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  • How to transfer to a roleplay realm

    by 
    Michael Gray
    Michael Gray
    04.19.2012

    A roleplay realm recently suffered a little bit of drama when a very large guild suddenly took up residence. While we could talk about the details of that little explosion, those details aren't actually the point. I see this happen all the time. For one reason or another, a huge group of folks spot some greener grass on an RP server and go there. The RP server sees this huge influx of people and freak out, worried about RP griefing, pun names, and other misery. I see this happen with such regularity that you can nearly set your watch by it. I'm convinced no one is in the wrong, per se. It's just a matter of communication, expectations, and general fear. So with that in mind, if you happen to be in a large guild getting ready to transfer to a roleplay server, here are some tips to make the transition smooth, easy, and friendly.

  • The returning-to-WoW checklist

    by 
    Michael Gray
    Michael Gray
    04.12.2012

    Maybe you're just coming back from vacation, or maybe you were having a baby. Maybe you were just super busy at work. Certainly, you weren't dallying with those other games. Whatever it was that kept you away from Azeroth, now that time has passed and you can get back to some good old-fashioned, well-balanced WoW. Firing up your character for the first time in a while can be a little disorienting. It's worse than forgetting where you left your keys. What does this button do? Where's my hat?! Why is a murloc chewing on me?! Let's alleviate some of that initial logging-in-the-first-time confusion with a handy checklist. Just go down the list and make sure all your gear is where you left it.

  • How to handle abusive and negative players

    by 
    Michael Gray
    Michael Gray
    04.05.2012

    One of the nice things about the WoW community is that it tends to be full of friendly, kind people. There are plenty of folks in the game -- and on the forums, even! -- who are happy to lend a helping hand. It can be fun to chat with strangers, joke, and share in a bit of camaraderie. But people are people, and sometimes you will encounter a troll or just mean-spirited n'er-do-well. It can be a heck of a souring experience to cruise through a few random groups and then run face-first into a big ball of negativity. It's almost inevitable you'll cross paths with someone who wields racist, sexist, or just plain foul language. While I wish we could tap a magic wand and make all that negativity just go away, that's just not possible. That's the bad news. The good news is that there are a few things you can do about it.

  • How to replace a keyfob authenticator with a smartphone Battle.net authenticator

    by 
    Michael Gray
    Michael Gray
    03.31.2012

    I've had my authenticator for years. Taking the sound advice of persons wiser than me, I picked up an authenticator way before it was cool. No hackers or n'er-do-wells were getting into my account and sharding my purples! Those purples vindicate my life choices, and criticizing my life choices is my wife's job, not some random stranger who scammed my password from Facebook! But like many things in life, this authenticator too must pass. In this specific case, this authenticator must pass between the jaws of my dog. It didn't work so well after Sylvanas got done unleashing some Dark Puppy-level fury on it. If you too find yourself needing to replace your trusty old authenticator, here's how you get it done. In this case, we're replacing the old sexy keyfob with a new, nearly-as-sexy iPhone authenticator app.

  • 3 reasons for casual players to be excited about Mists of Pandaria

    by 
    Michael Gray
    Michael Gray
    03.22.2012

    While this column is nominally titled WoW Rookie, if you'll pardon the redundancy, it actually tends to serve as a cross-section of content for new, casual, and (as I like to call them) play-a-little players. It's for folks who don't really have hours on hours each week to devote to the hobby. After all, when baby's gotta eat, baby's gotta eat; can't nurse three hours later just so you can do the hard mode first. With that in mind, Mists of Pandaria brings a lot to recommend it to our crowd. While it's tempting to give in to scuttlebutt and think this expansion is mostly for the hardcore crowd, I promise that Blizzard hasn't forgotten about its loyal, beloved casual playerbase -- because boy, oh boy, is there a lot for us to love! This topic comes up this week from reader Angela, who wrote: I've been reading in forums about how MoP is mostly for the raider and hardcore crowd, that Blizzard isn't catering to 'casubads' anymore. Is there any reason for a full-time worker and mom to care about MoP? I promise, Angela, there are reasons to care. Let's talk about them.

  • What every brand new WoW player should know

    by 
    Michael Gray
    Michael Gray
    03.15.2012

    Last week, we started talking to the brand new players in the game. These are the folks who just installed WoW for the first time. They're so fresh to the game they have to sit through all the cinematics, figure out a username and password, and spend time reading every tooltip as it appears. While the in-game instructions in WoW are pretty good, there's still some basic context to the whole MMORPG genre that can help out. Let's review some more of the basic assumptions that a new player should know. Setting these expectations can help the starting experience make a lot more sense.

