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  • Know Your Lore: Current Alliance politics -- the dwarves, part one

    by 
    Anne Stickney
    Anne Stickney
    05.29.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week we covered the gnomes, who much like the night elves have a history that spans centuries, but unlike the night elves, much of this history is unknown. Also unlike the night elves, the gnomes don't appear to have much going for them in the way of future conflicts. Today we're going to talk about the close friends of the gnomes -- the dwarves -- who are decidedly far more important than any have given them credit for to date. To summarize their origins: Way back in Azeroth's history, the Titans created a race of guardians called "earthen" to help protect and watch over the planet. There were a few different "types" of earthen originally created. The first type was prone to a "matrix destabilization" when in high-stress situations, and a nasty thing called the Curse of Flesh. This destabilization in conjunction with the curse led to the creation of the troggs. Yes, the same troggs that are currently plaguing the gnomes and Gnomeregan. These first earthen were sealed away in vaults all over the world including locations such as Bael Modan. Apparently the Titans seem to have this thing for locking bad things under the earth. The second round of earthen creations were just fine, and left as they were. Except that they weren't "just fine." These earthen were also susceptible to the Curse of Flesh, much like the gnomes were, and it worked on them oh-so-subtly. Over a gigantic chunk of time, they degraded into what we know today as the dwarves of the lower continents. As for Northrend, according to the Tribunal of the Ages, the Titans created the Forge of Wills to make yet another series of earthen, these designed to avoid the Curse of Flesh altogether. This is why you see earthen up in Northrend today.

  • For Gnomeregan! Spare beds anyone?

    by 
    Robin Torres
    Robin Torres
    05.29.2010

    For Gnomeregan! is where the members of <B.L.O.G.> on US Shadow Council roleplay guild meetings as part of an in-blog and in-game RP campaign. The rules for this campaign are: no ERP (Erotic RolePlay) and no vampires (though death knights are welcome). Everyone is invited to participate. Assume that to get into the guild, you at least pretended to be in full use of your faculties and are willing to fight for the cause. You are all welcome to join us here in the comments and those who wish to play with us in-game should friend Peenk or Kixi and ask for an invite on Shadow Council (US-A). Kixi Sparklebolt presides over today's meeting. Hey. My cousin, Peenk, has been trying to get barracks for us all, but so far has failed. She has found out there are some practice skirmishes going on for Operation: Gnomeregan, but our guild has not been invited. Disappointing. Anyway, I know that many of you just sleep at inns where you are working or training, but I also know that some of you have more consistent places to rest. Some of you even have homes. So while we wait for Peenk to sort through the red tape, I thought we could go around the room and state where you lay your heads at night, if you have room for your fellow trainees and whether you have suggestions for others.

  • All the World's A Stage: Common name conventions

    by 
    Anne Stickney
    Anne Stickney
    05.23.2010

    Anne Stickney is subbing for a very busy Michael Gray. Anne enjoys roleplay and was delighted to fill in. This has nothing to do with any grand schemes involving Mr. Gray or the eventual theft of his puppy. Promise. One of the questions I'm asked most often in regards to roleplaying has nothing to do with lore, or story development, or character concept. Instead, it revolves around one of the first things you do when you create a new character -- naming it. RP servers run a little differently than your typical PvE or PvP server, and have their own set of unique guidelines for naming in addition to the policies that already exist. These additional naming guidelines are: Non-Medieval/Fantasy Character Names This category includes: Any Non-Medieval or Non-Fantasy names (i.e. Slipnslide, Robotman, Technotron). All normal naming rules (which can be found at http://us.blizzard.com/support/article.xml?articleId=20368). If a player is found to have such a name, he/she may: Be assigned a randomly generated name Be given the appropriate additional penalty if the name violates standard naming rules. Generally speaking, most people playing on an RP server will report a name that does not fall under these guidelines -- and if a case is made, your name can be changed. So how do you create a name that fits? Luckily, all of the races in World of Warcraft have a few particular naming conventions -- traits are common to the NPCs already existing in game. Today we're going to go over these conventions and suggest some ideas and resources you can use to get a name that is unique, and won't get you reported.

