Brew of the Year removed from Brewmaster achievement on PTR

    by 
    Michael Sacco
    Michael Sacco
    03.06.2009

    EDIT: Bornakk says that the achievement will be replaced in the meta achievement with one that requires you to simply sign up for the Brew of the Month Club. And for those who doubted my psychic powers: Noblegarden achievements are being added to Long, Strange Trip.Following the pattern of removing achievements that take a while to complete from the holiday meta-achievements, Blizzard yanked Brew of the Year from Brewmaster on the current 3.1 PTR. This means that anyone who was missing it now has yet another fair shake at getting their Violet Proto-Drake for completing all of the other holiday achievements for What A Long, Strange Trip It's Been. I'm pleased that players who missed that one achievement can still have a shot at the big prize, but man, there seems to be an awful lot of meta-achievement caving lately. It just creates the impression that complaining about something will get it changed, and I don't think that's what Blizzard wants players to believe.To be fair, it was physically impossible for Death Knights to get this achievement until sometime in 2010. This is a good change for them and I'm okay with that. And no, I'm not against Blizzard removing unfair achievements from reward-bearing metas. This was also the only achievement which was impossible to complete during the event itself. We'll see if the pattern holds after people miss another impossible-to-miss achievement in the Noblegarden set. Grats to those for whom this achievement change will make a difference, and early props for your purple dragon.

  • Worldwide cellphone use hits 60 percent, developing nations largely to thank

    by 
    Darren Murph
    Darren Murph
    03.03.2009

    Outfits like Nokia have been just rolling in profits from selling oodles of low margin handsets in developing nations across the globe, so it's no shock at all to hear that those very countries have propelled the worldwide usage tally well above the 50 percent mark. According to a wide-ranging United Nations report, around six in ten people across the globe now use mobile phones, and as expected, fixed line subscriptions have increased at a much slower pace. If you're wondering just how significant this figure really is, chew on this: in 2002, just under 15 percent of the global population used a cellie. Impressive, eh?[Via TG Daily]

  • Finding unfinished quests

    by 
    Mike Schramm
    Mike Schramm
    03.01.2009

    Alan on LJ is having a problem I've been thinking a lot about lately -- like me, he wants to go back and finish the Loremaster achievement, which asks you to clean up all of the quests in the old continents. But like me, he's wondering just how he'll find all of those old quests -- unfortunately, there's no way to know which quests have and haven't been done, and while of course, there's a "low level quest" tracking option, that still requires you to run around to all of the different quest locations to find them.A forum thread like this one is a huge help, but still, there's no way in the game to really go back and easily find which ones we've missed. Even with a list like that, you might spend twenty minutes trying for a drop before realizing you've already done that quest. Blizzard promised us a little while back that they'd be changing the "discovery" mechanic (so that we'd be able to see on the map which areas we hadn't discovered for the achivements yet), and an option like that might be helpful for cleaning up old quest -- say that low level quest tracking might work over the entire map, or there might be a magic box in Dalaran that would have whatever quest items we might need.The good news here is that Blizzard has built a fair amount of leeway into the quest achievements -- you won't need every single one to get the points, so the more obscure drop-based quests can probably go undone without worry. But just like the World Exploration achievements, a little more help finding the quests we might have missed would go a long way.

  • Smule's Zephyr sends snowy messages around the world

    by 
    Mike Schramm
    Mike Schramm
    12.29.2008

    As much as I hate to do it, I'm always willing to admit when I'm wrong, and I was wrong about Ocarina. Not about the app itself, per se -- I still think it's one of the silliest, most pointless apps I've seen on the App Store. But it has been nothing but popular since its release, so apparently lots of people out there are into it. That's fine -- I'm willing to accept that there are best-selling apps out there that I think are dumb.And maybe this will be another one: Smule, the company behind Ocarina, has decided to follow up with a new app called Zephyr (not to be confused with the MacBook cooling system) that seems just as silly to me. You can draw out messages with an airy sound-and-snowflake interface, and then send those messages blowing around the world (represented, in the official video above, by Las Vegas) to random people who, if they like your messages, will pass them on around the Internet. "What's the point?" you might say, and in that opinion, I'd agree with you. There are lots of ways to send messages around the world, and more than a few of them are quite free and will let you be clearer than drawing snow with wind sounds in the background.But then again, I didn't see a point to Ocarina, and that made plenty of money. Zephyr is available on the App Store right now for 99 cents. And if you do jump in and buy it, make sure to tell us exactly why in the comments below.

