world-of-starcraft

Latest

  • StarCraft Universe appeals to Kickstarter audience for help

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2013

    Remember StarCraft Universe, the fan-made mod that turned the RTS into an MMO? The project is still going strong after two years, but its development team is in dire need of funds to push it over the hill and into open beta testing. The solution? Kickstarter, of course. Upheaval Arts hopes to raise $80,000 or more to finish the first act of the game and get it into public testing. Currently there are two races in the game (Terran and Protoss), although with stretch goals the Zerg are a possibility. The team has some respectable names attached to the project, including Composer David Orr and voice actors Danielle McRae and Eric Dieter. StarCraft Universe will require Battle.net to play and will be completely free to all. If you're concerned about Blizzard finally lowering the boom on this mod, well, don't. The team says that it's gotten the studio's approval: "While Blizzard is not directly affiliated with this project's production, we do communicate with them to submit bug reports and make technical requests. They have given their blessing/permission for us to launch this Kickstarter, and they are supporting our efforts by featuring SCU as an arcade highlight."

  • Starcraft Universe MMO mod testable through October 30th

    by 
    Jef Reahard
    Jef Reahard
    10.19.2011

    You may remember StarCraft Universe, the fan-made MMO mod that received an official Blizzard blessing earlier this year. Development on the project is moving right along, and the mod team has left fans with a nifty present as it gets ready to head to BlizzCon. StarCraft Universe PvP is playable as of today via Battle.net, but you'd better hurry because the fun only lasts through October 30th. At that point, the game will be taken down "for further polishing since technically it isn't even ready for an open beta." The playable portion features an arena called the Encephalon Grid, and testers will start at level 30 (fully geared). Every class is available, and players may also be able to unlock additional abilities by winning enough matches. Check out the full press blurb on the mod's official website, and get a load of the PvP video after the cut.

  • Blizzard quashes speculation about a potential World of StarCraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2011

    There's a very good reason why the now-infamous World of StarCraft mod had so many people so excited -- it seems like a pretty obvious project. After all, Blizzard has certainly made a big impression on the MMO world with World of Warcraft, so it seems like a no-brainer that their science fiction RTS might follow a similar path. Unfortunately, those of you waiting for just such an announcement have been told the exact opposite -- Blizzard currently has no plans to adapt the StarCraft setting to an MMO. According to senior VP Frank Pearce, it's not so much a case of not liking the idea as not having available staff and time to pursue the angle, with the company's teams currently occupied by Diablo III, the mysterious Titan project, further sequels to StarCraft II, and of course World of Warcraft. While the title remains in Blizzard's trademark arsenal, it doesn't look as if the company will be using it for a game any time in the near future. It's good news for players who want the series to remain as an RTS, but bad news for the many fans hoping to make their own mark on the galaxy.

  • Starcraft Universe alpha gameplay video released

    by 
    Jef Reahard
    Jef Reahard
    07.18.2011

    What if the year's most noteworthy MMO release wasn't a mega-budget corporate themepark but a crazy-detailed mod produced by a tiny team of fans? A lot of gamers out there would love to see a StarCraft-flavored MMORPG, and modder Ryan Winzen is in the process of making that dream a reality with StarCraft Universe, a total conversion for Blizzard's StarCraft II that turns the strategy title into a full-blown massively multiplayer experience. Eurogamer has published a four-minute video of the mod in action, and viewers will get a good look at the alpha-state UI, combat, and a glimpse of character creation before the clip is done. As to the legalities involved, we reported earlier this year on Winzen's amicable accord with Blizzard, and though the gaming giant invoked its right to block the distribution of videos promoting the mod, it allowed development on the project to continue.

  • 'World of StarCraft' mod reborn as 'StarCraft Universe'

    by 
    Griffin McElroy
    Griffin McElroy
    02.10.2011

    Ryan Winzen's dream of using the StarCraft 2 mod tools to create his own full-fledged MMORPG wasn't crushed by Blizzard -- rather, it was only renamed. Winzen's "World of StarCraft" mod, which saw its video demos pulled from YouTube by Blizzard (citing copyright violations), is now known by a much less infringing title: "StarCraft Universe." (We just hope the Lego Universe folks don't take umbrage with the new moniker. Yeesh.) It seems the modders that are working on StarCraft Universe with Winzen have also adopted a much more realistic set of goals to go along with the new name. For instance, they're adhering to the 12-player cap that's applied to all other player-made StarCraft 2 mods. We guess that makes it just a "MORPG," now -- though that also sounds like the name of some kind of exotic alien species. But hey, that's kind of appropriate too!

