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  • Fez getting all patched up on XBLA

    by 
    Jessica Conditt
    Jessica Conditt
    07.04.2013

    Fez will get a new patch on Xbox Live Arcade, Polytron founder and Fez creator Phil Fish says in a tweet. Fez has been in need of an update on XBLA since June 2012 – Polytron actually released a patch that month that fixed a number of issues in the game, including infinite death loops, but that update caused some save files to read as corrupted. Polytron later re-released the patch without fixing the issue that caused corrupted save files, citing costs from Microsoft running into "tens of thousands of dollars" to issue that first patch. Latest reports indicate that Microsoft has dropped the fee for Xbox 360 developers to patch their games. Fish says the fresh update will take "a few months," but it's on its way. The problems with the first patch affect less than 1 percent of players, Polytron says, but it's a risk that most people would probably rather not take. Fez 2 is in development, but it's not coming to Xbox One or 360, Fish says.

  • Today's Xbox Live Ultimate Sale: Games you can't Lego

    by 
    Sinan Kubba
    Sinan Kubba
    07.03.2013

    Today's round of Ultimate Xbox Live deals definitely has a family feel. It even features a family-friendly Rockstar game, for Niko's sake! Yes, reminding us just how drawn out this generation's been, 2006's Rockstar Table Tennis spins in at just $3. If you're prepared to stump up $10, then you can have your pick of Lego Batman 2, Hasbro Family Game Night 3, Monopoly Streets, or Kinect Sports 2. Or you could always build (or construct) a fellowship with Lego: Lord of the Rings, which is halfling-price at $15. Don't forget, there's a crowd of cuts basking in the sun all week, including the tanned good looks of Mass Effect for a skimpy $5. Surf on over to Major Nelson's for a full list of the week-long deals.

  • State of Decay fights back with second patch

    by 
    David Hinkle
    David Hinkle
    06.28.2013

    Undead Labs, developer of State of Decay, has issued another title update hoping to strip away some of the unsightly crud clinging to the Xbox Live Arcade game. The update is substantial, enabling a V-sync option designed to eliminate screen tearing. It also addresses pathing issues for zombies and soldiers in "The Armory" mission, improves analog stick sensitivity when aiming and squashes a bug that prevented story progression involving one of the survivors, Quentin. This second update follows a first attempt by Undead Labs to address some of the technical issues plaguing State of Decay. After its debut earlier this month, State of Decay has been quite the success, reaching 250,000 copies sold in its first 48 hours and eclipsing half a million in sales as of last week. An MMO sequel, codenamed Class4, has always been planned at Undead Labs, though it's currently stuck in limbo at Microsoft.

  • Takedown: Red Sabre bringing tactical shooting back to Steam and XBLA

    by 
    Mike Suszek
    Mike Suszek
    06.22.2013

    Indie developer Serellan billed its first-person shooter Takedown: Red Sabre as a "spiritual successor to the original Rainbow Six and SWAT 4" when the developer successfully raised $221,833 on Kickstarter in April 2012. Squad-based tactical shooters, where real-life military tactics take priority over the run-and-gun trappings of triple-A shooters, are arguably harder to come by and have become a niche in the broad FPS genre. Crowdfunding Takedown made more sense to creative director Christian Allen then, who told Joystiq at E3 that "part of [the decision to crowdfund] was figuring out what people really care about and what people really wanted." The project's 5,423 backers saw promise in the game, due in no small part to the team's history; Allen is a former creative director on the Ghost Recon series and was design lead for Halo: Reach. Perhaps equally reassuring for tactical shooter fans is the fact that Allen spent about nine and a half years serving in three different United States military branches: Four years as law enforcement in the Marines and over five with the Air Force and Army. Takedown: Red Sabre features single-player, six-player co-operative and 12-player competitive multiplayer modes. Like tactical first-person shooters of the past, sprinting through the non-linear maps isn't a viable strategy, as the game places an emphasis on slow, strategic and realistic warfare. Part of that realism comes from the work put into the game's weapons: Allen said that creating just one gun for the game takes about three weeks of development time for the Seattle-based team of about 10 developers. %Gallery-192121%

  • Doodle Jump for Kinect bounds to Xbox Live Arcade next week

    by 
    Danny Cowan
    Danny Cowan
    06.20.2013

    D3 Publisher announced that Smoking Gun Interactive's motion-controlled Kinect adaptation of the iOS hit Doodle Jump will launch for Xbox Live Arcade on June 28. Doodle Jump for Kinect features the same endless, vertically scrolling action that defined the iOS original, but this time, players will have to physically move side-to-side in order to guide the Doodler's ascent. The Kinect version introduces three new worlds not found in other ports, and also offers a selection of all-new power-ups and boss encounters. Doodle Jump for Kinect will be priced at 400 Microsoft points ($5) when it premieres next Friday.

