Wrath of the Lich King

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  • Kaplan talks Wrath with Eurogamer

    by 
    Amanda Rivera
    Amanda Rivera
    10.08.2007

    Recently Blizzard guru Jeff Kaplan sat down to talk with Eurogamer.fr about the upcoming expansion, Wrath of the Lich King. Now, I don't know about you, but I have been positively drooling for any information we can get from the Blizz devs ever since the announcement was made at BlizzCon. The interview asks some pointed questions about the problems encountered with TBC and what Blizz might have learned from them. How about the daunting attunement and access difficulties that hardcore players encountered when they first loaded the expansion onto their computers? Kaplan points to how they realized that access to the instances needed to be tweaked and they did so with recent patches. Blizz would like to have world events that include the whole server again, much like Ahn'Qiraj (and I couldn't agree more, as long as the guild that opens the event doesn't do it on Monday morning like they did on Elune), and they are looking to avoid with Wrath what Kaplan "personally consider[s] a mistake in the Burning Crusade."In addition to world events and the possibility of unlocking an attunement for all a player's characters once one of them has achieved it, Kaplan also says they are looking into improving the trade skills with Wrath. He points to leatherworking as an example of a trade skill that received little lovin' in TBC. Essentially leatherworking became obsolete as players entered Outland and received dropped items that were superior to anything they could make. "In the Wrath of the Lich King, we want everyone to be satisfied with the trade they choose and we want it to be rewarding. Therefore we're going to analyse[sic] everything we did with The Burning Crusade and previously to work out what was good and what was missed out."

  • The Missing Diplomat might be found in Northrend

    by 
    Mike Schramm
    Mike Schramm
    10.08.2007

    We've talked quite a bit about Sylvanas and her history with Arthas in the past, but let's not forget that there is another woman Arthas has a nice long history with on the opposite faction: Jaina Proudmoore. Jaina's biggest moment in WoW is probably the Missing Diplomat quest-- after a long goose chase to find out where the lost King of Stormwind is, all you do is end up finding the man who betrayed him, and then Jaina thanks you and wishes you farewell. Wha? Players have always though the quest ended a little too quick, and Blizzard has admitted that they plan to continue the storyline at a later day.As in, during the next expansion. When a player asks what happened to Jaina and the Missing Diplomat, Drysc mysteriously says "Northrend holds many secrets, and many answers." So it's a good guess that we'll find out at least another piece of the puzzle to where the Lost King of Stormwind has gone.And it's also a pretty good guess that Jaina will be there, somehow. Despite the fact that she's pretty much the strongest leader the Alliance has, she's also pretty buddy-buddy with Thrall, and she's got that history with Arthas-- they were friends (and possibly romantically linked) before he went all power-crazy and possessed. There's no question that some of the answers we uncover in Northrend, whatever they may be, will involve Jaina Proudmoore.

  • Beware new Wrath beta e-mails scams

    by 
    Dan O'Halloran
    Dan O'Halloran
    10.06.2007

    The account stealing scams are starting early this year. Many players received e-mails this week from a company that appeared to be Blizzard, inviting them into the Wrath of the Lich King beta. The link in the e-mail even took you to a very well done front page that asked you for, you guessed, your account name and password.Blizzard let everyone know that this week that they have not issued any beta invitations and that any e-mails you may have received are false and, most likely, account stealing scams. They also went on to list resources they have previously posted that help prevent players from losing accounts, equipment and gold from these kinds of scams: How To Spot Real Blizzard E-Mails How To Spot Bogus E-Mails How To Protect Your PC Blizzard recommended that all players interested in participating the beta should keep an eye on the official site for notification of when the beta begins.

