wow-killer

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  • To pay or not to pay ... is that really the question?

    by 
    Akela Talamasca
    Akela Talamasca
    01.09.2008

    There's an editorial over at WarCry that's part opinion piece, part year-in-review, making the case that 2007 saw the demise of the subscription model -- paying a monthly fee for your favorite MMO. There is some sound reasoning in the piece, and it's a good read. However, I don't believe that people are unwilling to pay to play anymore. The simple fact is, people will pay for what they value, and right now the overwhelmingly valued property is World of Warcraft.No one would be happier than I would if WoW magically went to a free model overnight. Paying the monthly fee is why I don't play for months on end. However, WoW seems to be hitting me just right -- no other MMO, free to play or not, approaches the experience I receive from WoW. I'm constantly trying new games of course, and I've just started up with Guild Wars (which, of course, is free to play). If I run across something that scratches that itch, I have no problem paying a monthly fee -- even sporadically, as I do with WoW. So it's not that the model itself is invalid, it's just that right now, there's still a lot of interest in WoW, and people can only give so much time to an MMO; of course one title will get the lion's share.

  • Breakfast Topic: What will kill WoW?

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.22.2007

    If you're a regular reader of the official World of Warcraft forums, you're familiar with this idea. For every patch, every tweak, every proposed change, there are ten threads (at least!) suggesting this will be the one change that will kill the game. While the forum speculation is usually a bit over the top, they're inspired by a legitimate fear: with the many changes Blizzard makes to the game, there's always the chance that one of them may spoil your particular style of gameplay. So this morning I ask: what change (by Blizzard or otherwise) do you think will really kill WoW?

  • Where all the MMOs at?

    by 
    Amanda Rivera
    Amanda Rivera
    11.06.2007

    Potshot (and yes, I realize he spells his name with weird symbols, but I'm just not leet enough to find them on my keyboard) is talking about the MMO industry. He's worried that the definition of success in the MMO market is based solely off the "WoW-killer" goal, and according to him this is the reason why virtually every MMO out there has been pushed back or even canceled. We've only had two (maybe three if you count Tabula Rasa, which he doesn't) actual MMO releases this year, Vanguard and LotRO. Sure there are the popcorn games as he calls them, Mythos and Dungeon Runners being prime examples. But are developers shying away from creating a solid MMO world even if it doesn't knock the king from the mountain? Surely there's enough room in the player's hearts for more than one game. If there wasn't, why would we have this website?