wow-guilds

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  • Guide to choosing the right style of guild

    by 
    Lisa Poisso
    Lisa Poisso
    02.04.2013

    Are you searching for a guild of "friendly, mature people" who "have fun" in either a "social" or "raiding" context? You're in luck! You'll find those terms in most guild recruitment ads for WoW's 10 million players worldwide. On second thought, that may be more than good luck; it's more like an avalanche of virtually identical guild profiles. Will those terms help you discern any meaningful distinctions between these groups of players? That's a lot of "friendly" people to sort through. Many guilds are fairly easily described by their schedules and raid progressions (or their lack of either). More likely, though, the essence of your group -- the part that gives it its flavor and makes it stand apart from other guilds -- is somewhat trickier to describe. "Social," "casual," "raiding" ...These terms describe most guilds. And even terms that seem fairly self-explanatory at first glance can be problematic for players trying to evaluate a potential fit. "We're a dedicated roleplaying guild." OK, so what's the spin? One RP guild might maintain a military structure and campaign, while another plays out some very adult-themed interpersonal dramas -- definitely not interchangeable concepts! Our experience is that player and guild drama becomes inevitable when members end up unhappily guilded in a group that doesn't truly fit. The Drama Mamas frequently get mail from players who find their guildmates nice enough but still have that itchy feeling that something just isn't clicking. The fit you want is probably out there, but the terminology and labeling for these guilds hasn't quite caught up yet. What are you looking for in a guild? What sort of group will help you enjoy playing World of Warcraft? Let's figure it out -- and if you're looking for a particularly specialized type of guild, we've included a few niche group suggestions to kickstart your research.

  • Officers' Quarters: Backseat raiding

    by 
    Scott Andrews
    Scott Andrews
    02.04.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Raid leading is never an easy role in the best of times. When players start to question your decisions and argue with your strategies, the job can take on a whole new dimension of hassle. That's the case in this week's email: Recently drama erupted in my guild which I felt had been brewing for a while now. My fiancé and I joined a newly formed guild and it was known at the time, we went through with the GM how we were not a package deal and if one of us did not make the cut that we were okay with it. The only thing we requested was fair treatment. Shortly before cataclysm I was asked to be an officer, due to some qualities I had shown during raids, namely not being afraid to speak up and ultimately voice who had made the mistake thus creating more accountability ... I took over raid leading and led the guild to a double digit us ranking according to Wowprogress. During this time drama began to brew, two players one of which was new ... and one of which was a founding member started a campaign which I could clearly see to discredit and argue strats I had prepared as well as judgement calls I made on the fly, it all escalated when one of those wanted to argue the raid comp and then in turn that my fiancé should be the one sitting not the new mage who was a recruit (and dating one of the other core raiders) despite the logs showing that was not the case. The gm wanted me to do it to appease them and I refused, the raid ended up being called.

  • Seven things every newbie needs to know

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.29.2013

    While plenty of old hats might say the WoW newbie experience is easy mode now, I'd call it streamlined: rolling a new character or leveling an existing one has never been more straightforward. Gone are the days when you had to pull up Wowhead (or download an addon) to figure out every other quest, the days when you kill dozens of monsters for a single quest drop, the days when you had to run through high level zones to collect flight paths. If you don't remember having to run from across the Wetlands to pick up the Menethil Harbor flight path -- dying more than once along the way -- count yourself lucky, because those corpse runs were decidedly un-fun. However, even in this golden age of newbiedom, there are some aspects of the game that just aren't explained very well. So, whether you're brand new to the game or, like me, returning after an absence, here are a few things every newbie needs to know.

  • Officers' Quarters: Thundering up to 25

    by 
    Scott Andrews
    Scott Andrews
    01.28.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Lately Blizzard has been moving toward making 25-man raids more rewarding again. They've already done so in Asia. Elsewhere, they are trying something new with Thunderforged items, which will drop more frequently in larger raids. Time will tell if this is enough to save 25s. In the meantime, some guilds, like the one in the email below, are thinking about making the leap from 10s. Hello Scott! Very long time reader - first time writer! I love this blog - you have given some really awesome advice, and now I'm looking for some myself, oh wise one! I'm a GL of a 10 man raiding guild. I've seen guilds fall apart around me, and I've seen guilds hold strong through the past 6 months. I'm proud to say that my 2 year old guild is doing fantastic. So, what's the problem? We're doing perhaps a little *too* well. We've been getting applicants without having been actively recruiting. We've brought in some great members. We rarely turn applicants away - if they seem like a great fit, we work with them to give them the opportunity to raid with us. We run two 10-man groups, but with new members coming in that want to raid, we're having to sit people. Now there are rumblings and whispers about running 25s.