  • Know Your Lore: Current Alliance politics -- the gnomes

    by 
    Anne Stickney
    Anne Stickney
    05.22.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed. Last time on Alliance politics we looked at the night elves, who have had arguably the largest impact on Azeroth of any race currently living, and a lengthy history, as their current leader has been in power for approximately 10,000 years. The night elves have an extensive amount of history to back up their current political stance, but today we're going to look at a race that doesn't really have a lot of history to speak of (or at least they didn't until the launch of Wrath of the Lich King): the gnomes. The gnomish race has been relatively low profile in World of Warcraft and in the Alliance in general. Friendly to everyone, regardless of faction, the gnomes are quite happy to teach engineering to anyone who will listen. They generally avoid conflict where they can and honestly the main reason they joined the Alliance wasn't due to their beliefs or any strong feelings, it was due to circumstances at the time. Let's take a quick look at the background of the gnomes and how the events in Wrath could potentially affect future political entanglements.

  • All the World's a Stage: Odd man out

    by 
    Robin Torres
    Robin Torres
    05.16.2010

    Robin Torres is subbing for a very busy Michael Gray. Please ignore the muffled sounds coming from the other room, as it is just my pet ... hedgehog ... yeah. And pay no mind to that mostly used roll of duct tape. I was just making some plumbing repairs. When trying to become a better RPer for the For Gnomeregan! project, I went through and studied many recent All the World's a Stage columns. But I have to admit, I didn't even glance at the "You can't be a vampire" article because, well, I figured it was just vampire RP bashing. (The Twilight photo was a bit of a deterrent as well.) I read it last night, however, and discovered it was actually about how to discourage someone who is derailing your group's roleplay by playing a far-out character. This week, we're going to look at the other side of the coin, and offer suggestions for the person who wants to play that challenging character who doesn't quite fit in.

  • For Gnomeregan! Obstacles

    by 
    Robin Torres
    Robin Torres
    05.15.2010

    For Gnomeregan! is where the members of <B.L.O.G.> on US Shadow Council roleplay guild meetings as part of an in-blog and in-game RP campaign. The rules for this campaign are: no ERP (Erotic RolePlay) and no vampires (though death knights are welcome). Everyone is invited to participate. Assume that to get into the guild, you at least pretended to be in full use of your faculties and are willing to fight for the cause. You are all welcome to join us here in the comments and those who wish to play with us in-game should friend Peenk and ask for an invite on US Shadow Council-A. For Gnomeregan! Excuse me. Peenk runs off and returns a few moments later. I have suffered a setback. I beleeve I have food poisoneeng. It could be a disease that doesn't affect the night elves or I could actuallee have been poisoned by one of the manee who do not want me heere. But I'm prettee sure it's my improper preparation of Kaldorei Spider Kabobs. ... I'll be right back.

  • Know Your Lore: Med'an, Cho'gall and the Prophecy

    by 
    Anne Stickney
    Anne Stickney
    05.15.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains spoilers for World of Warcraft: The Comic. Players who are currently reading through the comics or simply wish to avoid spoilers from the series should avoid this post. We're taking a step back from Alliance politics this week in light of some new information from the 3.3.5 PTR. The servers have been laggy and somewhat unstable, but I've still been able to log on and play through a few things. One of those things is an interesting new quest chain available in Orgrimmar involving Doomsday Cultists who are suddenly making appearances in the Drag and talking about the end of the world as we know it. The biggest thing that sparked my interest was mention of Cho'gall. Matthew Rossi did an excellent write-up of the Twilight's Hammer and their leader Cho'gall, but what struck my interest was that Cho'gall's presence in game may lead to more interplay between story lines from the Warcraft comic series and World of Warcraft itself. However, while I made the connection readily enough, there are plenty out there who haven't read the comics and have no idea who Cho'gall, Med'an or any of the other characters I've referenced in previous posts actually are. In light of this, today we're going to be talking about the last half of the Warcraft comics series -- what happened in them, who was introduced, who died, what happened with Cho'gall, why Silithus was suddenly relevant again, and most of all, who the heck that Med'an kid is that I've been going on about. As I will be talking about these things in detail, this post is absolutely brim full of spoilers for the comics series; readers who are interested in picking up the comics and reading through them may want to veer away from this post.

