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  • How do celebrity gamers keep the burden of fame off their backs?

    by 
    Lisa Poisso
    Lisa Poisso
    07.18.2013

    When we interviewed Playboy's Miss October 2012 Pamela Horton last month, more than a few readers were aghast that we would print her character names and realm and her BattleTag, even though she clearly stated during the interview that she's happy to hear from and play with fans. "Do you think it wise to give out this poor girl's toon name?" wondered commenter lifecrits. "It can be used to find every single one of her characters on her account, and if she thought the male community in video games was bad before, wait until people harass her in Azeroth. I foresee an expensive name, faction, or server change for her in the near future." "I hope that the members of the WoW community respect the trust she has placed in the gamer fan base by NOT hounding her and harassing her," worried commenter Aranyszin. "She took a bit of a risk revealing her 'online' persona; I'm sure she gets approached by fans, but remember people -- be respectful. Don't hide behind your anonymity and be a jerk." Meanwhile, the feedback from Horton behind the scenes was all good –- which got us to wondering how other well-known people who play WoW and other online games handle in-game fan interaction. We checked in with Horton, Game of Thrones' Kristian "Hodor" Nairn, Olympic gold medalist Aries Merritt, pro football punter Chris Kluwe, America's Top Model winner Adrianne Curry, and Star Trek: Deep Space Nine's Aron "Nog" Eisenberg to find out how they protect and enjoy their video game time when fans are clamoring to connect with them in game.

  • Deaf/Ventless raiding guild slices silently through heroic ToT

    by 
    Lisa Poisso
    Lisa Poisso
    07.11.2013

    How smoothly do you think your raid would run without Vent? The instant connection of voice communications makes short work of strategizing before an encounter. It allows raid leaders to direct the flow during battle, issuing new orders, calling out phases, and reminding players when to move. It allows for a certain amount of friendly banter during lighter moments, and it unites the entire team in whoops and cheers when the boss finally goes down. The players of Durus Veritas make their way through the heroic raids of Mists without any of that. In fact, most members are partially or completely deaf and can't hear anything in the game at all. Even its hearing members hear nothing, because the guild eschews voice communications. Despite that, the guild is now 8/13 in heroic Throne of Thunder, chewing steadily through every barrier and demonstrating that fellowship, like raid progression, depends on clear communication -- no matter what form.

  • RP Inside the Kirin Tor: 'There are specialists for everything, I suppose'

    by 
    Lisa Poisso
    Lisa Poisso
    07.03.2013

    Dalaran remains one of the shining jewels of Azeroth. Many players make their homes in this glittering city in the sky. Horde and Alliance players alike have traditionally enjoyed the hospitality of the historically neutral Kirin Tor, who were content to cloister themselves to focus on matters of magic and learning. But Jaina Proudmoore's politics have pulled the Kirin Tor into alignment with the Alliance. The peaceful face of Dalaran is no more. The Kirin Tor have ejected the Sunreavers from its ranks and the city itself, throwing them into the Violet Hold or killing them outright (though some managed to escaped to Silvermoon). Roleplaying behind this volatile facade is one of WoW's most unique concept guilds, Moon Guard's Magus Senate of Dalaran. Comprised almost entirely of mages and other magic users, the guild turns magic to reflect upon arcane politics and the fireworks of world battle.

  • Playmate Pamela Horton: 'A gamer before I was ever a pretty girl'

    by 
    Lisa Poisso
    Lisa Poisso
    06.26.2013

    You can draw a deep breath of relief -– Playboy Gamer Next Door and Miss October 2012 Pamela Horton is the real deal. "I'm not your typical Playmate," she confessed during a phone interview with WoW Insider. "I get told that a lot: 'You're different. You're not like other Playmates.' Because I'm not materialistic or I don't dress up all fancy and I don't know any designer names or anything like that. If you give me $300, I'm going to go to GameStop." Even so, it's not too often that Horton gets a chance to talk gaming during an interview. "This will be like my third interview anywhere related to WoW," she said. "Most of the time, people just want to talk about my being a Playmate and how I got there and what Hef's like." But all that could be about to change. Thanks to her years playing video games, the astute young Gamer Next Door is helping Playboy reach markets and engage content for which it's never before had a suitably games-savvy ambassador.

