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  • Ready Check: Lady Deathwhisper

    by 
    Michael Gray
    Michael Gray
    01.02.2010

    My guild is made up of long-time gamers, including folks who've been roleplaying for dang near two decades. And even though we like to style ourselves "hardcore raiders," we all have to admit that we have those characterization inclinations from time to time. We like our immersion. We like our stories. So when we came across Lady Deathwhisper, we had to make a story up for ourselves. As the story goes, we met and defeated Kel'Thuzad back in Naxxramas. But, Arthas wasn't quite finished with his trusted lieutenant yet, and raised him (again) from the dead. But something went horribly, horribly wrong. Lord Kel'Thuzad returned from the grave as Lady Deathwhisper! Naxxramas was only a setback, but it was one heck of a setback! While this little story of ours has no real basis in real game lore, the comparison between the two characters is absolutely appropriate. Both boss fights involve heavy magic damage, adds that spring from the walls to defend the boss, and more than a little coordination. I actually think Leady Deathwhisper is the most difficult fight of the first wing of Icecrown Citadel, which makes her a decent comparison to Kel'Thuzad. Let's take a look behind the jump and start breaking down the fight.

  • Ready Check: Tonight we're gonna raid like it's 2009, pt III

    by 
    Michael Gray
    Michael Gray
    01.01.2010

    If you're a little confused about why this week's Ready Check: Tonight we're gonna raid like it's 2009 begins with part three, then you probably didn't catch last week's riveting parts one and two! Go check them out, and come back as we continue our epic journey through raiding in 2009. We talked first about a handful of new concepts that would change the way Blizzard designed raids. Achievements provided the hardcore raider a little something extra to which they could strive. At the same time, "bring the player" and "accessibility" were the two overwhelming thoughts that would drive the first instances like Naxxramas. With that in mind, we did a quick reminder about those vestige raids of 2008, Obsidian Sanctum, Naxxramas, and Eye of Eternity. Now that we have that firm grounding in the past, take a look behind the jump. We'll start out this week's review of 2009 with Ulduar.

  • Ready Check: Tonight we're gonna raid like it's 2009

    by 
    Michael Gray
    Michael Gray
    12.23.2009

    When we're talking about Raiding in 2009, the story actually starts in 2008. Okay, sure, you could talk about raids going all the way back to the opening of the game, and how things have changed, and grown out of each other, and it could go on forever and a day and never actually end and it'd be like a run-on story just like this sentence. But if we're going to keep the conversation manageable, we'll start in 2008. It was a cold and frigid night in November 2008 when Blizzard released the newest expansion to World of Warcraft. With much hullabaloo, the Wrath of the Lich King hit the shelves with a brand new paradigm. That paradigm was that end-game raiding should be accessible to everyone. Raiding -- and the gear associated with it -- was no longer the sole province of people who had many, many hours to farm potions, reagents, and hone their skills every single night. This new idea of accessibility would change the way raiding in WoW has worked ever since. The changes were pretty thorough, so let's start breaking it down behind the jump. In this installment, we're going to take a look at the first three raid instances in Wrath of the Lich King, and the design philosophy that fueled their creation.

  • Ready Check: Lord Marrowgar

    by 
    Michael Gray
    Michael Gray
    12.18.2009

    If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it's Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game. While the sophomoric "Dude, he's a bone guy with a bone axe!" revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him. Lord Marrowgar is not a complex fight, although there's a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It's kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.

  • Ready Check: Icecrown Citadel introduction quests

    by 
    Michael Gray
    Michael Gray
    12.13.2009

    It's not technically an attunement, but there is a series of quests that guide you through the introductory 5 Player Dungeons surrounding Icecrown Citadel. You don't have to do these dungeons to get into the normal versions of Icecrown, but it sure brings a lot to the experience. I guess, in a sense, you can think of it as a simplified attunement. Additionally, the gear that drops from these first three instances will go a long way towards catching up people to the ICC raid. In my raid, we call this "bootstrapping." There's a bunch of reasons you might need to bootstrap folks: a tank rotation, new people, meteor crashing into the planet, what have you. As you do the quest, you'll enter (and do battle in): The Forge of Souls The Pit of Saron, and The Halls of Reflection So, let's take a look at these three instances and how to blur through them.

