wow-lore

Latest

  • All the World's A Stage: Gift-giving in Azeroth

    by 
    Michael Gray
    Michael Gray
    01.03.2010

    With Winter's Veil behind us, it is not too long until Valentine's Day is here. Between these two holidays, I'm frequently left pondering the best gifts available for our loved ones . . . in game. There's a subtle art to simulating gift-giving between characters, since there's obviously a few factors to be considered. First, it's difficult to be creative. Everyone has the same access to the items and gifts in-game, so you're going to be incredibly challenged to pull off something "no one else has considered." Second, it can be difficult to pick out just the right gift, since it can be a little hard to get excited over a trade window. Still, when it comes time for one character to give something a little special to his or her in-character spouse, it's good to have some ideas ready to go. Take a look behind the jump and let's talk about 5 of my favorite in-game gifts.

  • Two Bosses Enter: Anub'Arak vs. King Dred

    by 
    Lisa Poisso
    Lisa Poisso
    12.31.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to the semi-finals of the five-man Wrath of the Lich King season. Scroll to the end of the last round's post for a listing of semi-final matches. Grab a seat, and let's get ready to rumble! Welcome to the semi-finals of the Wrath of the Lich King Original Five-Mans season of Two Bosses Enter, One Boss Leaves! This week's matchup is big -- really, really big. In fact, we're thinking about expanding the Two Bosses Thunderdome so that our opponents can physically fit inside (and because these adds are not something we want running loose in the stands). Top-seeded Anub'Arak of Azjol-Nerub squares off against the ever-popular King Dred in this week's Thunderdome match. There are sure to be plenty of hasty conclusions: "It's Anub, man -- he rocks ToC!" (wrong fight there, dude) and the inevitable "OMNOMNOM" of the dino fanboys. Rescuing us from the tedium are our loyal fans, who've built an entire season of convincing scenarios that make weighing your vote a real pleasure. Be sure to read (and contribute to) the comments before you cast your vote -- you just might change your mind after seeing what your fellow spectators have offered up for consideration.

  • One Boss Leaves: Skadi crushes Svala

    by 
    Lisa Poisso
    Lisa Poisso
    12.31.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to the end of the current round of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble! It wasn't much of a contest this week, as Skadi the Ruthless swept to a whirlwind victory over Svala Sorrowgrave. Sixty-three percent of the spectators roared their approval of the spear-wielding, undead Frost Vrykul, undoubtedly moving him into a solid position for the upcoming semi-finals. But however one-sided its ultimate conclusion, this matchup offered the opportunity for a number of interesting scenarios. Dominika: Let's review the facts. Skadi doesn't do his own fighting. Skadi throws Vargul at his opponents, slows them down with his Proto-Drake ... It's only when you really piss him off that he jumps down to take you on one on one. Now, what are these Vargul he throws at you? Vargul, of course, are the Vrykul judged as unworthy by the Val'kyr. There's but one reason a Val'kyr would fight a Vrykul: to prove his worth. And he's not going to do that by hiding behind the unworthy. Skadi's hands are tied. He has to take her on one on one. His main advantage then, is his Poisoned Spear. His Whirlwind hurts, but it's difficult to hit someone who can fly. When he finds himself trapped on the altar to be sacrificed, his Vargul brothers know that they can't hold back any longer. They bum rush the stage to free him. The enraged Skadi tells everyone to take Svala (that's what she said), but if there's one thing that hordes of undead do poorly against, it's fire. The flames from the brazier make short work of them all, leaving just the Vrykul and the Val'kyr once more. And when the next ritual comes, Skadi will only have enough time to think of the words he heard echoing down from the keep below long ago ... "Your pathetic failure will serve as a warning to all."

  • Know Your Lore: The Alliance

    by 
    Matthew Rossi
    Matthew Rossi
    12.30.2009

    Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play. This week on KYL, we move away from the Fall of the Lich King (although in the months to come expect more Icecrown related KYL's) and out to the larger world and the major factions that contend across it. I thought we'd start with the Alliance this week for a number of reasons, the first and most important among them being that the Alliance would not exist without the Horde, while the Horde's existence owes itself to forces transcending the Alliance. Because of this, doing the Alliance first will leave open questions that the Horde section next week will help answer. The Alliance as it stands at this moment in time is a far different entity than the one originally known as the Alliance of Lordaeron. That Alliance was one of seven human nations (Azeroth, Lordaeron, Stromgarde, Kul Tiras, Alterac, Dalaran and Gilneas) with the Dwarves of Ironforge, Gnomes of Gnomeregan and High Elves of Quel'Thalas. This Alliance was born directly out of the statecraft of King Terenas Menethil of Lordaeron and the military leadership of Anduin Lothar, the Lion of Azeroth and last living member of the original Arathi bloodline. Each member of this alliance had various reasons for being in it and varying degrees of loyalty to it (the High Elves, for example, were only in the Alliance because as the last Arathi, Lothar could compel their loyalty due to ancient pacts and abandoned it as soon as it was possible for them to fulfill said pacts, while Gilneas retreated behind the Greymane Wall not long after the end of the Second War over differences of opinion with Lordaeron) and it certainly lacked in coherence compared to the Horde it was opposed to.

