wotlk

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  • Slaughtering? No, it's just burning down houses (with people inside?)

    by 
    David Bowers
    David Bowers
    08.29.2007

    When I first heard about the new Caverns of Time instance coming up in Wrath of the Lich King, where we go about helping the pre-lich king Arthas as he tries to "purify" the city of Stratholme, I heard other people jumping for joy, while I was feeling a bit of dread. When I played through that stage of Warcraft III, I remember that Arthas was already going down the proverbial moral hill, being ruthlessly indiscriminate as to whether the citizens had actually become undead or not. He didn't have much interest in helping them -- even if help was impossible, he didn't have any sympathy or hesitation in his slaughter.I understood that part in the game to show how he was already beginning to fall even before he went to Northrend and picked up Frostmourne. I was pressing the buttons that killed those digital Stratholmians, but I also knew that I was just advancing the plot of a story, even if I didn't approve of the action. If the same scene appears in the Caverns of Time however, then this is not, in my mind, merely advancing the plot. This is my character taking part in activities that I myself would never condone. Slaughtering almost-but-not-yet-undead families feels a little too close to home to me. "They're doomed anyway so might as well slash them to ribbons?" That inhuman attitude is sometimes used in real life to do horrible things, and it's quite chilling.Well, Blizzard CM Bornakk would disagree with me: "Slaughtering is a strong word," he says, "maybe it would be better to say that you are aiding the pround Prince Arthas in Straholme [sic] as he uses his divine Paladin powers to purify the streets of vile evil undead creatures ... and burns down houses." Well, I'm glad not to be hacking defenseless mothers, fathers and children apart myself, but burning down their homes is a serious thing, particularly if the houses to be burned are supposed to have these not-yet-undead families inside of them. For Arthas to do that in the story of his corruption is one thing, but for my character to help him is totally different.Now, admittedly you could argue that one of the existing CoT instances has us helping Medivh open a portal for orcs to come and rampage lots and lots of people, and yes technically that's an evil thing to do. But there's a big step between opening fantasy portals and burning down houses that are supposed to have families inside them. Does anyone else see a problem here? [Also, as a side note, the thread in which Bornakk tells us that slaughtering is a strong word actually begins with a really funny idea for another CoT instance, "Back to the Future," which is worth checking out.]

  • Breakfast Topic: What does Northrend look like in your mind's eye?

    by 
    David Bowers
    David Bowers
    08.29.2007

    A poster to the official forums complained (they're just so good at complaining!) that Northrend is "supposed to be completely covered in snow and ice," but so far there hasn't been enough of either in the screenshots for the Wrath of the Lich King expansion. Bornakk responded: "While we have no plans for Northrend to appear like an island of paradise, we do want the zones to bring a wide variety of scenery and environments for all players to enjoy. Making a continent one big block of ice didn't seem to fit with this ideology too well."Several posters came right back at him though, and while no one wanted to go through a whole continent that was just like Winterspring, the general feedback going Blizzard's way was to say: less chill, more freeze. One poster put it well: "I was hoping that maybe the Devs would actually try and I bet if they wanted they could make a plethora of breathtaking Ice and Snow environments that would be much more interesting than Winterspring." When I read that, my mind leaped with images of giant ice structures protruding from the earth, refracting sunlight as you looked at them. It was a beautiful image, not at all like Winterspring, and possibly variable enough for one or two zones.... but 10? 10 whole zones of different ice and snow environments? How in the world could one avoid the overwhelming dominance of the color white? Where would all the variety be without some areas that have... less freeze and more chill?Of course a lot of Blizzard's landscaping work for the expansion is probably already planned out, but as things stand I'd imagine it's not too late for a little bit of player input to influence just how icy Northrend actually is. What's your take? Can you describe some significantly different environments that don't look like Winterspring?

