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  • Scattered Shots: Skill vs. gear

    by 
    Brian Wood
    Brian Wood
    02.04.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. The skill vs. gear debate comes up fairly often, whether it's people cursing Gearscore or cursing Recount or cursing their teammates from the Dungeon Finder. And it's not even a debate: across the board everyone agrees that skill is greater than gear. Good DPS comes from skill and that skill far outweighs the impact of gear. Gevlon's guild brought this into the spotlight in October of last year when they did Ulduar in all blues -- including Yogg-Saron. But here's the thing: every time someone is out-DPSed by the same class the response seems always to be, "Yeah, but he has better gear." I've never seen anyone say, "Yeah, he must be a better player than me." I mean, not once, not ever. The reason is that in our heart of hearts, we all assume that we're skilled players. So today we're going to take a look at exactly how much our gear contributes to our DPS, and compare that to raid buffs. We're going to define what we mean by skill, as opposed to mere competence. Join me after the cut for a mix of hard numbers and philosophy and arm yourself for the next skill vs. gear debate that pops up.

  • Scattered Shots: Beast Mastery 101

    by 
    Brian Wood
    Brian Wood
    02.01.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. When you're looking at stepping into the hunter class for the first time there are three key concepts to keep in mind: guns are finely crafted machines of death while bows are primitive contraptions better suited to butterfly-humpin' hippies; dwarves are solidly-built, better looking, and better able to handle the sweet nectar of life (alcohol) than other races; and finally beast mastery is the ideal entry point into the hunter class. No spec is as widely useful and easy to learn and master as BM. Today we're going to walk step-by-step through everything you need to know to get started on your BM hunter. Don't worry, they're baby steps. Even the aforementioned butterfly-humpin' night elves will be able to understand.

  • Scattered Shots: Hunting the Plagueworks in ICC

    by 
    Brian Wood
    Brian Wood
    01.28.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. It is well known that hideous undead monstrosities concocted by the deranged minions of the Lich King make for excellent target practice. Having rained death throughout the ICC Lower Spire and gathered up all of our rightful hunter loot, our next stop on the way to the Lich King is the Plagueworks. We are given more trash to shower us with Ashen Verdict rep, including the much sought-after Precious's Ribbon (clearly hunter loot) before stepping into the chamber of the grim, ungainly, ghastly, gaunt, and ominous undead of yore. Join me after the cut as we take a look at the hunter tips for defeating the bosses of the Plagueworks. As always, we're going to assume that you're familiar with the boss strategies and will be looking at hunter-specific tips.

  • Scattered Shots: The misunderstood hunter abilities

    by 
    Brian Wood
    Brian Wood
    01.25.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. We hunters are a misunderstood class in so many ways. Other classes don't understand how our bond with our pets reaches beyond logic and min-maxing. They don't understand that though our class is insanely easy to solo and level with, we are one of the most difficult ranged DPS classes to play well in raids. They don't understand that we're just, well, cooler than them. But we're not here today to discuss the mental failings of other classes. We are here to discuss some of the hunter abilities most commonly misunderstood by hunters themselves. Sometimes the problem is the convoluted WoW tooltips that seem deliberately designed to confuse readers. Sometimes our abilities have interesting mechanics that aren't reflected in the tooltips at all, and of course sometimes people just plain misread abilities. Join me after the cut as we take a look at the three abilities most commonly misunderstood by hunters and explain how they really work. Not a week goes by that I don't get at least one email or comment about every one of these abilities.

  • Scattered Shots: Hunting the ICC Lower Spire

    by 
    Brian Wood
    Brian Wood
    01.21.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. ICC Lower Spire offers four separate opportunities for hunters to shine like the radiant beacons of death we are. In addition to the normal assortment of target switching and void zone dancing in boss fights, we even have an encounter that has many raid leaders on their knees and begging for more hunters! So step with me beyond the cut and through the doors of Icecrown Citadel for a look at how to optimize your hunter performance on the first four speed bumps in the path to the Lich King.