  • Ready Check: Breaking up is hard to do

    by 
    Michael Gray
    Michael Gray
    12.04.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. It happens. It's a tale as old as Hogger. In the growth and progression of a raid group, there eventually comes a time where no amount of coaching or communication can possibly hold it together and keep it going. It's not even a matter of whether or not people are right or wrong, skilled or unskilled. It's just that when you put enough years behind a raid, the people who make up that raid can grow apart. It sounds like a horrible break up letter doesn't it? "Look," the raid leader says. "It's not you. It's us. We want different things. I think it's best if we go and raid with different people. You know. As a trial. See how it goes." And then all of a sudden, half the existing raid group has suddenly swapped off to a different server, and the other half is left to wonder what the heck happened.

  • Ready Check: Real time execution

    by 
    Michael Gray
    Michael Gray
    11.19.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. I like the phrase real time execution when talking about raid management. It sounds real raid-like doesn't it? We're not fighting these bosses in a turn-based atmosphere. We're providing them some real time execution. This time it's for real, and this time, you're getting executed! No more of this "it's only a set back nonsense!" Real time execution is not a science. It's a skill and it's an art. When you refer to "real time execution," you're talking about the actual nuts and bolts of running the raid right now, in the instance, as-it-happens, Leeroy Jenkins style. RTE is the on-the-spot management a raid leader performs to overcome performance issues the raid is having right now, which cannot (or should not) wait for down time for remediation. Real time execution is also noticeably different from long term management techniques. In a perfect world, when you're coaching a raid member, you'd like to be able to document their issues, work with them to find solutions, and tend to their emotions and feelings. During real time execution, however, you want your raid member to stop standing in that fire please. So, take a look behind the cut, and let's talk about executing the real-time stuff.

  • Ready Check: You're fired

    by 
    Michael Gray
    Michael Gray
    11.13.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. For the last few weeks in Ready Check, we've been talking about some of the more difficult tasks that face raid leaders. We talked first about some tips in communicating with raid members. Then, last week, we covered some ideas about how to coach raid members. But what happens when you've stepped up your communication and provided repeated coaching, but the raid member in question still isn't working out? When you're left with no option except to excise the raid member from your group? We could call it a dozen different things but it all boils down to this: you have to fire your raid member. I want to make it clear that I'm not talking about how to get rid of people. It's probably more in the hands of your guild officers whether or not the raid member is still going to be in your social circle. But how do you tell someone, "Look mate, we like you, but you can't raid with us anymore." Let's talk about it after the jump.

  • Ready Check: How to coach your raid members

    by 
    Michael Gray
    Michael Gray
    11.06.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. One of the most difficult issues in any raid is "that guy." You know who I mean. The one who stands in fire, isn't pulling his weight, doesn't bring potions or food, is mean on Vent, is quiet on Vent, is a drama bomb, argues about loot, or otherwise does something that makes you think "this guy isn't getting it done." The only way you're going to resolve these problems is to coach them through it. Of course, there are many reasons someone in a raid might need coaching as there are raids. Not every reason for coaching is necessarily a performance flaw. Most coaching sessions will probably be performance related in some way, but you could end up coaching a raid member because you think their sense of humor is just a little off. Ultimately, it's up to you and your guild officers who is responsible for the actual coaching. But whoever does the job, you want to make sure they're doing it well. Take a look behind the jump for some coaching tips.

  • Ready Check: Communication for raid leaders

    by 
    Michael Gray
    Michael Gray
    10.30.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. One of the most difficult tasks any raid leader is going to face will be one of communication. Communication is a complex, ugly issue. It can be one of your strongest assets, but it can equally be your biggest downfall. This is because communication operates on two levels. First, there's the obvious data-based communication. Things like "The next boss is named Anub'arak" are data-based. It's fact, unassailable, and fairly meaningful. Almost everyone's going to agree with quantifiable information. You're not going to round the corner of the instance, and find something that's not Anub'arak. Second, however, is "shadow" communication. This is a level of communication that can be a great deal more complicated. In the absence of quantifiable information, the recipient will "read into" your words a whole series of meanings and concepts that you may not have intended. For example, "This next boss is Anub'arak, so you should get ready" can be interpreted as "Get ready because we're going right now" or "get ready by reading up on the boss strategies." Now, that's a fairly hyperbolized example, but it's a true one none-the-less. We've all had experience with "I didn't mean it like that" in our lives. One of the oldest business cliches is that "Workers don't leave companies, they leave supervisors." While a raid leader isn't a supervisor in the same way as a business manager, some of the viable tips from the corporate world can still apply to raiding life. Let's take a look after the jump at some simple tips to enhance communication.