  • Getting started with World of Warcraft

    by 
    Michael Gray
    Michael Gray
    03.08.2012

    We've been talking about a lot of high-falutin' concepts lately, like PvP and protecting the healer and killing the healer and so on. But having started a few new games in the last month, I've been able to ride the noob train and get a new look on my old, comfortable car, the World of Warcraft. While getting smacked in the face with the cold, wet noodle of noobdom, I came to realize how many of WoW's most basic concepts we take for granted. At the most basic level, consider the NPC bad guys we call mobs. Do you kill them? Fight them? Run away? Consider if WoW were the first video game you'd ever really played. We all know Mario killed turtles for points, but bypassing those same turtles was perfectly fine. Is the same true in WoW? Some mobs surrender to your unassailable assault -- do they all? Should that be a regular tactic? This basic dynamic is something we take for absolutely granted, and it's the very first "What the hell am I doing here?" moment in WoW. So let's jump all the way back and consider some of the truly most basic assumptions about the game.

  • What are multiboxers and how do you fight one in PvP?

    by 
    Michael Gray
    Michael Gray
    03.01.2012

    Multiboxing is kind of an odd phenomena that doesn't repeat anywhere in WoW. It's definitely weird. My point isn't that people who multibox are some kind of weird mutant freaks or anything. Rather, the point is that as often as you hear about it and for all the vitriol often directed at people who multibox, you'd think a small army of multiboxers camp each realm, stamping out flowers and spewing vile curses at the authorities. That clearly isn't the case. While multiboxers are very rare, especially the folks running an entire party in a single Battleground, they're still fairly notable. That's because one person controlling multiple accounts coordinates sending an awful lot of damage down your pie-hole all at one time. A good multiboxer will just plain ruin your day. You won't see multiboxers often, but you'll definitely remember the encounter. Multiboxing is the practice in which a single player controls multiple characters at once. The fine technology of how that player pulls that trick off is a little different for each player, of course. In general, they string together several accounts to one keyboard. That means all the characters act with amazing precision -- five damaging spells, five heals, five actions all at the same time.

  • How to heal in Battlegrounds

    by 
    Michael Gray
    Michael Gray
    02.23.2012

    We've been talking about Battlegrounds a lot lately. That makes a lot of sense, since those Battlegrounds can be a refuge for the casual or limited-time crowd -- not to mention, since we're stuck in the purgatory between expansions, now's the time to get your PvP on. An indispensably important part of the Battlegrounds is having capable, willing healers. Just a small handful of powerful, practiced healers can make your Battleground team invincible. When you are the healer, you get to decide who lives and who dies on your team. You extend your warm, golden glow around the mere DPS who clamor to bathe in your power, and by means of that glow, provide victory to your team. I might be engaging in a little hyperbole, but you get the point. A good healer can be incredibly powerful in Battlegrounds. You'll find the role engaging and complex; your greatest enemy will be tunnel vision, self-reliance, and the ability to communicate on the fly. Let's talk about how you can maximize the power of your time as a healer.

  • How to protect your healer

    by 
    Michael Gray
    Michael Gray
    02.16.2012

    Last week, we talked about what it takes to kill a healer. While we obviously had a few "be a death knight" jokes, the discussion was pretty good. It's a clear and obvious point: If you don't kill the enemy's healer, you're in for a long, hard Battleground. If it's so important to kill the enemy healer, then the inverse must also be true: Protect your healer. If you'd ever like to experience the life of a rope caught in a tug-of-war between 15 wild dogs, roll a healer in Warsong Gulch. It's kind of like that. Without your protection, your healer will soon be enjoying life as a greasy spot of ex-character. This is bad. First, that healer's your team member. Second, that healer is your own best avenue of survival, since you need healing. If you want healing, protect your healer. Simple stuff. As a general rule, I'd place protecting your healer among any Battleground's highest priorities. You can't let the protection get in the way of things like capturing the flag, but by the same token, you probably won't capture said flag without your healer. Here's how you get that protection done.