  • All the World's a Stage: The curtain falls

    by 
    David Bowers
    David Bowers
    12.27.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. It's a strange feeling to look back on four years of roleplaying in WoW, more than two of which were spent writing "All the World's a Stage," and feel as though the curtain is coming down on this part of my life, just as many new things are rising up to take its place. It's a sad thing, and it's a happy thing at the same time.Part of me doesn't want to change -- it just wants to go on having more of all those experiences I've enjoyed, which have helped me grow and become the person I am today; but the other part of me embraces these changes, and looks forward toward the experiences that will make me into the person I will be tomorrow.The fact is that I need to put WoW on indefinite hiatus, but before I go, let me share some of the things I have deeply appreciated about playing the game, especially how roleplaying filled an important niche in my life, and actually helped make me a better person.

  • Know Your Lore: Winter Veil

    by 
    Matthew Rossi
    Matthew Rossi
    12.25.2009

    This week on KYL we get away from old god blood and crazy warlocks and instead look at Winter Veil. It's just as snow covered as Icecrown, but far less sinister. Sometimes that's a good thing. It can't all be death and destruction, you know. Sometimes it's running around doing fun stuff. Now, I know you crazy lore addicts. Well, I mean, I know what you're like. I don't know you all personally. That would be difficult. Not impossible, I guess. We could have a get together! We could get together and sing songs and have festivities, except of course that I'm a shaggy, unpleasant person and... the more I think about this, the more I realize I'm the Greench of this particular Feast of Winter Veil. There are two really interesting aspects to the Feast of Winter Veil in terms of lore: one is that both the dwarves and the tauren, two races with different but strong connections to the earth and elements celebrate it. The other is that in Azeroth the holiday celebrations have been almost totally co-opted by the goblins who run the Smokywood Pastures organization. So we have a holiday that crosses faction and racial lines and goes back into the dim past, resurrected by a pack of schemers for mercantile profit. Man, where do they get this stuff? Can you imagine how outraged people would be if a sacred cultural holiday was bent and twisted out of recognition by grasping corporate entities in order to make a buck? People wouldn't stand for it!

  • Two Bosses Enter: Skadi the Ruthless vs. Svala Sorrowgrave

    by 
    Lisa Poisso
    Lisa Poisso
    12.24.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to the last match of the current round of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble! Here we are at the end of our current bracket ... And what a fight this last one will be! Bring your earplugs, because we suspect this fight's going to be on the loud side: Skadi the Ruthless versus Svala Sorrowgrave. The two Utgarde Pinnacle residents step into the Two Bosses Thunderdome with nearly identical seeding. Skadi took out the venerable General Bjarngrim with 56% spectator approval, while Svala sacrificed Salramm the Fleshcrafter with 57% of the vote. Let's review the ground rules: Why don't we drag Svala's altar around the corner into Skadi's hall? As always, we'll consider the Two Bosses Thunderdome neutral territory, where both combatants are able to access their usual encounter mechanics and abilities. If you can come up with a stylish way to do that in the comments, you may earn more votes for your chosen victor. All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents. Assume that the opponents share similar levels, health pools and comparative overall damage output. Don't get caught up in gameplay mechanics and what actual players might do in each encounter. Don't neglect style, story and scale. Welcome to the Two Bosses Thunderdome. Ladies and gentlemen, boys and girls ... Dyin' time's here.

  • One Boss Leaves: A landslide win for Anub'arak

    by 
    Lisa Poisso
    Lisa Poisso
    12.24.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to what's nearly the end of the current round of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble! It's no surprise, really, that Anub'arak took control of this week's Two Bosses deathmatch with a 73% pounding of the Tribunal of Ages. We're not sure that voters really considered any realistic scenario when casting their votes, but we did get a few interesting setups from spectators. The quality of the floor, in particular, seemed to be a sticking point for many. Tyr: Wouldn't Brann fall through the floor if Anub keeps burrowing holes in it? I mean, I'm sure that in Azjol-Nerub, his own kingdom, he has enough escape holes pre-burrowed to hide in, but an old titan complex just waiting to be condemned? Brann'll be lucky if the ceiling doesn't collapse and crush him on his way down.