  • All the World's a Stage: The basic mechanics of roleplay

    by 
    Michael Gray
    Michael Gray
    05.09.2010

    It can be interesting going from server to server in order to experiment with different roleplaying groups. Everyone goes about the business of roleplay in their own way. It's not like you suddenly come across a server where Goldshire is filled with giant robots who are going to stomp Tokyo. No, it's the little stuff -- the mechanics. When they're emoting roleplay,do they do it in /say or in /yell or just in pure emotes? Each roleplay group has their own methods. They tend to be formed by the most dominant roleplayer or maybe the original founders of the group. Their way of doing things just becomes popular over time, spreading among new players and even veteran roleplayers who join the group. And then, if a group and its methods are the most popular, that way of doing things becomes the way that server does things. That's my best guess to how it happens. But it can still be a little rough for brand new roleplayers who are trying to get started. We've talked about how to create story and character, but we didn't hit some of the more common mechanical pieces that are associated with roleplay. These little pieces of mechanics and etiquette could make your life a lot easier. (Insert the standard caveat here about how every roleplayer and roleplay group can be different, and your mileage may vary.)

  • Know Your Lore: Current Alliance Politics -- the Night Elves, Part 2

    by 
    Anne Stickney
    Anne Stickney
    05.09.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains spoilers for the novel Stormrage by Richard A. Knaak. Readers still in the middle of the novel may want to veer away from this post, as I'll be discussing events covered over the course of the book. Now that we've established what happened to Tyrande and Malfurion (in the midst of wibbly-wobbly timey-wimey ... stuff), we can begin to pick apart what happened in between the Sundering, the Third War, and present day. Tyrande Whisperwind is currently leading the night elves along with Archdruid Fandral Staghelm -- and Staghelm has a history that also stretches back thousands of years, one that's led him to his current less-than-friendly leadership. Fandral Staghelm was born about 1,000 years after the Sundering and studied the druidic arts under Malfurion Stormrage, soon rising in ranks and becoming one of Malfurion's top lieutenants as well as training many of the new Druids of the Wild. Where Malfurion was even-tempered and kind, Fandral was hotheaded and aggressive, frequently clashing with Malfurion, and nowadays Tyrande over how night elf society should be run. He holds many strong beliefs that echo the beliefs of ancient night elves, including the belief that night elves are the supreme race on the planet, all other races are inferior, and night elves are the only "true" druids. Charming, isn't he?

  • Know Your Lore: Current Alliance politics -- the Night Elves, Part 1

    by 
    Anne Stickney
    Anne Stickney
    05.08.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. While I had plenty of fun with Horde politics, I couldn't really cover the Horde side of the game without giving equal time to the Alliance half as well, so the next few weeks will be catching up on Alliance politics. Admittedly the Alliance hasn't had quite as tumultuous a time as the Horde, but there are still several factors coming into play that haven't previously been addressed. Varian Wrynn may make an ... exciting and explosive new leader, but the rest of the Alliance we see today is still fairly new as well. Today we'll be looking at the Alliance race with the largest impact on both the Alliance, and Azeroth both past and present day -- the night elves. While the events of the War of the Ancients and the Sundering are well known, the events surrounding the night elves' allegiance to the Alliance are still a little cloudy. Was it simply gratitude to the Alliance for their help during the Third War and the events at Hyjal that caused them to join? If so, why did they turn away from the Horde, when they were present at Hyjal as well? For the night elves, the answer boils down to this: It's all about the trees.