  • Officers' Quarters: 7 tips for becoming an officer

    by 
    Scott Andrews
    Scott Andrews
    01.21.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. So you've been reading Officers' Quarters for years and you're curious about this whole leadership thing, but you don't know how to go about getting the attention of the existing officers. This week, a player follows up on a previous OQ column to ask how she can get promoted. I've got seven pieces of advice for her, but first, the email: Hey there Scott! Awhile ago, I wrote you about starting my own guild with a few family members, and you advised me to stay in my current guild and work my way up to officer. After reading your advice, I have a few follow-up questions. My main concern is how to go about becoming an officer. I don't want to necessarily just blurt out "hey, I wanna be an officer", because if I were the GL, I'd think that the person who said that was demanding the position. However, if I don't say anything, how will the GL know I'm interested? Like I said, I know I'm not owed anything. I really love the guild I'm in and have lots of ways I'd like to see the guild improve. Any advice you can give would be great. Thanks, Guilded Warrior

  • Officers' Quarters: All star team

    by 
    Scott Andrews
    Scott Andrews
    01.14.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. This week, a raid leader faces a difficult decision: stay with his current guild or join the hottest raid team on the realm. (FYI, this email is from mid November so adjust your progression expectations accordingly.) Hello, I am in a conundrum and require some help. I am a Raid Leader for a guild, and have been since early Dragon Soul for this guild (2 years in total). our team has always gotten content down, just took a long while to due so, usually to low numbers and unskilled players and poor attendance. We have been progressing through Mogu'Shan Vaults and Heart of Fear with some pace, just getting Zor'lok and Will of the Emperor this Thursday on Normal. Now i am one to play to the utmost caliber, pushing the limits of my class (Blood DK) with both mitigation and damage, even ranking on all bosses killed aside from Elegon. Now here's where my issue is, a guild on the server that was just recently formed and stomped 6/6 MSV and 4/6 HoF in 1 week has asked me to tank for them.

  • Officers' Quarters: An overhealing intervention

    by 
    Scott Andrews
    Scott Andrews
    01.07.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Healing can be a tricky thing to evaluate, but crazy overhealing combined with mana problems makes for an easy diagnosis. This week, an officer wonders how she can approach the problem in a guild where constructive criticism isn't always welcome. Hi Scott: I am an officer and raid healer in a casual raiding guild that has a 10-man team attempting current content. We aren't progressing fast ... but everyone feels good about where we are. Except for me. Don't get me wrong. I am never frustrated with the group as a whole for our attempts. Most of us are parents with full time jobs and there are only a few who have the time to even hit VP cap during the week. Some are (rightfully) terrified of LFR. But almost everyone gives 110 percent. My issue is with my co-healer, who handles tank healing. This person is a good sport and a good player. They contribute to raid materials, are always willing to help gear folks, and they are always at raid on time and ready – three big wins in any officer's book. The issue is that they are a really bad healer. They are constantly overhealing encounters by 20 to 60 percent of total healing and are out of mana before the encounter is half over – after cooldowns. They are always on the top of the healing charts, but their effective healing (total healing minus overhealing) is way low.

  • Officers' Quarters: 3 resolutions to improve your guild in 2013

    by 
    Scott Andrews
    Scott Andrews
    12.31.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. If your guild has been struggling during the last weeks of 2012, now is the time to take steps that ensure a better 2013. Here are three ways you could get the New Year started off right. 1. Add fresh blood to the officer ranks. Are your current officers pushing themselves too hard? Or are they doing barely anything at all? If so, then it's high time you took a look at what needs to be done around the guild and who's actually doing it. You may have some lame-duck officers who shouldn't be officers anymore, and some hard-working regular members who deserve a promotion. Adding new officers -- and/or culling useless ones -- can energize your leadership corps. Having more hands to man the ship can spread the work around and ease burnout symptoms. New officers also means new ideas that can spark new guild activities or better approaches to old ones. New officers can also inject some much-needed enthusiasm as they seek to make their mark and prove to the vets that they are worthy of the rank. If your guild has been stagnating lately, a new officer or two can liven things up.