  • All the World's a Stage: Location, location, location

    by 
    Michael Gray
    Michael Gray
    12.21.2009

    It's probably simply a reflection of my own, long habits in terms of MMORPGs, but I tend to put a lot of thought in where to roleplay. I mean, a lot. When I first started seriously roleplaying in Dark Age of Camelot, one of my favorite areas was out by the docks. The sound and sight of water lapping against the shore appealed to some mawkish, maudlin post-teenage angst in me. Then, in City of Heroes, I was introduced to a different way of roleplaying in video games. The heroes (and story-based villains) gathered in a small stretch of park next to a danger zone. Hunkered against a lake in Galaxy City, dozens of players would come together to roleplay with whoever happened to be around. That reminded me of my MUD days, of course, and it seemed the best option to get everyone involved. As I cruised different "servers," the roleplayers always seemed to gather in that same, exact area. The reasons were obvious -- it was a safe place for newb toons, and it lent itself naturally to the kind of casual roleplay most folks prefer. But now that I'm firmly in my World of Warcraft life, natural locations for roleplay seem a little harder to find. Every server seems to have their own preferences. If I'm not forearmed via the official forums, I'm regularly flustered when trying to find the roleplayers gathering anywhere. However, good locations for roleplay can be difficult to find. Where can you (safely) get newb toons and older toons together? What locations provide the right ambiance for casual, ad-hoc roleplay? Let's take a look behind the jump where I'll list some of my favorite (or infamous) spots.

  • Two Bosses Enter: Anub'Arak vs. Tribunal of Ages

    by 
    Lisa Poisso
    Lisa Poisso
    12.17.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to what's nearly the end of the current round of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble! I'm hiding my eyes behind my hands for this one: Anub'Arak (Azjol-Nerub) versus Tribunal of Ages (Halls of Stone). Storyweavers, get ready to spin your webs ... This is the type of match where a good blow-by-blow account in the comments can go a long way toward swaying the vote. But first, the pound ground rules: This match takes place inside the Tribunal of Ages in the Halls of Stone ... or perhaps the Tribunal has been transplanted to the Two Bosses Thunderdome ... or perhaps they're someplace else ... Any way you slice it, the Tribunal's basic encounter mechanic functions as usual. Work with it, people! It's a fantasy tournie. No matter where you choose to set the match and who you may choose to stand in for Brann Bronzebeard, his survival ultimately determines the success or failure of the mission. Anub'Arak is therefore challenged with holding the Tribunal at bay long enough for Bronzebeard to complete his task. Technically, a "win" for Anub'Arak means that neither opponent dies. All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents. Assume that the opponents share similar levels, health pools and comparative overall damage output. Don't get caught up in gameplay mechanics and what actual players might do in each encounter. Don't neglect style, story and scale. Welcome to the Two Bosses Thunderdome. Ladies and gentlemen, boys and girls ... Dyin' time's here.

  • One Boss Leaves: Xevozz buffets Chrono-Lord Epoch

    by 
    Lisa Poisso
    Lisa Poisso
    12.17.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's combatants come from the original five-man instances of Wrath of the Lich King. Could the Chrono-Lord not kite? Xevozz moved through the Two Bosses Thunderdome with ease this week, overcoming Chrono-Lord Epoch with 62% of the spectators' roaring approval. Just how one-sided was this match? "This fight is so one-sided, it should instead be a vote to see if Xevozz makes it past Epoch fast enough to get a drake as well," smirks Stone_Rhino. Of course, not everyone agreed. "Come on, guys!" protests mtwcmarsh. "You're talking about a gangster thug who got himself locked away in the Violet Hold fighting a freakin' Chrono-Lord! You seriously think his little ethereal balls mean squat to someone who can stop time?" Adds Clydtsdk-Rivendare: "Time travel > all (except, of course, LOLDRAIN). Also, nobody said bosses can't kite -- that's a game play mechanic (threat), not lore. MG kited Arthas the whole flippin' way to Northrend, so to speak. (Okay, that one's a joke, but srsly ...) Xevozz hardly stands a chance, with that in mind."