  • Atiesh and the new Naxx

    by 
    Mike Schramm
    Mike Schramm
    08.28.2007

    Considering that Kel'Thuzad is basically "the boss of shipping WoW" (according to Metzen at BlizzCon), then Atiesh, the Legendary caster item that once belonged to Medivh, is the greatest item in levels 1-60. But we're at level 70 now, and when we get to level 80, Atiesh, a Legendary item, might end up looking more like a stick than anything else. So Asheen asks, knowing that Naxx is set to be "repurposed" for our trip to Northrend: will Atiesh make a return?It's a cool idea. Bornakk says, "Maybe." There are a few tangles in the plan: currently, Atiesh requires a trip to C'thun in AQ to get the base (I believe because Brann Bronzebeard put it there), which is a 40 man raid that most guilds don't want to bother with. And of course the stats would need some updating-- it's a nice staff, but not exactly a Legendary level 80 any more. And finally, the staff provides a portal to Karazhan, and at level 80, will that really be as amazing as it used to be?Bornakk also says the lore needs to be set in place, but that's a copout-- Blizzard can do whatever they want (what if the Kirin Tor decided to repurpose Atiesh and combined it with a new base that didn't need to come from AQ40?). But the biggest issue with bringing back Atiesh is that there's so many other good items that could just replace it. Medivh's staff is hardly the most important item in the game any more, and as Bornakk points out, even though Medivh had great power, it didn't necessarily all come from his staff.I can't wait to see Naxx's new purpose in WotLK, but there are too many old items floating around for Blizzard to worry about updating. I'd rather see new legendaries, and maybe even some artifacts, come out of the new Naxx and Northrend.

  • Time to play banish that game mechanic

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.28.2007

    Nathrezim of the Karazhan server posted this question today on the European WoW forums: what don't you want to see in WotLK? He threw in one limitation: no complaining about class balance or skills. Focus on quests/instances/mobs/mechanics. That being said, some interesting comments so far include: no caster swords as faction rewards; no long runs from graveyards; and, of course, no more of the universally hated oozes.What game element do you hope will be left behind with the new expansion?

  • New site tracks guild raid progression

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.28.2007

    Tracking guild raid progression has always been tricky business. Every realm has to have a dedicated player usually kept an updated thread on their server forum and relied on guilds reporting their most recent activities. If that player stopped playing, then it had to be started all over again.WoW Jutsu has an automated solution. This site tracks raid progression by scouring the Armory for players with equipped raid drops. It accounts for players with raid equipment who move guilds, but can't account for joint raids, yet. Not a perfect system, but a usable one for automating an otherwise time-consuming process.The site is well designed with a clean look (important for an information site.) On it, you can track by realm or see game-wide statistics. The owner also provided a well-written FAQ explaining how the rankings are compiled and what to do if you feel your guild's listing is inaccurate.WoW Justu is also good for seeing how much raid content has been finished world wide. For example, less than 2% of the guilds tracked have entered the Black Temple, but almost 66% have finished Karazhan. It will be interesting to see how much raid content is finished before the Wrath of the Lich King expansion goes live and another set of content becomes obsolete.

  • Breakfast Topic: Is attunement a necessary evil?

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.28.2007

    Seriously. Look at that Burning Crusade attunement chart. Is all the hoop jumping really necessary for players who just want to see content? How much worse is it going to get for Sunwell Plateau? Or Wrath instances?I think players shouldn't have to navigate a chart more complicated than the U.S. Tax Code to see new places, kill new things and parade around in the new found loot like drunken Wildhammer dwaves discovering a new flight path. What do you think? Is attunement a way to reward dedicated players or a road block to slow down the general populace that is ravenously consuming content faster than the devs can create it?

  • Its a dance, dance, dance world (of warcraft)

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.26.2007

    The dance news is neverending here at WoW Insider. DanceNews #1: Via MMO-Champion, Blizzard revealed a little more about the new dances in the Wrath of the Lich King expansion. Players will be able to go to a dance studio to learn the new moves. I forsee some excellent Machinima in the future.DanceNews #2: Blizzard has posted pictures from the Blizzcon 2007 dance contest. Many of the contestants did an amazing job of mimicking the moves from the game. Some of them in costume. If you need a refresher, check out our video direct from Blizzcon.DanceNews #3: This isn't news, but a question. What new dance moves would you like to be incorporated in the game? The Jitterbug? The Mashed Potato? The Electric Slide?For a refresher on the current player dances, there is a flash animation for each class (except Dranei and Blood Elf) on the World of Warcraft official site.

