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  • Patch 3.3.3 PTR: Upcoming profession changes

    by 
    Matt Low
    Matt Low
    02.21.2010

    There are a number of profession changes being introduced in patch 3.3.3. Most of these changes revolve around the speeding up process of crafting. For example, the cooldown and location requirements for Tailoring items like Moonshroud, Spellweave and Ebonweave? Gone! Some craftable items have had their costs reduced. More changes after the break!

  • Patch 3.3.3 PTR: What we've seen in the last 24 hours

    by 
    Alex Ziebart
    Alex Ziebart
    02.20.2010

    Patch 3.3.3 hit the PTR last night, and if you weren't following WoW.com throughout the night, it's very likely you've missed a lot of patch news that has scrolled off of our front page already. For your convenience, below is a roundup of all of our Patch 3.3.3 coverage from the last day or so. Enjoy! Patch 3.3.3 PTR patch notes Cull Stratholme faster than ever before Early Cataclysm models/doodads Other new models and mounts Major changes to the auction house and game economy Patch 3.3.3's raid buff changes The patch's new achievements User Interface updates Trade Frozo the Renowned your Frozen Orbs for crafting items Death knight class changes Shaman class changes Warrior class changes As the patch progresses, there will be plenty more where that came from. We'll be sure to keep you updated and if you've seen something that we haven't, don't be a stranger! Let us know via our tip line.

  • Patch 3.3.3 PTR: Random Dungeon Finder changes

    by 
    Basil Berntsen
    Basil Berntsen
    02.20.2010

    The random dungeon finder is getting a nice facelift in patch 3.3.3! There are a few things about the current system that cause occasional problems, and they're being solved. The most important change is not in the official notes yet, but a Zarhym post clarified that there will be no cooldown on the vote kick function. Combined with the fact that we'll be able to put a reason for the vote kick in the interface itself instead of having to whisper everyone, I think the classes that queue as tanks for the quick queue and then make it clear that they can't tank will find themselves doing less dungeons a day now. The other exceptionally nice part of these changes is that we won't need to scrub around in general or trade looking for a holiday boss group, and won't have to travel either. The full list from the patch notes after the break.

  • Patch 3.3.3 PTR: New mounts, models [Updated]

    by 
    Anne Stickney
    Anne Stickney
    02.20.2010

    Patch 3.3.3 will be bringing about some welcome changes in the user interface, instances, and those pesky frozen orbs you can never get rid of, but it looks like they aren't the only things getting an overhaul. Fishing around in the PTR files found some new models as well. Two new mounts have been added to the game files, the Blazing Hippogryph and the Wooly White Rhino. Where these mounts are obtained is currently unknown -- we'll update with more information on the new mounts as we learn more. In addition, it looks like Anduin Wrynn finally got his wish -- a new model has been added for the young king-in-training. With more and more models getting overhauls, does this mean players of male humans might finally get rid of that funky overbite? Check out the gallery for pictures of the new mounts and models, and stay tuned for more 3.3.3 PTR info as it develops! Update: MMO-Champion is reporting that the two mounts are TCG rewards. However, with the recent developments between Blizzard and UDE, this information may change. Keep that in mind, and we'll let you know if we hear any word from the blues about it. %Gallery-86065%

  • New achievements on the 3.3.3 PTR revealed [Updated]

    by 
    Anne Stickney
    Anne Stickney
    02.19.2010

    WARNING: This is pretty big news. If you'd like to avoid spoilers regarding the upcoming patch and pre-Cataclysm information, I totally would recommend against clicking the link. But if you're excited to see what's coming, click click click!

  • Icecrown Citadel: Frostwing Halls available

    by 
    Matt Low
    Matt Low
    02.02.2010

    The last wing in Icecrown Citadel is now open. The Icecrown Citadel raid overview here on WoW.com has new information and resources that your raid needs to know about Valithria Dreamwalker and Sindragosa. We've also got boss overviews for every encounter up to this point, complete with links to other strats and loot information. Unfortunately, we currently have no details on the Lich King encounter (warning, spoilers: although we do know how it ends). Look forward to it at some point in the future. For now, enjoy the last dragon bosses we'll ever see in Icecrown Citadel. Read the Raid & Boss Information Guide Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3.2 download mirror

    by 
    Adam Holisky
    Adam Holisky
    02.02.2010

    Our sister site Big Download has hosted the patch 3.3.2 files for easily accessible and speedy downloads. Right now they only have the North American PC patch available, but they will be getting the additional versions of the patch up later today. Head over there and grab the patch if you're having trouble with the downloader. Enjoy! PC NA/US Patch - World of Warcraft Patch 3.3.2 Mac NA/US Patch - World of Warcraft Patch 3.3.2 We'll update this post when other versions become available. Comments have been disabled on this post. We need to be sure we only link to sources we are 100% confident are virus free, and cannot allow outside links to executables. Thanks for understanding.