  • Scattered Shots: Hunting heroics and PUGs

    by 
    Brian Wood
    Brian Wood
    01.18.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. We all know how painful PUGs can be. The DPSer doing less damage than you could do naked; the retadins and mages that open up immediately and pull aggro on everything; the tanks that still degroup the instant you land in Oculus or can't hold aggro on anything and ignore the mob eating the healer's face off; and of course the foolish healers that don't prioritize healing your pet above all else. We talk a lot about optimizing our hunters for raids, and we're going to continue to do so. However a lot of hunters don't have raid access and are taking advantage of the new Dungeon Finder to run heroics until their feet are bloody and their gun barrels melt. So today we're going to take some time to talk about the facets of doing good heroic DPS, and about being a good heroic group member in general. So join me after the cut as we take a look at how your shot rotations change in heroics, examine mana conservation, and generally discuss how to be a good group member.

  • Scattered Shots: It's all hunter loot in ICC, part 2

    by 
    Brian Wood
    Brian Wood
    01.14.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. Last week we took a look at all the ICC hunter loot that could be purchased or crafted, as well as a bit of discussion about how the ICC itemization impacts hunters and the hunter specs. This week we're going to dive in headfirst and dig through the piles of boss loot and see what gear comes out on top. I should note right off the bat that we have no idea at all what kind of loot the Lich King himself is hoarding. I wouldn't be surprised to find his loot is a higher iLevel than the rest of ICC, and likely what he has to offer will stomp the equivalent slot gear into a gooey gnome puddle. And no, he will not be dropping Frostmourne, though if he did I think we can all agree that a soul-devouring blade that corrupts and controls you is clearly a hunter weapon. So join me after the cut as we take a look at Quel'delar, the Ashen Verdict rings, and everything else that drops in ICC worth looking at!

  • Scattered Shots: It's all hunter loot in ICC, part 1

    by 
    Brian Wood
    Brian Wood
    01.07.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. Okay, maybe it's not all hunter loot -- certainly there are some useless plate pieces and decorative maces in there -- but our ICC loot shopping list is delightful and vast, and even impacts the balance of hunter specs. This is the end game loot folks. The last major raid instance with the coolest and shiniest and bestest toys we're gonna get (and some bows). In fact, there's just so darned much hunter loot delight that it won't all fit into one post! So join me after the cut as we start to plan our ICC loot lists with a look at our itemization, tier 10 armor, Emblem of Frost options, and craftable loot.

  • Scattered Shots: Picking the right hunter loot, part 2

    by 
    Eddie Carrington
    Eddie Carrington
    12.03.2009

    Welcome back to the Scattered Shots, where real players are hunters and everyone else is just an avatar. I'm Eddie Carrington, aka Brigwyn from The Hunting Lodge and THL Podcast. Each week we discuss ways to help improve your hunter. Welcome back to part 2 of our "Picking the right hunter loot" guide. Where each week we take a look at raid loot from WoTLK and help you understand what makes something hunter loot versus loot hunters can use. Here's what we talked about before: Part 1 – We reviewed what item stats make up hunter gear. Also, we explained why every hunter needs to stack hit and strive for the hit cap. We also explained how agility, attack power, critical strike, and armor penetration work with each of the three hunter specs. This week we're going to start exploring the hunter loot that drops in Trial of the Crusader and Trial of the Grand Crusader. I'm sure we'll have some spirited debate over the merits of each item. And, I'm pretty sure we'll see druids mangling their keyboards and rogues will throw in a cheap shot or two over our ability to equip almost anything. In an effort keep the carnage at a minimum let's try to keep a few things in mind. We're only reviewing raid loot and how each item affects your hunter and favorite raiding pet's performance. Which means, we're not going to talk about where else to go and get geared. Nor are we going to debate what is and is not considered "Best in Slot" or not. And if you're looking for PvP alternatives? I promise, we'll tackle all of those later on in a different guide. Now if you're wondering why we're not talking about what's over on the PTR for patch 3.3. We'll make sure and cover all of Icecrown when it's released. Then head on back to the other Northrend raids and finish up where we left off. With that said, let's walk through the swirly portal and head into Trial of the Crusader and it's heroic sibling Trial of the Grand Crusader.