  • New Wrath Alliance town screenshots

    by 
    Dan O'Halloran
    Dan O'Halloran
    10.05.2007

    Blizzard posted two new Wrath of the Lich King screenshots today. One looks like a lighthouse next to an Alliance port town. The other appears to be the port town in question with a ship building yard. It's hard to tell where these were taken. The only Alliance town we know of so far in Northrend is Valgarde, settled by Humans and Dwarves left behind.But the screenshots we've seen of Valgarde look different than this one. Maybe a new Alliance town is to be revealed soon.We've added the 2 new screenshots to the gallery below and have added 11 more new screenshots as well. We'll continue to grow our Northrend gallery as the expansion draws closer. %Gallery-5525%

  • Death Knight "interview" and lore on official site

    by 
    Eliah Hecht
    Eliah Hecht
    10.01.2007

    The official Wrath page is slowly accreting information, which is good, because it started out pretty dang empty. The latest addition to it is an "interview" about the Death Knight class with the developers, along with a page on lore. I put "interview" in quotes because it doesn't feel like a real interview; it reads like an excuse for the devs to give the same information we already have. Which is fine and all, I just think "interview" is the wrong term for it. Here's a summary in my own words: Why did you pick Death Knight for the new class? They have a connection to Arthas and Northrend, and we needed more tanks. The playable DKs will be allied with the Horde or Alliance, fighting against Arthas. What will adding another tanking class do to the group/raid game? We want all tank classes to be equally good in general, so you can use any of them for a 5-man, but we want them to have distinct raiding roles. (They also took this opportunity to reiterate for the nth time that "hero class" doesn't mean it's more powerful than other classes, just more different.) How is the DK different from other tanks? No shield, powerful melee abilities, magic attacks. The devs are making sure they have the core tanking abilities of keeping aggro and mitigating damage, while still making the DK feel like its own thing. Will we see some classic DK spells and abilities? Yes, we're taking a lot from previous Warcraft material. One thing that will set them apart as a new class, but still tie them into WC3 DKs, is the rune system. The lore page is less decipherable to me, since I don't actually know a lot of the background information of the Warcraft universe. It gives a relatively short overview of the evolution and status of Death Knights. Is it new information that "modern death knights consist mainly of paladins who lost their faith and pledged their souls to the Lich King in exchange for the promise of immortality?" If DKs come from paladins, why can we make them in non-Paladin races? So Blood Elves don't get even more popular, I guess.

  • What will happen to the Scourge when Arthas dies?

    by 
    David Bowers
    David Bowers
    10.01.2007

    We've talked before about the question of what exactly will happen to Arthas, but it's looking pretty likely that we are going to be able to actually kill him in Wrath of the Lich King. This raises another interesting question however: Sincast asked over on the forums, "When Arthas is killed in-game does that mean that undead will be no more?..." Nethaera popped in right away to answer him... sorta:Interesting concept to think about isn't it? But does killing Arthas really mean the undead cease to exist? They existed when he was just a paladin didn't they? There are things to ponder here but most importantly... Does the Lich King cease to be when the vessel is destroyed?Although we have seen that Arthas and the Lich King are now "one," it remains to be seen what "one" really means for them. Are they two souls in one body? Is Arthas the flesh and the Lich King his armor? What kind of state would the Lich King exist in after Arthas was killed? What sort of threat would the Scourge pose at that point -- just fodder for new characters leveling up in future expansions perhaps?

  • Metzen on BC: "There was nothing really personal about it."

    by 
    Matthew Rossi
    Matthew Rossi
    09.29.2007

    The folks at World of Raids linked to this fascinating and disturbing interview with the folks at Blizzard about the upcoming expansion. Disturbing in a good way, to my mind, in that they talk about making the journey from 70 to 80 one of tough moral choices and twisted encounters with the Lich King himself, and fascinating because it talks about what the design team for the expansion learned from The Burning Crusade.Blizzard vice president of creative development Chris Metzen seems to be apologizing for it. "It had a lot of high-concept ideas, high-concept environments," he says, calling to mind the psychedelic mushrooms of Zangarmarsh, the tragic majesty of Tempest Keep, "but other than some really nice moments, there was nothing really personal about it."There's a lot more substance in the interview, although some of it is stuff we've seen before - Lake Wintergrasp PvP, flying mounts not working right away, Death Knights - but the insight into what they've learned and how they're approaching the mood and feel of the new expansion is, I think, worth a read in of itself. The way they intend to weave Arthas' journey into each player's experience, if it works, will be one of the most interesting things any MMO has ever done.