  • Officers' Quarters: Three questions from a raid leader

    by 
    Scott Andrews
    Scott Andrews
    12.24.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Today's email comes from a raid leader with three different questions regarding raid comps, bank mats, and problem raiders. Let's jump right into it! Hello Scott, I am currently a high officer in a a new 25 raiding guild, MT and fairly new raid leader. ... Recently, after a pug for MV, 4 new raiders decided to join our roster, enabling for us to have a full raid group. The issue comes then, in to parts: Since the problems we've had finding raiders, we were "forced" to take those 4 new guild mates, making a core group not as efficient due to lack of variety, therefore buffs, abilities, cooldowns, etc. How inconvenient truely is this composition with repeated classes? Furthermore, I would ask you for advice on how to encourage members to contribute with mats, Golden Lotus for example, to the gbank such as other raiding comodities? Nevertheless, the main reason I was willing to write to you, is the fact that we have two of those new raiders too close-minded.

  • Officers' Quarters: Too much Stormstout ale

    by 
    Scott Andrews
    Scott Andrews
    12.10.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Adult raiders are free to enjoy a few adult beverages while they raid. This week, a guild leader wonders what to do when a raider has a few too many and ruins a night of raiding. (He also asks about raid scheduling, which isn't nearly as interesting, but we'll talk about it anyway.) Hi Scott, Yes, it's me again, Apocalyptic GM, sorry to be bothering you again, but you did such a good job last time of giving advice, that i felt the need to come to you again, especially now that two further large problems have arisen within my guild. Firstly, the issue of raiding days. Currently i work shifts of 4 on 4 off at night time, which means i am only available for every 4 out of 8 days. We raided fine with this for the last 6 months ... but recently there has been some descent among the ranks, and complaints that people aren't happy with the current raiding days set up, and this hampering our time raiding. Now I could easily change to a fixed raiding days, but that would leave me frequently absent from raids, which is not something i would prefer. And this leaves me in a pickle as to what to do. As guild master and raid leader I feel I should be able to set up raids to suit me, but then I also feel I should better accomodate my guild.

  • Officers' Quarters: My rant about raid roles

    by 
    Scott Andrews
    Scott Andrews
    12.03.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. It's been a long time since my last rant, but I read something today that really irked me, and now I feel compelled to write this column. I don't want to quote the email because the person involved asked a question that had nothing to do with this topic, and he was really just an innocent bystander getting hit with the shrapnel of a raid team willfully blowing itself up. The part of his email that set me off was essentially this: "Our realm has very few healers, and we haven't been able to recruit one for months. As a result, our raid team is disbanding, and the raiders are going their separate ways. Our guild might lose every single officer except me." To this I respond: What a bunch of selfish jerks.

  • Officers' Quarters: When the old guard returns

    by 
    Scott Andrews
    Scott Andrews
    11.26.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Officers come and go. Real life intervenes, burnout sets in, interest wanes -- these things happen, and officers disappear for months or even years. But sometimes they come back. This week, one officer asks, what then? Hi Scott, I'm officer and raid leader of an intense 2/week 10-man raiding guild that's been running in one shape or another since TBC. Due to some old timers coming back we're now in a situation where our raid consists of 50% officers – and only 3 of them by function. We've always steered closer to adhocracy than bureaucracy, so the title is secondary to most of us – my main concern is that so much communication is now happening within the officer-circle that we're alienating our crucial core raiders for no apparent reason.