  • MMO Roundup: World of StarCraft, RIFT news, and more

    by 
    Alex Ziebart
    Alex Ziebart
    01.25.2011

    Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future. StarCraft II turned into World of StarCraft by enterprising fan World of StarCraft is, by all indications, high on the list of desirable games that have never been announced or even hinted at. It's certainly a universe ripe for development, and it's not as if Blizzard doesn't know anything about running an MMO. But why wait for an official release when you can put the game together yourself? The latest RIFT news If upcoming MMO RIFT has caught your attention, the past week had a number of RIFT-related news stories that might strike your fancy. New beta additions? PvP details? New class reveals? Massively has it all. First Impressions: Battlestar Galactica Online Last year, developer Bigpoint announced that Battlestar Galactica Online was being developed as a free-to-play browser MMO. Just last week, Massively was able to get its hands on the game and take it for a spin. The Guild Counsel: What every leader should know about recruiting Do you like WoW Insider's Officers' Quarters? Then you might like Massively's Guild Counsel. This week, The Guild Counsel tackles the topic of guild recruitment, discussing the right and wrong ways to do it. Hello Kitty Online meets Manhattan Hello Kitty Online is near and dear to our hearts here at WoW Insider. We were all excited to hear about the latest HKO update. Hello Kitty Online visits New York City, where the locals have gone missing for mysterious reasons. Find out what happened, and cheer up the victims! Week in Review: It's all about souls Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

  • Blizzard plays nice with World of StarCraft modder

    by 
    Jef Reahard
    Jef Reahard
    01.21.2011

    Gaming giant Blizzard Entertainment has officially weighed in on the World of StarCraft controversy, and the verdict is something of a happy ending for fans of the MMO-flavored mod and its mastermind Ryan Winzen. Gamasutra reports that Winzen has been invited to meet the StarCraft II development team, and his hard work won't be for naught despite the removal of his YouTube preview videos. "It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor. As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past," Blizzard said in a prepared statement. The company went on to explain that issuing a take-down order for the offending videos is part of its standard procedure when dealing with fan mods and possible copyright infringement and that it is "looking forward to seeing development of the mod continue," according to Gamasutra.

  • Ask Massively: It's my birthday and I'll devote a column title to it if I want to edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2011

    Yes, 28 years ago, something very special (to me, anyway) happened. That means that while I'm going to spend the day on my usual cocktail of whatever the heck I do, I get the opportunity to make Ask Massively's opening even more of a non sequitor than it normally is. Here, have a screenshot from one of the worst-animated episodes in all of the original Transformers cartoon. I swear that looks bad even in a still frame. It was either this shot or the one of Blaster and Ultra Magnus getting married. (That's what it looks like, anyway.) Now that I've gotten that out of my system for another 10 minutes or so, we can move on to this week's column, which is sadly devoid of giant robots. It does have questions about DC Universe Online and the sad story of World of Starcraft's rise and subsequent fall, so I still get to indulge in things that I like. And birthday or not, questions can be left in the comment field or mailed along to ask@massively.com.

  • Blizzard comments on World of StarCraft, invites creator to HQ

    by 
    Mike Schramm
    Mike Schramm
    01.20.2011

    Blizzard has released a statement regarding the pulled YouTube videos of a StarCraft 2 mod by Ryan Winzen that turned the RTS title into a game more closely resembling World of Warcraft. While the developer admits that YouTube was asked to kill the videos because of the trademarked name "as part of our routine procedure," the mod itself will live on. "As always, we actively encourage development of custom maps and mods," Blizzard says in the statement, and it is "looking forward to seeing the continued development of this mod." In fact, the company sought out the mod's creator and has "extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft 2 development team." If it wants to hire him, though, they'll have to hurry -- Blizzard isn't the only dev that wants to meet the guy. You can read the full statement, send out by Blizzard's Bob Colayco, after the break.

  • World of StarCraft modder offered interview by Riot Games

    by 
    Ben Gilbert
    Ben Gilbert
    01.20.2011

    Despite World of StarCraft mod creator Ryan Winzen having videos of his work removed from YouTube after Blizzard requested as much, the ingenious gentleman was offered a job by League of Legends developer Riot Games this past week. Pixelated Geek picked up on the back and forth in its own comment section between Winzen and a Riot Games employee identified as "epak", in which the Riot Games employee said, "Ryan, I'd like to speak with you about potentially working for Riotgames (League of Legends). You can contact me directly at [redacted] since I think you're awesome." The interview offer was confirmed by Riot Games design director "Zileas" on the developer's forums, where he notes, "I shot him [Ryan] an email recently asking if he was interested in exploring an opportunity here. As to what comes of that, who knows -- that depends on the mutual fit and his own goals." Mr. Winzen, for his part, is ecstatic. " I've waited my whole life for something like this. I feel like I'm in a dream man ... been up for 36 hours straight with all this craziness going on ... How did this even happen?" If you'll excuse us ... we've just ... there's something in our eye.