  • WotLK zone list

    by 
    Eliah Hecht
    Eliah Hecht
    08.26.2007

    Games for Windows magazine has revealed a surprising amount of info on WoW over the past year or so. Now, a subscriber has written in and claims that this month's GFW (not on newsstands yet) contains, among other things, a full zone list for Northrend. Obviously this should be taken as unconfirmed, since we don't have any scans or anything to go on, but I'm inclined to believe it: Howling Fjord (68-72) Borean Tundra (68-72) The Dragonblight (71-75) Zul'Drak (73-76) Grizzly Hills (74-76) Azjol-Nerub (74-78) Sholazar Basin (75-78) The Storm Peaks (77-80) Icecrown Glacier (77-80) Lake Wintergrasp (Outdoor PvP) Also note that WotLK is still in a fairly early stage of development, and so this is all subject to change. And finally, here's a couple other tidbits, ostensibly from GFW:The Nexus is the instance hub in the west (Borean Tundra), and "a giant Horde citadel--the largest in Northrend" is also in Borean Tundra, but currently without a name. Also, the final raid wing of The Nexus will likely end with a fight with "half-mad Malygos himself".Sounds interesting enough, although they seem to be sticking uncomfortably close to the Burning Crusade model. But we'll see. Does anyone else have a copy of this issue of GFW and can confirm this information?[thanks, Neil]

  • Blizzard interviews Nihilum at Leipzig

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.26.2007

    In the last four days, we've reported on interviews with Lead Designer Jeff Kaplan at the European Game Conference going on currently in Leipzig, Germany. So far he has dropped many new bits of information about the Wrath of the Lich King and some new patch content coming before that. Turns out, Blizzard is reporting on its own activities at Leipzig on its official European page. In addition to the Wrath and Starcraft II demo stations, Blizzard hosted the demise of Illidan Stormrage. Uberguild Nihilum performed a Black Temple raid live at the Blizzard booth in front of 5,000 spectators. Afterwards, Blizzard gave away the keyboards signed by members of Nihilum to the crowd. Blizzard also interviewed the guild. You can read it here.With the convention wrapping up today, we'll have to start looking elsewhere for more news on the upcoming expansion.

  • Blizzard explains the early WotLK No-Flight-Rule

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.25.2007

    Many players were unhappy to hear that their hard earned flying mounts aren't usable in the early parts of the Wrath of the Lich King expansion. Every player has to beg, borrow and steal to scrape together the 5,000g for their epic flying mount. Or in this case: grind, loot and mine. Why should they have to put aside their hard earned and beloved mount?Recently, CM Bornakk explained the reasoning behind that unpopular decision. Essentially, they don't want players flying over the early content. The entire expansion is designed with a certain progression in mind from zone to zone. Flying would make that irrelevant.There will be a point in the expansion where flight will be enabled in Northrend. Blizzard is currently considering level 78, but hasn't made a concrete decision.What do you guys think? Should flight be enabled immediately or should you enjoy the early zones flightless?

  • Two Blizzard inverviews from Leipzig now on video

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.25.2007

    Yesterday, new Wrath of the Lich King information began trickling out of the Leipzig Game Convention in Germany. Journalists are lining up to talk to Blizzard and two of the interviews with Warcraft Lead Designer Jeff Kaplan can be viewed as video. First, we reported on German game site Buffed's interview with Jeff Kaplan that revealed more details of the new COT: Stratholme instance and an explanation of the Death Knight rune system. If you go to their page, scroll down past all that German and you'll find a video of the interview (in English!)Later in the day, we covered Curse Gaming's own interview with Kaplan that announced Utgarde Pinnacle, gave more detail on the new Inscription profession, revealed the plan behind the increased pre-60 leveling curve and explored the dev's thoughts about giving the Hunter class some PvP love. Now Curse has put up a video of the interview.Leipzig isn't over yet. Hopefully we'll have more revelations before the weekend is over.