  • Eight Years in Azeroth: Slaying internet dragons and guild management

    by 
    Lisa Poisso
    Lisa Poisso
    06.19.2013

    One of the hottest reads in the World of Warcraft communityright now is Shawn Holmes's Eight Years in Azeroth. Old-school players chuckle along with details that today's players wouldn't recognize as coming from WoW. Guild leaders nod in agreement at scenarios that replay over and over in guilds throughout WoW. New players gawk at raiding conventions and gameplay that feels entirely different from the game we know today. "It was 'slaying internet dragons' mixed liberally with a crash course in leadership and team management," Holmes told WoW Insider. "I went from a player who barely understood the necessity of officer-only forums and a guild bank to dealing with the complexities of interpersonal conflict, player politics, the psychological effects of the social ladder, and keeping players both motivated and loyal in the constantly changing landscape of WoW." As Holmes blogs his way through his eight years of blood, sweat, and tears in Azeroth, has he come to any realizations along the way? "Staying true to a moral compass is one thing; keeping an entire guild aligned with those ideals is hard work," he observes. "It's a battle I both won and lost, repeatedly."

  • Fearsome paladin collective crusades for the Light

    by 
    Lisa Poisso
    Lisa Poisso
    06.13.2013

    Knights in shining armor or divisive zealots? The roleplay opportunities for a group of paladins in Azeroth are fierce, either way you look at it. The catch is how they are perceived and manage to interact with their fellow players. Are they protectors of the faith and guardians of fellow citizens, or a fearsome hammer of intolerance to be brought down upon anything that deviates? Amelas Langston of Caelestis Templares, a guild of paladins on Silver Hand (US-RP), walks that line regularly with a guild of roleplayers who've become known for their devotion to eradicating any opposition to the Light. Has its hardline approach made pariahs of its players? Or has its stalwart stand against the forces of evil made heroes and saviors of its characters? WoW Insider: Most readers will probably assume that a guild of paladins is portraying a knightly, noble mission, but in fact, your roleplay focus is quite different. A recent recruiting post on the realm forums noted that many of your members roleplay "gruff, jackass characters," and the words "zealotry" and "intolerance" have been used to described the group's approach to its roleplay. Does your mission cast guild members in danger of becoming pariahs among the Silver Hand RP community? Amelas: It's a fair thing to assume. I've found that the majority of people that role play as paladins have that sort of a character. The Caelestis Templares, however, are dedicated to a goal, that goal being the eradication of all that stands in opposition to the Light. Intolerance and zeal are actually key virtues of our guild, so to describe us as zealots would be pretty accurate. If our characters encounter something that the Order dictates is heretical, then they are obligated to take action against it. It becomes a bit of a drag when the actions of our characters make people think that the player behind them are as hard and unfriendly as they are.

  • Kaldorei guild brings Darnassus to the fore

    by 
    Lisa Poisso
    Lisa Poisso
    06.06.2013

    Since the typical WoW Insider reader has been around the block in Azeroth more than a few times, when we hear about a guild that's been going strong for many years, we tend to intuitively grok the associated ramifications. We understand the strength and adaptability it takes to weather entire gaming eras of personalities, patches, and expansions. It's the strength of the willow that bends in the wind yet does not break -- or, say, the steady strength and focus of the night elves as they traverse the centuries in harmony with their environment. Gazing into the legacy of Nature's Grasp, a kaldorei-exclusive guild on Defias Brotherhood (EU-RP-PvP), we see a guild that has seen many different shapes and leaders over the years. "On our server there have been a number of night elf guilds that have been established," notes GM Arkil, "but all have been absorbed into Nature's Grasp at some point, making us the go-to guild for any night elf involvement in events, and we're frequently considered as 'the' guild that represents Darnassus." As we've seen from our interviews with race- and class-specific guilds such as wry blood elves, adventurous rogues, and fiercely opinionated orcs, the personalities of specialized guilds can become quite narrowly focused. One has to wonder if the players behind Nature's Grasp might be as reclusive as the kaldorei they play. Apparently not. "We've been active a lot during Mists, we have a hefty constant playerbase, and we have weekly events most weeknights and retro raid runs during the weekends," Arkil says. "There's a great sense of community in the guild with a number of artists and musicians who share their work on our forums at natures-grasp.net, and we have an annual RL guild meet in some European location, which is a lot of fun."

