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  • The Light and How to Swing It: How to heal different tanks

    by 
    Chase Christian
    Chase Christian
    08.15.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle healing the different tanking classes. I've recently started leading a 25-man pickup group that raids Icecrown Citadel. A few of the DPS classes in my guild are focused on obtaining a Shadowmourne, and so I offered to set up a run so that they can start collecting the legendary shards. While just about everyone has been to a PUG raid, leading them can be quite different from simply participating. The biggest difference for me is deal with the variety of personalities that come together. Once nice thing about having such a diverse group of people in the raid is it allows me to talk with other healers that I normally wouldn't interact much with. Recently, in our group 5 party chat discussions, the topic of "favorite tank to heal" came up. I had a few particular players in mind, but the healers actually started talking about the tank classes that they preferred to heal. While there's more to tanking than simply picking the right class, the fact is that the tank classes take damage in different ways. Who's your tank of choice when healing?

  • The Light and How to Swing It: The ever-changing Holy Shield

    by 
    Gregg Reece
    Gregg Reece
    08.11.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge -- and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com. In previous posts, I've talked a bit about holy power. Usually, this was in relation to our retribution and holy brothers and sisters. The main reason behind that is ... well ... protection just didn't fit well with the system yet. Sure, Blizzard has tried a couple of different things, but to be honest, it has felt kludgy and unpolished. The main reason behind this rough feeling in protection has been Holy Shield. You see, Blizzard hasn't quite decided what it is going to do with the ability yet, so we're kind of stuck. Each patch has a wild redesign to help things fit better into the current mold the developers have for the class, but it just hasn't fallen into place. Some of the problems players have been having include unfamiliarity with the new holy power system, the lack of a proper UI element to keep track of it and figuring out how to manage the new ability rotations. Let's take a look at how our faithful old companion, Holy Shield, has fared thus far in the beta.

  • The Light and How to Swing It: Holy Power hands-on

    by 
    Chase Christian
    Chase Christian
    08.08.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how holy power works and what we'll be using it for. If we look at the resource systems of WoW over its lifetime, it's clear that Blizzard has been trying to diversify the mechanics. We've seen warriors' rage system constantly tweaked, rogue energy regeneration altered in every expansion, and hunters returning to their old focus resource from back in the original beta. The inception of death knights also introduced not one, but two resource systems to the game. Warlocks are even getting a new soul shard system in Cataclysm that will give them a brand new resource bar. Paladins of all specs have been having problems with their ability usage. Retribution paladins could use a castrandom macro and do nearly full DPS, protection paladins have an incredibly static "969" rotation, and holy paladins have been stuck using nothing but Holy Light since Naxxramas. We needed something to help us break the cycle of repetitive ability usage. The dev team looked at ways to give our class a little more flavor, and came up with the concept of holy power.

  • The Light and How to Swing It: Ret talents in Cataclysm

    by 
    Gregg Reece
    Gregg Reece
    08.04.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to my email at gregg@wow.com. Yes, yes. I know the last time I wrote about retribution talents that Blizzard came out the next day saying that it was scrapping essentially everything in those versions of the trees. Since then, all three trees have undergone massive (and I'm not exaggerating here) overhauls. However, things have started to stabilize and while these talents may not be final, the tree is a lot closer than any of the previous revisions to what we'll see when the expansion hits.

  • The Light and How to Swing It: The Val'anyr effect

    by 
    Chase Christian
    Chase Christian
    08.01.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how our new mastery bonus will affect the class. Every class was designed with a specific flavor in mind. If you read Blizzard's official descriptions of the classes, you'll see that skills and abilities were not assigned at random. These paradigms of thinking for each class pulled from fantasy archetypes and characters from Warcraft's rich lore. Each class had a purpose, and those purposes were what made the game diverse. With 40 people in a raid, you could easily assume that every one of these crucial roles was filled. Unfortunately, that doesn't carry over to today's raiding scene. With the seemingly constant shrinkage of the de facto raid size from 40, to 25, to 10, it's become more and more difficult for the developers to ensure that we'll have all of the tools and abilities available in the game. Blizzard's faced with the tough challenge of trying to ensure that each class stays unique, but also allowing for enough overlap that you're not forced to raid with a perfect mix. Bloodlust has always been the posterchild for this war between uniqueness and homogenization. Shamans have claimed that Bloodlust is their right alone, but the developers decided to give the ability to mages as well. Discipline priests, the sleeper healers of Wrath that went from useless bubblers to raid-shielding gods, were next in Blizzard's sights. Luckily for us, the devs chose paladins to be the recipients of this socialist disbursement.