  • New pre-WotLK zone announced: Sunwell Plateau

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.24.2007

    ActionTrip cornered WoW Lead Designer Jeff Kaplan and Art Director Chris Robinson today at the Leipzig Game Convention in Germany (E3 for Europe.) And boy, did they get a lot out of those two about Blizzard's plans for the future. Here are the highlights: The art for the expansion will look more like classic Warcraft (gothic fantasy), and less like Outlands art (high fantasy) Sunwell Plateau will be coming in a patch before the WotLK launch. It will include both a 25-main raid and a 5-main instance with both normal and heroic mode. WotLK will have "just as much" 5-man instances as TBC and more 10-main instances due to the popularity of Karazhan A new PvP area called Lake Wintergrass will combine world PvP (non-instanced) with the new siege weapons and destructible buildings. The faction that controls this zone may receive an effect that not only applies to the zone, but to the whole continent When asked about class balance, they said they had no plans for any major changes to classes The Death Knight unlocking quest will start at level 55-60 If I'm not mistaken, the Sunwell Plateau is north east of Silvermoon city, the Blood Elf capital. I hope Blizzard is planning some kind of Alliance friendly transportation into the area with the introduction of the Zul'Aman raid zone in Patch 2.3. If not, they are definitely going to need it for these new zones.Full interview can be read here. Via WorldOfWar.NetEDIT: In regards to #14's comment: Stratholme is the new CoT instance according to this interview with Lead Designer Jeff Kaplan aka "Tigole." It is a 5-man, Level 80 instance. You will travel to the past before Arthas was corrupted and help him rid the city of demons and burn it down. As far as we can tell, the Sunwell Plateau will only be accessible by traveling there physically.That same article also mentioned that future Hero Classes could be Demon Hunter, Archmage or Blademaster.He also talked about the Death Knight rune system. What runes the Death Knight carves into his blade will determine what role he plays in the group (i.e tank, dps, a mix of the two, etc.)In this separate interview, Kaplan revealed another new WotLK instance, Nexus, located in the Borean Tundra zone. It will be split into several wings, one of them for a 25-man raid that must defeat Malygyos, the blue dragon.

  • Putting the War back in World of Warcraft

    by 
    Robin Torres
    Robin Torres
    08.24.2007

    Lagerosi asked on the general forums if The Frozen Throne was in fact the end of the war between the Alliance and the Horde. Jheric clarified our current faction status well: What exists now is essentially a cold war, with the two factions fighting in proxy areas such as Warsong Gulch and Arathi Basin, much like the way the U.S. and U.S.S.R. would send weapons and 'advisers' to small countries in Africa and Asia. With the transition from active warfare has come shifting allegiances, such as the Blood Elves joining the Horde after falling out with the Alliance (pretty much all the fault of one Alliance general), and Dalaran electing for neutrality.

  • Blue Notes: WotLK mounts and reduction of epic mount costs

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.24.2007

    Blizzard Blues have been active on the official forums. With rampant speculation about the upcoming Wrath of the Lich King expansion, they've mostly had to give the standard variation of the "no comment" reply. But on two expansion mount issues they were able to give a small bit on insight. Player Serpentis requested a windserpent mount in WotLK. New Blizzard poster Bornakk reported that new flying mounts are being considered, but nothing will be revealed until they are closer to releasing the new expansion. Player Knightxl wanted to know if the cost to train for epic flying mounts will get a reduction with the expansion the way epic land mount training costs were lowered. This rumor has been floating around for the last month or so. Drysc gave us a little more clarification than last time. He responded that the epic land mount training costs only got a reduction because the mount training skill was getting extended with the Burning Crusade expansion. No new mount skill increase is planned in WotLK, so no reduction in price is planned for the epic flight mount training cost. If Blizzard were to incorporate new flying mounts in Northrend, what would you like to see?