  • Hordebloods miniatures customizer has WoW in his blood

    by 
    Lisa Poisso
    Lisa Poisso
    05.30.2013

    When we first spotted the evocative Hordeblood series of custom miniatures by Dave from Wargaming Tradecraft (thanks, Joe!), we were suitably impressed. And then we wandered into the wilderness of Dave's seemingly endless how-to resources for miniatures hobbyists. And then we heard about Headshots from the Heart, his online gaming charity event benefiting Child's Play. And then I was like, "Heeey, wait a minute. So who is this Dave guy? And how come he does so much cool stuff?"

  • Injecting draenei culture into mainstream Azeroth

    by 
    Lisa Poisso
    Lisa Poisso
    05.23.2013

    It's been about a decade now since the crash of the Exodar, and the ageless ways of the draenei are beginning to weave themselves into the fabric Azeroth. Yet of all Azeroth's peoples and despite what must be an ancient history, the draenei remain shrouded in a certain amount of mystery. Into that breach steps the draenei guild Kharanei of Wyrmrest Accord (US), working to preserve existing draenei heritage while pushing the culture forward into Azerothian society. "We're establishing guild canon lore and culture all the time, everything from weddings to holidays to folk tales and language," says Nelua, Kharanei's GM. "We actually invented a week-long holiday to coincide with the Indian Diwali, the Festival of Light (much like Blizzard bases its holidays on existing ones). It commemorates the flight from Argus and the triumph of good over evil while paying respects to those who died fighting the good fight. A large, open-attendance celebration was held in Telaar, and it was very successful -- a very proud moment for the guild." Kharanei brings more than merely entertaining ideas to the table. A lore-driven council with other Alliance guilds and a storyteller-guided roleplaying framework keep its day-to-day progress feeling fresh and alive, pulling the draenei into an ever-closer relationship with the world they now inhabit.

  • Wowcrendor: The nice guy behind the biting machinima

    by 
    Lisa Poisso
    Lisa Poisso
    05.16.2013

    One might expect a machinimist to be come at you with a rather snarky, biting personality, especially a creator who's known for poking fun at WoW player stereotypes. Not so Wowcrendor. Wowcrednor's a nice guy in the true sense of the word. He also happens to be funny -- funny enough, in fact, that the list of posts of his WoW machinima here at WoW Insider goes on for pages and pages. So how does a nice guy who has fun making video game machinima end up making a living at it? We wondered, too, so we asked -– and nice guy that he is, Wowcrendor spilled all the beans. WoW Insider: So you're living the dream, making a living making WoW videos. Congrats! How has that changed the way you play the game? Things must be quite different now. Wowcrendor: It is really a dream come true. One day you're sitting in a college math class writing scripts about Mankrik's wife, and the next you're making a living off it. I don't think I ever saw it growing to the point it's grown to, but I'm thankful for it nonetheless. As for how it's changed the way I play the game, I think it's actually impacted me negatively, as odd as that sounds. Before I made videos about the game, my sole focus was just having fun or getting involved in the virtual world of Azeroth. Now that I do this as a living, it really shifts your mindset. If I'm playing the game, I'm constantly thinking if something could be made into a video instead of actually focusing on enjoying the game. For example, before I started making videos, I raided in every expansion. I enjoyed raiding and even got to raid with the guy who inspired me to start making WoW videos, a surreal experience at the time.

