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  • Know Your Lore: The Alliance

    by 
    Matthew Rossi
    Matthew Rossi
    12.30.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. This week on KYL, we move away from the Fall of the Lich King (although in the months to come expect more Icecrown related KYL's) and out to the larger world and the major factions that contend across it. I thought we'd start with the Alliance this week for a number of reasons, the first and most important among them being that the Alliance would not exist without the Horde, while the Horde's existence owes itself to forces transcending the Alliance. Because of this, doing the Alliance first will leave open questions that the Horde section next week will help answer. The Alliance as it stands at this moment in time is a far different entity than the one originally known as the Alliance of Lordaeron. That Alliance was one of seven human nations (Azeroth, Lordaeron, Stromgarde, Kul Tiras, Alterac, Dalaran and Gilneas) with the Dwarves of Ironforge, Gnomes of Gnomeregan and High Elves of Quel'Thalas. This Alliance was born directly out of the statecraft of King Terenas Menethil of Lordaeron and the military leadership of Anduin Lothar, the Lion of Azeroth and last living member of the original Arathi bloodline. Each member of this alliance had various reasons for being in it and varying degrees of loyalty to it (the High Elves, for example, were only in the Alliance because as the last Arathi, Lothar could compel their loyalty due to ancient pacts and abandoned it as soon as it was possible for them to fulfill said pacts, while Gilneas retreated behind the Greymane Wall not long after the end of the Second War over differences of opinion with Lordaeron) and it certainly lacked in coherence compared to the Horde it was opposed to.

  • All the World's a Stage: The curtain falls

    by 
    David Bowers
    David Bowers
    12.27.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. It's a strange feeling to look back on four years of roleplaying in WoW, more than two of which were spent writing "All the World's a Stage," and feel as though the curtain is coming down on this part of my life, just as many new things are rising up to take its place. It's a sad thing, and it's a happy thing at the same time.Part of me doesn't want to change -- it just wants to go on having more of all those experiences I've enjoyed, which have helped me grow and become the person I am today; but the other part of me embraces these changes, and looks forward toward the experiences that will make me into the person I will be tomorrow.The fact is that I need to put WoW on indefinite hiatus, but before I go, let me share some of the things I have deeply appreciated about playing the game, especially how roleplaying filled an important niche in my life, and actually helped make me a better person.

  • Know Your Lore: Winter Veil

    by 
    Matthew Rossi
    Matthew Rossi
    12.25.2009

    This week on KYL we get away from old god blood and crazy warlocks and instead look at Winter Veil. It's just as snow covered as Icecrown, but far less sinister. Sometimes that's a good thing. It can't all be death and destruction, you know. Sometimes it's running around doing fun stuff. Now, I know you crazy lore addicts. Well, I mean, I know what you're like. I don't know you all personally. That would be difficult. Not impossible, I guess. We could have a get together! We could get together and sing songs and have festivities, except of course that I'm a shaggy, unpleasant person and... the more I think about this, the more I realize I'm the Greench of this particular Feast of Winter Veil. There are two really interesting aspects to the Feast of Winter Veil in terms of lore: one is that both the dwarves and the tauren, two races with different but strong connections to the earth and elements celebrate it. The other is that in Azeroth the holiday celebrations have been almost totally co-opted by the goblins who run the Smokywood Pastures organization. So we have a holiday that crosses faction and racial lines and goes back into the dim past, resurrected by a pack of schemers for mercantile profit. Man, where do they get this stuff? Can you imagine how outraged people would be if a sacred cultural holiday was bent and twisted out of recognition by grasping corporate entities in order to make a buck? People wouldn't stand for it!

  • All the World's a Stage: Location, location, location

    by 
    Michael Gray
    Michael Gray
    12.21.2009

    It's probably simply a reflection of my own, long habits in terms of MMORPGs, but I tend to put a lot of thought in where to roleplay. I mean, a lot. When I first started seriously roleplaying in Dark Age of Camelot, one of my favorite areas was out by the docks. The sound and sight of water lapping against the shore appealed to some mawkish, maudlin post-teenage angst in me. Then, in City of Heroes, I was introduced to a different way of roleplaying in video games. The heroes (and story-based villains) gathered in a small stretch of park next to a danger zone. Hunkered against a lake in Galaxy City, dozens of players would come together to roleplay with whoever happened to be around. That reminded me of my MUD days, of course, and it seemed the best option to get everyone involved. As I cruised different "servers," the roleplayers always seemed to gather in that same, exact area. The reasons were obvious -- it was a safe place for newb toons, and it lent itself naturally to the kind of casual roleplay most folks prefer. But now that I'm firmly in my World of Warcraft life, natural locations for roleplay seem a little harder to find. Every server seems to have their own preferences. If I'm not forearmed via the official forums, I'm regularly flustered when trying to find the roleplayers gathering anywhere. However, good locations for roleplay can be difficult to find. Where can you (safely) get newb toons and older toons together? What locations provide the right ambiance for casual, ad-hoc roleplay? Let's take a look behind the jump where I'll list some of my favorite (or infamous) spots.