  • Know Your Lore: Everything that is, is alive -- The Elements, Part 1

    by 
    Matthew Rossi
    Matthew Rossi
    05.05.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. If you haven't read the short story "Unbroken" by Micky Neilsen on the official site, please do so. Not only does it give you a real sense of the development of the draenei during the Rise of the Horde period and after, it helps one understand the tone of this series of posts exploring the elemental spirits of the Warcraft universe. We experience elementals on both Azeroth and Outland as we play World of Warcraft. While some pretty significant differences between those two worlds and their elementals exist (for instance, there are four named elemental lords involved in the events of Azerothian history who do not seem to have nearly the same influence on the development of Draenor before it became Outland), the spirits themselves seem to share similarities worth exploring. Unbroken - Mickey Neilsen The relationship between the elements and the shaman is one of synchronicity. The shaman's influence helps to calm and unite us, just as our influence enriches and fulfills the shaman. When you have completed your training, you will be able to call upon the elements in times of need. If the elements deem your cause just, we will assist you in any way possible. source Practiced on both Azeroth (by the tauren) and Draenor (by the orcs) the art of shamanism is more akin to symbiosis than that practiced by arcanists (who control or command mystical forces) or priests and paladins (who seem to either supplicate or demand the power of the Light). And while druids and shamans share certain similarities, a druid's power comes more from a relationship with the Emerald Dream that suffuses the living world and less with the component elements. Shamans concern themselves with the complex interplay between the elemental building blocks of existence. It is almost his role to act as a mediator, allowing them to work in harmony together.

  • Know Your Lore: Elven evolution

    by 
    Anne Stickney
    Anne Stickney
    05.04.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I love reading the comments on KYL. Sometimes you guys have some really great ideas, and sometimes you guys know just where to poke a hole in whatever fanciful theory I've got out for discussion -- but by and large, it's just nice to see people asking questions and thinking. The bonus to having comments, however, is that I can see where people are confused and put together something to straighten it all out. The subject today is elven evolution -- the difference between the night elves, blood elves, high elves, Highborne, Shen'dralar, quel'dorei, sin'dorei and all those other terms thrown out there that make the simple process of figuring out where all those elves originated incredibly confusing. Elven evolution is fairly straightforward; it's just the extra terminology that throws people. All elven ancestry starts with the kaldorei, which means "children of the stars" in their native tongue. These guys are night elves, and they are the first elves that ever existed and the elves from which all elven ancestry on Azeroth originates. Don't think of them exactly the same as the night elves we can play in Warcraft today, but as a slightly older version, though they looked virtually the same. Malfurion, Illidan, Tyrande, Azshara ... All of these elves were descendants of the original kaldorei. Where the kaldorei came from is up in the air, though there are multiple theories. The night elves believe that the kaldorei were originally their own race, a primitive group of nomadic, nocturnal creatures who settled by the Well of Eternity and were blessed by Elune, transformed and subsequently adopting the name kaldorei. Ancient troll legends suggest that those nomads who settled by the Well of Eternity were actually trolls that were turned into the first kaldorei. This is where the crux of that argument about the elves' origins stems from. The elves believe that the primitive group of nomads were simply early elves who hadn't evolved into "proper" elves yet, and the trolls believe that the primitive group of nomads were actually primitive trolls who split off from the Amani Empire.

  • All the World's a Stage: The lull before the Cataclysm

    by 
    Michael Gray
    Michael Gray
    05.02.2010

    In accordance with my occasional habit, I was recently lingering around the Dalaran beer garden. I'm pretty sure I was having a beer. (Betcha didn't see that coming, didja? Who'd have thought a dwarf would drink beer?) Those tables and that lawn are the favorite Alliance roleplay haunts on one of my servers, and you can usually find at least a half-dozen roleplayers seeking out people of like mind. In fact, a few of my all-time favorite stories came out of the beer garden. Good times have been had there. On this particular night, I hung out there for about two hours, and I never did see anyone else come through. It was a ghost town. Now, of course there are always busy nights and slow nights, so I hoped that it was just a slow night. But as the moments kept slipping through the hourglass, I got more and more concerned. Eventually, I hit the portals and shot off to Stormwind. You could always rely on someone hanging around Stormwind park, chilling at the pond or one of the many bars there. But, on this night, nothing. Not a soul was around. I'm pretty sure even rerolling a female nelf and hitting the mailboxes wouldn't have produced any roleplayers. I have been able to catch a little RP here and there recently, but there's no missing the fact that we're in a pre-expansion lull. While raiders are busy smashing Icecrown Citadel and PvPers are rocking out in the arena, there's just not a bunch of new content out there for roleplayers. We've seen this before, of course, but it's still a bummer. Roleplayers just aren't logging on right now, at least not with the same reliability they used to. So, what do we do with ourselves while there's an obvious lull such as this, besides eagerly contemplating the backstory of our soon-to-be worgen and goblins? What have you been doing to keep the current roleplay content fresh?