  • How to kill a healer

    by 
    Michael Gray
    Michael Gray
    02.10.2012

    One of the themes that keeps coming up when we talk about PvP is this: Killing a healer is tough. It's a fundamental part of balancing an MMO. If any single DPSer could simply kill a healer with ease, then there wouldn't be much point in being a healer. If all factors were truly equal, then a healer's output should match a damage dealer's output. It's just a matter of one equals one. Only superior skill or gear should allow for the death of a healer in any reasonable amount of time. More importantly, a healer must be able to keep up with the damage from more than one DPSer for a short period of time. Consider 5-person Arena matches. Commonly, teams are built of four DPSers and one healer. (We're not looking for comp arguments here, just the basics.) For at least a few seconds, a healer should be able to keep a focus target alive. The same goes for three-person Arena teams. See where this is going? Healers, by nature, need to be able to withstand a huge amount of DPS for a short time. These balance issues come into sharp focus when you're one lone PvP damage dealer trying to whoop up on a healer. What was once a fundamental basic of balance philosophy becomes a huge pain in the neck. Here's how to handle the situation.

  • How to kill a flag carrier

    by 
    Michael Gray
    Michael Gray
    02.02.2012

    We've spent the last few weeks talking about Warsong Gulch and how to be a successful flag carrier. This week, let's talk about the most important skill for everyone else: how to turn that flag carrier into a greasy spot on the ground. These skills apply relatively equally to Warsong Gulch, Twin Peaks, and even Eye of the Storm. If the enemy has a flag, you want to kill them.* Let's remember that the entire other team will (should) be protecting their flag carrier. That really leads to the basic strategy here -- how do you kill that one dude when 10 other folks are trying to keep him alive? It's not as hard as you might think, but it does take a little forethought. *Unless you're in Eye of the Storm, in which case: Get the damn towers.

  • How to carry the flag in Warsong Gulch

    by 
    Michael Gray
    Michael Gray
    01.26.2012

    Last week, we talked about some basic strategy for Warsong Gulch. We ran through the basics, the general flow of the fight, and how you (tend) to win it. One subject came up a bunch in the comments and landed in my email box a few times. That question: How do you run the flag successfully? It's no surprise that's a contentious issue. Without debating the fine points of who should be running a flag, I think we all agree that being the flag carrier is an incredibly vital role. Touch the flag and you just became the focus of 19 people in the Battleground. There's a little more to the job than just mashing a particular cooldown, so let's take some time this week to talk about strategy and tips.

  • How to win at Warsong Gulch

    by 
    Michael Gray
    Michael Gray
    01.19.2012

    In our continuing efforts to help players new to PvP get out there and blow up other players, we're focusing this week on Warsong Gulch. We'll talk briefly about the rules of the game and then look at common strategies. Warsong Gulch is one of the simpler Battlegrounds in terms of raw strategy. It's essentially Capture the Flag. Each team has a base, and a flag that sits in that base. Your team's goal is to grab the enemy's flag and return it to your base without losing your own flag. Do that, and you score. Score three times and you win. When you pick up the flag, you can't mount or use certain effects without dropping the flag. Notably, druids and shaman can engage their travel forms while carrying the flag, making them speedy options for what's known as the flag carrier. (Speedy does not imply superior; we'll get into that later.) The longer the FC holds the flag, the more damage the FC will take from player attacks. When you kill an FC, the flag will temporarily sit on the ground, waiting for someone to pick it up. If the friendly team does so, the flag returns to base. If the enemy team does so, they now have a new FC. There you go. Those are the basics.

  • How to transition from PvE into PvP

    by 
    Michael Gray
    Michael Gray
    01.13.2012

    Well, the end-of-expansion blues are here, there's this other MMO out there, and guilds are seeing members drop like flies. Now's the time when many players who don't want to give up WoW find themselves turning to PvP as a way to kill time and keep playing while they wait for old friends (and new content) to come back around. The thing is that PvP is a fundamentally different game from PvE. I'm not saying one's better or worse; the two aspects of WoW just have significant variations in gear, thought processes, and playstyles that can make the transition a little bumpy. As such, let's renew a guide to getting away from killing bosses every week and get down to how to kill your fellow players. (In game. Let's not get weird here.)