  • Patch 3.3.2: Fall of the Lich King sound files

    by 
    Alex Ziebart
    Alex Ziebart
    02.02.2010

    We're in heavy spoiler territory yet again with datamined sound files straight out of Patch 3.3.2, so we've hidden the video containing them behind the cut below. Do not click through the break to watch the video if you do not want to be thoroughly spoiled. The sound files contain lines spoken before, during and after the final confrontation with the Lich King. If you do choose to watch/listen, please don't run around spoiling your fellow players. Let them make that decision on their own.

  • Ashen Verdict strength-based melee DPS rings stats

    by 
    Adam Holisky
    Adam Holisky
    01.26.2010

    Patch 3.3.2, the next minor content patch, will include the much requested strength-based rings for melee DPS from the Ashen Verdict reputation. This should make warriors, paladins, and death knights quite happy. This afternoon Zarhym has released the stats for the different reputation levels (friendly, exalted, etc...), which we have for you after the break. The minor content patch will also bring with it an influx of other small changes, as well as arena season 8. You can check out all the changes in the translated version of the patch notes that were discovered last night. The rings after the break.

  • Patch 3.3.2 patch notes on official Korean WoW site

    by 
    Michael Sacco
    Michael Sacco
    01.25.2010

    Blizzard, perhaps jumping the gun a little, has posted the patch notes for the upcoming Patch 3.3.2 mini-patch on the official Korean site. We've translated them for your convenience. Lots of changes to heroic dungeons, some class buffs (warlock, shaman, druid), and some class nerfs (prot warrior). All this and more, after the cut. Disclaimer: Translation is hard! Some of these notes, especially more complex ones, may be slightly off. We'll post the official English notes when they're posted as well. Update! Warbringer change clarified (again). Ghostcrawler chimed in about it. Dungeons and Raids Icecrown Citadel The Frostwing Halls, the last stronghold of the Lich King and the Scourge, has been added, but the Ashen Verdict must break down the door first. (Does this mean we have to wait some additional time to fight Arthas?) Halls of Stone Brann Bronzebeard has been working out, so he'll run faster during the escort event. Forge of Souls Devourer of Souls will cast Mirrored Soul less often. Trash mob Spell Reflect abilities have been changed. It now has a casting time, and will proc only twice at a rate of 75% instead of 100%.

  • Ghostcrawler on AoE tanking: "The paladin method...is probably too good"

    by 
    Matthew Rossi
    Matthew Rossi
    01.25.2010

    In a follow up to the thread we discussed recently, Ghostcrawler discusses where the buff to protection warrior DPS will come from (sorry, guys, but it sounds like a buff to Devastate to me, yay for spamming) and a whole lot more. The discussion indicates that while they're interested in single target DPS increases over AoE increases that they don't think tank DPS is that big a factor in boss fights (and to be fair, he's right, it isn't a major factor although the fact that players will overreact to minor factors and stress out their tanks over their DPS, that is) and moves on from there. The discussion about Devastate (that it's an easy ability to adjust) is fair enough but ignores the even easier solution of simply reducing the defensive stance penalty. To be honest I'd like to hear why there's still a penalty there when abilities like Righteous Fury and Frost Presence suffer none. I find the idea that buffing defensive stance would cause big problems for PvP balance kind of absurd. Battle stance grants 15% ArP and Zerker grants 3% crit, at most people would pop into d stance when focused, like they do now anyway. But we're likely to see buffs to Devastate, so just get used to it. My suggestion? While we're buffing Devastate, also have it queue Heroic Strike for us so that's one less button to spam and I can retire my macro.

  • It's a trap! Traps are back in Icecrown Citadel

    by 
    Matt Low
    Matt Low
    01.24.2010

    By now, those of you that have slowly progressed throughout the initial part of Icecrown have witnessed (or at least triggered) various traps. Some traps seem to show up after your group has cleared out a room or killed certain mobs or met some other condition like the ones before Lord Marrowgar. But wait, there are more of them! Dinaer at Forever a Noob demonstrates that there are more traps as you progress through the levels of Icecrown Citadel. Spirit alarm: Trip these to bring in the big skeletons. Great for reputation. There are four of these in the two chambers leading up to Lord Marrowgar. Mist trap: Not exactly a trap per se, but it can catch the unwitting raider off guard if they run into it. Either have a rogue disable it on the side, or activate the teleporter on the other side and beam in. You'll run into it after you've downed the Deathbringer and zone in behind him. Geist trap: You'll find these littered in the hallways of the Plagueworks. Have a tank behind the raid to intercept them as they appear. I wonder what other traps we'll see in the remaining parts of Icecrown. I can't remember the last instance that had traps on the scale of Icecrown.

