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  • The Light and How to Swing It: Resources to be the best in retribution

    by 
    Matt Low
    Matt Low
    03.24.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. At least, he usually does. But Gregg is still pre-occupied. Therefore, Matt Low from World of Matticus will be stepping in temporarily to handle some retribution goodness! Yeah, you're stuck with me again this week and if you haven't figured it out yet, I am the world's worst ret paladin. So why am I here penning this post? Because I am on a quest. Yes, friends, I am on a quest to be the best ret paladin ever. Now am I going to succeed? Probably not. It's hard to become super awesome on a character that isn't played as often. It is an alt, after all. Now if I don't want to suck as a retribution paladin, where would I go first?

  • The Light and How to Swing It: Tips to become an all-star healer

    by 
    Chase Christian
    Chase Christian
    03.21.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine what separates the good paladins from the great paladins, and how to get yourself into the second category. Over the course of the past week, I've been in Stratholme, power-leveling a few lowbies in my guild. Paladins are great at rushing through old instances, especially all of those with undead for us to use Holy Wrath on. Consecration and Righteous Fury ensure that we'll always have aggro, and a quick Holy Shock will dispatch just about any opponent. Between the mindless pulls of zombies and gargoyles, I began reminiscing on my times running through Stratholme when it was 'end-game content' and was relatively tough for a PUG to work their way through. I used to two-heal Stratholme when it was a 10 player dungeon, and I remember some of the other healers that we took with us when clearing it. Many of the names and faces have been forgotten, and I couldn't tell you how many different people we had brought along. There are a few healers, however, that I still remember to this day. I realized that I could really only recall the great healers, amazing players who performed their duties with skill and grace. The whole topic made me wonder: what makes the difference between a good healer that is easily discarded, and a great healer that never leaves your memory?

  • The Light and How to Swing It: Ret tips from the healer

    by 
    Matt Low
    Matt Low
    03.17.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. At least, he usually does. But Gregg's a little pre-occupied this week. Therefore, Matt Low will be stepping in temporarily to handle some retribution goodness! No one expected me to write this column. And I mean no one. What does a healing priest know about dealing damage? When I was approached to fill in for Gregg this week, the first word that came to my mind was "Seriously?" But that's all in the past now. You poor guys are stuck with me this week! Anyway, yes, I do happen to have a paladin which I use to smash stuff with. Contrary to popular belief, I don't play a healer 24 hours, 7 days a week. I have to try to relax and de-stress myself after a long raid of hard healing. What better way to do that then swing a Justicebringer around? Now, I've been a healer for a long time so when I made the choice to go straight into retribution, I approached the class (and role) with a certain mentality. You see, there are a few things that annoy me when I was healing on my priest whenever there were ret paladins in the raid. I was determined to not be that ret pally.

  • The Light and How to Swing It: Healing Valithria Dreamwalker

    by 
    Chase Christian
    Chase Christian
    03.14.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to tackle the Valithria Dreamwalker encounter in Icecrown Citadel. If you've been raiding much in WotLK, you've seen quite the spectrum of 'new' mechanics. While Naxxramas was just a refresh of the old level 60 dungeon, the other raid instances have provided some truly unique fights. The vehicle fight, which started with Malygos and was followed up by Flame Leviathan, gave us the opportunity to step outside our abilities for a few moments, and work with an entirely new (or even nonexistent) healing toolbox. We've also seen fights where healing was the wrong thing to do, with the case-in-point being Anub'arak (specifically on heroic). Healing the wrong target on that fight was literally anti-DPS, as it healed the boss. Icecrown Citadel brings with it several new mechanics, with one specifically that I am sure will be remembered for many expansions to come. That encounter, as you may have guessed, is the escape of Valithria Dreamwalker. Blizzard decided to try some role reversal on this fight, and put healers in charge of 'taking care' of the boss. Instead of killing the boss, however, we must heal her to full, allowing her to escape the dark, cold halls of Icecrown. The DPS are relegated to handling adds, which is their least favorite job, while we get to focus our efforts on a single, stable target, to whom we can do no overhealing. How can it get any better than that?