  • Weight loss program in Wrath of the Lich King?

    by 
    Chris Jahosky
    Chris Jahosky
    09.23.2007

    While browsing the forums earlier today, I came across this strange yet thought-provoking question in a thread created by Laurelyn."I rerolled a BELF Pally and leveled her to 44, however after playing my trim little girl for a month or two I came back to my human paladin only to find the pally I once loved and saw as curvaceous now seems to me .. well significantly over weight. Will I have the opportunity to perhaps enroll her in a weight loss program when WotLK comes out?"While I don't think that the human female models in game are anything even remotely close to overweight, it is an interesting question. We've reported on the new ways that WotLK may change your character's appearance in the past. Wouldn't this qualify as just another way to alter your character's appearance?What do you think? Would you want to make your character more thin (or heavier) if you could?

  • The dynamics of Death Knights and Warriors

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.17.2007

    Over on the forums, poster Berzork makes an interesting point: if both Death Knights and Warriors are designed to be damage-dealers and tanks wearing plate, how will they peacefully co-exist? Though we don't yet have full details on the Death Knight class, it seems as though there's potential for a lot of overlap -- and the big question is how Blizzard can release a class like the Death Knight while continuing to allow Warriors a viable role. And on my end, I have to wonder if throwing another tanking class into the game mix is going to solve any problems -- many Warriors want to DPS rather than tank (see many previous posts on the subject), and can we expect Death Knights to be any different? Bornakk attempts to calm everyone's fears by simply stating: By adding another dps/tanking class, the Death Knight will give players and groups more options for what they need to complete their objective(s).Some Druids tank, some Paladins tank, some Warriors tank -- and hopefully some Death Knights will pick up the mantle of tank as well.

  • Death Knights not welcome at town picnic

    by 
    David Bowers
    David Bowers
    09.15.2007

    It's a problem: here you are, a master of your very own runed blade, a summoner of an army of undead, an immensely powerful tank and damage-dealer -- and yet no one will let you into the lore party over at Starshine Shadowstrider's house! "Yuckie!" they say. "He got his powers from the Lich King! ...Eww!""But I turned against him!" you proclaim in your defense. "I wised up and came back to the Light, sorta. Okay not really but I'm still not completely bad! It's like... fighting..." your voice gradually gets quieter as party-goers stop listening, "... fighting fire with ... fire. Dammit. I'm gonna go kill Onyxia by myself! That'll show 'em."Yes indeed. It's looking like the future's going to be pretty rough for Death Knights. As Nethaera explained, "It's most likely that Death Knights aren't going to find themselves being popular guests at the town picnic."But Death Knights aren't alone in dealing with this sort of thing. "Keep in mind," Nethaera points out, "that Warlocks aren't generally welcomed with open arms either (depending on the culture of the race in question)." Here we have a good role model for plucky summoners of the undead: Warlocks are magic users who use the powers of the Burning Legion against the Burning Legion itself! Have not the Alliance and the Horde not gradually come to accept that just because some people happen to summon demons, cause agony, corruption and ruin, as well as steal people's souls -- that doesn't make them inherently evil, right? So it is with Death Knights. So what if you betrayed all the peoples of Azeroth to go and serve the Lich King for a little while? So what if his taint of undeathiness is still flowing through you while you draw those unholy runes and create zombies? You can now go to Shattrath to have your picture taken with a Naaru! Your reputation should be squeaky clean.While Blizzard may yet find a plausible reason for Death Knights to be fighting against the Lich King rather than with him, keep in mind that even if that doesn't work out, you've got one magic word that will make everything okay. Whenever people won't trust you or play with you just because it would seem that you might possibly be technically evil (on the outside)... Just say: "Lore, lol."