  • Breakfast Topic: The prequel

    by 
    Mike Schramm
    Mike Schramm
    08.24.2007

    I know our own Elizabeth Harper had already started re-playing Warcraft III before BlizzCon, and a few days after I came home I reinstalled it (although Bioshock is taking up more of my time lately than anything else-- stupid Big Daddies). But what about you guys-- now that we know Arthas is just around the corner (in relative terms, of course-- this is Blizzard, after all), have you gone back to check out the last RTS game Blizz released?If you've never played it, not only is it an awesome game, but you've probably already guessed from everything we've seen so far that it will be a perfect prequel to what we'll see in Northrend. Sure, if you've already heard all the lore, the whole thing's been spoiled for you, but if you really want to see what happened in Stratholme before we do the new CoT instance, or what all the echoes in the Lordaeron throne room are about, or even why there might be an Old God in Northrend, the game is worth checking out.Are you planning on playing it if you haven't before, or have you already gone through it again lately, in expectation of seeing Arthas again?

  • Grim Batol: Past and future

    by 
    Mike Schramm
    Mike Schramm
    08.23.2007

    Tabot asks about Grim Batol, and he's right-- there is a bit of rumbling going around about that place. It started at BlizzCon, in the dungeons and raids panel, where Jeff Kaplan mentioned that Grim Batol, the huge fortress in the Wetlands currently surrounded by the Red Dragonflight, is one of the locations they're looking at adding content.To find the past of Grim Batol, you've got to read Day of the Dragon, the novel by Richard A. Knaak. Basically, the Dragonmaw Orc clan had captured Alexstrasza in Grim Batol, and was using her to make their own dragons. Rhonin (who will be the leader of the Kirin Tor in WotLK) was able to break her out and free her. And that didn't make Deathwing (Onyxia and Nefarian's father, and the big bad black dragon aspect of Azeroth) very happy, because he was trying to steal Alex's eggs to make his own dragonflight. Rhonin eventually defeated Deathwing, and there DotD ends.Cut to now. No player has ever been inside Grim Batol, and the only place it's ever been used in the game is as the spawn point for a dragon in the Horde's Onyxia key quest. Meanwhile Deathwing is MIA, or maybe even kept prisoner in Grim Batol (rumors say the Red Dragonflight may have taken him prisoner in there to get revenge).However, things (as usual) are not always as they seem. Lately, there have been murmurs (in Outland of all places) that Deathwing is back. Grim Batol may not be a simple fortress-- it may consist of the whole coastline on the eastern side of the Wetlands. And if Deathwing is free, I've heard rumors that he, like Rhonin, may be found up north-- Northrend's Dragonblight is a place where dragons go to die, and Deathwing is supposedly headed up there, claiming that all he wants is to end his life in peace.Of course, he's not to be believed. And the Red Dragonflight is doing something in Grim Batol, even if it's not keeping Deathwing prisoner. Only time will tell what Blizzard plans to do with the big fortress overlooking the Wetlands.

  • Breakfast Topic: What do you want your character to look like?

    by 
    David Bowers
    David Bowers
    08.23.2007

    You're likely already aware that one of the great new features to be unveiled in the Wrath of the Lich King expansion is the ability to change your character's hairstyle. A number of players (including myself) have actually stopped playing certain characters just because our original appearance choices didn't turn out as good in play as they seemed in the character creation screen. Some (including myself) have spent a long time thinking about what a new character should look like and trying out many variations, playing for a bit, deleting them and trying again until you get something you know you can live with for the rest of your character's life.Soon, however, our characers' hairspray will no longer be stone-stiff, and a new era of creative exploration will open up to Azerothians. Existing characters with ugly hair may get a second chance at coolness -- but as many already satisfied players know, your characters' good looks often come from a desire to make them fit, as closely as possible, some image we already have in our mind.So tell us of your dream for your character, how you envision him or her when you close your eyes. Do you want your Death Knight to look like Darth Vader, or -- heaven forbid -- Chuck Norris? If you like, you could link to a picture you like, or even draw your creative vision for us!My own most vivid character visualization was for a night elf rogue I had in mind. I wanted her to have the look of an angel who used to live among the stars in the sky, but had somehow gotten lost on earth and forgotten her way home. In hindsight, I was probably very inspired by my favorite Neil Gaiman novel, Stardust, in which a star actually does fall to the earth... and breaks her leg.