  • Know Your Lore TFH Edition: Elune is a naaru

    by 
    Anne Stickney
    Anne Stickney
    05.01.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post. The above screenshot (go ahead and view it in full) was taken in the Temple of the Moon in Darnassus. Instead of the ever-present statue of Haidene, first high priestess of the moon, we see Elune. Or rather E'lune, a naaru that looks much like A'dal, which I suppose would be only appropriate given the sheer scope of what E'lune's power would have to be. I mean heck, she made the night elves what they are, didn't she? E'lune, (or Mu'sha, as she is called by the tauren) is the major deity worshipped by the night elves. That's right, night elves: Your deity is a giant light-spinning windchime. Maybe. If you haven't noticed by now, today is another "Tin Foil Hat" edition of Know Your Lore, which means we're going to talk about lore elements presented in game and attempt to weave them together into a logical conclusion that makes perfect sense in the context of Warcraft lore. Today's subject is Elune, the goddess of the night elves, An'she, the "missing half" of tauren history surrounding the Earthmother's eyes, and why tauren priests and paladins may not be quite as far-fetched as some people think. To begin, we have to go back to what all priests and paladins of World of Warcraft work with, that mysteriously vague magic school knows as the Light.

  • Know Your Lore TFH Edition: Cataclysm Horde politics

    by 
    Anne Stickney
    Anne Stickney
    04.30.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post. All right, we've seen over the past five weeks the current political activity in all of the Horde races; orcs, trolls, tauren, Forsaken and blood elves. Needless to say, there is a lot of conflict just beginning to rear its head -- not just from one race to the next, but internally within those races as well. What does all this mean in regards to the Horde, when Cataclysm comes into play? Today we'll be looking at what (given all the information we've been presented previously), if anything, will happen when Cataclysm finally launches and the world gets thrown into chaos. Please note I've put a spoiler warning on this post. This is because the following content, while mostly sheer speculation, may or may not end up being correct and will also directly address several rumors regarding Cataclysm that have not yet been confirmed. If you see a "TFH" demarcation on any future Know Your Lore posts, these are "Tin Foil Hat" predictions based on current lore and are in no way actually indicative of anything officially from Blizzard in regards to the game or where it's going to go. If anything presented here does end up being correct, these will actually become Cataclysm spoilers; if not, we've still had plenty of fun trying to predict how things are going to go down! Potential spoilers start immediately after the break.

  • Know Your Lore: The Twilight's Hammer

    by 
    Matthew Rossi
    Matthew Rossi
    04.28.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Of all groups and sects and collectives and factions in the World of Warcraft, the Twilight's Hammer stand out as being possibly the most deranged and nihilistic of the bunch. If you have an apocalypse, they'll happily start it. They'll worship elementals, Old Gods and anything else that might bring about the end of all that is. Whether infesting Blackfathom Deeps, evoking elemental spirits in Silithus, fighting the Scourge in Anh'Kahet or making trouble in Ulduar, if there's a chance for the world to come to an end, the Twilight's Hammer are definitely pulling for Armageddon. They started out as the personal fiefdom of Cho'gall the ogre mage, handed to him after their previous chief was disobedient to the wishes of the Shadow Council, the warlock servants and mouthpieces of Gul'dan. They continued on through the wars, eventually finding themselves in control of Tol Barad itself, and were therefore of use to Gul'Dan following the Doomhammer's ascension, when he desperately needed allies. Even then, Cho'gall sought annihilation. The ogre, and through him his clan, saw the Horde as the best means to bring absolute destruction about (in their way as devoted to nihilism and apocalyptic destruction as even the Burning Legion). So when Gul'dan found the location of the Tomb of Sargeras, Cho'gall and his clan the Twilight's Hammer followed. And when Gul'dan found death in the tomb, many of the Twilight's Hammer died alongside him. Many, but certainly not Cho'gall. (As a note, we'll be discussing spoilers for Cataclysm in this post. So if you don't want to see those, don't read past this point.)