  • The etiquette of rolling on gear in groups

    by 
    Michael Gray
    Michael Gray
    01.12.2012

    Dungeons drop gear. For many players, that's the whole point of going into an instance, whether it's a 5-man dungeon or a huge raid instance. We're locked in the ever-expanding search for better gear, and you have to kill bosses to get your sweet, sweet loot. Most guilds use one or more various systems to make sure loot distribution is fair. Some employ a basic rule of civility; once you get gear in an a raid, it's polite to defer further drops to other guildmates. Others use complicated but effective point systems, assigning dropped gear a point value that members can bid against. No matter what the general system for rolling on gear, the foundation of the system is based on all group members' being part of a common team. Pickup groups and Raid Finder groups possess no such commonality. The teams comprise random folks thrown together by Blizzard's behind-the-scenes group-building algorithms. Basic roles are filled, a few rules followed -- but basically anyone can get thrown together into a group. Random groups rarely agree on loot etiquette before getting started. We all say we should agree on loot rules beforehand, but that rarely actually happens. Instead, most folks charge ahead into the dungeon operating under only a few basic assumptions about how loot will be divided. With that in mind, let's review the basic etiquette of rolling on gear in groups.

  • Rotations vs. Priority Systems: The buttons you press

    by 
    Michael Gray
    Michael Gray
    01.05.2012

    WoW Insider reader and generally well-rounded dude Tim sent me this question: I love playing damage characters like a rogue and a retribution paladin. When I read through the forums about how to play these classes well they talk about how priorities have replaced rotations. I don't really understand the difference or the history of what they're talking about. Could you explain? Oh, yes, Tim. I can explain. It's a fun little meta-discussion, because the change in damage rotations is actually a microcosm of the way WoW has evolved over the last seven years. Don't believe me? Hold onto your seat, and let's get started. First, let's establish that rotations exist for all classes and roles. While you usually get a little more play from figuring out the best rotation among damage classes, I assure you that healers and tanks worry nearly as much about pressing the right buttons. That's really what the whole mess boils down to: Which buttons should you push? You see, Tim, back in the days of original WoW, most players kind of mindlessly mashed their buttons without a specific order. Sure, we had a general notion that a high-level Fireball would do more damage than a low-level Fireball. And we knew that some spells had higher cast times but delivered more damage. But it lacked science. Rotations existed in a murky, primordial game ooze. All the raw material was there for damage buttons to spring into animate life of its own. But they were missing some essential spark to transform into the elegance of damage rotations. Enter the theorycrafters.

  • How to level up using the Dungeon Finder

    by 
    Michael Gray
    Michael Gray
    12.29.2011

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones. One of the quietly celebrated features in contemporary Cataclysm is the ability to level up entirely using the Dungeon Finder. It's a little rough in a few places where you cross expansions, around levels 58, 68, and 80ish. But other than those few spots, you can fly through the so-called younger levels without much trouble at all. While speeding your way to level 85 this way doesn't require a lot of strategy per se, it still helps immensely if you get your act together beforehand. Consider issues like leveling professions, keeping up with gold, and even how you'll handle your downtime between queues. Most importantly, once you're actually inside the dungeon, you should be prepared with some tips to avoid annoying the heck out of your groups.

  • 3 things you don't want to miss if you quit during Cataclysm

    by 
    Michael Gray
    Michael Gray
    12.22.2011

    It's a little hard to believe that Cataclysm has been out for a year. About this time last year, we all stood in line to get hold of our own little piece of Deathwing. Folks flooded back to Azeroth to see the changes, roll worgen and goblins, and embrace a little bit of WoW once again. But like every expansion before it, Cataclysm lost some players after a few months. People quit the game. (Shocking, I know!) With the final raid of the expansion upon us, plenty of players are coming back around to the game. After all, if you want to get the essential Cataclysm experience, it's now or never. It won't be too long before the world of Azeroth is overrun by pandas, monks, and even more pandas. So, if you're exploring Azeroth once more, here are the things you absolutely shouldn't miss.

  • WoW Rookie: How to get back into WoW if you've not played since Wrath

    by 
    Michael Gray
    Michael Gray
    12.15.2011

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones. Welcome back to WoW! So, you've not played the game since some time in Wrath of the Lich King, right? All right, let's start at the top with the key lore changes you need to know. The Lich King is dead. A bunch of heroes got together to watch Tirion Fordring kill him. It was sad, and it became even sadder when Bolvar Fordragon stepped up to be the new Lich King. Since then, basically, dragons have been going to nuts all over Azeroth. Deathwing went on this long flight across Azeroth, changing up zones and radically altering talents for every class. He also flapped his immense wing and littered new loot all over the place. Of course, now that you're back to the game, you want to get up to speed right away. Here are the things you should make sure to hit along the way.