  • [Updated] Starcraft MMO modder wins the internet with a job offer from Riot Games

    by 
    Larry Everett
    Larry Everett
    01.20.2011

    Modifying video games is nothing new. Most mods are overlooked by game developers because a good chunk of them are not malicious and the modders themselves aren't looking to break the game; they just want to improve it in some way. However, yesterday, we reported that a talented modder named Ryan created an MMO mod using the Starcraft II engine calling it World of Starcraft. Blizzard had the trailer for the mod pulled from YouTube citing copyright infringement, but no other contact was made. Ryan attempted to make contact with Blizzard regarding the issue, but was directed to another department leaving the issue unresolved for the moment. There is, however, a silver lining in all of this. The popularity and quality of the mod caught the attention of Riot Games, the creators of League of Legends. A developer from Riot contacted Ryan via Pixelated Geek offering him a job. This was later confirmed as an actual offer on the League of Legends official forums. Lead Designer Tod "Zileas" Cadwell said this: "When I see a modder with a lot of drive that has done something cool, I tend to contact them. I shot him an email recently asking if he was interested in exploring an opportunity here. As to what comes of that, who knows -- that depends on the mutual fit and his own goals." Cadwell believes the legal issues do not extend beyond the name of the mod, so it is very possible Ryan will be living out his dream as a game designer. Sometimes dreams do come true. [Update: We want to clarify that Riot Games is only talking with Ryan at this point, and no actual job offer is pending (despite previous reports).]

  • 'World of Starcraft' mod Zerg rushed by Blizzard lawyers

    by 
    Griffin McElroy
    Griffin McElroy
    01.19.2011

    Apparently, that crack we made about Blizzard's mighty cease-and-desist hammer in yesterday's post about the World of StarCraft mod project (which uses StarCraft 2 tools to attempt to create a standalone MMO) was a tad prophetic. Though the developer hasn't actually slapped the team with the dreaded C&D (yet), it did petition YouTube to have the mod's demo videos removed, citing a copyright violation. It's unclear what further action Blizzard will take, but it would be irresponsible to assume that its actions are indicative of the existence of a real World of StarCraft game. It's entirely possible that the company simply wants to protect its "StarCraft" name, or reserve the title for possible future use -- though it would be a shame if their squatting ended up shutting down these modders' impressive efforts. Especially after they asked so nicely for permission.

  • StarCraft II turned into World of StarCraft by enterprising fan

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2011

    World of StarCraft is, by all indications, high on the list of desirable games that have never been announced or even hinted at. It's certainly a universe ripe for development, and it's not as if Blizzard doesn't know anything about running an MMO. But why wait for an official release when you can put the game together yourself? That's what's behind the rather intuitively named project making the rounds today -- an effort to use the powerful map editor in StarCraft II to create a full MMO within the existing game's framework. While development is still in the very early stages, and of course the project is wholly unofficial, it's a fascinating use of player-edited gameplay as well as a display of just how much people want to play in the world as an MMO. Take a look at the trailer past the cut to see the surprising amount of work that's been done on converting the RTS into a more familiar genre -- although bear in mind that the official forums have been getting rather hammered before you go nuts.

  • 'World of StarCraft' finally a reality, created by modders

    by 
    Griffin McElroy
    Griffin McElroy
    01.18.2011

    Though it's slightly lacking in originality, a StarCraft-themed version of Blizzard's World of Warcraft always seems to come up while fans are discussing the company's possible upcoming projects. One group of modders got sick of the speculation, and made this dream a reality: Using StarCraft 2's powerful user-generated content tools, the team created a surprisingly beefy World of StarCraft game mode, a video demonstration for which is posted after the jump. Sure, it's unlikely that the mod will ever obtain the player networking features required to merit the "Massively Multiplayer" moniker ... but it still looks really neat! We just hope that it's not "really neat" enough to garner a cease and desist from Blizzard. Hopefully, it's just the right amount of "really neat."

  • World of Starcraft could still be the next-gen MMO

    by 
    Michael Gray
    Michael Gray
    07.03.2008

    Arena Junkies picked up an interesting tidbit by comparing two different interviews. Rob Pardo, Blizzard's EVP of Game Design, gave an interview to Onlinewelten in which he talks about the next-gen MMO. That interview isn't exactly news on its own. We knew since Diablo III was announced at the WWI that it probably isn't the new MMO, and Pardo confirms that in the interview. "..Diablo 3 isn't an MMO," Pardo says, "So we have another development team." But what is that new MMO being developed? Some speculate it could be an entirely new property. Well, Paul Sams, Blizzard's Chief Operating Officer, has an interview with Gamasutra that indicates no new IPs are coming soon. "Are we ever going to release a new [franchise]?" Sams says, "I would absolutely say we will at some point. I just don't know when that day will be quite yet." Okay, so Blizzard's still working on a MMO, but there's no new IP on the horizon. So, what's the next-gen MMO going to be? World of Warcraft 2? World of Starcraft? And if Diablo 3 isn't considered an MMO, then is there a possibility of a World of Diablo? For me, this just means that my hopes of Tauren Marines aren't yet dead.