  • UN communications chief predicts four billion mobile phone subs by year's end

    by 
    Darren Murph
    Darren Murph
    09.27.2008

    No need to adjust your set -- the United Nations communications chief has boldly predicted that half of planet Earth's population will be hooked on some sort of mobile phone before 2009 dawns. Granted, the numbers he's talking about do look strictly at subscriptions, so a small percentage will be skewed by those with multiple accounts (and thus, multiple numbers), but really, the forecast isn't all that outlandish. After all, we already hit 3.3 billion mobile phone subscriptions back in November of last year (and 4 billion lines overall). As predicted, it's growth in developing regions such as Africa and the Middle East which will boost the overall figure the most, with yearly increases in those areas expected to hit 27% and 25%, respectively. So, what are the chances a post eerily similar to this pops up in 2012 or so saying the entire world has a cellphone? Our trusty Magic 8-ball says "Signs Point to Yes."[Via Core77, image courtesy of Road and Travel]

  • The Daily Grind: Do zones kill immersion?

    by 
    Chris Chester
    Chris Chester
    06.24.2008

    One of the complaints we hear rather frequently of Age of Conan is that the game's scattered zones have the effect of discouraging exploration amongst players. Those accustomed to traversing World of Warcraft's (mostly) seamless world have levied their displeasure at the fact that Age of Conan feels like a series of disparate maps instead of a single unified world.The explanation in terms of lore is rather obvious -- the universe created by Robert E. Howard's fiction is simply too large to contain within a single MMO world. But is that just hiding behind a convenient excuse? What would you rather have, a zoned game that fits more closely with the game's lore, or a seamless world that allows you to explore from one area to the next?

  • Funcom endorses Age of Conan graphic fiction

    by 
    James Egan
    James Egan
    06.04.2008

    GameZone is producing a series of original fiction set in Age of Conan's Hyboria, which deals with the world's characters and lore. The series is created by Michael Lafferty and is a blend of short fiction, comic art, and graphic panel storytelling using in-game screenshots. Lafferty has Funcom's blessing on this; an announcement at the official AoC community site leaves no doubt that they've given their express permission.Lafferty's fiction begins with 'In Service to a King' and continues with 'Deliverance from the Sea' and 'In the Shadow of the Volcano.' More stories are to follow. GameZone has one caveat about the series, though: "Some of these stories may contain spoilers for quests, so by Crom, be forewarned!" It's doubtful that spoiler quests will keep people from checking out the series, so have a look at Michael Lafferty's work and sound off if you like what he's doing.

  • Lessons learned in virtual worlds

    by 
    James Egan
    James Egan
    06.04.2008

    Nic Mitham from K Zero is going to offer up the key things he's learned about virtual worlds in the last 18 months. But who is Nic Mitham, you wonder, and what is K Zero? Mitham describes himself as a "one time corporate strategist, ad man and analyst. Now spreading the metaverse word." K Zero describes itself as a virtual worlds consultancy, 'specialists in connecting real world brands and companies with the residents and environments of virtual worlds.' Mitham's most recent blog post, '50 lessons I've learned in virtual worlds' is an introduction to his upcoming series of reflections on the unpredictable nature of the metaverse. The series of posts will be a look back at what Mitham's seen in the 18 months he's been immersed in the virtual. It's chiefly aimed at those interested in doing business in virtual worlds. Mitham writes,"The point to getting my 50 lessons 'out there' is to attempt to ensure mistakes made by companies along the way are not repeated by others and also to hopefully assist new companies in this space get traction as quickly as possible, because that's in the interest of everyone."That's not to say that only biz types will get something from his blog; the series of insights is likely to have some significance to the people who populate the virtual worlds already in existence, and those who will flock to the birth of new worlds in the future.