  • The Light and How to Swing It: The truth about Lightsworn Garb

    by 
    Chase Christian
    Chase Christian
    03.07.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the holy paladin Tier 10 set and its bonuses. As my guild and I have been conquering Icecrown Citadel, I find myself with a glut of Emblems of Frost. While my rogue is diligently saving up for some of the sweet rewards, my holy paladin can't even find a use for the new libram. While I did stop for a minute to consider picking up some off spec gear, I also couldn't bring myself to part with these hard-earned Emblems for a non-holy piece. What are we to do with all of the excess? I decided to investigate our Tier 10 4-piece bonus, considering that I was already halfway there with my two current pieces. However, I was also skeptical about how valuable the 4-piece bonus could be, considering that cast time reductions and haste interact in interesting ways. Well, there's that, and the fact that our tier set was itemized by someone who clearly enjoyed watching us squirm. With a complete lack of a haste/MP5 piece and two crit/MP5 pieces, our 4-piece bonus had better be really amazing to convince me to drop my off set pieces. Read on to find out what I decided.

  • The Light and How to Swing It: Retribution 102

    by 
    Gregg Reece
    Gregg Reece
    03.03.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. We're back again. I wasn't sure I'd be available to write the article this week as I've got a little paladin on the way and she's due any day now. The closest the doctor would give us was "soon." However, let's get down to business. Last week we did a Retribution 101 article on what qualities make up a ret pally and what to expect from the spec. This week we're going to look at the basic talent spec as well as what our talents do for us. It's a fairly long post, so feel free to go grab something to drink now and then catch us after the break.

  • Cataclysm: Stat and system changes for retribution paladins

    by 
    Gregg Reece
    Gregg Reece
    03.02.2010

    Well, the devs have recently announced the stat changes for all classes in Cataclysm. Surprisingly, retribution paladins are going to be the model to which some other specs are being changed. Being the model for something like this also means that not much about our spec is changing as far as gear goes. Overall, the ret paladin gearing method has worked fairly well in Wrath. We no longer worry about wearing things like spell plate, we don't worry about intellect, and we get to wield big two-handed weapons just as Uther intended. Occasionally, we run into gearing issues where a couple pieces of attack power leather end up being better for us than what our plate gives us, but generally that's not the case. Let's take a look at some of the specifics after the break and see what changes there are.

  • The Light and How to Swing It: Your group is on fire

    by 
    Chase Christian
    Chase Christian
    02.28.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle situations where your entire party is taking serious damage and there's nothing you can do about it (or is there?). I don't know about you, but I've woken up in the middle of the night, on more than one occasion, from a terrible nightmare. I'm not talking about the Emerald Nightmare, you'll have to read Stormrage or talk to some tree-hugging druid if you want to hear about that. I'm referring to something similar to Argent Confessor Paletress' Confess attack; nightmares with a far more sinister source: memories of failed encounters from the past. My guild's first attempt on the Twin Val'kyr has caused me more sleepless nights than any other so far. It was early in the week of their release, and so nobody in the raid had ever seen the Twins before. With no prior knowledge, we pulled the bosses blindly. My co-healer, a resto shaman, disconnected immediately due to an unknown problem. Suddenly I was faced with 10 targets all taking damage from a passive AoE aura, two tanks that were being hit pretty decently themselves, and random DPS in the group losing large chunks of their life at what seemed to be random times as balls of energy bounced around the room. This is my nightmare: the entire raid is on fire at once, and I'm all alone.

  • The Light and How to Swing It: Retribution 101

    by 
    Gregg Reece
    Gregg Reece
    02.24.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. This week, we're looking at retribution paladins. Retribution. This is what every paladin begins as. No shield to hide behind. Just a big two-handed weapon slung on your back and grim determination as your guide. And, sadly, the spec that took the longest to become completely viable. It's been a hard road for the retribution paladin. In classic era, you only used retribution to level up and then you were expected to heal or play blessing-bot for raids. In the days of Burning Crusade, retribution was a little better and could be okay if you stacked your raid the right way. However, they'd rather you be the adds tank or heal. Then Wrath hit and retribution came into its own... or should I say 'pwn' (bad joke, but absolutely true if you remember early Wrath). After some balancing, retuning, and all of those other euphamisms for 'nerf,' we're a still a fairly decent force along with the rest of the pack. Let's take a deeper look into the good, the bad, and the ugly of the ret pally.

  • The Light and How to Swing It: Keeping the tank alive

    by 
    Chase Christian
    Chase Christian
    02.21.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle situations where the tank is getting destroyed, and we're tasked with keeping them alive. Tank death. It's one of the worst ways for a raid encounter to end: abrupt and usually absolute. In a dungeon, you've typically only got one guy who can take a few blows, and so the enemy will start cleaving your soft DPS. Blizzard balances each raid encounter around the idea of having two tanks, so the other tank is often busy with their own duties, and can't survive the double duty. With this era of multiple enrage timers and tight DPS requirements, there's really no room for bringing a spare tank for the 'just in case' situation. Holy paladins are uniquely designed to be the masters of tank healing. We've got multiple cooldowns we can use to reduce their incoming damage, and the most potent HPS toolkit available. A tank has to actually try to die when we've got the Holy Light firehose aimed at them. However, even with all these abilities at our disposal, a tank can still eat dirt halfway through an encounter if we're not playing our best. Read on for a discussion on how to keep your tank up during high damage situations.