  • The Light and How to Swing It: Healing on the run

    by 
    Chase Christian
    Chase Christian
    07.25.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how paladins are basically healing siege tanks. Superman is faster than a speeding bullet, but even a sliver of green kryptonite can bring him to his knees. Batman may be incredibly intelligent, but a single bullet could end his career. Spider-Man's agility carries him through his endeavors, but he's crippled when his family is in danger. Every hero has a weakness. We may not have an "S" on our chests, but holy paladins aren't excluded from this flaw. We are as weak at mobile healing as we are strong at stationary healing. While standing still, we have the strength of Atlas, pillars of holy light that can hold up the world. While on the run, flailing is about the best we can do. While many of our mobility issues are being addressed in Cataclysm, that's still out on the horizon and no help to us. We've got to figure out how to heal while moving now. The development team at Blizzard isn't going to stop making encounters that involve motion, and holy paladins need to adapt to these environments. Even if we're not the most potent healers while running, we do have a few tricks up our sleeves that can get the job done. As great as Judgement of Light may be, we still need to actually do some casting if we want everyone to stay alive.

  • The Light and How to Swing It: Holy Powah!

    by 
    Gregg Reece
    Gregg Reece
    07.21.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com. Well, Chase decided against using "Holy Powah!" as the title for his paladin article on the subject for healadins, so I am selfishly going to grab it. For those of you who haven't been keeping up with paladins since the Twitter developer chat on Friday, we're getting overhauled yet again and more deeply than ever before. Not only are things being simplified and condensed again like we saw at the beginning of Wrath, but we're getting an additional resource system on top of mana. That's right, additional and on top of mana, which means we're going to be the second (or third?) mana-based class with an extra resource bar to watch. This new system is called holy power, and no, it isn't referring to a talent in the holy tree that adds crit. It is a mixture of combo points and runic power. This whole conversation is going to take a while (and a couple of blue quotes), so let's continue after the break.

  • The Light and How to Swing It: Healing from the front line

    by 
    Chase Christian
    Chase Christian
    07.18.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the new holy paladin information from the latest BlizzChat. I'll be honest with you, I wasn't expecting this. With the release of the new 31-point talent trees in the latest beta build of Cataclysm, I immediately realized that the paladin trees were woefully out of date. It was simply another cycle of news without any real information about what was in store for holy paladins. We were promised a major redesign, but it felt like Ghostcrawler, lead systems designer, was simply playing as the Wizard of Oz. We were told that big things were happening but that we shouldn't look behind the curtain. A seemingly innocuous developer chat on Twitter changed all of that. While their informal Q&A sessions on Twitter often provide unique pieces of insight into the minds of the developers, they very rarely served as a source for any sort of serious information. Last week's BlizzChat broke that mold, and some revolutionary paladin information was shared with the world. Paladins are gaining a new resource in addition to mana: Holy Power. While my fellow paladins argued between the names "Holy Powah" and my submission of "HoPo," the fact is that this is the most major change to paladin design since we were introduced into the game.

  • Cataclysm Beta: New talent trees for paladins

    by 
    Gregg Reece
    Gregg Reece
    07.14.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge -- and soon, an entire flight of black dragons. Last night, Blizzard released the new talent tree system onto the beta realms for people to take a gander at and test out. Each class is at various stages of done-ness, with some needing pruning, others needing tuning and still others just need another iteration or two before truly being ready. Paladins fall into that last category, along with three other classes. Here are a couple of excerpts from the beta patch notes, with bold added for emphasis: Cataclysm Beta Patch Notes - Build 12479 While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations. ... Paladins * We are in the process of overhauling many paladin talents, spells and abilities. Expect updates in upcoming patches. source Things like more healing abilities for holy, Holy Shield moving from a maintained ability to a tanking cooldown, and three new planned but unimplemented attack abilities for retribution are all in the pipeline, as well as a shakeup of the talents we've already been provided. So, without further ado, I present a first draft of the paladin talent trees. [ Holy ] [ Protection ] [ Retribution ] The Light and How to Swing It tries to help Paladins cope with the dark times coming in Cataclysm. See the upcoming Paladin changes the expansion will bring. Wrath is coming to a close and the final showdown with the Lich King is here. With Cataclysm soon heating things up, will you be ready?

  • Holy's new talent tree

    by 
    Gregg Reece
    Gregg Reece
    07.14.2010

    First off, Holy Shock has returned to a healadin-only ability. Secondly, Beacon of Light (at least for this brief moment) has been tossed higher into the tree so that you can nab it at sometime around level 30. Also, notice a couple other strange talent interactions, like Purifying Power (sixth tier), which can give you free Judgements when cleansing effects, and Inspired Judgement (third tier), which heals your beacon target when your Judgement hits.

