World Health Organization

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  • Cellphones are dangerous / not dangerous: the WHO changes its mind

    by 
    Sean Hollister
    Sean Hollister
    05.31.2011

    To say that experts generally don't agree about whether cellphone radiation can fry your brain is an understatement of massive proportions, but amazingly enough, the World Health Organization has come to a pseudo-conclusion. A group of 31 scientists from 14 countries working in the org's International Agency for Research on Cancer says that -- based on a survey of the literature -- those electromagnetic fields are as likely to be potentially carcinogenic as 266 other worrisome substances, including DDT pesticide and the exhaust from your automobile. Mind you, the WHO isn't saying that cellphones cause cancer, as today's decision is merely the latest call for more research, but the fact that respected scientists even claim that a correlation should be considered will probably be enough to stir the pot.

  • E-cigarettes banned in WHO-ville

    by 
    Stephanie Patterson
    Stephanie Patterson
    09.20.2008

    As it turns out, the World Health Organization (WHO) isn't condoning e-cigarette products -- shockingly -- as some manufacturers might like you to believe. In fact, the lawsuit flag is being waved at a few companies who brazenly plastered the organization's name and logo across promotional material, suggesting an endorsement of the product. The WHO's Douglas Bettcher asserts that the product is untested as a nicotine replacement therapy, stating, "If the marketers of the electronic cigarette want to help smokers quit, then they need to conduct clinical studies and toxicity analyses." So while e-cigs might not carry the same carcinogenic risks as traditional smoking, there are still plenty of health issues surrounding liquid nicotine and all the nasty additives it's served in... and the WHO isn't about to let you forget it.[Via PhysOrg]

  • Second Life isn't just fun, it's therapeutic

    by 
    Akela Talamasca
    Akela Talamasca
    11.26.2007

    Man, talk about the feel-good story of the year. Here's a refreshing article on how Second Life is being used by various people as a therapeutic tool to combat various illnesses and conditions, including stroke recovery, agoraphobia, and what sounds like Asperger Syndrome.Part of the underlying mechanisms at work here is the ability to safely interact with other residents anonymously, or being able to roleplay frightening situations safely. From the article: "Because the full-color, multifaceted nature of the experience offers so much more "emotional bandwidth" than traditional Web sites, e-mail lists and discussion groups, users say the experience can feel astonishingly real." And when the experience centers on more than just combat, this could be said of more virtual worlds than just SL -- I'm sure there are incidences of these sorts of benefits in World of Warcraft and Everquest, as well. It's time for the World Health Organization to take a serious look at the health-improving benefits of virtual worlds, and what it means to the millions of citizens worldwide.[Via Nashua Telegraph]