  • The Light and How to Swing It: It's all intellect's fault

    by 
    Chase Christian
    Chase Christian
    02.14.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the difference between throughput and longevity, and how intellect skews the scale. Paladins have an incredible amount of what I call 'support' spells: things that aren't part of your rotation but provide us with quite a bit of flexibility. All of our 'Hand of X' spells would fall into this category, along with several other unique abilities that set us apart from other healers. Our healing toolbox has also expanded significantly, with Sacred Shield and Beacon of Light completely redefining how a holy paladin heals in WotLK. My actions bars are filled with macros and various support spells that I may need on a moment's notice. Even with the sheer number of abilities that paladins have to deal with different situations, we are left with only two true healing spells to rely on. Holy Light and Flash of Light are our workhorses, with nearly all of our actual healing coming from one or the other. Holy Light provides us with an essentially infinite source of throughput (see the above graph from Valithria Dreamwalker), while Flash of Light's efficiency gives us a longevity that has other healers green with envy. Trying to reconcile the difference between these two paradigms, massive throughput vs persistent longevity, is one of the most intensely discussed topics in the holy paladin community. Read on for my thoughts on the topic.

  • The Light and How to Swing It: Looting Frostwing Halls and the Lich King

    by 
    Gregg Reece
    Gregg Reece
    02.11.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. This week we're taking a look at the paladin loot from the Frostwing Halls as well as the Lich King fight itself. As we come to the heart of the Citadel and the close of the expansion it's been a long journey for us paladins. We've been on top and on bottom and sometimes that was differing from day to day. We're at a point where all three specs are powerful in their own right in PvE and two of which can definitely hold their own in PvP. Other than death knights, we are the most popular class on both faction sides and soon we will be welcoming a new race into our fold. Whatever the future might hold, we've been present at the center of most of the lore surrounding this expansion. I only hope that we can be the class to help shape more of the story in the expansions to come. Now, let's get on to the loot.

  • The Light and How to Swing It: Essential addons and macros for holy

    by 
    Chase Christian
    Chase Christian
    02.07.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the addons and macros that can be used to make your life easier. Holy paladins have come a long way since our days in vanilla WoW. Back then, we were a three button class: Cleanse, Flash of Light, Holy Light. The infamous addon Decursive even did all the dispelling for us, leave the human user simply casting Flash or HL for hours on end. Seals and Judgments were for retribution and protection: we were standing 40 yards away filling up life bars. Things didn't improve much in TBC either: while Holy Shock was fun to finally use, we ended up being purely FoL bots in most raid situations. Blizzard took a new approach to healing in Wrath, including completely revamping each existing healing tree to make sure each one was balanced, viable, and most importantly, enjoyable. Holy paladins now enjoy a complexity that is multiple times more entertaining to play than anything that we've seen in the past. However, with this added functionality comes added complexity. To help us lighten the load, we can use a few amazing addons and macros manage our "holy 3.0" paladins; this allows us to focus on keeping people alive.

  • The Light and How to Swing It: Holy 101

    by 
    Chase Christian
    Chase Christian
    01.31.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the basics of a holy paladin, from gems and enchants to talents and spell usage. I have always been of the belief that the paladin is a healer at heart, with their hybrid nature simply an extension of their healing capability. In vanilla WoW, paladins were the Alliance's healing all-star, with our tier sets and raid utility focusing on the restorative arts. Retribution and protection both have abilities that heal in some way, and their talent trees even have pro-healing options. If you want to experience the purest distilled essence of the paladin class, you have to try holy. This is intended to be a guide to the holy paladin's basic principles and tenets, not an in-depth guide into high-end raid healing or specialized gearing choices. If you're new to the holy paladin or want to discover what the spec is all about, read on.

  • The Light and How to Swing It: Looting the Crimson Halls

    by 
    Gregg Reece
    Gregg Reece
    01.28.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. We're continuing our looter's guide to the Icecrown Citadel. This week we're delving into the Crimson Halls. This is the vampire wing of the citadel and they're kicking it up in style. There are the pretty-boy vampires complete with glitter as well as the vampire vixen leading them. If only Buffy Summers were in my guild, this place would be cake. However, she'd probably end up in love with one of the blood princes and then they'd become good guys for a while which makes us start to care about them only to find out that it was all an elaborate ploy to trick the slayer into a ritual to turn the high school into a demonic portal to hell. Wait, I think I've actually seen that one.