  • Scattered Shots: Picking the right hunter loot, part 1

    by 
    Eddie Carrington
    Eddie Carrington
    11.19.2009

    Welcome back to the Scattered Shots, the weekly hunter class column. This week we begin our series "Picking the right hunter loot." Where we will review what truly makes something qualify as hunter loot, and not just loot hunters can use. We'll also review the drops off of each major raids starting with Naxxrammas and ending with the PTR Patch 3.3 raid, Ice Crown. So join me, Eddie Carrington, aka Brigwyn from The Hunting Lodge, as we explore what loot we should put on our watch lists. Things on the patch 3.3 PTR are getting closer and closer to wrapping up, so I thought it might be a good idea to review hunter stats and how they help you select the right gear for you. In the past we have talked about how to use iLevel to do a gear check. Also, we've talked about how to use the different hunter tools and resources out there to select an upgrade for your hunter. What we really haven't talked about was what makes up good hunter gear, and in each of the different raids in Wrath of The Lich King makes up some good hunter gear. And a recent comment on the Damage Dealing forum from Ghostcrawler got me thinking that it might be a good idea to make sure to first review how stats impact our gear choices, and how they impact both our and our pet's raid performance. Just like the hunter leveling guide, I'd like to set a few discussion guidelines.

  • Scattered Shots: So you want to be a hunter - Levels 71-80

    by 
    Eddie Carrington
    Eddie Carrington
    11.12.2009

    Welcome back to the Scattered Shots, the weekly World of Warcraft Hunter class column. This week we wrap up our "So you want to be a hunter" leveling series as we look at Levels 71-80 and see what makes up the best class in the game. So join me, Eddie Carrington, Brigwyn from The Hunting Lodge blog and podcast, as we explore what's in store for us hunters. Hey gang! Welcome to the last installment of the "So you want to be a hunter" leveling series. It's been a long and windy path through grassy plains, sweltering tropics, and fractured planets to finally end up in the frozen wastes of Northrend as we prepare to face the Lich King and hope to get a flying horse when PTR Patch 3.3 is dropped. As we do every week, we'll review the skills you'll learn. Suggest talent builds for both you and your pet. And help you with finding some solid gear choices by recommending some of the Northrend 5-man instances to run through. And what trek through new territory and levels would be complete without identifying rare tamable beasts along the way? If you've missed a previous edition, I've outlined below what we have covered in the 7 previous installations of this leveling series.

  • Scattered Shots: So you want to be a hunter, Part 7 Levels 61-70

    by 
    Eddie Carrington
    Eddie Carrington
    11.05.2009

    Welcome back to the Scattered Shots, the weekly World of Warcraft Hunter class column. This week we continue our "So you want to be a hunter" leveling series as we look at Levels 60-70 and see why I really feel they're the best class in the game. So join me, Eddie Carrington, Brigwyn from The Hunting Lodge blog and podcast, as we explore what's in store for us hunters. Maybe one day hunters being able to tame duids as their very own pet. Wouldn't that be awesome? I want to thank Dwarffinator and Lissana of Restokin.com for making this picture and sending it in for me to use. This is part six of our, now eight part "So you want to be a hunter" leveling guide series. In what was originally to be our final guide, we will now instead cover 10 levels, 60-70, with levels 71 through 80 coming next week. Part of this change is in response to your feedback wanting a bit more information on the skills. As we do in each, this week we'll review what skills you learn, suggest talent builds for both you and your pet as you level, we'll highlight some suggested dungeon quests that match your current level. We've 6 previous installations in this series. Here's what we've talked about so far. Part 1: We reviewed racials and their impact on the hunter class. Reviewed each of the current races and what the benefits were of each racial. Part 2: We quickly talked about the first nine levels. We also went on to talk about each of the three hunter talent trees and their basic play style. Part 3: Last week we discussed what happened from levels 10 through 20. We also went over the quests to learn how to tame your first pet. Part 4: We covered some of the covered attacks, buffs and spells. We also began looking at how to teach your pet new skills by applying pet talents. Part 5: We covered levels 21 through 40. We ended up with you getting your epic riding mount and you now can wear mail. From now on completing quests and gaining levels will be much faster. Part 6: Is where we started to see that we were learning more new ranks than new spells as we leveled from 41 to 60. We ended our time in Outlands with our first flying mount. That's where we've been. But where are we heading? This week we'll be levels 60 to 70. We'll wrap up Outlands, head out to Northrend. Next week we'll wrap it up by reaching level 80. Then we'll focus on gearing up join everyone having fun storming the castle to tackle the Sindragosa, the Lich King and his Scourge minions and anything else Blizzard can through our way as part of Patch 3.3.