  • The Light and How to Swing It: Healing through Halion and friends

    by 
    Chase Christian
    Chase Christian
    07.11.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how to tackle Halion and his twilight cronies in Ruby Sanctum. In order to bridge the gap between Icecrown Citadel's release late last year and Cataclysm's eventual launch in months, Blizzard released a short raid instance to give raiders something to do until Deathwing breaks through. Ruby Sanctum is a transitional raid, which ushers out our major conflict with the scourge and introduces us to our new threat-dragons. Specifically, our red dragon allies have been assaulted by the Twilight Dragonflight, and it's our job to go clear out their pad before Alexstrasza comes home and gets really mad. With just a trio of mini-bosses and some scattered mobs to clear, the instance looks pretty sparse when we first enter. However, once we've cleared out the trash, Halion appears to stomp on us. He looks a bit like a melding of a catfish and a dragon, but mostly dragon. I'm fairly certain that Blizzard's art department hired a team of pre-school girls to choose the color palate, and so we're faced with a pink and purple dragon who's apparently supposed to be a pretty serious threat. Right. That's our color, and we've come to take it back.

  • The Light and How to Swing It: New talent system changes for melee paladins

    by 
    Gregg Reece
    Gregg Reece
    07.07.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons. Blizzard dropped a bombshell on us today and no, it has nothing to do with Real ID. Talent trees as we know them are going to change much more in Cataclysm than we could have ever predicted. You will now be locked into a talent tree until you reach 31 points in that tree and you only get talents every other level or so. This is going to cause much smaller talent trees overall as well as afford them the opportunity to differentiate specs more from an earlier point. How will less points and smaller trees differentiate you as? Why, because you get a bunch of passive bonuses as well as an ability for putting that first point into your initial tree. That means at level 10, you'll receive a lot of defining perks and bonuses baseline. There isn't much information available to us at this point and what we do have is sometimes rather vague. But that being said, we're going to make some guesses on what this means for us melee paladins (sorry, healadins, but I'll let Chase cover what this will mean for you).

  • The Light and How to Swing It: The new holy paladin toolbox

    by 
    Chase Christian
    Chase Christian
    07.04.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the our revised healing toolbox in the upcoming expansion. With the Cataclysm beta now underway, Blizzard's been kind enough to lift the NDA that had been shrouding any expansion information from our eyes. I have been using this opportunity to read up on what holy paladins can look forward to once we're level 85. We have some new information on Healing Hands, and it looks to be a fairly powerful AoE heal (more on that next week). I've also seen some recent changes to the holy tree to reflect the healing game in Cataclysm, as well as some cleanup of talents that were out of place. The biggest upset for me is our new 21-point talent, Divine Light. It's the "big and expensive" heal that was needed to move paladins to the Three Heal System, and I really don't understand why we need to spend a talent slot to pick up what's supposed to be a core healing spell. I don't care about spending the extra point in the tree, I had just been hoping we would've seen something cool put in the vacancy that was created by the new baseline Holy Shock. The next question is: so what's Divine Light good for anyway?

  • The Light and How to Swing It: Retribution and protection paladins in the Cataclysm beta

    by 
    Gregg Reece
    Gregg Reece
    07.02.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. It's here! Cataclysm has moved from the alpha stage into the closed beta stage. The non-disclosure agreement is no longer in effect and all of the news sites are going crazy with information overload. At first glance, not much has changed, but a lot of little things have been tweaked and I have a feeling a lot more changes are in store for the paladin class throughout the course of the beta. Some things, like the Guardian of Ancient Kings that I used a reader screenshot to fake above, just don't appear to be coded yet (and with its complexity, it will probably be a while). Speaking of which, if anyone wants to show up in the column, just send screenshots to gregg@wow.com and I just might be able to make that dream come true.

  • The Light and How to Swing It: Overgeared tanking

    by 
    Gregg Reece
    Gregg Reece
    06.30.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. With the ease of gearing up an 80 tanking paladin, you go from being poorly geared with wonderful healers keeping you alive while you take advantage of all of the various tricks of the trade to practically soloing some of the lower-end heroics. That ability to survive anything also starts to cause your mana to run out. Pulling things at the speed you used to doesn't do enough damage for Spiritual Attunement to do any good, things are dying too fast for Blessing of Sanctuary to be of any help, and every time you hit Consecration, you can physically feel your mana pool get smaller. While you can pray that you get a druid in your party to hit you with the occasional Innervate, you want to be more self-sufficient, which can cause you to have to change around your tanking style to keep your mana pool filled so that you can actually use your abilities. We'll also take a look at some of the bad ideas on how to handle this.