  • Blizzard says no to skipping to the last boss

    by 
    Matthew Rossi
    Matthew Rossi
    01.24.2010

    Poster Sennshi makes a post to the general forums questioning why we have to run the whole dungeon to get the two frost emblems for completing our first random dungeon of the day. Thankfully, Crygil comes in and makes sure it is known that skipping to the end isn't something Blizzard has in mind for heroics. It's kind of sad that it even needed to be said, but at least they've said it. I have to say, and keep in mind I'm one of the bitter sour curmudgeonly tanks who constantly gripes even when things are going well, but if you can't endure a 20 minute instance run to get 2 frost badges, you need to reconsider running random heroics. Even the longest heroic dungeon is hardly so huge an imposition that you can't get through it without asking for some kind of magical backdoor that summons the boss to you. We've seen changes to dungeons like Oculus to give players an incentive to run them or streamline them, going to some weird Thunderdome of boss summoning would be a step backwards in my opinion.

  • You won't get a pony, but prot will get sustained DPS increase

    by 
    Matthew Rossi
    Matthew Rossi
    01.24.2010

    In a forum thread discussing the recent prot warrior block changes and Warbringer nerf and the state of prot warrior DPS (it's basically acknowledged as the lowest DPS among the tanks) Ghostcrawler chimes in that they intend to buff sustained prot DPS while reducing burst in PvP. However, he quickly comes back to point that at this stage in the expansion they don't want to make any sustained mechanical changes and so, don't expect one. The sustained DPS increase will come from buffs to existing abilities. While I can understand the trepidation from prot warriors at this statement (no one is terribly excited about a buff to Devastate, not even me) it's an unfortunate but valid point he makes here. You really don't have the time to make drastic mechanical changes this far into the cycle. We might like a more drastic solution, but with Cataclysm looming on the horizon you don't really want to see too much tinkering with the base mechanics. Still, please don't just buff Devastate. Please. I'm begging you here.

  • Icecrown Citadel: Crimson Halls hotfixes

    by 
    Matt Low
    Matt Low
    01.22.2010

    Even though Crimson Halls has been open for about half a week, a series of hot fixes have been applied today. Most of the fixes posted by Bornakk are applied to Blood Queen Lana'thel. I have to admit though, the bug where the Kinetic Bomb could trigger Blood Queen Lana'thel during the Blood Prince Council encounter did make me chuckle. I'm glad that's been resolved as well. Blood Queen Lana'thel will only be available after the Blood Prince Council is defeated. Blood Queen Lana'thel's Essence has a longer duration. Kinetic Bombs no longer aggro Blood Queen Lana'thel during the Blood Princes encounter. Blood Queen Lanathel should no longer cast Vampiric Bite on pets. In addition, Daelo posted another set of fixes for the Blood Princes encounter: Prince Keleseth will no longer melee players. So if you get knocked into Keleseth or happen to move by him, he won't swipe in between his casts and kill a non-tank. The first Shadow Resonance should appear earlier in the fight, which will allow the Keleseth tank to have more orbs on him or her if Keleseth is empowered second instead of third. We didn't want which Blood Prince was empowered second to be a major element of the difficulty in the fight. We reduced the melee damage for the Princes by 10% for the 10 player difficulty. They were doing less damage than the 25 player before the hotfix, but this change lowers the damage further. Empowered Flames will now run out of power after shooting fewer firebolts in the 10 player difficulty. We did not change the initial impact damage. Valnoth states that the Essence duration was lengthened because the developers didn't like the idea of sacrificing a player to get through an encounter. As a healer, I'm inclined to agree. I hate it when I have to stop all heals on a player in order to progress through a counter. It just goes contrary to everything my character stands for.

  • The Care and Feeding of Warriors: Plagueworks

    by 
    Matthew Rossi
    Matthew Rossi
    01.22.2010

    Matthew Rossi, who brings you The Care and Feeding of Warriors every week, apologizes for his remarkably unimaginative screenshot skills. But hey, at least this week he's dancing! Just like you all will when you start trying to kill Putricide. This achievement should grant a title in my opinion. I want Last Word. Yes, I know everyone hates the proc. I look at it and say "remember Heartpierce" and keep on wanting it. (I've actually considered picking up a Heartpierce for tanking heroics with but they didn't buff the rage gen when they buffed the energy and daggers have crappy coefficients for warriors.) I half expect to see that mace get buffed to add 200 str when it procs. If not, not. I still want the great ugly thing, even if I'll probably pick up a rogue offhand axe to use as a threat weapon. None of this has much to do with what we're here for today, namely clearing out the Plagueworks, hopefully with as few attempts on Putricide as possible so we can save them for Lana'thel over in Crimson Halls. (No bets on what next week will be about.) I'll probably also mention some loot they drop, but don't expect a comprehensive loot list, this is more about the strategy and tactics of killing some really rather disgusting bosses.