  • Sega sale on Xbox Live: $5 VF5, $2 Guardian Heroes, $10 Sonic Generations, more

    by 
    Richard Mitchell
    Richard Mitchell
    06.19.2013

    There's a pretty massive Sega sale going down on Xbox Live right now. Many games and DLC packs are $5 or less. In the $5 camp are Virtua Fighter 5: Final Showdown, Sonic Adventure 2, Jet Set Radio, Nights into Dreams and Crazy Taxi. Other downloads, such as Guardian Heroes, the Sega Genesis Sonic games (including Sonic CD) and Space Channel 5 Part 2 are only two bucks each. You'll also find a number of $10 Games on Demand titles, including Sonic Generations, Condemned, Sega Superstars Tennis ... and Sonic Unleashed. Finally, if you haven't tried out Ron Gilbert's latest adventure, you can pick up The Cave for $7.50.

  • D&D: Chronicles of Mystara gets enhanced PS3 retail release in Japan

    by 
    Danny Cowan
    Danny Cowan
    06.18.2013

    While Capcom's arcade brawler compilation Dungeons & Dragons: Chronicles of Mystara hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version. The PS3 retail version's Facebook page describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received Street Fighter Alpha Anthology on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to play as same character. The retail edition also offers an in-depth series of options, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was announced for the digital release. The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like Darkstalkers Resurrection and Marvel vs. Capcom Origins. NeoGAF member toypop notes that the PlayStation 3 Blu-ray version of Chronicles of Mystara is developed by an internal Capcom team staffed by developers of the original Dungeons & Dragons arcade games. The PlayStation 3 retail version of Dungeons & Dragons: Chronicles of Mystara will launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.

  • Watch Brian Provinciano's Retro City Rampage talk from GDC

    by 
    David Hinkle
    David Hinkle
    06.17.2013

    One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three™ and the types of hurdles a determined indie developer will inevitably hit. Provinciano's determination to port Grand Theft Auto 3 to NES hardware escalated into a love letter to video games and pop culture. While Provinciano hasn't announced his next project yet, he says we should expect more humorous open-world games.

  • World of Tanks Xbox 360 Edition open beta in 'relatively near future'

    by 
    Jessica Conditt
    Jessica Conditt
    06.11.2013

    World of Tanks Xbox 360 Edition will enter open beta in the "relatively near future," Wargaming General Manager Denny Thorley said during a demo at E3. The beta will begin in North America and Canada, and roll out to other countries later on. Beta registration is open now at the game's website. The beta will likely include four maps and a majority of the full game's 60 total tanks at first, Thorley said. World of Tanks Xbox 360 Edition won't feature cross-play between PC and console. It supports online multiplayer for up to 30 players – 15 vs. 15 – with no single-player or local multiplayer content at launch. Wargaming may add single-player tutorials or other comparable content in the future. It's free-to-play for Xbox Live Gold members, and all other Live users will get a free seven-day trial. The monetization strategy on XBLA will be slightly different than its PC predecessor, though Thorley said he couldn't go into detail about specific packages. "I think you're going to find some similarities," Thorley said. "There are areas that may be slightly different." The major differences between the PC and Xbox 360 versions of World of Tanks will be the control scheme – surprise, the console edition uses a controller – and some user interface tweaks to better suit a couch perspective.%Gallery-191128%

  • Microsoft announces Crimson Dragon is exclusive to Xbox One [Update: Trailer added]

    by 
    Mike Schramm
    Mike Schramm
    06.10.2013

    Microsoft has announced that Crimson Dragon, a planned XBLA Kinect title from Yukio Futatsugi, the creator of Panzer Dragoon, will release as an exclusive on Xbox One. The company showed a quick video of the game during today's press conference, and it looks very similar to the original build, with dragon-riding, Kinect-controlled shooter gameplay. Stay tuned for more, including a release date, when we hear it.%Gallery-191150%

  • Get free donuts this week in Battleblock Theater

    by 
    Mike Suszek
    Mike Suszek
    06.08.2013

    In celebration of National Doughnut Day on Friday, The Behemoth announced the return of Battleblock Theater special prisoner Donuts. Players that log in to the game on Xbox Live any time from now until June 13 will receive the character for free. Donuts originally appeared in the game as an unlockable Furbottom Features character. Donuts isn't alone, either, as this week's Furbottom Features unlock is a Lava Lamp character.