  • The Light and How to Swing It: Beacon of Light best practices

    by 
    Chase Christian
    Chase Christian
    06.27.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the proper usage of Beacon of Light. What would we do without Beacon of Light? I was raiding with my guild recently, and we were preparing to knock out hard-mode Marrowgar. It's become a fairly routine fight for us, but one of our regular healers was out for the night. We typically use three healers on any encounters that involve a lot of incoming damage, because I prefer to take things safe and slow. When left with the decision of skipping the hard mode or simply using two healers, we decided that we'd let Hellscream's Warsong carry us through and go for it. With only my trusted restoration shaman by my side on the healing front, I knew I was going to have to use every trick in my spellbook to keep everyone alive. I remembered an old trick that I used when my guild was working on Firefighter that helped me handle the raid damage. When Marrowgar was getting ready to start his Bone Storm ability, I swapped Beacon of Light onto myself and went into tunnel vision mode. I would relate this to any priest who has ever used Spirit of Redemption -- you get to forget about yourself and just focus on everyone else. As long as I kept casting Holy Light, the Beacon heals were guaranteed to keep me alive through Bone Storm and Coldflames. Without Beacon of Light, I am certain that I wouldn't have been able to keep up with the pressure.

  • The Light and How to Swing It: Gearing a new level 80 ret paladin, part 3

    by 
    Gregg Reece
    Gregg Reece
    06.23.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons. We're at the end of our three part series of how to gear a brand new ret pally. Our first part was craftables and reputation gear which took us primarily through blacksmithing and Knights of the Ebon Blade. The second part was the upgrades you could grab from dungeon gear when you start hitting heroic dungeons. However, this week we're going to run through the badge gear from Emblems of Frost all the way down to Emblems of Heroism. See you after the break.

  • The Light and How to Swing It: How to keybind your holy paladin

    by 
    Chase Christian
    Chase Christian
    06.20.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the proper way to set up keybindings for your holy paladin. I was in a raid a few nights ago with a newer holy paladin healing alongside me. We were fighting Blood Queen Lana'thel, and a friendly shadow priest blessed me with a Fear Ward. As soon as the AoE fear phase came, I was immediately pressing my Cleanse macro to save the healers. I managed to dispel 3 of the fears in 4 seconds, including the other paladin. After the fight, he asked me how I was able to click on his unit frame and click Cleanse before the fear was over. He had no idea that you could cast a spell on someone without them targeted. I've talked about holy paladin addons before, and touched on the importance of using mouseovers to minimize your reaction times. It's true that addons can improve your performance and that they're important in squeezing every last drop of healing out of your paladin. However, there's something even more basic that needs to be in place first-- keybindings. No matter how fast a player is at clicking, it's simply impossible have the same reaction times as a player who is using their keyboard to activate their abilities. In addition, having your spells bound to the keyboard will make your addons and macros even more potent, as you'll be able to combine the two for the optimum healing setup.

  • The Light and How to Swing It: Gearing a new level 80 ret paladin, part 2

    by 
    Gregg Reece
    Gregg Reece
    06.16.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. I want to thank everyone who has sent in screenshots. I've gotten a lot of good shots thus far and am always looking for more. They can be any level between 1 and 80 and in dungeons, raids, questing, or wandering around town. I'll be using these for header graphics like the one above. Please send those as well as any other comments to my email at gregg@wow.com. We're into article two of our three part guide on how to gear your new 80 retadin. Last week we looked at the profession and reputation rewards that could get you started. We're going to be looking into dungeon drops this week and finish up with badge gear next week. Let's get onto the loot.

  • The Light and How to Swing It: Wearing metal dresses

    by 
    Chase Christian
    Chase Christian
    06.13.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss what's in store for our precious plate dresses in a post-mastery world. If you've been following along with Blizzard's release schedule for holy paladin information, it's clear that there are going to be some serious changes. Imagine if you rounded up the four healer classes of WoW side by side, in terms of playstyle and capability. I am certain that paladins would stand out in the lineup. Trying to normalize us into the universal healthcare -- I mean, universal healing system is going to be a difficult task. Because of this, it's not a surprise that the other three healer classes received their talent previews this week, while paladins are left wondering what's in store. The previews for the other classes show us that Blizzard intends to make nearly all caster gear come with spirit, while adding talents for the DPS casters to convert spirit to hit. I remember the complaints when healing power and spell damage were merged into spellpower, but I can say now that I think it was a great change. Not having to shard a piece of cloth gear with hit on it because none of the healers needed it will be a welcome change as well. All casters will be able to share gear with their fellow cloth/leather/mail wearers. The question is: Where does this leave holy paladins? We're still stuck sporting plate armor, and there are no other casters around to use the same gear.