  • Officers' Quarters: 10 tips for successful guild events

    by 
    Scott Andrews
    Scott Andrews
    11.19.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Guild events outside of the usual raiding and PvP activities can help break up the monotony and get people excited about their guild. This week's email comes from an "event officer" who wants to know, how do you get people to show up? I am an officer in my guild, and we have been re-evaluating our roles. I am considering becoming the Social Event Coordinator, and I am looking for some advice to get things started. ... My ideas include scheduling nights to do scenarios/dungeons for achievements, old school raids, and probably a pet battle league once people aren't as focused on gearing up for raids. My questions are: Do you have any suggestions on how to communicate to guildies that aren't around much that these events are being planned? Do you have suggestions on how to determine interest before scheduling? Do you have suggestions on how to encourage participation? Do you have other event ideas that have worked for you?

  • Officers' Quarters: Elegon, the Raidslayer

    by 
    Scott Andrews
    Scott Andrews
    11.12.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Oh, Elegon, you magnificently annoying Titan-created celestial Internet dragon. You are far from the hardest boss Blizzard has ever designed, but you require precision in all phases in order to win. One mistake by any member can botch the whole attempt. You are part of the tradition of unforgiving first-tier bosses such as Magtheridon and Blackwing Descent's Nefarian. It's no surprise to me, then, that some guilds are struggling with you. This week, one raid leader is questioning what he can do to improve his chances before his entire team falls apart. hello Scott, i really need some advice here. i am a officer and raid leader in a progression guild. i run two raid teams - the second and third for our guild. when i joined here, i came to be with friends, and with the understanding that there was no raid spot for me in the primary team, so to raid i would have to start my own progression group. that was almost a year ago. I already had a group that i raid my primary alt with, a casual fun group that i love, and now this progression group for my main. Both groups joined the guild with me. so, in a nutshell, here's the problem: I'm not much good at raid leading.

  • Officers' Quarters: Leading as a teen

    by 
    Scott Andrews
    Scott Andrews
    10.22.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. How young is too young to lead a guild? What do you do when your guild doesn't even know your true age? This week, a teen guild leader wonders how long he can keep things going. Hi Scott. I'm a fifteen year old teenager who loved Wow. A couple of months ago I joined this guild, it was a level three guild full of nice,social players. I loved the guild as it had a brilliant atmosphere. I joined there raid team and rose through the ranks to become an officer. In August, I took two weeks off and when I returned the two guild leaders were absent. Neither of them had been online in a few days and members were leaving the guild. So, I took over the guild and have begun rebuilding it. It is now a level 10 guild with nearly a full raid team. But, I am worried about a few things surrounding my leadership.

  • Officers' Quarters: DPS the vote

    by 
    Scott Andrews
    Scott Andrews
    10.15.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. As some of the insane political tactics in recent weeks remind us, we're less than a month away from election day in America. On. Nov. 6, nearly all Americans will have the opportunity to vote. Guilds don't often work that way, but should they? This week, one officer wonders whether his new guild leader is giving too much voting power to the masses. Dear Scott, I recently stepped down from being the leader of my guild due to obligations outside of World of Warcraft. Before I stepped down, I placed a new system in effect that is very similar to a city council at the request of the existing members. I selected our five current officers and myself as councilmen. I appointed a trusted friend of mine as the new guild leader/council chairman, and he has some pretty colorful ideas as to how our guild's structure should work. My friend feels that our guild should allow members who have been active to become councilmen, like us, giving them an equal vote on all issues. Quite frankly this scares the heck out of me.

  • Officers' Quarters: 9 suggestions for a new guild leader

    by 
    Scott Andrews
    Scott Andrews
    10.08.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. This week's email is short and to the point. A player who wants to take the plunge into guild leadership is nervous about the prospect. I have some suggestions for him that I think can also apply to just about any officer, but first, the email: Hello Scott, I've been playing WoW for an extremely long time, a shameful amount of time to be fair... but I've never been happy with the guilds I've been in, so I'm thinking about starting my own guild. I'm willing to put the effort and money into making it work. I mean, I've got a crazy amount of ideas I'd like to implement to create a sense of community and loyality into the guild but I'm absolutely petrified about starting off. The recruitment for example just seems so damn daunting! I'm scared Scott :( but I'm afraid I won't be able to see the content the way I like to see it if I don't do this though. From Craig of Azjol-Nerub EU Hi, Craig. I'm always thrilled to hear about players who are ready and willing to lead. I'm happy to help you. Also, I love your lists. Here's mine. 1. Have a vision. Hundreds of people a week, I'm betting, say to themselves, I want to start a guild and do things my way. But what they really mean is, I want to start a guild exactly like all the other guilds out there, but I want to be in charge this time. When you say you want to see content "your way," that sends up a red flag to me.