  • WeeWorld announces 'World'

    by 
    Adrian Bott
    Adrian Bott
    05.20.2008

    WeeWorld, the company that gave us the ubiquitous WeeMees, has answered its customers' requests for a virtual world. It's the next logical step for a company that's consistently listened to what its users want.To be entitled 'World' (well, at least it's easy to pronounce) the new virtual world will offer a space for users to walk around in and interact as their avatars. Future content will likely include quest and gaming elements, and an oft-requested shopping feature.

  • Player vs. Everything: Loading...

    by 
    Cameron Sorden
    Cameron Sorden
    04.21.2008

    A few weeks ago, I was reading an Age of Conan interview with Shannon Drake where he was discussing several of the features that would be present in the game. One of the questions he was asked was why Funcom made the choice to use world zones for AoC instead of a seamless world. If you haven't heard the terminology before, games with world zones are games like EverQuest, EverQuest 2, and Guild Wars, where you have a loading screen when you pass from area to area. Seamless worlds include games like World of Warcraft, Lord of the Rings Online, and Vanguard: Saga of Heroes, where you can pass between different game areas without a loading screen. Seamless worlds still have loading screens, of course-- just not for most major zones that you'll be traveling through. Shannon's answer was interesting. He admitted that their choice was partially due to the trade-offs required when designing a next-gen game (graphics are a major resource hog), but then he also talked about immersion and world design. Although Hyboria was supposed to be an enormous landmass, they didn't want to make a game that took forever to walk across. On the other hand, they didn't want to reduce the epic scale of the world by reducing a cross-continent journey to five minutes. Now, maybe that's just their canned answer to keep the fans happy with loading screens, and maybe it really was part of their game design-- probably a nice helping of both. Either way, it's worth considering. Do loading screens really help your game immersion?

  • Burning Crusade content offline [Updated]

    by 
    Adam Holisky
    Adam Holisky
    03.25.2008

    According to numerous reports and several personal experiences, much of the Burning Crusade content is offline on several servers, both in the U.S. and the E.U.. When attempting to access a character in any of these locations you will be presented with an error that says "World Server Down."This is no doubt from the mass of people who have flocked to the Isle of Quel'Danas in order to see the new content. While the realms and content are being bumpy tonight, checkout our extensive collection of patch 2.4 information.I'll update this post as the night goes on with the latest realm announcements. Stay tuned!Update: Realms are all online, although a tad bumpy.

  • Do records even matter?

    by 
    Adam Holisky
    Adam Holisky
    03.16.2008

    There have been a few records set recently. Some are people claiming to have leveled to 70 the fastest, some are groups of players downing a boss on the PTR before anyone else in the world, while others are PvP records yet to be made. Everyone likes to say "we broke a record." It makes them feel good, gives them a sense of purpose and measurable accomplishment, and generally will put a smile on their face. Even I've done that here at WoW Insider occasionally: "Hey, we had a record number of hits that day, cool!" (No, I'm not going to say when that was, I'll leave it up for you all to comment on and guess.)With all these record breaking accomplishments, it begs the question: do they really mean anything? Does it matter if you've leveled up to 70 in the time that most people are still working on getting the Deadmines quests done? Let's take a look at what records do and do not provide.One thing that they do provide is competition amongst a small group of players. To borrow a phrase from marketing, we'll call these players "alpha players." They are the ones that will always be the first to jump on new content, the first to let everyone know how to do it, the first to complain, and the first to get the benefits of completing the content. These alpha players are pretty hard core, and use world firsts and records to challenge each other. There is literally a whole 'nother side to the game that many of us don't ever see – hard core time based competition.Read on for more and vote in our poll, after the jump!