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  • The Game Archaeologist: World War II Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2014

    The 1990s saw the rise of flight simulators that thrived on detailed, complicated controls and handling. Such games threw out accessibility and casual-friendliness for stark-raving realism, and a certain subset of gamers really thrived on them. I tried my hand at a couple and found myself breathing rapidly when pouring through keyboard charts and doing basic algebra just to get a plane off of the ground. Not for me, I said then. I don't think there's ever stopped being absurdly complex video games that aim for immersion through detailed realism, even though that appeals to only the fringe of the fringe. Some people have their gaming standards set exactly that high and no lower, and some devs refuse to water down their visions just to sell more box units. For these people, Cornered Rat Software (CRS) created World War II Online, an overly ambitious MMOFPS that stumbled out of the gate in 2001 but has gamely soldiered on since then. Over a decade now an epic war has been raging for control over a continent, and it's been up to the fiercely loyal fans to keep the fight going. Today we're going to take a look at the guts 'n' glory of this project to both praise its complexity and curse it for the same thing. If nothing else, it was a game that could only have arisen from the early landscape of 3-D MMOs, and for that it warrants our attention.

  • World War II Online crowdfunds a client update

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2014

    In an effort to update an aging client without breaking the developer's bank, World War II Online: Battleground Europe turned to the community to crowdfund the project -- and the community delivered. A $9,250 fundraiser on Indiegogo dedicated to the creation of a new test server, PC client, and Mac client was met and surpassed this past week. The update, which should roll out within six months, will include billing tools for Steam and improved audio and visuals. The crowdfunding campaign is now aiming for stretch goals that could add community upgrades, improved tech infrastructure, and additional marketing.

  • The United States Army moves into Battleground Europe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2011

    If you've played a first-person shooter, watched a movie, or even turned on the History channel over the past decade, you're probably very familiar with the iconic image of the United States military forces storming the beaches of Normandy. It's an appropriate image to keep in your head today, as Battleground Europe (also known as World War II Online) has introduced the American forces to the game's mixture. The latest patch, 1.34, adds a variety of American vehicles and troops for players to access in the war between the Axis forces and the Allies. Of course, the addition of the American forces isn't the only feature of the new patch. Several long-standing bugs have also been addressed, as well as several balance changes aimed at specific troop types. It should be a welcome patch for fans of the game, especially since it will finally be possible to take up the role of another nation in the fight.

  • WWIIOL: Battleground Europe readying 1.33 patch, infantry upgrades

    by 
    Jef Reahard
    Jef Reahard
    03.08.2011

    MMO shooters are a dime a dozen these days, and whether you're into sci-fi, spy-fi, modern warfare, or post-apocalyptic mayhem, massively multiplayer gun battles are pretty prevalent across the genre. Not to be outdone by the parade of young whippersnappers is World War II Online: Battleground Europe, and the granddaddy of MMOFPS titles is still going strong after nearly a decade in service. Cornered Rat's 1.33 version update is nearing the end of its open beta phase, and the new patch is bringing a bevy of changes to the game including brand-new infantry models as well as memory leak fixes, performance tweaks, and an upgrade to the core audio engine, just to name a few. Due to the extensive work required to revamp the infantry models, Cornered Rat has delayed a few of its planned features to a future patch (these include emotes, lean, and high command uniforms) but is nonetheless enthusiastic about the new models and anxious to get them in players' hands as soon as possible. You can read more about the update on the game's official website and be on the lookout for an exclusive Massively Q&A session with the developers later this week.

  • The Game Archaeologist goes PlanetSide: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinkered (Star Wars Galaxies) to the relatively niche (Anarchy Online, Star Trek Online), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as EVE Online -- have proven that they're worth pursuing. And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price. Enter PlanetSide, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, PlanetSide stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence. Today let's take a look at what made PlanetSide a unique twinkle in SOE's eyes by counting down the highlights of this futuristic war.

  • Players get to start placing objects in WWII Online: Battlefield Europe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.17.2010

    WWII Online: Battlefield Europe is getting a bit long in the tooth, but that certainly hasn't meant development has ceased on the game. Quite the opposite, in fact -- the old-school MMOFPS has recently rolled out a massive patch aimed at a system-wide overhaul, one that we had a chance to talk with the development team about, and they're going even further with new additions via player-placed objects. Referred to as PPOs for short, the objects will allow characters to start altering the landscape they're fighting in via new temporary structures. It started with the addition of a Field Reinforcement Unit -- essentially a stationary version of the game's trucks, useful for reinforcements and freeing up the actual trucks for other tasks. With all the coding that went into making that function, it was a short step to making PPOs that allow infantry to reinforce their position via cover and temporary shielding. The full rundown of the feature, including a loose idea of what benefits will be provided (albeit without hard numbers) can be found here, which should provide many happy dreams for players of WWII Online: Battlefield Europe.

  • WWII Online: Battleground Europe announces open beta weekend event

    by 
    Rubi Bayer
    Rubi Bayer
    05.28.2010

    Version 1.31 of WWII Online: Battleground Europe is all ready for open beta testing, and the development team is making an event out of it. Check out the updated post in their forums to download the client -- available for PC and Mac -- and you'll be all set to join the open beta test. The event weekend begins today and includes some nice giveaways -- just logging in enters you in a drawing for WWIIOL t-shirts, beer steins, and even one-year game subscriptions. There will be fun in-game as well: "We have a couple of events planned including 'Kill-A-Rat' and a planned battle for the Bridge at Remagen. This should be lots of fun with lots of old and new players slugging it out." Subscriber accounts are being reactivated for this event, which lasts through May 31st, so don't miss out!

  • The Guardian asks: without sci-fi or fantasy, where would MMOGs go?

    by 
    Louis McLaughlin
    Louis McLaughlin
    12.20.2007

    UK newspaper The Guardian has a good post up on its gaming blog, asking why fantasy is the dominant genre for MMOGs. And if you -- yes, you -- were to design a MMOG without any fantasy or sci-fi elements, where would it be set and how would it work?Sadly, the only MMOG I can think of that isn't fantasy or sci-fi is City of Heroes, but that's kind of sci-fi too. There's also WWII Online; about which the less said, the better. Generally, as soon as you take MMOGs to the real world you complicate matters so much it isn't even funny. Where is it set? Are you going to model geographical locations accurately? Will there be product advertising? Everyone wants product advertising. Is that a Dell PC in the corner? But quite frankly, that's no fun. So what would you design, if fantasy and sci-fi were excluded? For me, 1930's zombie invasion. Who doesn't love zombies? Now imagine if they wore bowler hats.