  • 8 ways to stay in touch with all your old WoW friends

    by 
    Lisa Poisso
    Lisa Poisso
    05.10.2013

    When it finally comes time for your ship to make a final departure from the shores of Azeroth, the lands you're leaving behind will almost certainly not be what your heart aches for the most -– it's the people. Skittering about atop superficial friendships with guildmates and situational acquaintances is easier than ever in the age of LFD and LFR, but we're sure it's unnecessary to remind you that lifelong friendships and marriages are forged and strengthened in Azeroth, as well. The people we meet here are most assuredly part of our lives – and stepping away from WoW (whether for a temporary sabbatical or on a permanent basis) doesn't inevitably mean losing touch. We never recommend sticking with the game solely to stay in touch with or please other players. It's no fun to play if your heart's not in it, and nobody has any fun if you're obviously slogging along with little real enthusiasm. If you need to take a break from World of Warcraft but you don't want to lose touch with the people here who've brightened your life, you can keep in touch so many other ways.

  • All-orc clan leader offers fierce perspectives on RP, world PvP, and Garrosh

    by 
    Lisa Poisso
    Lisa Poisso
    05.09.2013

    Leave it to a player who attacks WoW with the ferocity and passion of his orcish character to rationally and objectively dissect the pros and cons of making a guild home in a racially exclusive guild. "Pros of a one-race clan, tribe or house: Focus, intensity, and real sense of being dedicated and set apart, as well as shared lore that becomes a motivating force in itself," enumerates Stonzgrinda, the GM of what might be the game's only orc-exclusive guild on an RP-PvP realm. "The immersion is much more credible and intense for roleplaying purposes. Cons of a one-race clan, tribe or house: Some classes are unavailable for specific purposes -- for instance, a stealthing druid healer for a team of rogues. Some achievements are not obtainable. The narrow niche makes recruiting difficult. ... Players have to know some lore and be able to present it to a standard." So what makes it worthwhile for the Bloodfury Clan of orcs? "Our sense of camaraderie, shared culture and purpose gives our roleplayers something that no general RP guild could ever attain," Stonzgrinda answers without hesitation. "When we say 'Strength and honor,' it means something. When we mourn the passing of a player who has quit the game, we truly mourn them and remember their contributions and the unique light they brought to our warband." Ready for some industrial, orc-strength opinions of Garrosh Hellscream, Thrall, and more? Read on.

  • Why World of Warcraft isn't a democracy

    by 
    Matthew Rossi
    Matthew Rossi
    05.06.2013

    There's a difference between a consumer and a producer. To use the dreaded and overused food analogy, liking to eat doesn't translate into being a good cook. For that matter, liking to eat doesn't even translate into liking to cook, much less displaying any skill at cooking. I neither like to cook nor have even the slightest talent for it, but if you look at me you can tell I'm not shy about eating. Why am I belaboring this point into the ground? Because World of Warcraft isn't a democracy in part because the millions of us who like to eat it don't necessarily possess either the talent or aptitude to cook it up. Partially this is due to the fact that almost any creative task requires a certain degree of focus, and the more people you attempt to include in the design process the more effort needs to expended keeping the project on track. There's a reason projects of this magnitude often have people who specifically work on doing exactly that. They don't do the individual art, they don't code the abilities or design the environments or that next cool armor, they instead work on keeping all of these variables on track. They're jugglers, and the balls in this case are the varied and disparate elements of the game's overall design.

  • Inside the fabulous world of blood elf roleplaying

    by 
    Lisa Poisso
    Lisa Poisso
    05.02.2013

    Whew, we got the snark over with right up front in the headline -- because now it's time to get down to business. Sin'dorei-exclusive guild Selama Ashalanore spins Azerothian lore as tautly as any of the most stringent of the racial guilds we've profiled in recent weeks. "Out of character, Selama Ashalanore is a 'safe place' for lore-compliant blood elf roleplay," notes GM Tholmai Lightbreaker. "In many, many roleplay communities, blood elves are traditionally seen in a very negative light. In our guild, we are working hard to undo that image." In character, members act out the lives of a group of like-minded blood elves devoted to the restoration of their people since their near extinction during the Third War. "Following the Third War, the blood elves have been caught up in Horde affairs in Outland, the Northrend campaign, the cataclysm, and, most recently, the events in Pandaria," Tholmai explains. "They've barely had a chance to recover. Our group acknowledges this and works round the clock for the Horde agenda, as well as to restore glory to their ancient people." Can Selama Ashalanore members manage to maintain a sense of levity about the notorious reputation of their race while remaining focused on their compelling racial lore? Oh yes, they can -- and then some.