  • Blizzard's "Next-Gen MMO" is not the project codenamed "Hydra"

    by 
    Samuel Axon
    Samuel Axon
    06.30.2008

    We've been speculating about Blizzard's next MMO for quite a long time. We're not just talking about the splash screen from last week (which panned out to be Diablo III, a non-massive game). There have been job postings on the company's website advertising various positions in a team working on a "Next-Gen MMO," which is confirmed as a totally new title, not an expansion for World of Warcraft. There have also been murmurs of a project codenamed "Hydra." We've always wondered -- are Hydra and the Next-Gen MMO one and the same?Now we have our answer: no. A reader of our sister site WoW Insider noticed a caption that read "Hydra" on an image (above) in Blizzard's Diablo III gallery. Yep, Diablo III is Hydra. So if your sole interest is Galaxy of Starcraft, move along now. Hydra is not the savior you've been waiting for. And as WoW Insider noted, Blizzard is working on three different projects at once. That's a lot on its plate. Now that Diablo III has been announced, we're not expecting any news about the Next-Gen MMO anytime soon.[Via WoW Insider]

  • Amidst speculation, Blizzard VP implies completely new game

    by 
    Samuel Axon
    Samuel Axon
    06.25.2008

    Blizzard fans all over the internet have worked themselves up into a frenzy over a vague splash screen at the company's website -- a melting wall of ice adorned with rune or sigil-like markings. Everyone's speculating. Is it Diablo 3? Maybe it's just a promo for Wrath of the Lich King. After all, the ice motif seems to fit, right?Maybe not. During a Q&A session at GDC Paris 08, Blizzard VP Rob Pardo was asked to comment on "the new game." He replied saying, "So you want me to announce the game before the announcement?" That was a classic press conference or Q&A blunder; you're not supposed to accept the premise of an unwanted or hostile question!

  • Blizzard wins the prank wars

    by 
    Akela Talamasca
    Akela Talamasca
    04.01.2008

    Well, what else would you expect from the company that brought you murlocs? April Fool's day is in full effect in Blizzardlandia, and World of Warcraft isn't the only game to get the treatment, but it's a good place to start!Molten Core: for consolesHeavily trading on fond gamer memories of Atari's Adventure, Blizzard brings us the console version of its popular 40-player raid dungeon Molten Core. The game's site features screenshots alongside concept art, and a trailer, even, with an 8-bit, pixelated version of the company's logo. We won't spoil the show for you, but the best bullet point for the game has to be 'Has sound'. Check it out and wait for your chance to pre-order!

  • Korea first to be Zerg rushed in Starcraft II

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2008

    While not directly related to the World of Warcraft, I'm sure most of our readers are deeply interested in the progress of Blizzard's upcoming sequel to Starcraft, Starcraft II. Just recently, Blizzard has shown off the Zerg cinematic, a reveal that many people have been waiting for, myself included.The quality on the video isn't super amazing, no copy out on the net right now is. Camcorder ftw. Don't worry, though. I'm sure Blizzard will have a fantastic version up on the Starcraft II website in no time.Personally, I'm stoked. While the Protoss were always my personal choice in Starcraft, the Zerg had unrivaled style. While I was never amazing at the game, I played it a lot and there was never a dull moment in a match against the Zerg, you always had to be on your toes. The gameplay preview in the trailer looks like they've replicated that experience really well. I look forward to it.And of course... still holding out for World(Galaxy?) of Starcraft![ video via SCLegacy ]

  • Is WoW popular because it is fantasy?

    by 
    David Bowers
    David Bowers
    12.23.2007

    Richard Bartle at Terra Nova asks an interesting question regarding MMORPGs in general, wondering why so many of them tend toward the fantasy genre. Did Lord of the Rings have such a phenomenal impact on our cultural imagination that it made every story (or gaming environment) even loosely based on it more likely to succeed, or is there something deeper here? The question sparks an interesting discussion which I encourage you to read. It certainly makes me think about WoW in a new light. Suppose we imagine that Blizzard had made a different decision about which franchise to develop into their first MMO: would World of Starcraft have been as popular as World of Warcraft is today if its gameplay was more or less just as good, or is the science fiction environment inherently less appealing to the masses than fantasy?To me, it makes sense that Blizzard chose the Warcraft franchise over Starcraft (or even Diablo for that matter), not just because it is fantasy, and certainly not just because it draws on elements of Tolkien's literature, but because it draws on a wider range of mythic elements, contains more layers of conflict, and generally provides a greater diversity of opportunities for a new gamer to find something he or she likes in it. What's your opinion?