  • Tigole speaks in Leipzig

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2007

    The Leipzig Games Convention in Germany kicked off today, and of course Blizzard is there in force. Games mag buffed.de got a good interview in with Jeff "Tigole" Kaplan, and MMO-Champion was good enough to get an English translation up in short order. As you might expect, topics covered were WotLK-centric. Here are some of my favorite tidbits: There will be a new "Old Stratholme" instance in the Caverns of Time, which will be a level 80 5-man: Warcraft 3 players however know Stratholme from a singleplayer mission, in which Arthas travels to the city and sets all buildings on fire, kills the citizens and fights Mal'Ganis. In Wrath of the Lich King you fight at Prince Arthas' side, by travelling through the Caverns of Time. We are giving you the opportunity of meeting Arthas at a time at which he was not a great villain yet. You are "cleaning" Stratholme and igniting buildings! Apparently you won't need level 80 after all to get a Death Knight, as this would just create an even more intense rush to 80, and people wouldn't be properly enjoying the content. Instead the required level might be 55–60. Additionally, Tigole said upon reaching the required level, "Then you create your Death Knight and face some challenges. If you have mastered them, you will get your Death Knight." This implies to me that the unlocking quests will not be done on your main, but on your new DK, and they need to be completed in order to take the new character any farther. Future hero classes could be Demon Hunter, Arch Mage, and Blademaster. However, they seem to be sticking with the "one hero class in WotLK, maybe more later" mentality. I'm especially pleased about 80 not being the required level for DKs; that opens the possibility of making your DK in order to experience the WotLK content. On the other hand, that might not be such a hot idea, since you might see a dearth of other classes in the WotLK instance groups. Head over to MMO-Champion for the full translation. If you speak German, the original is at buffed.de.

  • Blue Notes: Fear ward for all, and a faster Armory

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2007

    Apparently, Fear Ward is going to be a spell for all priests as of Wrath of the Lich King. This is indirectly confirmed by Nethaera. In response to a post translated from German that implies a universal Fear Ward, the candle said:This is true that we plan to spread Fear Ward around, but don't expect it until most likely the expansion. There's a bit of a difference between "spread it around" and "for all races," but still, I'm betting on every race getting it just to end the debate. And it looks like the URL change is not the only refreshing the Armory is getting today; the "first phase" (ooh, there's more?) of Armory optimizations has gone live: Smarter, faster results pages: The Armory's various search results pages respond more quickly when changing pages or sorting within the results. The Armory's right hand panel also takes advantage of this new speed and now remembers what page you were last viewing as well. Faster item tooltips: The tooltips that appear when mousing over items in a character profile or an item search results page are now much more responsive. Open Armory links in new windows/tabs: Now you can open links from the Armory in their own tabs or windows for quick comparisons between profiles, items, search results, and more. New advanced item search button: This button takes you to the Armory's powerful advanced item search options and is located in a prominent, convenient location under the main search field. And much more: Many more specific improvements have been implemented, the details of which can be found on the Updates page. In addition, general performance has been greatly improved in the areas of response time, loading time, and memory usage. Neat. The Armory is an indispensible tool, and making it faster is a big plus. The item tooltips still don't work in Camino, my browser of choice, but I'm told that's a Camino bug and not really Blizz's fault.

  • New WotLK Screenshots from Leipzig

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.22.2007

    In conjunction with the opening of the Leipzig Game Conference in Germany, Blizzard has released new screenshots from their upcoming Wrath of the Lich King expansion. Of the ten new screens, some are new shots of areas we've seen before such as the outdoor Howling Fjord zone and the 5-man dungeon Utgarde Keep. Others are of areas we have yet to see: a ramshackle collection of buildings called Skorn, an Alliance looking town named Westguard Keep and a not so hospitable hamlet dubbed Wyrmskull Village.Check out the new shots in the gallery below. They have been added to the screenshots we posted for Blizzcon 2007.%Gallery-5525%