  • State of Decay review: Don't stop

    by 
    David Hinkle
    David Hinkle
    06.07.2013

    Don't stop or you'll die. This is the prevailing theme of State of Decay, Undead Labs' sandbox survival-horror game for Xbox Live Arcade. It's a game focused on the chores of survival in a post-apocalyptic world: scavenging for supplies in vacant buildings; trading with and aiding neighboring groups; comforting and managing emotional states of your own survivors; and, of course, dealing with the occasional zombie attack on your home. State of Decay is constantly pulling you in many directions, making it difficult to decide what mission you should take next or what resource you should hunt down. The deluge of missions, radio messages and scavenging cycles never stops, and the hostile nature of the environment itself hardly provides incentive for pause to soak in the scenery.%Gallery-190683%

  • Zeno Clash 2 punches XBLA next week

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2013

    Father-Mother lovers rejoice, Zeno Clash 2 is finally first-person punching its way to Xbox Live Arcade next week. After being available on PC since late April, the game will arrive on Microsoft's download platform on June 12, smack in the middle of E3. We won't be playing Zeno Clash 2, but we'll still be first-person shoving our way through crowds to bring you the latest news.

  • State of Decay rises on XBLA June 5

    by 
    David Hinkle
    David Hinkle
    06.03.2013

    Undead Labs' zombie game State of Decay is set to launch on Xbox Live June 5 for 1,600 MS Points ($20). The news comes via Major Nelson on Twitter, with Undead Labs confirming the date on its blog. No word on a date for the PC port yet. Undead Labs announced it was working on a zombie MMO in 2009. In early 2011, the company revealed a title codenamed Class3, which was positioned as an open-world zombie game targeting XBLA that would serve as a precursor to its announced MMO. In 2012, Undead Labs re-branded the downloadable game as State of Decay, which still retains its focus on survival mechanics in an open-world environment.

  • Wolfenstein 3D returns to XBLA, PSN

    by 
    David Hinkle
    David Hinkle
    05.31.2013

    Wolfenstein 3D is back on Xbox Live Arcade and PlayStation Network in North America after a brief absence, and is coming to PSN in Europe soon. You can snag id's seminal shooter for $5 on Xbox Live Arcade, PSN or Steam. Activision had originally published Wolfenstein 3D on consoles just a few weeks after Bethesda acquired id Software in 2009. Bethesda's Pete Hines told Joystiq the re-rating was a necessity for both the ESRB and console manufacturers. "No changes. Was originally published through Activision, so now that it's reverted back to us we have to jump through ESRB (ratings go to the publisher, they don't "follow" the game to a new publisher) and console hoops (game has to be "re-certed" by the new publisher)." A new entry in the series, Wolfenstein: The New Order, is currently in development at MachineGames, with a tentative launch window slated for later this year.

  • PSA: Capcom Arcade Cabinet all-in-one available now

    by 
    David Hinkle
    David Hinkle
    05.24.2013

    Your patience has paid off. Today, Capcom has issued the full Capcom Arcade Cabinet collection - a cheaper bundle of all 17 games previously issued in piecemeal packs and as individual downloads. The all-in-one pack is available starting today for 2,000 MS Points ($30), a saving of $15 over purchasing all five game packs. Capcom Arcade Cabinet highlights games from the publisher's catalog spanning the years between 1984 and 1988. The full list of 17 games within the Capcom Arcade Cabinet are Black Tiger, Avengers, 1943, The Battle of Midway, Ghosts n Goblins, Gun Smoke, Section Z, Side Arms, Legendary Wings, Trojan, Commando, The Speed Rumbler, Exed Exes (Savage Bees), 1942, SonSon and Pirate Ship Higemaru. There are also two secret games: 1943 Kai and Vulgus.

  • Xbox One marketplace won't have separate XBLA, XBLIG channels

    by 
    Jessica Conditt
    Jessica Conditt
    05.22.2013

    Xbox One will not have separate sections for indie or download-only games, such as Xbox Live Indie Games and Xbox Live Arcade on the 360 – instead, Microsoft's new console will feature games, and "just games," Microsoft Corporate Vice President Phil Harrison told Eurogamer. "In the past we had retail games which came on disc, we had Xbox Live Arcade and we had Indie Games, and they had their own discrete channels or discrete silos," Harrison said. "With Xbox One and the new marketplace, they're games. We don't make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two." In this new approach, indie games, AAA games and everything in-between will co-exist in the same "Games" marketplace. Harrison said this will solve discoverability problems that indie games face today, and Microsoft will still be able to highlight titles that it thinks players should pay attention to. "We don't give up the ability to put a spotlight on the products that we think are going to be exciting to our user base, but in addition to that, what your friends are playing, what other people think is hot in your area, your country, your continent, will propagate up the most interesting and exciting games," Harrison said. The Xbox One "Games" tab will feature game recommendations and trends, and will have catalog and search functions. The entire system is a blend of curated and popular games, Harrison said. Microsoft will maintain its current strategy with indie developers, meaning indies won't be able to self-publish their games on Xbox One, as they can on PS3, Vita, Wii U, Steam, and eventually, the PS4.