  • Know Your Lore: Saronite

    by 
    Matthew Rossi
    Matthew Rossi
    12.16.2009

    Welcome to Know Your Lore, where each week WoW.com brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? Leave a comment below! It's nigh-ubiquitous in Wrath of the Lich King. You can pull it out of the ground pretty much anywhere. It's crafted into armor and weapons from powerful epics to crafted items to increase our skills. It makes up the walls of Icecrown Citadel, and the bones of Malykriss, the Lich King's planned replacement for Acherus. It makes up the bulk of the Scourge's material for its mindless warriors as well as its fortifications and siege engines, and the Vrykul even presses the living into slavery in Icecrown in order to meet their master's demand for more and more of it. But this is no ordinary metal: the Tuskarr call it the "Black Blood of Yogg-Saron" and whisper in hushed tones that it may yet shake the pillars of Heaven. (Well, I assume they do. Fella named Jack Burton told me that.) Unlike cobalt and titanium, the metals that seems to occur naturally in Northrend, saronite's presence is due to the presence of a trapped old god. As you no doubt deduced from the name, Saronite is nothing less than a creation of the terrible Yogg-Saron himself. The enslaved miners toiling for the Vrykul near Ymirheim eventually go mad, and even if freed, hurl themselves into the depths to seek communion with the god of death. In his hubris, the Lich KIng seeks to prove his mastery of death, his transcendance of the state by exploiting the products of Yogg-Saron's imprisonment. But as Yogg-Saron himself says, "No king rules forever." And as we storm the very gates of Icecrown Citadel and make our way through the Forge of Souls, past the Pit of Saron where even deeper veins of Yogg-Saron's Black Blood are unearthed, and stalk the Halls of Reflection themselves it seems clear that the dependence of the Scourge on the death metal may be its undoing... if it isn't ours first.

  • All the World's a Stage: Time to kill Arthas

    by 
    Michael Gray
    Michael Gray
    12.14.2009

    It's been a year since the Wrath of the Lich King hit the shelves. Since that time, our myriad characters have stormed the beaches of Howling Fjord and Borean Tundra. We've fought and rescued dragons, worked with Murlocs, slaughtered each other in Wintergrasp, and clashed in the sea, land, and air. But with the final content patch of the expansion now chilling out on our hard drives, it's time for the final countdown. We're going to get to kill Arthas. And as excited about that as we are as players, you have to imagine the mounting incursion against the Lich King gets a much deeper and visceral emotion for our characters. This represents a relatively unique opportunity to roleplay your characters in an otherwise static world. After all, the entire game is about to change in some pretty radical ways. This is the purest possible fodder for roleplay, and it would be remiss of us to lose this opportunity. Join me behind the jump so that we can talk about the roleplay opportunities. The good, the bad, the ugly.

  • The Lore of Patch 3.3

    by 
    Adam Holisky
    Adam Holisky
    12.08.2009

    In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated? These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King. You'll want to know this story. You'll want to know this lore. For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth. This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

  • Ask a Faction Leader: High-Shaman Rakjak

    by 
    Michael Sacco
    Michael Sacco
    12.08.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Regent-Lord Lor'themar Theron, interim leader of the blood elves, and he shed light on several key issues, including requisition paperwork, small business ownership, visitor permits, and class confusion. In this installment of Ask a Faction Leader, we'll be sitting with High Shaman Rakjak, leader of the Frenzyheart wolvar tribe. Our first reader question: Hi, High-Shaman, Like many, I ended up slaughtering many of your people on behalf of the Oracles to get a drake. By my estimates, that's at least 1000 people killing 50 of your tribesmen every day. And yet you had no shortage of troops when we came to do it all again the next day! What's the secret to your fertility, and have you considered selling it? Corusis Dwarf Paladin Cenarion Circle Rakjak responds: Rakjak like how dwarf think. How can dwarf be as vi ... viri ... be as good at pup-making as wolvar? DWARF WISHES HE KNEW. Rakjak tell. OR WILL RAKJAK?