  • Scattered Shots: So you want to be a hunter - Part 6 Levels 41-60

    by 
    Eddie Carrington
    Eddie Carrington
    10.29.2009

    Welcome back to the Scattered Shots, the weekly Hunter class column. This week we continue the "So you want to be a hunter" leveling series.So join me, Eddie Carrington, Brigwyn from The Hunting Lodge, as we explore what's in store for us hunters as we go through 20 levels of information, starting at 41 and ending at 60.. This is part six in our seven part leveling guide series. As we do in each, this week we'll review what skills you learn, suggest talent builds for both you and your pet, highlight some quests and instances that might be of interest, as well as show you which rare pets are tamable for your level. As every week we'll recap what we have covered up to now. Part 1: We reviewed racials and their impact on the hunter class. Reviewed each of the current races and what the benefits were of each racial. Part 2: We quickly talked about the first nine levels. We also went on to talk about each of the three hunter talent trees and their basic play style. Part 3: Last week we discussed what happened from levels 10 through 20. We also went over the quests to learn how to tame your first pet. Part 4: We covered some of the covered attacks, buffs and spells. We also began looking at how to teach your pet new skills by applying pet talents. Part 5: We covered levels 21 through 40. We ended up with you getting your epic riding mount and you now can wear mail. From now on completing quests and gaining levels will be much faster. Now that we know where we have been, let's focus on where we are going. This week we'll be covering 20 levels as we work our way from level 41 though 60. We'll also take our first tentative steps off Azeroth as we head into Outlands.

  • Scattered Shots: Catching up with the Patch 3.3 PTR, Part 1

    by 
    Eddie Carrington
    Eddie Carrington
    10.23.2009

    Welcome back to the Scattered Shots, the weekly Hunter class column. This week we review all of the changes in Patch 3.3. and see what effect they'll have on the best class in the game. So join me, Eddie Carrington, Brigwyn from The Hunting Lodge, as we explore what's in store for us hunters. We've been living with Patch 3.3 on the PTR for a few of weeks now. During that time we've been able to see first hand that the Blizzard development team has been busy working on ways to improve World of Warcraft. Not only have they introduced new 5-man instances and the new Ice Crown Citadel raid, they're even showing us some hints at what might be in store us Hunters in the hopefully near future. I'm sure if you were like me and when the initial changes for Patch 3.3 were announced we all kinda knew that there was more in the works. But I'll have to admit, I'm shocked at the amount of stuff that has been released so far on the PTR. We have everything from reducing cooldowns on Call Stabled Pet and buffing Deterrence for the hunter, to buffing and changing our pet's talents by removing Avoidance and making Resilience work on both hunter and pet. Heck, they even found a nifty way to fix the nasty Cower bug that was still cropping up. (I'll be honest, I had just come to expect it was always going to be there. You know like that creepy cousin at every family get together?) Blizzard has even been working on the Tier-10 set bonuses and actually made them look, well, different? Yeah, that's it, different. There's so much to discuss, it's probably better to just get on with it and discuss all of the changes.