  • Chill of the Throne: Dodge nerfed 20% in Icecrown Citadel

    by 
    Adam Holisky
    Adam Holisky
    10.29.2009

    In patch 3.3 Blizzard is implementing a 20% dodge reduction via a spell that will be present in Icecrown Citadel's raid called Chill of the Throne. As Daelo points out, if your tank had 30% dodge, he now has 10%. They are doing this in order to negate the spike damage that's become prevalent in raids lately. So while dodge will be nerfed, the ceiling on damage given to a tank will likely decrease. This will in turn, at least theoretically, make healing more about strategy (applying HoTs and planning heals) and less reactive (twitch response to apply the biggest heal at exactly the right time). This is interesting to note as it's a move towards the Cataclysm way of tanking, as has been explained by Ghostcrawler: less avoidance on tanks, less spike damage, and thus requiring smaller heals. Daelo's and Ghostcrawler's full statements after the break. This post is currently being edited.

  • Officers' Quarters: Partners in crime

    by 
    Scott Andrews
    Scott Andrews
    10.26.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. Patch 3.2 brought a welcome change for both raid leaders and game masters: BOP loot no longer binds to a character immediately. We now have a convenient two-hour window to make sure the item goes to the right player. It's a change that saves both time and hassle, and I applaud it. However, now that items aren't bound as soon as they're looted, I've noticed some shenanigans going on in my guild's partially pugged 25-player ToC runs. Sometimes, when a player wins an item with a roll, a few people who really want that item have been offering the winner gold in exchange for trading the still-unbound item to them. I've made it clear that we're not running a GDKP raid and that I don't want to hear about any such transactions. It's a slippery slope. Pretty soon you'll have everyone who's eligible for an item rolling on it whether they want it or not, solely in hopes of banking a tidy profit. It seems this two-hour window has also brought back a classic cheat. Click through to read about it in this week's e-mail!

  • Ready Check: Anub'arak

    by 
    Michael Gray
    Michael Gray
    10.23.2009

    Here he is. The big cheese. The final countdown. The last boss (currently) available in raiding progression. Anub'arak is the final encounter in the Trial of the Crusader. If you feel a sense of deja-vu while getting ready to throw down with the big bug, don't worry -- you're not insane. (At least, you're not insane because you think you recognize the boss.) Anub'arak was the final boss in Azjol'Nerub. And while the Trial of the Crusader version is certainly much higher octane, this raid version does share some basic similarities with the previous fight. They both have adds, some kind of burrowing action, and bugs. Lots of bugs. Let's jump behind the cut and see how to get this done.

  • Ready Check: Twin Val'kyr

    by 
    Michael Gray
    Michael Gray
    10.15.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. The Twin Val'kyr encounter is the fourth and penultimate battle in the Trial of the Crusader. In this fight, your raid will face down two Val'kyr bosses. They are identical in every way, except for the nature of their attacks. Fjola Lightbane will attack you with the power of the Light. Her sister is Eydis Darkbane attacks you with the power of the Dark.The Twin Val'kyr fight is a confusing one. However, e should be careful not to mix up confusing with difficult. But we should at least be honest and acknowledge that keeping track of the "Stand in Light" and "Attack the Dark" can get pretty mindbending. To sum up, you get light and dark buffs that protect you from your aligned source of damage, and buffs you when you do damage to your opposite. So, while this fight's pretty easy once you get the handful of maneuvers down, it can be confusing to talk about.

  • Ready Check: Faction Champions

    by 
    Michael Gray
    Michael Gray
    10.08.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Okay. This event is different than any other raid instance that currently springs to mind. It's got a level of customization that is novel to World of Warcraft's raid design, and heralds even more exciting changes in Icecrown Citadel. What's the big deal?The boss mobs change according to your factions. Sure, statistically, the enemies are similar across the two factions. (Can you imagine the outcry if the Horde mode was somehow easier than the Alliance? Or vice versa?) But the character's names and models are customized according to whether your raid is Horde and Alliance.The other thing that's specialized to the Faction Champions encounter is that the exact characters you fight will change week to week. It's random, similar to the old Karazhan Opera encounter. That makes it more difficult to figure out a strategy before you face the encounter. The first step is to understand what each character does, and then try to piece together some overall tips out of that collected knowledge.Let's jump behind the cut and take a look at the fourteen different possible characters you'll be fighting.