  • All the World's a Stage: Anonymosity

    by 
    David Bowers
    David Bowers
    12.06.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Roleplaying is a journey of trust you take with strangers. You may now and then start out with a group of people you know in real life, but for the most part, the people you roleplay with have no idea who you really are, or why you are sitting here at the computer. You can tell them if you want to, but most people don't ask. Roleplayers tend to keep personal details private, and don't intrude on one another's space. Besides, other roleplayers don't necessarily care that much about who you "really are" either. They're there to get to know your character, not you as a person, unless your character first makes a very good impression and they decide that they actually want to be friends as real people. Even though you respect each other as people who share the same interest, there's still a distance between you which either (or both) of you may wish to maintain. And yet, the relationship you have is one of trust. It's not at all at the same level as a best friend of course, but you still have to trust one another in a very creative sense -- you rely on each other to create interesting things for your characters to share with one another. You're not just buying a shirt from a salesperson or holding the door for a passerby -- you're exchanging behavior and language in an unpredictable and totally interconnected way. Any little surprise a stranger brings to an interaction may completely alter the whole game session and stick in your mind as one of your most memorable gaming experiences. Roleplayers have to trust other roleplayers to help make those experiences positive, even without knowing anything at all about one another. Sometimes two characters can even become very close friends, even though the real people behind them do not.

  • Know Your Lore: Ner'zhul

    by 
    Matthew Rossi
    Matthew Rossi
    12.02.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. We talked last week about Quel'Delar, a sword of emerging lore, and the week before that we covered Darion Mograine, a pivotal figure to Death Knights and part of the reason we're fighting in Northrend. This week, however, we're kicking our look at the lore of Wrath of the Lich King in the caboose with a look at possibly the most reviled orc to ever live. Sure, he probably wasn't the most evil orc ever (Gul'dan wins that one in a walk, boy howdy) but for sheer staying power and for having a role in the genocide of the orcs against the draenei, the sundering of Draenor into Outland, and for being the first Lich King, you really have to hand it to Ner'zhul. Here's an orc who manages to pop up a lot in the lore. If you did the Howling Fjord quests for the Alliance and made the mistake of walking too close to a certain King of the Liches (and other undead things) he delivers a line of dialog that perfectly explains why we're talking about Ner'zhul today. Before Arthas, there was Ner'zhul. Like Arthas, Ner'zhul wanted to save his people, to be a hero, to be respected and powerful. Like Arthas, Ner'zhul lost sight of the truth as he sought to achieve his goals. Unlike Arthas, however, Ner'zhul turned his face away from ultimate evil once he recognized it for what it was... but too late, far too late, and found himself damned for his hubris, forced to watch his apprentice do every evil thing he himself had refused to do. It was the first prison for Ner'zhul, but it would not be the last.

  • Ask a Faction Leader: Lor'themar Theron

    by 
    Michael Sacco
    Michael Sacco
    12.01.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Archdruid Fandral Staghelm, night elf leader of the Cenarion Circle, and he shed light on several key issues, including morrowgrain research, moonkin form, troll and worgen druids, his overwhelming popularity, and Silithus stankiness. In this installment of Ask a Faction Leader, we'll be sitting with Regent-Lord Lor'themar Theron, interim ruler of the blood elves. Our first reader question: Dear Regent-Lord Lor'themar Theron, As a loyal defender of both you and Silvermoon, I have seen you fight first hand, and there are questions I need to ask. What Class are you? I mean you are said to be a ranger, or a hunter. But you look like a paladin, and use quasi-magi abilities so it has become impossible to tell. But honestly, I just want to tell you to cheer up and get some personality. Maybe then people might come back to Silvermoon and defend you, which would help seen as whatever class mash-up you are you fight terribly. Don't blame it on gear, Thrall is in level 30 greens and he at least fights like he cares. The fight to Arthas, the destroyer of Silvermoon, is coming, and you stand there, doing nothing. Will you ever send troops to Northrend? Will you ever get a personality? Yours, Bvannas Blood Elf Mage Terokkar (EU) Lor'themar responds: My class? As in the role I fill in a group? It should be evident from looking at my list of abilities. You see the one labeled "Mass Charm"? Not a difficult thing to infer.