  • Officers' Quarters: Leaks in the ship

    by 
    Scott Andrews
    Scott Andrews
    10.01.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. You know things are bad in your guild when a newly appointed officer decides to leak private officer information to nonofficers. This week, an officer/raid leader seeks advice for a guild that feels like its sinking. Hi Scott I belong to a small social guild with less than 400 on the roster. Given that a lot of people have alts the number of players is going to be a lot less than that, though I'm not sure of the actual figure. Recently the GM posted on the MotD that the guild needed new officers and could people please send him recommendations. The next day I logged on and saw 4 people being congratulated on their promotion. I'm a senior officer in this guild and I had thought that it would go to a vote before anyone was promoted. . . . I asked the GM why we needed more officers and what their responsibilities would be. His response was "we're down to 16 and need more for advisor's and to help the guild". None of the officers currently have specific duties and everything falls to three of the senior officers, myself and two others. Most of the officers don't even attend the meetings he promoted them to advise at. This morning I logged on to drama as the new promotion (that I'd had reservations about) had leaked some officer notes to their friends in the guild. These notes I admit weren't flattering but they were accurate of their behaviour which is why there were there.

  • Officers' Quarters: 4 radical ways to help your guild stand out in Mists

    by 
    Scott Andrews
    Scott Andrews
    09.24.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Today we stand at the precipice of a new era. In less than 24 hours, Mists of Pandaria will usher in what could be called the Fifth Age of WoW. The long wait through 2012 has been hard on guilds, but that time is now over. If your guild has made it this far, you should be proud of that, but this is not a time to rest. This is a time to ensure that your guild will thrive. In this new era, the best method to recruit players will not change: finding ways to set your guild apart from the dozens of others on your server. Here are four ways to do just that -- but be warned! These are not for the faint of heart. 1. Offer tutorial runs of the new dungeons. Blizzard's new guild mentoring program is a great idea, but just because your guild wasn't selected doesn't mean you can't be a force for good on your server. This strategy requires patient guild members who have run the dungeons in beta or who get a lot of practice in the early weeks of the expansion. Start an initiative on your server in which, one night a week, you offer to run players through dungeons while teaching them the boss mechanics. Players will very much appreciate the chance to learn the runs in a low-stress and constructive environment rather than the merciless meat-grinder boot camp of the dungeon finder.

  • Officers' Quarters: Five ways to spot scam guilds

    by 
    Scott Andrews
    Scott Andrews
    09.17.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Internet scams are nothing new. They're as old as the Web itself. MMOs have opened up new channels for scammers to operate, and WoW is no exception. As we approach the launch of Mists, unscrupulous players may try to take advantage of the influx of players by setting up fake guilds. This week, one reader wants to share a scam story from her server in the hope that it won't happen to others. Let's take a look, and then examine how you can spot one of these scam guilds before it's too late. Greetings, The following was posted to our server forums. I was hoping that maybe, with names redacted, you might address this in a future officer's quarters: Edited by [name] on 9/6/12 4:22 PM (PDT) [Player 1], [Player 2] and how to scam Guildies and Maximize Profit. We all know by now the sad story of what happened to . According to legend, [Player 2], booted everyone from the guild, took everything out of the guild bank, leaving a lot of members confused and wondering about what happened to their guild and their friends. Blizzard did nothing. Fast forward to the present day, we have [Player 2] bragging about his exploits and his mount in general chat / trade, flaunting the results of his ill gotten wealth and guess what? Blizzard still does nothing. was a guild created by [Player 1], promising members fast progression and offering PVP, raiding and a stable community. Recruiting was fast and furious, with [Player 1] and his alts spamming general/trade all hours of the day, and baiting players of all levels to join what would be a huge guild with progression in every aspect of the game. Under that promise, the guild expanded fast, never quite achieving the kind of raiding success that would make it noteworthy in that category (3/8 HDS), but still sucessful enough to garner a sizable amount of members. All seemed well for a while.