  • Breakfast Topic: That little bit extra

    by 
    Matthew Rossi
    Matthew Rossi
    01.21.2010

    Sometimes a boss just seems to get lucky. You know what I'm talking about: you just see 1% wipe after 1% wipe and you don't know what else you can do to get over the edge. Do you need more DPS? Are the tanks dying? Are the healers going OOM, or people standing in stuff that's killing them? What's the important thing you're doing or not doing to get that last little bit of performance out and kill that big loot sack on legs in front of you? You tweak strats, and then tweak them back, you play with raid comp, you change positioning... sometimes you get that little click and it all falls into place and some times you don't, nothing seems to work. Whether it's a PuG wiping on Garfrost or a raid working on the Blood Queen, things don't always go our way. So what do you do? Are you the 'stomach it out' type who won't leave until it's dead or someone else pulls the plug? Are you a tinkerer always coming up with new strats and new approaches? Are you the "this is what I read on Wowhead" guy? How do you move past failure to success?

  • Patch 3.3: Crimson Halls opened in Icecrown Citadel raid

    by 
    Matt Low
    Matt Low
    01.19.2010

    Crimson Halls, another wing within Icecrown Citadel has been unlocked this week. The Icecrown Citadel raid overview here on WoW.com has been updated accordingly. Summaries of the Blood Princes Council and Queen Lana'thel are available along with links and resources. Just starting out in Icecrown CItadel? Don't worry as information about the bosses in both the Lower Spire and the Plagueworks are still available Good luck! Guess you'll be playing for Team Edward for one fight. Read the Raid & Boss Information Guide Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Reminder: The Crimson Halls open tomorrow

    by 
    Alex Ziebart
    Alex Ziebart
    01.18.2010

    As you heard earlier today, tomorrow morning we're being hit with a maintenance period from 3:00 AM PST until 11:00 AM PST. While we're not expecting a patch tomorrow morning (that's next week), tomorrow's maintenance does herald the opening of another wing of Icecrown Citadel, the Crimson Halls, assuming all goes as planned. The Crimson Halls highlights the San'layn, the undead blood elven lieutenants of the Lich King. We'll be facing off against the Blood Princes Valanar, Keleseth and Taldaram as one cohesive unit as the first 'boss' before facing down the Blood Queen Lana'thel. Knowledge of these encounters is currently extremely limited, but you can check out our impressions of the Blood Queen encounter as it was on the PTR. The opening of a new wing also means we'll be getting 5 more attempts at the major bosses in the zone (Deathbringer Saurfang, Professor Putricide, and the Blood Queen) which brings us to a total of 15.

  • Raid/PuG habits should be kept separate

    by 
    Matthew Rossi
    Matthew Rossi
    01.18.2010

    I want my frost badges. At this point, I'm working on completing my T10 set (so close) and waiting for the gates to come down in ICC is so slow and maddening, I basically run the daily random every single day on my three dedicated Alliance side 80's (my Horde toons are again in a neglect cycle, my tauren cries at night when no one can hear) for primordial saronite and of course, that annoying Tier. Then of course the non-set gear that has crazy high armor on it to switch in for specific fights. And of course after that there's DPS gear for offset. So basically, I need a lot of emblems and ICC just doesn't provide enough running it on 10 and 25 weekly. Imagine me as a bitter old man sidling up to the emblem bar and yelling "Hit me!" at this point. Last night I and a couple of guildmates signed up for a frost run and we ended up with two DPS and popped into Azjol-Nerub. I'd got myself a new fist weapon on my shammy and wanted to punch things in the face. Half way through the run, the healer sent me a tell asking me to inspect the DPS warrior we'd picked up. And yes, he was DPSing in Prot, with all of his talent points in the protection tree, in a mix of tanking and PvP gear. Yes, his DPS was low (I believe the proper phrase would be 'ridiculously low') and yes, he ran and pulled Hadronox instead of letting the person signed up to tank do it, and brought all the adds over as well. I was all set to blow a gasket at him, when I realized that this was a PuG. I'd never see the guy again. I was putting out enough DPS to cover for him, as was the hunter in the group. We burned down Hadronox, I briefly explained to the guy what the adds did, he apologized as this was all still very new to him and it was his first 80. This led to a brief discussion while we were heading down to kill Anub'arak.