  • Know Your Lore: Quel'delar, the Sister Blade

    by 
    Michael Sacco
    Michael Sacco
    11.26.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. A featured questline in Patch 3.3, the story of Quel'delar is available to any player who attains the Battered Hilt, which can drop from any mob in the Icecrown Citadel 5-man dungeons. But what's the story behind this ancient and powerful weapon? Long ago, the night elves and the five Dragonflights worked together with great ceremony to forge a set of incredibly powerful prismatic swords, intended to be the first line of defense against any evil that would challenge the races of Azeroth: Quel'serrar, the High Blade, and Quel'delar, the Sister Blade. Quel'serrar was gifted to the night elves, but ultimately nearly destroyed. For thousands of years it remained partially intact with the Shen'dralar of Eldre'thalas, who anticipated that one day it'd be possible to reforge the blade. Only recently did this occur, with heroes reforging the blade in the flames and black heart of Onyxia, broodmother of the Black Dragonflight. The blade's triumphant return to its full glory brought great joy to the night elves, who thought the blade lost forever. Its sister blade, however, followed a different path. This writeup contains spoilers from the Quel'delar questline and should be avoided if you want to be surprised when Patch 3.3 launches.

  • Ask a Faction Leader: Fandral Staghelm

    by 
    Michael Sacco
    Michael Sacco
    11.24.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Nexus-Prince Haramad, leader of the ethereal Consortium, and he shed light on several key issues, including goblin rearrangement, investment opportunities, bad business practices, proprietary bandage technology, and static cling. In this installment of Ask a Faction Leader, we'll be sitting with Archdruid Fandral Staghelm of the Cenarion Circle. Our first reader question: Dear Fandral Staghelm, Over the years, I have many times assisted your morrowgrain research. I have found many weird plants in my quest for that elusive herb. I have been awarded many (useless but, I am sure, heartfelt) scrolls and pieces of food by your research team. My question is: Where is all this effort ending up? What end does all this morrowgrain research lead to? Sincerely, Bowjób-Lightbringer EU Staghelm responds: Look, pal, when I send you on an errand, you say "how high." You don't ask "what exactly do you need all of this eldritch herb for." I need it, you need to get it for me. You know the saying? Yours is not to question why, etc? Oh, wonderful. See her, over there? My handler is signaling me. I guess that means "answer the poorly-named hunter's (yes, I know you're a hunter) question, you magnificent king among kaldorei." I guess it's just as well, I got a dozen emails about what I was doing with morrowgrain. Fine. The big reveal. What am I doing with morrowgrain?

  • Know Your Lore: Highlord Darion Mograine

    by 
    Matthew Rossi
    Matthew Rossi
    11.18.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. Put simply, the Knights of the Ebon Blade are traitors to the Scourge. Like the Forsaken, they've broken free of the grasp of the Lich King due to the intercession of an external source - Sylvanas and the Forsaken escaped the Lich King's grasp when he was weakened due to the crack in the Frozen Throne and had to recall Arthas to Northrend, while the Knights were more autonomous than the average Scourge and regained their freedom following the events at Light's Hope Chapel. At LHC, the Knights were freed due to the actions of their Highlord, Darion Mograine. If you played through the events of the Death Knight starting area, you already have a basic idea of the origins of the order, especially if you ran around Acherus reading books like I did. Some are funny, some are meaningful, and from them we can glean certain information about the history of the order before the events leading up to its break from the Lich King. If you've read the Ashbringer comic series, you're of course informed of some of this anyway. But there's still devils in those details for us to discuss.

  • Ask a Faction Leader: Nexus-Prince Haramad

    by 
    Michael Sacco
    Michael Sacco
    11.17.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Darion Mograine, Highlord of the Knights of the Ebon Blade, and he shed light on several key issues, including the effect of death on hair color, non-canon looting, raising dead undead as undead, unholy radiation, and ice cream cones. In this installment of Ask A Faction Leader, we'll be sitting with Nexus-Prince Haramad, ethereal leader of the Consortium. Our first reader question: Nexus-Prince Haramad, Word has it that the Goblins are going to be making a big push to grab the spotlight to secure their trade with the Horde. I don't like those green runts myself and much preferred dealing with the Consortium as I always found that ye had more style in your dealings. Any plans to counter your merchant rivals new marketing scheme? Concerned Consumer Search Haramad replies: Goblins! As if it wasn't bad enough that they waste corporeal matter on such small, fleshy bodies, now they have the earnest, hard-working everymen of Azeroth believing in their deceptive practices. Disdainful!

