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  • Lichborne: What Cataclysm might mean for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.31.2009

    Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top? We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information. New Races The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills. Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away. As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

  • How will the Stormrage novel tie into Cataclysm?

    by 
    Mike Schramm
    Mike Schramm
    08.30.2009

    So the convention is over, Blizzard has shown all (or at least most -- there are still secrets, we're sure) of their cards, and the next expansion will involve the return of Deathwing and a completely remade Azeroth. Goblins will be in there as the Horde race, but as for the original speculation of the Maelstrom and the Emerald Dream, well... It remains to be seen exactly how those will tie in to what we heard about at BlizzCon.The biggest hint I saw at the Emerald Dream in the last year was the fact that Blizzard is going to release a "Stormrage" novel -- that would hint that good old Malfurion Stormrage and his kin would be spotlighted in the near future. Richard Knaak says the novel is set in the present, so something is going on for sure. Even though Deathwing is going to be the big bad this time around, something's still cooking with Stormrage.Which actually makes sense. If we're going to get looks at Deepholm (the elemental plane of Earth, where Deathwing has been lying dormant recently) and The Firelands, as well as Skywall and the Abyssal Maw (the Fire, Air, and Water planes, respectively), that could mean they're going to open up Azeroth's other planes as well, with the Emerald Dream among them. The return of Deathwing would undoubtedly bring the other Aspects to bear, and Ysera would definitely be among those. In the opening ceremony last weekend, Metzen dismissed the Emerald Dream as "rumors and speculation," but the upcoming Stormrage novel still hints we still might see the Emerald Dream sometime soon.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 2

    by 
    Christian Belt
    Christian Belt
    08.30.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really. When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process. With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved. What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.

  • Why your (race) can't be a (class)

    by 
    Mike Schramm
    Mike Schramm
    08.29.2009

    Kisirani is tearing it up on the forums recently -- ever since she dropped that Tauren Paladins would be called Sunwalkers, she has kicked off a round of speculation and excitement about all of the new race/class combinations soon to be available to us in Cataclysm. But the number one question on everyone's lips seems to be: "If (race) can be a (class), why can't my (race) be a (class)?"For that, Kisirani has an answer: because Blizzard doesn't want it to be. I have to say, I'm impressed so far with how Blizzard has tied these new class and race combinations into the lore of the world. We've only seen a little bit of how they'll do it, but while these new class/race combos could have easily just fallen into fan service (and that's definitely what I thought they were when Blizzard introduced them -- they'd abandoned all semblance of lore just to give players more options to play), it definitely doesn't seem that's the case. According to Kisirani, Blizzard is still thinking seriously about what races and classes fit together, and presumably all of the new combinations (yes, even Human Hunters, can't wait to see that one) will be explained in the end.Good to hear. Of course, the reason they're including these combinations is partly fan service, and it's likely also meant to help folks rerolling to see all the new Cataclysm content. But knowing that there'll be lore behind all of the new combos is pretty darn exciting. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • The Care and Feeding of Warriors: Comes The Cataclysm

    by 
    Matthew Rossi
    Matthew Rossi
    08.28.2009

    Last week, The Care and Feeding of Warriors covered loot in a new five man not ten minutes before the doors were ripped off of our new expansion. As we promised, this week Matthew Rossi goes gaga over all the new Cataclysm information for warriors.So yeah, we learned a lot last week. We learned that we'll have two new races to play (both of which can be warriors), with new racial abilities to consider. We learned that Blood Elves will finally remember how to pick up something pointy and jam the aforementioned pointy end into someone without first siphoning the Holy Light from a rock candy alien, putting poison on it, or dying first. Heck, they might even decide to use two really big pointy things! (They can also settle for crushy or choppy things.) We also learned that our gear is going to be radically changing (and frankly, anything that makes me less likely to have to fire up a freaking spreadsheet... and yes, I use the spreadsheet, you know we all do... to figure out my gear options makes me happy) and streamlining.We also learned that a really big (no, bigger than that... seriously, he's huge) dragon with an extreme hate-on for everything that lives is going to rampage across the surface of Azeroth. Frankly, though, speaking as a warrior they don't pay me to understand the motives and reasoning of giant scaly things. My purpose is to strive, to seek, to find and not to yield until pointy/blunt/choppy things have been introduced repeatedly to said giant scaly things. It's a good system, and I don't see any reason to stop now. So now, without further ado, let's dance with the Cataclysm.

  • BlizzCon 2009 Insider Trader: Cataclysmic professions part two

    by 
    Amanda Miller
    Amanda Miller
    08.28.2009

    A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack. Pass through the break to learn all about: Profession racial abilities and how they will be changing. The new direction for Alchemy. A totally revamped Fishing system! Archaeology details and speculation about the leveling process. The evolution of Inscription. Then, continue on to part three of this discussion to learn more about: Reforging and (not) repairing our own gear. Woodworking. Profession specializations and the new direction for differentiation.

  • Saving the old world with wallpapers

    by 
    Mike Schramm
    Mike Schramm
    08.28.2009

    I don't know that we've ever quite posted about this, but here you go: given that we're going to be losing old Azeroth forever (sometime in the next 12 months, if the guessing is to be believed), Too Many Annas is stepping up the wallpaper project, aiming to put together pictures of every single zone in the World of Warcraft. Before, this was just a bit of idle fun, turning some scenic views into desktop-sized files, but with the recent Cataclysm-ic news, this is almost a public service, saving these classic old zones from extinction. We've got time yet, surely, but if you like the way anything looks in Desolace or The Barrens, now's the time to screenshot it for good.TMA is even taking requests, so even if you just have a suggestion for a great view, you can send it along and it'll get into the wallpaper database. Only a matter of time until the world is completely shattered; probably a good idea to admire these old zones while we can. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • BlizzCon 2009: First impressions of Cataclysm races

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.28.2009

    For those interested in the subject, I've no doubt you've managed to pour through all of our Cataclysm-related coverage during BlizzCon. But lists of racial abilities and descriptions of starting zones only go so far in telling you what the Goblins and Worgen are really like. So now that BlizzCon's come to a close and the WoW.com team has had a chance to mull over time spent with the latest expansion we're going to give you what you really want to know about Cataclysm's new races: our honest impressions. Personally, I think Alex and Daniel's thoughts on the Worgen starting zone sums everything up:Alex: TOP HATS Daniel: FREAKING AWESOME TOP HATSBut for completeness' sake, the rest of the team's thoughts are below.

  • Flavor names for new race/class combos

    by 
    Michael Sacco
    Michael Sacco
    08.27.2009

    Unsurprisingly, the hottest forum topic upon the announcement of new race/class combinations in Cataclysm isn't an analytical discussion of their racial strengths and weaknesses -- it's pun names for Tauren Paladins. Well, Kisirani, illustrious World Event Designer and Mistress of Flavor, popped into one such thread to give the actual name that Tauren Paladins will be given, a la Blood Knights -- "Sunwalkers."A great name, and somehow less menacing than "Blood Knights." One has to wonder if this sets a precedent for the other new combinations, too. Could we be seeing Forsaken Hunters phased in via quests as Dark Rangers? Dwarf Shamans as Wildhammers? Blood Elf Warriors as Sunreavers? Dwarf Mages as Runeweavers?Kisirani indicated that the new combos would be phased in gradually and with ample explanation for each one via new quests and NPCs, and we've already seen the start of those with the An Injured Colleague and A Cautious Return quests added on the PTRs. There are lots of great flavor opportunities here, and I hope that Blizzard takes the time to introduce each and every new combo in their own unique way. Then again, with Kisirani at the helm of the whole thing, I doubt we have much to worry about. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.