  • Beast master catalogs the biological diversity of Azeroth

    by 
    Lisa Poisso
    Lisa Poisso
    04.25.2013

    A fantasy game like World of Warcraft doesn't have to stick too closely (or even at all) to the laws of science -- but oh, when the two worlds collide, players who love both can discover a true thing of beauty. That's how it came to pass that a zookeeper from Florida has created a taxinomical website outlining the biology of the wildlife of Azeroth. WoW Biology 101 offers curious players a scientifically grounded look at the creatures of WoW, both fantastical and based on reality. "I think when we see these connections, it brings these worlds a little closer together and, for me at least, increases my enjoyment of both," notes Banya, a beast master hunter (because you knew that's what she'd play, right?) on Drenden (US). "My site is truly just flavor and a potentially different way to look at the game. When you're running around and see one of the awesome animals in game, my site would let you know how closely it is based off of a real-life animal. "

  • The Legion of Vengeance: Forsaken having the time of their unlives

    by 
    Lisa Poisso
    Lisa Poisso
    04.17.2013

    Of all the cities in Azeroth, the one that seems to me most like a living, breathing city is coincidentally the one that's undead. The Undercity huddles beneath the ruins of Lordaeron, drenched in atmospheric detail: its hidden underground tunnel, an oft-confusing pinwheel layout and dangerous elevators that confound new visitors, the eerie ruins above with their invisible ghosts, the throne room with all its power struggles and heart-wrenching beauty -- and the Royal Apothecary Society. Who hasn't spent time cautiously exploring the Apothecarium, with its cages of groaning test subjects and burbling vats of green plague? Many players haven't given much thought to the cadre of Forsaken apothecaries in an expansion or more, but you'd be a fool if you assumed they hadn't been busy. Their story has captured the imaginations of a group of players on Moon Guard (US), the all-Forsaken guild The Legion of Vengeance (formerly Hand of Vengeance). Named for the Forsaken forces sent to Northrend by Sylvanas Windrunner to wreak plague and vengeance upon the Lich King, this roleplaying group functions within the context of the Royal Apothecary Society itself, continuing its evil work in a fascinating adventure that's captivated its all-undead player roster.

  • How to post a good thread on the WoW forums

    by 
    Sarah Pine
    Sarah Pine
    04.12.2013

    The WoW official forums are known as many things among fans and players, and some of those things are not-so-nice. However, they can also be an invaluable resource for both players and developers alike. I personally will forever be grateful to the very useful thread several years ago that taught me how to level my priest without dying every two minutes, and the community managers do consistently remind us that they use the forums as a way of consolidating player feedback, especially for the PTR. Sometimes, though, things get ugly. People get emotional, and in a fit of anger or frustration they post something they either wish they hadn't, or which turns out sounding less like an eloquent criticism and more like an incoherent rant. Over on the EU forums, Pondato is tired of seeing their posts get locked or ignored, and wants some advice on how to avoid that fate. The thing that's really great about this post is that it immediately has useful answers. Especially good is how MVP Shammoz quickly breaks down the difference between "discuss" and "vent," two things that are often mutually exclusive. The advice to write your post out in advance, in another window (or word processor), give it some time, and then go back to it is also a good thing to keep in mind, and something I do regularly for all types of writing. If you've found your posts on the wrong end of a banhammer recently, or know someone who has, this might be a nice resource to keep in mind.