  • Map of Utgarde Keep, and what we know about it

    by 
    Mike Schramm
    Mike Schramm
    09.14.2007

    Well this is exciting. MMO Champion points us to WoW Wiki, where some enterprising person has assembled a map of Utgarde Keep, the first instance in Wrath of the Lich King. The map is apparently based on one published in Games for Windows, but as it appears on WoW Wiki, it's a little empty. Let's see if we can't clear some things up-- I've added letters to the map above, and below, I've described what is probably there, based on my own impressions and what we've heard elsewhere.A. This is the main entrance, and as I said before, it consists of Vrykul metalworkers and forgemasters. The big firey graphic is the Forge, which has three "walls" that only open up after the mobs are defeated there. After you clear all three walls, you head around to the left, and find...B. Dragonhandlers and "Trained Proto-drakes," which appeared to be Blue Dragons. Draw your own conclusions there. This area is a stable type of place, which explains the stalls.

  • A new interface for Wrath?

    by 
    Matthew Rossi
    Matthew Rossi
    09.11.2007

    Courtesy of the excellent Daily Blue feature of World of Raids comes this tidbit about possible changes to the user interface for Wrath of the Lich King, posted originally on the European forums, where a lot of the good blue responses seem to reside.Blizzard poster Salthem cautions, as is often the case, that it's too soon to expect much in the way of details but that there's not likely to be a radical change in the UI. "I doubt we'll see a dramatic completely new User Interface, generally we prefer to implement more gradual changes or options to the existing interface." While this sounds like a safe and generally correct way to go, it does leave us with some wiggle room for speculation. What gradual changes should they be working on for WoTLK? I'm personally pretty content with the UI as it stands, I don't fiddle much with it or use a lot of addons, but I'm sure more advanced modders have ideas. A built-in threat meter would be kind of cool, or the long-promised shaman totem UI.What changes would you like to see?

  • Blizzplanet brings you the lore of the Sunwell

    by 
    Matthew Rossi
    Matthew Rossi
    09.05.2007

    Blizzplanet, long home to detailed loregasms for those of us who can't keep it all straight (I have to use Know Your Lore constantly to keep track of who we're killing and why, try to keep it all straight as I may) as well as a good general resource for all of Blizzard's games, has dropped a nice roundup of the Sunwell lore in time for us to begin thinking about the Sunwell Plateau, the last big content release before Wrath of the Lich King drops. Packed with spoilers for the Sunwell Trilogy manga (which I have never read) it does a pretty decent job of filling in spaces I had missed... for example, I had no idea who this Dar'khan fellow was or how he'd betrayed the High Elves to the Scourge, and that's even after I'd killed him a couple of times. I need to start reading the quest text more and just clicking through to my rewards less.Thanks to Chadwick for the tip and to Blizzplanet for a very comprehensive look at the Sunwell's appearances in the game to date. They even manage to tie in the heroes of the Sunwell Trilogy to what's happening to Malygos in Wrath of the Lich King. I had no idea I was helping to eradicate all spellcasters on Azeroth when I did that quest. Live and learn, I guess, unless Malygos kills us all, in which case... oops.

  • WoW Under Development page (finally) updated

    by 
    Robin Torres
    Robin Torres
    09.05.2007

    If you've been keeping up with the news here on WoW Insider, you already know the information that has been updated on the WoW Under Development page. But it's nice to see it in black and parchment.Under Almost Ready, Blizzard lists the highlights of Patch 2.2: Voice Chat, Mac Movie Capture and the Improved Chat Interface. They also include a link to the current PTR Patch notes. These changes will be released in the next major patch, which unfortunately looks like it will be a while. The Coming Soon section lists things that will be in upcoming patches, presumably before the expansion. They don't link to any further official info for this section, but I've provided links to WoW Insider details: Zul'Aman - A high-level 10-player instance located in the Ghostlands Guild Banks Sunwell Plateau - A high-level 25-player instance located north of Silvermoon City The On the Horizon section is all about Wrath of the Lich King. The highlights they list are the new level cap, Inscription, Northrend, Death Knights and Character Customization. For more info, they link to the official WotLK website.I was hoping for more official info on the Coming Soon topics -- and something more than just 3 items. I don't expect the expansion to be here for another year, so an official sneak preview of some more of the free goodies we're going to get in the meantime would be nice.What are you most looking forward to being added to the game before the expansion? Or will nothing satisfy you except for new hairstyles, ten new levels and another continent?