  • Stats on updated T10 tank plate revealed

    by 
    Matthew Rossi
    Matthew Rossi
    01.26.2010

    If you like tanking (sure, we all do) you may be interest in this update to yesterday's post about tier 10 tanking gear: the dodge on gloves and defense on chests is being removed and the armor is being increased to bring them in line with the off-set tanking pieces due to the popularity of higher armor in Icecrown Citadel, and we now finally have hard numbers. So far, it looks as if the armor increases are pretty significant (882 armor on iLevel 251 gloves, 1064 armor on iLevel 251 set chestplates) and should make up for the dodge or defense lost, especially as armor has increased in popularity due to the Chill of the Throne debuff in ICC. We're told that the armor increase scales with iLevel so the iLevel 264 and 277 versions will also have proportionate armor increases. This is a patch 3.3.2 change so don't panic if your gear doesn't have the armor yet. This makes me even more happy that I chose to focus on my tier set over offset pieces to get the four piece bonus as soon as possible. It makes these pieces far more attractive when compared to the high armor offset Cataclysm Chestguard and Gauntlers of the Kraken. (the Sanctified 264 versions should have exactly the same armor). I'd like to have seen a little more armor on the pieces, myself, but it's still pretty solid.

  • Ghostcrawler on AoE tanking: "The paladin method...is probably too good"

    by 
    Matthew Rossi
    Matthew Rossi
    01.25.2010

    In a follow up to the thread we discussed recently, Ghostcrawler discusses where the buff to protection warrior DPS will come from (sorry, guys, but it sounds like a buff to Devastate to me, yay for spamming) and a whole lot more. The discussion indicates that while they're interested in single target DPS increases over AoE increases that they don't think tank DPS is that big a factor in boss fights (and to be fair, he's right, it isn't a major factor although the fact that players will overreact to minor factors and stress out their tanks over their DPS, that is) and moves on from there. The discussion about Devastate (that it's an easy ability to adjust) is fair enough but ignores the even easier solution of simply reducing the defensive stance penalty. To be honest I'd like to hear why there's still a penalty there when abilities like Righteous Fury and Frost Presence suffer none. I find the idea that buffing defensive stance would cause big problems for PvP balance kind of absurd. Battle stance grants 15% ArP and Zerker grants 3% crit, at most people would pop into d stance when focused, like they do now anyway. But we're likely to see buffs to Devastate, so just get used to it. My suggestion? While we're buffing Devastate, also have it queue Heroic Strike for us so that's one less button to spam and I can retire my macro.

  • The Light and How to Swing It: Looting in the Plagueworks

    by 
    Gregg Reece
    Gregg Reece
    01.23.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. A quick service announcement: We will be moving The Light and How to Swing It over to Thursdays. We'll still have the weekend spot as well. How are we doing this you might ask? Chase Christian will be doing a holy paladin only version of TLaHtSI during the weekends with my coverage of retribution and protection on Thursdays. A looting we will go. A looting we will go. Hi-ho the merry-oh, a looting we will go. This week, we're delving into the geist filled section known as the Plagueworks. Precious and Stinky aren't technically bosses, but they're still fun little encounters, so I figured I'd give at least one of the puppies center stage in today's header. Last week, we looted our way through the lower spire in Icecrown if you want to go back and take a look. Otherwise, onto the loots!

  • The Light and How to Swing It: Looting Icecrown's lower spire

    by 
    Gregg Reece
    Gregg Reece
    01.17.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. Sometimes, you just have that maddening compulsion to make your wish list of various things you want to acquire. I've got one on Amazon for a woodworking shop and another of things I want on WoW (which does happen to include a pony, Ghostcrawler). However, with the last of the loot being divvied up in these final days of Wrath, let's go through Icecrown Citadel and make a shopping list of gear we'd kill for.

  • The Light and How to Swing It: The low level tank part 4

    by 
    Gregg Reece
    Gregg Reece
    01.09.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. Here we are again with the final section on the low level paladin tanking guide. You can go back and read parts one, two, and three if you need to catch up. This final part deals with consumables, macros, and addons. As a dungeon runner, you don't have the high requirements usually associated with raids, but there are a couple things you'll want to keep an eye on. You'll want to keep reasonably buffed, have some useful macros to fall back on, and have some addons to help organize some of the more procedural steps. Let's take a look after the break.