  • Know Your Lore: Saronite

    by 
    Matthew Rossi
    Matthew Rossi
    12.16.2009

    Welcome to Know Your Lore, where each week WoW.com brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? Leave a comment below! It's nigh-ubiquitous in Wrath of the Lich King. You can pull it out of the ground pretty much anywhere. It's crafted into armor and weapons from powerful epics to crafted items to increase our skills. It makes up the walls of Icecrown Citadel, and the bones of Malykriss, the Lich King's planned replacement for Acherus. It makes up the bulk of the Scourge's material for its mindless warriors as well as its fortifications and siege engines, and the Vrykul even presses the living into slavery in Icecrown in order to meet their master's demand for more and more of it. But this is no ordinary metal: the Tuskarr call it the "Black Blood of Yogg-Saron" and whisper in hushed tones that it may yet shake the pillars of Heaven. (Well, I assume they do. Fella named Jack Burton told me that.) Unlike cobalt and titanium, the metals that seems to occur naturally in Northrend, saronite's presence is due to the presence of a trapped old god. As you no doubt deduced from the name, Saronite is nothing less than a creation of the terrible Yogg-Saron himself. The enslaved miners toiling for the Vrykul near Ymirheim eventually go mad, and even if freed, hurl themselves into the depths to seek communion with the god of death. In his hubris, the Lich KIng seeks to prove his mastery of death, his transcendance of the state by exploiting the products of Yogg-Saron's imprisonment. But as Yogg-Saron himself says, "No king rules forever." And as we storm the very gates of Icecrown Citadel and make our way through the Forge of Souls, past the Pit of Saron where even deeper veins of Yogg-Saron's Black Blood are unearthed, and stalk the Halls of Reflection themselves it seems clear that the dependence of the Scourge on the death metal may be its undoing... if it isn't ours first.

  • All the World's a Stage: Time to kill Arthas

    by 
    Michael Gray
    Michael Gray
    12.14.2009

    It's been a year since the Wrath of the Lich King hit the shelves. Since that time, our myriad characters have stormed the beaches of Howling Fjord and Borean Tundra. We've fought and rescued dragons, worked with Murlocs, slaughtered each other in Wintergrasp, and clashed in the sea, land, and air. But with the final content patch of the expansion now chilling out on our hard drives, it's time for the final countdown. We're going to get to kill Arthas. And as excited about that as we are as players, you have to imagine the mounting incursion against the Lich King gets a much deeper and visceral emotion for our characters. This represents a relatively unique opportunity to roleplay your characters in an otherwise static world. After all, the entire game is about to change in some pretty radical ways. This is the purest possible fodder for roleplay, and it would be remiss of us to lose this opportunity. Join me behind the jump so that we can talk about the roleplay opportunities. The good, the bad, the ugly.

  • Two Bosses Enter: Chrono-Lord Epoch vs. Xevozz

    by 
    Lisa Poisso
    Lisa Poisso
    12.10.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to Round Two of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble! It's getting tighter in here ... This week brings together Chrono-Lord Epoch (The Culling of Stratholme) and Xevozz (Violet Hold). Epoch comes to the Thunderdome after defeating Prince Taldaram back in August, while Xevozz earns his berth courtesy of a win against Ionar. Let's go over the ground rules: All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents. Assume that the opponents share similar levels, health pools and comparative overall damage output. This deathmatch takes place in neutral territory, which shall in no way hinder either opponent from using his usual resources. Get creative in your scenario, if necessary, but make it work in spirit. Don't get caught up in gameplay mechanics and what actual players might do in each encounter. Don't neglect style, story and scale. Welcome to the Two Bosses Thunderdome. Ladies and gentlemen, boys and girls ... Dyin' time's here.

  • One Boss Leaves: King Ymiron proves the bane of Mal'ganis

    by 
    Lisa Poisso
    Lisa Poisso
    12.10.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's combatants come from the original five-man instances of Wrath of the Lich King. King Ymiron raised his weary head long enough this week to send Mal'ganis packing, with a 60% to 36% defeat of the dreadlord in the Two Bosses Thunderdome. The spectators seemed somewhat restless ("This would have to be one of the most boring fights to watch," muttered t0xic. "Sorta like a resto druid duel."), although we suppose that could have been some pre-patch malaise creeping in. A conversation in the stands between Nazgûl and Danarok draws attention to a rule we've only recently begun clarifying in each fight's setup: All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents. In this case, we think Nazgûl's gotten it right. In the spirit of the Two Bosses Thunderdome, the king's undead racial immunities should probably be overlooked ... But we could probably be convinced by a strong case to the contrary, presented with confidence in the comments. What do you think?