  • All the World's a Stage: Getting too attached to a character

    by 
    Michael Gray
    Michael Gray
    04.25.2010

    Usually when we talk about getting too attached to a character, we're talking about getting too attached to one's own character. Heck, I'm actually most accustomed to hearing about that kind of thing from other roleplay venues: LARP, tabletop, maybe even PvP MUDs. But WoW roleplay doesn't usually involve character death, so it's not usually an issue. So, if we're talking about getting too attached to a character, what could we possibly mean? We're talking about getting too attached to someone else's character; we mean getting obsessed with an in-game partner or wife, to a point where problems can crop up. The Drama Mamas passed this letter over to me, since it so greatly involves roleplay. I've obviously altered the names of those involved. Let's roleplay that this was a letter to ... the Roleplay Drama Papa! (Feel free to insert a "Who's your daddy?" joke here.)

  • Know Your Lore: Current Horde politics, the Trolls

    by 
    Anne Stickney
    Anne Stickney
    04.24.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses; you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The trolls of Warcraft have a history that spans back further than any other playable race currently in the game, with the exception of the draenei. This makes it difficult to trace the entirety of their history, but fortunately the Darkspear of the Horde are one small fraction of what is a gigantic race as a whole. While the orcs, blood elves, Forsaken and tauren are all dealing with their own issues, the trolls of the Darkspear tribe are working quietly and largely by themselves to deal with a few major problems of their own. The troll races of Warcraft were originally largely part of two major empires -- the Gurubashi of southeastern Kalimdor, and the Amani in the middle regions of the continent. There were other tribes scattered here and there, notably the trolls of Gundrak to the north, but by and large, all troll tribes fell under either the Gurubashi or the Amani empires. Prior to the Sundering, the trolls comprised a gigantic portion of the world's population, and while the Gurubashi and Amani didn't really like each other, they rarely warred, instead choosing to fight against a third empire, that of the Aqir. The two races fought relentlessly for thousands of years, and eventually the Aqir Empire split into two city-states, Azjol-Nerub to the north, and Ahn'Qiraj to the south. With the Aqir driven into exile, the trolls returned to their normal lives, though neither empire expanded much further than their original boundaries.

  • Know Your Lore: The lore reveals of Wrath, part two

    by 
    Matthew Rossi
    Matthew Rossi
    04.21.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Hi, guys! Last week, we talked about big lore reveals in Wrath of the Lich King, and I listed two of my favorite "lore chains" (for lack of a better phrase) in the expansion. This week, we'll be talking about more of the same. As was the case last week, these are fairly subjective. I'm listing lore moments that grabbed my attention and interest, not just compiling a list of all the lore that we were hit with over the course of the expansion. This of course leaves you all free to throw around those moments I didn't get to or list yours in the comments, which is, in my opinion, win/win for us all. I'm going to open with a fairly Horde-specific bit of lore that was entirely self contained within Wrath: the Conquest Hold situation in the Grizzly Hills. For me, this series of quests does more to explore and explain the typical Horde power structure and chain of command than all the big moments with figures like Saurfang, Garrosh and Thrall possibly could. I'll start detailing it behind the jump, so be warned: If you haven't done these quests yet, there will be spoilers.

  • Ask a Faction Leader: Genn Greymane redux

    by 
    Michael Sacco
    Michael Sacco
    04.20.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to High Tinker Gelbin Mekkatorque, king of the gnomes, and he shed light on several key issues, including ADD, spontaneous gnomish combustion, mobilizing Ironforge, threatening letters and interior decorating. In this installment of Ask a Faction Leader, we'll be once again sitting with Genn Greymane, king of Gilneas. Our first reader question... King Greymane, I have recently found a book in Dalaran that states you told the great Alliance of Lorderaon that it was better to just kill all the orcs after the second war. When you meet the leaders of the Alliance of Stormwind, who will you most likely say "I told you so" to when they bring up the encroaching orcs in Ashenvale forest? Valerii Human Paladin Ghostlands Genn responds: I did discuss this matter the last time your group had an audience with me, and my opinion hasn't changed. I'd prefer not to know orcs from a hole in the ground. Because they'd be in the hole. In the ground.