  • Scattered Shots: Patch 3.3 - What's on the horizon for hunters

    by 
    Eddie Carrington
    Eddie Carrington
    10.04.2009

    Welcome back to the Scattered Shots. Instead of continuing the So You Want to be a Hunter series, this week I thought it would be good to take a break and review the changes in Patch 3.3. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of what's instore for us hunters. Patch 3.3 is on the PTR and as we download the patch we've been busily reviewing the patch notes along with the unofficial information from posted up over on MMO-Champion. Without giving everything away in the first paragraph, let's just say that this is looking to be one awesome patch. Without going on about how good it is, let's take a look at what's being said.From the PTR Patch notes we got to see some insight where Blizzard's development team is taking our class. Hunters Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously. Now I'll admit when I first saw this change I was a bit hesitant. Changing one of core abilities is always disconcerting. But then I started thinking about it a bit more.

  • Scattered Shots: So you want to be a Hunter - Part 5 Levels 31-40

    by 
    Eddie Carrington
    Eddie Carrington
    09.25.2009

    Welcome back to the Scattered Shots, So you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter. Welcome back to the fifth installment of the So You Want to Be a Hunter leveling guide. This week we'll take a journey from 31 through 40. As you journey through these 10 levels you'll have the opportunity to see many of the great vibrant landscapes that will be changed in Cataclysm. Also, if you want you can quest in Dustwallow Marsh and see brave adventurers tackle the revamped Onyxia courtesy of Patch 3.2.2. As every week we'll recap what we have covered up to now. Part 1: We reviewed racials and their impact on the hunter class. Reviewed each of the current races and what the benefits were of each racial. Part 2: We quickly talked about the first nine levels. We also went on to talk about each of the three hunter talent trees and their basic play style. Part 3: Last week we discussed what happened from levels 10 through 20. We also went over the quests to learn how to tame your first pet. Part 4: We covered some of the covered attacks, buffs and spells. We also began looking at how to teach your pet new skills by applying pet talents. With that out of the way, let's mount up and head on out of here.

  • Scattered Shots: So you want to be a Hunter - Part 4 Levels 21-30

    by 
    Eddie Carrington
    Eddie Carrington
    09.12.2009

    Welcome back to the Scattered Shots, So you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter. Howdy gang! Glad you decided to come back and join in on another week of So you want to be a Hunter. This week we work our way up to level 30 on our quest to becoming ready to raid the endgame content.Now that I think about it, there seems to be an ever increasing push to just quickly level and hit the end game content. But really, there's a lot of fun and interesting stuff in the game that we won't get to see any more after the next expansion. Maybe I'm a bit sentimental, but honestly considering that many of the zones all of you will decide to go off and level today either won't exist in Cataclysm or will be radically different than they are today. Here's a bit of advice for you as you level up. Take some pictures. Get a group together of players at the same level and run through some of the instances like Razorfen Kraul, Stockades, or even the ever hated Gnomeregan. In the meantime, we'll continue onward with Part 4 of So you want to be a Hunter.Just a quick recap of what we've covered so far:

  • Scattered Shots: So you want to be a Hunter - Part 3 Levels 10-20

    by 
    Eddie Carrington
    Eddie Carrington
    09.02.2009

    Welcome back to the Scattered Shots, So you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter. Welcome back my Hunter compadres! We've made it to Part 3 of So you want to be a Hunter. I know we have had lot's of things happening of late with BlizzCon and Cataclysm, so it's probably a good time to give a quick recap on what we've done so far. Part 1: We reviewed racials and their impact on the Hunter class. Going over each of the factions races and what the benefits were of each racial. For now we haven't talked about the new races that will be added to the Hunter class in Cataclysm (Worgen and Goblins). We'll have to address that when the new expansion is released. Part 2: We discussed each of the Hunter talent trees and their basic playstyle. We talked about Beast Mastery being the partnership between Hunter and pet. We also reviewed the Marksmanship and Survival trees and how they are more about the individual Hunter, their offensive power, utility and flexibility. We also discussed what stats you will want to consider as you level. Though this might seem a bit out of place, knowing what to expect early on will hopefully help you make better decisions later on. However you shouldn't worry, we'll make sure to give a refresher course later on. Now we are in Part 3 of our weekly series. We will continue reviewing leveling your Hunter from level 10-20. We'll talk about taming your first pet. We'll also review some of the more interesting pets and where they can be found. Having a unique is one of the perks of being a Hunter. We'll also talk about placing those first talent points. Building on the lessons we learned last week. We'll be able to make a decision on how to craft a solid leveling talent build. One that will offer us enough power to down mobs, but also enough bonuses to help protect and keep our pet alive as it plays the role of tank. As a reminder, here's some guidelines for using this guide. So you want to be a Hunter is for the new player and/or a new Hunter. This guide is not a "How-to get to 80 in less than 3 days" leveling guide. It's more of a "What to expect as you level" guide. Except where highlighted, this guide does not take into account Recruit a Friend or heirloom bonuses. Since most players tend to level by themselves, all talent build suggestions will focus on a solo leveling/grinding build. This guide focuses on the leveling the PvE Hunter. We will discuss PvP and raiding in other guides. One of the joys of being a Hunter is being able to run around with your best friend right by your side. And believe me, your pet is truly your best friend. I can't tell you the number of times that my turtle FatElvis has charged back and rounded up several elite mobs giving me the crucial few moments I needed to survive. The only drawback to having a pet is you can't tame one until level 10. What's up with that Blizzard?