  • All the World's a Stage: Player housing, interactivity, and other possible features

    by 
    David Bowers
    David Bowers
    11.15.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Playing Warhammer recently has made me think of more features that WoW could add in order to create a better roleplaying experience. Far and away the most important one, to my mind, was the Tome of Knowledge. WoW players really need an in-game resource they can refer to as a standard for information about the Warcraft universe, and having this at hand, roleplayers could do a lot better than they can today. Knowledge is the most important thing, of course, but there are other features Blizzard could add to the game that would help roleplayers too. I'd like to address a few of these things, and see how much they could really do for us. Player housing is a possible feature that gets talked about a lot, but I have my doubts as to whether or not it would really help roleplayers all that much. Another issue is one that is more important to me personally, and is another feature inspired by my trial with Warhammer Online: looking at interactivity between characters.

  • Ask a Faction Leader: Darion Mograine

    by 
    Michael Sacco
    Michael Sacco
    11.10.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Tirion Fordring, Highlord of the Argent Crusade, and he shed light on several key issues, including bad-luck blades, volume control, dead horses, holy cows, and killing or being killed. In this installment of Ask A Faction Leader, we'll be sitting with Darion Mograine, Highlord of the Knights of the Ebon Blade. Our first reader question: Dearest Highlord, I was looking to inquire as to what the rhyme and reason is behind your surprisingly red (or auburn?) hair is. Most death knights like myself either have a nice frosty shade of white or a deep glacier blue hue to their hair. Look all I'm saying is your eyes glow blue and your hair is red, it doesn't take a prophet to see the clash there. What would you say the % chance of you getting a haircut to match the rest of your fallen brethren is? Sincerely, Altarius, Death Knight Darion replies: The first question asked is one about my hair color? Someone has their priorities in a strange order. But yes, it is an understandable question.

  • All the World's a Stage: How to bring Warhammer's "Tome of Knowledge" to WoW

    by 
    David Bowers
    David Bowers
    11.08.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Some time ago, I had my first look at Warhammer Online, and wondered if that game treated roleplaying any differently from World of Warcraft. I wrote at some length about the significance of a written warning whenever someone signs up for a roleplaying realm for the first time, but I also noticed that Warhammer actually had another very special feature that could be beneficial for WoW roleplayers, namely the "Tome of Knowledge." Playing around with this a little bit made me think about how Blizzard could make something similar, which would go a long way toward enriching the experience of the game, not only for roleplayers, but for all players. Warhammer's Tome of Knowledge is not without it's flaws, of course -- I can surely imagine a better one for WoW to adopt, but at the moment WoW has nothing at all like it, which is unfortunate. But what is the Tome of Knowledge? Basically, it's is an in-game database full of all kinds of information you might be interested in. This includes gamey things like achievements, titles, and quests, but also contains a lot of info about the story and lore of the game, such as some history for each major region, descriptions of noteworthy persons, and a bestiary of all the enemies in the game. When you visit an important location, encounter an important questgiver, or defeat a new enemy in battle, information about that entity will appear in your Tome of Knowledge. A little popup will even let you click through to it right away.

  • Ask a Faction Leader: Tirion Fordring

    by 
    Michael Sacco
    Michael Sacco
    11.03.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Cairne Bloodhoof, High Chieftain of the tauren, and he shed light on several key issues, including cruelty to hawkstriders, data-mining farseers, two-handed totem trainers, and Earthmother itches. In this installment of Ask A Faction Leader, we'll be sitting with Highlord Tirion Fordring of the Argent Crusade. Our first reader question: Dear Highlord Fordring, I assisted you in the quest to redeem your son Taelan in the Eastern Plaguelands, and I was proud and honored to join your service in Northrend. I assume that the task of forming the Argent Crusade was a mighty endeavour requiring many secretive months, during which I journeyed to Outland to participate in the battle against the Burning Legion. My only question is, how did you find the time to raid the Black Temple and the Sunwell Plateau to acquire your Lightbringer Armor set, and why did I never notice you there? Faithfully yours, a curious paladin Tirion replies: Ah! A perceptive son of the Hand, I see. Your training has paid off! The answer is actually quite simple.

  • All the World's a Stage: The voices of every race and class speak in RP

    by 
    David Bowers
    David Bowers
    11.01.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. All the World's a Stage has been a voice for roleplaying in WoW for over two years now. I didn't quite realize it at the time, but the article entitled "So you want to be a bad guy" was just about at the 2 year mark for this column! To celebrate belatedly, today we'll review some of the other websites about roleplaying in WoW out there. If you like All the World's a Stage, you'll probably enjoy these as well. In addition, you will find that some of these websites have similar, but unique pages with information about roleplaying the various races and classes of Azeroth. So for those of you who would like to have a reference to all these articles in a single place, I've collected them all together in one list at the end of the article. This list includes my own articles, as well as those of all the other websites I'm about to mention which follow on the same theme.