  • Ready Check: Lord Jaraxxus

    by 
    Michael Gray
    Michael Gray
    09.30.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Last week, we took a short break so that Matthew Rossi could join us and celebrate the return of Onyxia. Hopefully, everyone's had the opportunity to go re-pwn her by now. If not, don't give up -- I'm confident everyone will be able to get her down eventually.Lord Jaraxxus? Maybe not. Lord Jaraxxus is the first boss fight in the Trial of the Crusader which I felt was a true raid-check. It's not an impossible raid check, mind you. Once you get the hang of the fight, you'll do fine. But getting the dance steps down in the first place will probably give a few raids a migraine headache. Let's take a look at the big demon behind the cut.

  • Ready Check: Onyxia

    by 
    Matthew Rossi
    Matthew Rossi
    09.23.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.Hi howdy and hello, everyone. I'm Matthew Rossi, famous for being tail whipped into the cave on our first Onyxia 10 attempt yesterday. Twice. Despite having been a veteran of the original raid, which means I've heard this kind of ranting many, many times. What I'm getting at is, there are certain things you do not do in a successful Onyxia kill (then and now) and if you go in cocky, thinking that you're mister fancy pants Conquerer of Ulduar, then she's going to embarrass you. If, on the other hand, you just go in and kill her, it's much less embarrassing all told. As long as you keep her mechanics in mind, she's not a terribly complicated or hard fight, but she's been updated and tuned fairly well for an 80 raid.Before we get to the meat of things, two caveats: one, she can hit very, very hard. On 10 man, as I dragged her back into position (we'll go more into that) I found that I went from 45k health to 11k health in two seconds. My healer actually screamed on vent. Later, we had a discussion about how mister tank doesn't go out of range on mister healer without warning. Secondly, I'm not sure if I'm just remembering it differently or if it has actually changed, but her hit box seems a lot smaller than it was at 60. It does not seem possible to melee her while she's in the air, for instance, and my melee DPS reporting having to come in fairly close to hit her.Not to worry, though. You'll have plenty to do without being able to melee Ony. She brought friends! Oh, so many friends if you're not careful.

  • Patch 3.2.2 lives. It lives!

    by 
    Matthew Rossi
    Matthew Rossi
    09.22.2009

    The day is here. Patch 3.2.2 is now downloaded and can at last be played. From changes to classes to the return of Onyxia (I'm not sure if the Broodmother of the Black Dragonflight will be actually raidable tonight, but boy howdy do I hope so) it's going to be, as a certain robot who I'm sure would play WoW if it wasn't a thousand years out of date in his time would say, fun on a bun. New pets, a new mount, and lots of new loot with an old time aesthetic, it's the patch that I, at least, have been waiting for. Shark head helmet ahoy!Are there patch notes, you say? Indeed, and after the jump ye shall find them! Sorry, my dreams of shark head helmet are kind of running my brain.

  • Blood Pact: Warlock guide to surviving Trial of the Crusader, part 1

    by 
    Dominic Hobbs
    Dominic Hobbs
    09.21.2009

    Welcome to Blood Pact , the column for Warlocks that'll get under your skin and fester. You might need some cream for that or if you like I could cauterize it for you. This might sting a little.In the far and frozen north of Icecrown, Highlord Tirion Fordring has had an arena built in order to test the skill of heroes. He is looking to take on the might of Arthas, and what better way to prepare his army than to shut them into a room with some pretty nasty creatures and see if they survive? Well, I guess that's the kind of thinking you get when you put a Paladin in charge.Trial of the Crusader is the latest 10 and 25 man raid instance -- just the place for your modern Warlock to flex his spell book and bag some shiny new loot. With both a Normal and Heroic mode for each size of raid, this instance has a lot of variety despite only having five bosses. I'm going to focus on the Normal mode for now as this is where most of the fights are being held but I'll try and throw in some insight for the Heroic fights as I go along.

  • Ready Check: Northrend Beasts

    by 
    Michael Gray
    Michael Gray
    09.17.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. The Northrend Beasts are the first series of encounters inside the Crusaders' Coliseum raid instance. Today we'll look at their non-Heroic version. You actually fight four different critters, all of whom are the Biggest and Toughest of their racial types in Northrend. That Tirion sure is a kidder, isn't he?The four bosses that make up the Northrend Beasts are: Gormok the Impaler, a massive magnataur Acidmaw & Dreadscale, a pair of Jormungar worms that Hunters cannot tame Icehowl, a really big Northrend yeti These encounters all take place immediately after one another, so you're not going to have a lot of time to buff, rebuff, and drink in between the fights. You can consider the entire encounter to be like an endurance test, but it goes by fairly quick. Let's jump behind the cut and get started on how to kill them all.