  • Scattered Shots: So you want to be a Hunter - Part 1 Racials

    by 
    Eddie Carrington
    Eddie Carrington
    08.09.2009

    Good day folks and welcome to Scattered Shots. The column that takes a good look at what it takes to be a Hunter in the World of Warcraft. I am Eddie "Brigwyn" Carrington from the Hunting Lodge. This week we'll be starting our "So you want to be a Hunter" class guide series. I have to admit something, I'm a chronic leveler. I do it over and over. Yes, I know it's not the typical play style. Yes, I also know it's highly unorthodox. By now you are probably thinking, "Who in their right mind would want to be a chronic leveler?" That someone would be me. See when I get bored, and the game starts to become a bit of a drag I can't help myself. It only becomes a matter of time till I feel the need to scratch an itch to start over. Yes, I know it's crazy. But you can look at it this way, at least I know how the game works for the beginning Hunter just as well as the raiding one.Having done this a few times now, I thought it would idea to put this experience to some practical purpose. It seems to be a waste and not at least write up a Hunter guide for new Hunters. So I thought I'd create a new series of posts entitled, "So you want to be a Hunter."Before we get started, I need to make sure we're all on the same page by setting some ground rules. This series is intended for the new player and/or a new Hunter. Since most new player won't have a rich uncle in game, nor does everyone use Recruit-A-Friend, I'll just focus on leveling up the old fashioned way. When discussing zone and levels, I'll only highlight some key quests along the way. Except for when we reach the "getting ready to raid" guide, all guides will focus on using a solo-leveling/grinding build. So there, with some ground rules set. Let's get started on making you the best Hunter possible.

  • Scattered Shots: Hunter Q&A Part 1

    by 
    Eddie Carrington
    Eddie Carrington
    07.31.2009

    Good day folks and welcome to Scattered Shots. The column that takes a good look at what it takes to be a Hunter in the World of Warcraft. I am Eddie "Brigwyn" Carrington from the Hunting Lodge. This week we'll be reviewing the recently released Hunter Q&A. The Hunter Q&A was like the other Class Q&As, a mixed bag of frustration, tease, and interesting concepts. It shouldn't be a surprise that we didn't get the details we wanted. Nor should it be a complete shock to you that some Hunters would feel disconnected between what players want versus what the Developers are concentrating on. Given all that, I still felt that this Q&A was overall pretty decent. There is so much to review and discuss I've decided to break the Q&A out into 2 parts. Here's a quick highlight of the main things discussed in Part 1: Developers feel Survival Hunter spec is currently performing within normal operating parameters. Crowd Control still needs work. PvP has a big influence on PvE Class Balance Ammo remains a consumable because of technical difficulties. Ammo is a focus point on Hunter damage progression. Blizzard is hoping to cut the cost of Ammo to address the cost burden for Hunters. The Hunter "No Fire" zone will remain in effect. Development considers enhancing Hunter melee attacks. All that is just in Part 1! So let's see what Ghostcrawler had to say.