  • Enchants on the AH in WotLK

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.04.2007

    On the French-language EU forums, Blizzard poster Thyvene gives enchanters a hint of news on something they've been wanting for a long time: the abilitity to sell their enchants on the auction house. For those of you attempting to confirm on the site, but failing your language skill check, Thyvene's comments approximately translate to: The developers plan to give to enchanters the possibility to sell their enchantments at the auction house, nevertheless this shouldn't be implemented into the game before the next expansion, Wrath of the Lich King.Of course, without knowing an official release date for Wrath of the Lich King, this change could still be a year off. However, I'm certainly looking forward to a time when my enchanter won't have to stand around in a major city spamming macros in oder to market and sell my wares.[Thanks, Boubouille!]

  • Death Knights' "rune" system might take some skill

    by 
    David Bowers
    David Bowers
    08.29.2007

    "Oh my frikkin dog, everybody and their second cousin is gonna wanna be Death Knights!" was the cry heard throughout Outland when the new Hero Class was announced. WoW players everywhere had visions of dungeons and raids filled with only Death Knights; as well as Alliance and Horde cities alike all filled wall-to-wall with thousands of players who abandoned their original class to become Death Knights, only to discover (along with rogues and hunters) that it ain't so easy being uber-cool and powerful when everyone else is uber-cool and powerful too -- because everyone else is taking your raid spot.Well Drysc has a ray of light to shed on this despair... or, in the case of Death Knights, perhaps that should be a big tank of unholy frozen blood to spill on it (assuming that would help): I expect just about everyone is going to want to try one, but is everyone going to want to drop their long-time proffered class for one? I seriously doubt it. Also there's some amount of self regulation that will really be required to keep group composition equalized. Not only will the other 9 classes still be needed to succeed in any group effort, but the tactics involved in playing a Death Knight might be too hard for the average Stanley Noobsauce to master. In response to one player who felt that the rune system Death Knights will be using seemed "clunky and not fun," Drysc responded:

  • Slaughtering? No, it's just burning down houses (with people inside?)

    by 
    David Bowers
    David Bowers
    08.29.2007

    When I first heard about the new Caverns of Time instance coming up in Wrath of the Lich King, where we go about helping the pre-lich king Arthas as he tries to "purify" the city of Stratholme, I heard other people jumping for joy, while I was feeling a bit of dread. When I played through that stage of Warcraft III, I remember that Arthas was already going down the proverbial moral hill, being ruthlessly indiscriminate as to whether the citizens had actually become undead or not. He didn't have much interest in helping them -- even if help was impossible, he didn't have any sympathy or hesitation in his slaughter.I understood that part in the game to show how he was already beginning to fall even before he went to Northrend and picked up Frostmourne. I was pressing the buttons that killed those digital Stratholmians, but I also knew that I was just advancing the plot of a story, even if I didn't approve of the action. If the same scene appears in the Caverns of Time however, then this is not, in my mind, merely advancing the plot. This is my character taking part in activities that I myself would never condone. Slaughtering almost-but-not-yet-undead families feels a little too close to home to me. "They're doomed anyway so might as well slash them to ribbons?" That inhuman attitude is sometimes used in real life to do horrible things, and it's quite chilling.Well, Blizzard CM Bornakk would disagree with me: "Slaughtering is a strong word," he says, "maybe it would be better to say that you are aiding the pround Prince Arthas in Straholme [sic] as he uses his divine Paladin powers to purify the streets of vile evil undead creatures ... and burns down houses." Well, I'm glad not to be hacking defenseless mothers, fathers and children apart myself, but burning down their homes is a serious thing, particularly if the houses to be burned are supposed to have these not-yet-undead families inside of them. For Arthas to do that in the story of his corruption is one thing, but for my character to help him is totally different.Now, admittedly you could argue that one of the existing CoT instances has us helping Medivh open a portal for orcs to come and rampage lots and lots of people, and yes technically that's an evil thing to do. But there's a big step between opening fantasy portals and burning down houses that are supposed to have families inside them. Does anyone else see a problem here? [Also, as a side note, the thread in which Bornakk tells us that slaughtering is a strong word actually begins with a really funny idea for another CoT instance, "Back to the Future," which is worth checking out.]