  • Savage trolls roleplay the revenge of the Zandalari

    by 
    Lisa Poisso
    Lisa Poisso
    04.11.2013

    Deep in the heart of steamy Stranglethorn Vale, within the golden city of Zul'Gurub, gathers a savage band of Zandalari trolls. Loyal to neither the Horde nor the Alliance, these players embrace a fierce roleplaying ethic that can be both fascinating and intimidating to newcomers. Yet Atal Zanza Aka is esteemed by other guilds on Argent Dawn (RP-EU) and has become a vital (if quantitatively small) ingredient in the roleplaying community. We visited with guild leader Zazajin to explore this niche of WoW roleplaying and find out how this guild manages to thrive in as antagonistic role that sweeps it away from the well-traveled paths and populated city centers of Azeroth. WoW Insider: It would appear that making a troll character for Atal Zanza Aka is full-throttle roleplaying not for the faint of heart, would you agree? Zazajin: Our guild is indeed first and foremost a roleplaying guild. We formed as a breakaway from the Loa Atal Ai (a Darkspear-based trollish guild which serves the Horde but includes different troll tribes) during the occupation of the Echo Isles, and abandoned the Horde to serve the Zandalari and preserve trollish culture, which our characters felt was threatened under the Horde's regime and thus moved to Zul'Gurub to try to preserve that culture. We're made up of various troll tribes, much like the Zandalari themselves. We've members from the Amani (forest trolls), Drakkari (frost trolls), farraki (sand trolls), Gurubashi (jungle trolls), and Zandalari (those trolls that stand up straight, haha).

  • Massive cross-realm gathering successfully unites players from 11 realms

    by 
    Lisa Poisso
    Lisa Poisso
    04.04.2013

    It was a massive multiplayer success for this massively multiplayer game: On March 20, the Thundering Hammer Clan of Feathermoon (US-Horde) successfully brought together more than 120 players from multiple roleplay realms in what might have been WoW's first large-scale, player-run cross-realm event. In bringing together three full raid groups from half a dozen realms, the Kosh'harg roleplay gathering of Horde clans helped demonstrate how to pull off a major cross-realm event and explore the possibilities and limitations of CRZ (cross-realm zone) mechanics. What can other players learn from the Kosh'harg about organizing a CRZ event? We went behind the scenes with Kosh'harg organizer Thorgrun (GM of the Thundering Hammer Clan). WoW Insider: It sounds like the event was a smash success. Congratulations! Thorgrun: The Kosh'harg was an amazing success. At the peak of the event we had three full raid groups and a number of ungrouped local attendees, bringing us up over 120 players from a dozen different realms who joined us in Nagrand for the festivities. How much did you and other organizers know beforehand about realm and zone loads with regard to cross-realm mechanics? We only knew what has been published and widely publicized, namely that the CRZ mechanic is designed to populate low-pop zones with players from associated realms and when population grows to a certain point to split those players off into separate zones. We also knew that players from any North American realm could be brought into any zone on a host realm just by being grouped with a majority of members from that realm – i.e., two Feathermoon players can host a third player from say, Farstriders, in their version of the zone, or alternatively a 5-man group of Feathermoon players could host an entire raid of CRZ players, provided no more than four of them were from the same realm in that particular raid. This is the mechanic that we used to "anchor" our event firmly on one server's seed of the Nagrand zone.

  • Going Large: All-tauren guild stampedes beyond roleplaying

    by 
    Lisa Poisso
    Lisa Poisso
    03.28.2013

    It's a fairly safe assumption that a guild composed exclusively of members of one Azerothian race will be a roleplaying guild. If you made that assumption about The Venture Co.'s Thunderhoof Clan -- and yes, the guild is exclusively tauren -- you'd be missing most of what this guild is all about. Of course they roleplay; one glance at the guild Tumblr or website makes their love of the shu'halo life abundantly clear. But as a self-described casual guild, TC also enjoys light raiding and organized and world PvP as well as light RP. It's a fairly unique approach among race-specific groups, which usually core into racial lore and rarely engage in organized raiding or PvP. We interviewed GM Ravkha to find out how such a specialized guild swings easily with such a wide-ranging approach to the game. For the herd!