  • The Lore of Patch 3.3

    by 
    Adam Holisky
    Adam Holisky
    12.08.2009

    In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated? These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King. You'll want to know this story. You'll want to know this lore. For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth. This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

  • Ask a Faction Leader: High-Shaman Rakjak

    by 
    Michael Sacco
    Michael Sacco
    12.08.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Regent-Lord Lor'themar Theron, interim leader of the blood elves, and he shed light on several key issues, including requisition paperwork, small business ownership, visitor permits, and class confusion. In this installment of Ask a Faction Leader, we'll be sitting with High Shaman Rakjak, leader of the Frenzyheart wolvar tribe. Our first reader question: Hi, High-Shaman, Like many, I ended up slaughtering many of your people on behalf of the Oracles to get a drake. By my estimates, that's at least 1000 people killing 50 of your tribesmen every day. And yet you had no shortage of troops when we came to do it all again the next day! What's the secret to your fertility, and have you considered selling it? Corusis Dwarf Paladin Cenarion Circle Rakjak responds: Rakjak like how dwarf think. How can dwarf be as vi ... viri ... be as good at pup-making as wolvar? DWARF WISHES HE KNEW. Rakjak tell. OR WILL RAKJAK?

  • All the World's a Stage: Anonymosity

    by 
    David Bowers
    David Bowers
    12.06.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Roleplaying is a journey of trust you take with strangers. You may now and then start out with a group of people you know in real life, but for the most part, the people you roleplay with have no idea who you really are, or why you are sitting here at the computer. You can tell them if you want to, but most people don't ask. Roleplayers tend to keep personal details private, and don't intrude on one another's space. Besides, other roleplayers don't necessarily care that much about who you "really are" either. They're there to get to know your character, not you as a person, unless your character first makes a very good impression and they decide that they actually want to be friends as real people. Even though you respect each other as people who share the same interest, there's still a distance between you which either (or both) of you may wish to maintain. And yet, the relationship you have is one of trust. It's not at all at the same level as a best friend of course, but you still have to trust one another in a very creative sense -- you rely on each other to create interesting things for your characters to share with one another. You're not just buying a shirt from a salesperson or holding the door for a passerby -- you're exchanging behavior and language in an unpredictable and totally interconnected way. Any little surprise a stranger brings to an interaction may completely alter the whole game session and stick in your mind as one of your most memorable gaming experiences. Roleplayers have to trust other roleplayers to help make those experiences positive, even without knowing anything at all about one another. Sometimes two characters can even become very close friends, even though the real people behind them do not.

  • Two Bosses Enter: King Ymiron vs. Mal'Ganis

    by 
    Lisa Poisso
    Lisa Poisso
    12.03.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to Round Two of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble! Lorehounds should have plenty of material to root through in the playbills of this week's Two Bosses Thunderdome matchup, as King Ymiron (Utgarde Pinnacle) takes on Mal'Ganis (The Culling of Stratholme). King Ymiron enters the ring after a close battle against King Dred, while Mal'ganis is undoubtedly still riding high after an easy defeat of Omorok the Tree-Shaper earlier this season. Listen up for the ground rules: All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents. Assume that the opponents share similar levels, health pools and comparative overall damage output. This deathmatch takes place in neutral territory, which shall in no way hinder either opponent from using his usual resources. Get creative in your scenario, if necessary, but make it work in spirit. Don't get caught up in gameplay mechanics and what actual players might do in each encounter. Don't neglect style, story and scale. Let the Thunderdome gates open, and let the contestants come forward. As Dr. Dealgood would say: Ladies and gentlemen, boys and girls ... Dyin' time's here.

  • One Boss Leaves: Krik'thir flays Gortok Palehoof

    by 
    Lisa Poisso
    Lisa Poisso
    12.03.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's combatants come from the original five-man instances of Wrath of the Lich King. Gortok Palehoof got the raw end of the deal inside the Two Bosses Thunderdome this week, as his one-minion-at-a-time strategy folded under the onslaught of Krik'thir the Gatewatcher's slice-and-dice minions. The outcome was decisive: 58 percent for the Nerubian, and only 36 percent for the Magnataur. Quite a few spectators thought the outcome would have been different if Palehoof had been allowed to deploy his entire collection at once – but alas, in keeping the fight structure reasonably close to what players experience, it was not to be. Vodkamartini: Dear WoW.com, I want to thank you for setting the rules in my favor. With my team able to take on my opponent's lackeys one at a time, it was a simple slaughter. I can't remember if it was the idiot furbolg or the worm (A WORM? WHO BRINGS THE BOTTOM OF THE FOOD CHAIN TO A FIGHT?) that aggroed the entire room, but it went quite quickly after that. Watcher Narjil believed the opposing group, with one attacking in hopes of the Watch Him Die achievement, while the rest stupidly stood there, too busy to contemplate imminent slaughter or arguing over who gets my Golden Limb Bands, may have been in what the humanoids call a "Leeroy Jenkins moment." It does not matter; they were foolish to come.