  • Breakfast Topic: What does Northrend look like in your mind's eye?

    by 
    David Bowers
    David Bowers
    08.29.2007

    A poster to the official forums complained (they're just so good at complaining!) that Northrend is "supposed to be completely covered in snow and ice," but so far there hasn't been enough of either in the screenshots for the Wrath of the Lich King expansion. Bornakk responded: "While we have no plans for Northrend to appear like an island of paradise, we do want the zones to bring a wide variety of scenery and environments for all players to enjoy. Making a continent one big block of ice didn't seem to fit with this ideology too well."Several posters came right back at him though, and while no one wanted to go through a whole continent that was just like Winterspring, the general feedback going Blizzard's way was to say: less chill, more freeze. One poster put it well: "I was hoping that maybe the Devs would actually try and I bet if they wanted they could make a plethora of breathtaking Ice and Snow environments that would be much more interesting than Winterspring." When I read that, my mind leaped with images of giant ice structures protruding from the earth, refracting sunlight as you looked at them. It was a beautiful image, not at all like Winterspring, and possibly variable enough for one or two zones.... but 10? 10 whole zones of different ice and snow environments? How in the world could one avoid the overwhelming dominance of the color white? Where would all the variety be without some areas that have... less freeze and more chill?Of course a lot of Blizzard's landscaping work for the expansion is probably already planned out, but as things stand I'd imagine it's not too late for a little bit of player input to influence just how icy Northrend actually is. What's your take? Can you describe some significantly different environments that don't look like Winterspring?

  • Blizzard explains the early WotLK No-Flight-Rule

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.25.2007

    Many players were unhappy to hear that their hard earned flying mounts aren't usable in the early parts of the Wrath of the Lich King expansion. Every player has to beg, borrow and steal to scrape together the 5,000g for their epic flying mount. Or in this case: grind, loot and mine. Why should they have to put aside their hard earned and beloved mount?Recently, CM Bornakk explained the reasoning behind that unpopular decision. Essentially, they don't want players flying over the early content. The entire expansion is designed with a certain progression in mind from zone to zone. Flying would make that irrelevant.There will be a point in the expansion where flight will be enabled in Northrend. Blizzard is currently considering level 78, but hasn't made a concrete decision.What do you guys think? Should flight be enabled immediately or should you enjoy the early zones flightless?

  • Two Blizzard inverviews from Leipzig now on video

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.25.2007

    Yesterday, new Wrath of the Lich King information began trickling out of the Leipzig Game Convention in Germany. Journalists are lining up to talk to Blizzard and two of the interviews with Warcraft Lead Designer Jeff Kaplan can be viewed as video. First, we reported on German game site Buffed's interview with Jeff Kaplan that revealed more details of the new COT: Stratholme instance and an explanation of the Death Knight rune system. If you go to their page, scroll down past all that German and you'll find a video of the interview (in English!)Later in the day, we covered Curse Gaming's own interview with Kaplan that announced Utgarde Pinnacle, gave more detail on the new Inscription profession, revealed the plan behind the increased pre-60 leveling curve and explored the dev's thoughts about giving the Hunter class some PvP love. Now Curse has put up a video of the interview.Leipzig isn't over yet. Hopefully we'll have more revelations before the weekend is over.