  • Next-gen Microsoft: What the new Xbox can do for indies

    by 
    Jessica Conditt
    Jessica Conditt
    05.21.2013

    The Xbox 360 accrued an arguably bad reputation in terms of indie games publishing over the past few years. Many vocal observers – players, mostly – saw Xbox Live Arcade as a closed, unsupportive platform that asked developers for thousands of dollars to update their own games, and Xbox Live Indie Games was a stagnant hole filled with Minecraft clones and zombie games. Microsoft may have to overcome this public perception with its next-gen Xbox conference today at 10 a.m. PT. But from an indie developer's standpoint, the issues in publishing with Microsoft are different – or nonexistent. "Working with Microsoft is great," writes James Silva, one half of Ska Studios and creator of The Dishwasher series of XBLA games. "I have heard a few stories that contradict my experience, and I know quite a few people who are happier on platforms other than XBLA, and that's fine for them. XBLA is a closed, carefully curated platform with its own set of fairly rigid standards and protocols." Ska Studios works with only Microsoft, publishing The Dishwasher: Dead Samurai after winning the Dream Build Play competition in 2007, and from there developing The Dishwasher: Vampire Smile for XBLA, I MAED A GAM3 W1TH ZOMB1ES 1N IT!!!1 on XBLIG and a version on Windows Phone, and now polishing another XBLA game, Charlie Murder. Silva makes enough money developing games for Microsoft platforms to support a life of developing games for Microsoft platforms. He says that with Microsoft as a publisher, he retains full creative control, and Microsoft supports him in terms of bug-squashing, meeting goals, play-testing, and even taking him to dinner when he's in town. "Shortly after The Dishwasher: Dead Samurai launched, I absolutely spent a night at my producer's cabin in Snoqualmie, drinking IPA and playing around with GarageBand," Silva says. "Yes, it was fine, it was fun, and it's unfortunate that 'everything's fine' doesn't really register as newsworthy, because there is currently a 'Microsoft is bad for indies' narrative trending in gaming news."

  • Rumor: Freefall Racers for Kinect being published by Deep Silver, headed to XBLA [update]

    by 
    David Hinkle
    David Hinkle
    05.16.2013

    Deep Silver will publish an upcoming gesture-based racing game for Kinect called Freefall Racers. The first breadcrumb in this trail comes from an Australian rating that has surfaced, outing Deep Silver as publisher. The developer is Smoking Gun Interactive, whose most recent work includes two Kinect experiences, Mars Rover Landing and Home Run Stars, so a new Kinect project would make sense. The Vancouver-based studio at least partly funded Freefall Racers with help from the Canadian government, as evidenced by the $461,243 contributed through the Canada Media Fund (PDF) last year. Our first glimpse of the game is courtesy of environmental artist Anthony Leonati, who published six screens from Freefall Racers on his personal website. [Update: The images have been pulled from Leonati's website.] In addition to the screens, he also pegs Freefall Racers for Xbox Live Arcade, though his LinkedIn profile indicates he has since moved on from Smoking Gun to become a senior environment artist at EA. We've followed up with Deep Silver and Smoking Gun Interactive for comment and will update this post accordingly. [Thanks, lifelower]%Gallery-188597%

  • State of Decay pegged for June 5 release, according to GameStop

    by 
    Danny Cowan
    Danny Cowan
    05.15.2013

    GameStop expects Undead Labs' zombie-packed Xbox Live Arcade survival horror game State of Decay to launch on June 5, according to a product listing obtained by IGN. The retailer lists State of Decay at 1,600 Microsoft points ($20), putting it in the same premium price range as big-name XBLA releases like The Walking Dead and Minecraft: Xbox 360 Edition. Developer Undead Labs has not officially announced a price for State of Decay, and only divulged a nebulous "June" release date when a trailer launched last month. Undead Labs community director Sanya Weathers notes in a forum post that June 5 is the developer's launch goal, but a final release date has not been determined. "We have not completed certification," she explains. "Until we've completed certification, there is no date."